Thread:GoldenFox93/@comment-28740159-20131230181719/@comment-28740159-20131230213046

GoldenFox93 wrote: Personally, I'd put it down to both the hype for SSB4 (I wrote the bit you quoted about the Top Spin, in fact), and how each weapon translates between each game. With SSB4, the functionality is changed quite a bit due to them working as individual standard attacks, rather than as Special Moves in the case of MvC.

Basically, they don't work that differently from their normal counterparts in MvC, so there's less to mention, but with Smash Bros, the changes and adaptations are elaborated upon due to being re-tweaked to suit the game. A good example would be the Spark Shock- because it's used as an Up Smash, it's used like a close-range attack with the Spark Man-like electrodes rather than just shooting off electricity.

Don't get me wrong- I can definitely understand where you're coming from with it, that how the moves worked in MvC should be mentioned more as well. In which case, I'll see to adding information on the moves used there as well (The Tornado Hold, Leaf Shield and Mega Ball) seeing as I have MvC2 myself, and if you've got anything to add as well, that'd be fantastic. Thanks for understanding and telling me that, I see that's because they work differently in comparison.

I'm sorry, but I won't add the information myself because I come from the Spanish Mega Man Wiki (my English can be terrible at times), and I made a whole article about Mega Man's moveset and other things related to MVC there. I'd add them, but I don't feel like writing the same information twice in two different languages.

What I am trying to say is that it that bothers me how SSB gets all the attention, while older crossovers like MVC are almost ignored by people. I don't like SSB because of the simple gameplay (I prefer actual fighting games, like MVC) and because I don't know most of the characters (only 2 or 3, not counting Sonic), but that's not my point. I don't get how one crossover appearance gets far more attention than the rest.