Thread:O0Zigma0o/@comment-5391265-20120824202131/@comment-5391265-20120827205753

That's exactly the part I was referring to! Thanks for the clarification, now I know why.

On the subject of checkpoints, I think that stages with spikes at the bottom of a drop (examples: Gyro Man, Gravity Man, Splash Woman) should have a checkpoint near where the drop is. Not necessarily right next to it, but close enough so that the player isn't kicking themself over being stupid. I noticed that one particular drop in Gyro Man's stage has the checkpoint immediately after the drop (I found this out the hard way). I thought it was pretty funny. (Me: "NOOOOOOOOO--oh. I'm alive.")