Mega Man 2 Walkthrough

Level Strategies
Although it is possible to complete the eight main levels in any order, this walkthrough provides a recommended order that will make defeating bosses and some enemies easier. However, there is no need to follow the order given, and each level strategy can be read alone.

Metal Man
The first thing you will notice about this level is the moving ground. Some parts move forward and increase your running speed, some move backward and slow you down. Go forward, go onto the lower platform, get the energy tank and go back onto the upper platform. Here you will have to pass a series of spiked clamps. They cause high damage when you touch them, so let them drop and move under when they are going back up. After passing them, you will enter a tunnel in which screws appear from the floor and celieng. They are not hard to dodge, and killing them often yeilds large capsules, so kill a bunch if you need health or weapon energy. The last part of the tunnel has a moving ground, which makes dodging the screws a bit harder, but just don't go forward too fast and you'll be fine. After this, jump across the platforms, and if you have Item 1 or 2 you can get the 1up on the high ledge. Drop down onto the next screen, which has no enemies, and drop again. Move forward and you will see a gear hanging in the air. When you approach, a little creature will drop onto it and ride it towards you. The gear keeps moving if you kill the creature, so destroy the gear instead. Make your way across the platforms destroying the remaining gears. Next are two enemies that look like four cans stacked on top of each other. Shoot them in the face to kill them. If you have Item 1 or 2, drop down to get the energy tank and use your item to cross. If not, you can just make the jump from the top ledge. Pass the spring enemies (Quick Boomerang is useful on them) and enter the boss room. Metal Man stays on the opposite side of the room as you (so he will only move from his place if you approach) and shoots metal blades. Jump over the blades and shoot, and watch for the change in the direction that the floor moves. Metal Man is weak against the Quick Boomerang, and defeating him gives you the Metal Blade.

Flash Man
The floor is slick in this level, so you will slide for a bit after stopping, and will have to pick up speed when you start to move again. The level quickly branches off into three paths. Do not take the top one because it leads nowhere. The middle path has a large energy capsule, but you will probably not need it. The bottom two paths have round enemies that shoot pellets at you; they are easy to dodge and kill. After this there is a high ledge with a 1up on it. You can use Item 1 to reach it, or take the lower path if you don't have that item. The next high ledge also requires Item 1, and has short walls blocking the way. These walls can be broken by the Crash Bomber. If you do not have these items, pass another round shooter enemy and drop down to the next area. On the left side of this screen is a Mech Joe; the right side simply drops down. You can again choose which side to drop down into; the right side is preferable. The next screen has a large energy capsule behind a Crash wall, accesible only from the right side. Drop down again and destroy the enemies, then drop again. If you are on the right side, drop close to the left wall and hold left, and you can land on the platform above the Mech Joe. There is a large energy capsule here, but getting it means having to kill the Mech Joe. Air Shooter is effective against them. Drop down the right side and you will come out on a high platform. Jump across the small platforms here to reach an energy tank. If you have Crash Bombs, break the wall; if not, go back and defeat the last Mech Joe to get to the boss room. Flash Man jumps around the stage for a few seconds, then he will freeze you in your tracks and fire pellets at you. it is not hard to dodge him when he is moving, but to avoid his shots you'll have to time it so you are out of his range when he freezes you. He is weak to metal Blade and Crash Bombers, and defeating him gives you Time Stopper and Item 3.

Quick Man
It is STRONGLY recommended that you have the Time Stopper before attempting this level. Use Item 1 or 3 to get the 1up on your left, then drop down, pass the pipe shooting enemies and drop again. You may want to use the Time Stopper just before you drop onto the next screen. The next three screens have fast moving laser beams that spell instant death. Fall through the area as quickly as possible to avoid them or use the Time Stopper to freeze them. If you fall onto the right side of the screen, your reward will be a 1up, energy tank, and large weapon capsule. Drop down again and into darkness. There are flamethrower enemies here that illuminate the room. Killing them bring you into total darkness, but is necessary to continue. When in the darkness, keep jumping as you go, for the terrain is uneven. The room will light up again as you reach the end. Here it is once again recommended that you use the Time Stopper before dropping. What follows is seven screens of more lasers, with platforms strategically placed to gie you just enough time to get through. It is exceedingly difficult unless you use the Time Stopper. The third screen has a large energy capsule that you can use to refill your Time Stopper, but it will still run out by the last two screens. Do not get the health capsule or 1up on the fifth screen, or the weapon capsule on the seventh, as there is not enough time. Quickly dodge the last few lasers once your Time Stopper runs out and drop into the final area. Defeat the two mech Joes here to reach the boss room. Quick Man will jump very high around the stage and shoots sets of three boomerangs at you. Run underneath him when he jumps and jump over his boomerangs. He is weak to the Time Stopper and Crash Bombs, and gives you the Quick Boomerang when you defeat him.