Noise Change

Noise Changes are a new transformation introduced in Shooting Star Rockman 3. These are similar to Style Changes, where MegaMan is only able to keep one at a time, but enters the battles in his equipped Noise Change. Each noise has its special attributes, along with a special Noise Force Big Bang (NFB) that is gained through countering, like the Link Force Big Bang or Star Force Big Bang in the previous two games.

Getting a Noise Change
You gain your first Noise Change after certain point in the plot. After which, when you finish a battle with Giant viruses, you stand a chance to get a different Noise Change. If it's a new Noise Change you have not used before, you get to see some of its abilities, before confirming if you want to switch to the new Noise Change. Afterwards, a mail is sent to you detailing the Noise Change's abilities.

Black Ace and Red Joker each have their exclusive Noise Changes, but in a rare occurence you can get a Noise Change from the opposing version.

Form Out, Colour Out, Merge Out
Noise Changes largely depend on the Noise Gauge, and undergo some changes as the Noise Gauge reaches different levels. Between 0% to 50% noise, the Noise Change starts at its Form Out stage, where the player has access only to some of its innate abilities.

At 50% noise and above, the Noise enters Colour Out stage, where the player has access to all of its abilities, inclusive of its element, Charge Shot, and NFB. Each Noise has a weakness to a certain type of attack, and when hit by its weakness, it will revert to the Form Out stage at 0% noise.

Brother Cards can be used to initiate Merge Noise, after the Noise Change has reached its Colour Out stage. Using Merge Noise will merge both transformations throug Merge Out, combining the abilities of the Noise Changes, and changing the player's element, Charge Shot and NFB to match the latter Noise Change.

Finalized Noise
At noise levels of 200% or higher, the player can initiate Finalized Noise through the Custom Screen. This is when the screen prompts the player whether he wants to initiate Finalized Noise by accessing the Meteor Server.

Initiating Finalized Noise will transform MegaMan to either Black Ace or Red Joker, depending on the version he is playing. Doing so will also cause his noise level to drop to 0%. Additionally, when the Meteor Server is accessed, the player switches to a Meteor Server folder which contains several powerful Battle Cards, inclusive of the NFBs from the other Noises and their exclusive NFB. Finalized Noises have no element or weakness, but expire after 3 turns, causing the player to revert to the Form Out stage of his equipped Noise Change at 0% noise.

The Meteor Server folder has different levels, going higher as the player reaches higher noise levels above 200%. Higher levels contain more powerful Battle Cards, starting from LV1 at 200% noise and ending at LV11 at 999.9% noise. They also tend to be unrestricted by the usual folder building, and can contain multiple Giga Cards (inclusive of NFBs which are considered so) inside.

Finalized Noises can further be customised through use of Rezon Card codes. These give abilities to the Finalized Noises, and can change their Charge Shot (as they do not have one of their own). The abilities from Rezon Card codes are shared throughout the BrotherBand Team, and any card boosts will stack.

Libra Noise
Form Out Colour Out
 * Fire +10
 * Aqua +10
 * No element
 * Weak to Breaking attacks
 * Non-dimming elementless cards heal 5% of your maximum HP
 * Charge Shot: Side Spread
 * NFB: Meteor Light Barrage

Corvus Noise
Form Out Colour Out
 * Non-dimming Fire cards +30 attack
 * Fire element
 * Weak to Aqua attacks
 * Immune to HP Bugs, Poison Panels, and Gravity effects
 * Charge Shot: Shocking Flare
 * NFB: Atomic Blazer

Cancer Noise
Form Out Colour Out
 * Non-dimming Aqua cards +30 attack
 * Aqua element
 * Weak to Elec attacks
 * Non-dimming Aqua cards gain Bubble effect
 * Charge Shot: Bubble Shot
 * NFB: Dynamic Wave

Gemini Noise
Form Out Colour Out
 * Tag System (select 2 Battle Cards in your folder - they will show up in the Custom Menu with each other)
 * Non-dimming Elec cards +30 attack
 * Elec element
 * Weak to Wood attacks
 * Sword cards gain Paralyze effect
 * Charge Shot: Rocket Knuckle
 * NFB: Thunder Bolt Blade

Ophiuchus Noise
Form Out Colour Out
 * Wood cards +20 attack
 * Wood element
 * Weak to Fire attacks
 * Non-dimming elementless cards gain Confuse effect
 * Immune to Blind and Confuse effects
 * Charge Shot: Green Shot
 * NFB: Elemental Cyclone

Black Ace

 * Buster MAX
 * No Charge Shot
 * No element or weakness
 * Airshoes and Floatshoes
 * Auto Lock On
 * Quick Gauge
 * NFB: Black End Galaxy

Cygnus Noise
Form Out Colour Out
 * Airshoes and Floatshoes
 * Elementless cards gain +10 attack
 * No element
 * Weak to Sword attacks
 * Non-dimming Wind cards gain +30 attack
 * Charge Shot: Feather Vulcan
 * NFB: Meteor Light Barrage

Ox Noise
Form Out Colour Out
 * Super Armour
 * Non-dimming Fire cards gain +50 attack
 * Fire element
 * Weak to Aqua attacks
 * Charge Shot: Heat Cannon
 * NFB: Atomic Blazer

Virgo Noise
Form Out Colour Out
 * Immune to Freeze and Bubble effects
 * Non-dimming Aqua cards gain +30 attack
 * Aqua element
 * Weak to Elec attacks
 * Charge Shot: Aqua Wave
 * NFB: Dynamic Wave

Crown Noise
Form Out Colour Out
 * Opening draw will always have a Mega-class card
 * Elec cards +20 attack
 * Elec element
 * Weak to Wood attacks
 * Non-dimming elementless cards gain Blind effect
 * Charge Shot: Plasma Shot
 * NFB: Thunder Bolt Blade

Wolf Noise
Form Out Colour Out
 * Quick Gauge
 * Non-dimming Sword cards +30 attack
 * Wood element
 * Weak to Fire attacks
 * Wood cards gain +10 attack and Auto Lock On
 * Charge Shot: Shock Claw
 * NFB: Elemental Cyclone

Red Joker

 * Buster MAX
 * No Charge Shot
 * No element or weakness
 * Super Armour
 * Status Guard
 * NFB: Red Gaia Eraser

Burai Noise
This Noise Change is unique as it can be obtained in both games. However, the player must not have any other real-life Brothers to get this Noise, and so this Noise cannot perform Merge Out. This noise also cannot be held by the Noised Wizard as a reserve Noise Change.

Form Out Colour Out
 * Mu Rejection barrier that regenerates once per turn
 * Non-dimming Sword cards +50 attack
 * Cancels all BrotherBands with other real-life players
 * No element or weakness
 * Lock-on Break
 * Non-dimming elementless cards gain Paralyze effect
 * Charge Shot remains unchanged but has doubled attack
 * No NFB

Acid Noise
This Noise change isn't officially confirmed, but is heavily implied by various sources. Other than it's abilities, nothing is known about it, such as how it is obtained. Based on Acid Ace. Like Burai Noise, it does not have a NFB, no special charge shot, and cannot be held by the Noised Wizard

Joker Noise
Like Acid Noise, this form isn't officially confirmed. Based on Grave Joker. Does not have a NFB, No special charge shot, and cannot be held by the Noised Wizard.