Board Thread:Off-topic Discussions/@comment-26817886-20150730031245/@comment-26817886-20150812023647

StarflightFanatic08 wrote: I main him but i am not the best player...

most of his moves have little starting lag but high ending lag. u tilt as a punisher: it is laggy at the end but kills at 80% against light foes. d tilt is good for approach. dash attack is laggy but racks up damage. neutral, f tint, and N Air are all the normal buster for zoning foes. B Air is a reliable kill move, F Air can air approach well with disjointed hit boxes. U Air gimps at the top of the screen, D Air is a ranged meteor smash. F smash is ranged and can be absorbed and reflected. U Smash racks up damage, D smash is a good killer. grabbing attacks are ok, b throw for killing. However, d throw to foward air to foward or up air is a great combo.

Neutral special can be aimed, it is good for approaching and avoiding rushdown. f special is very pressureful and racks up damage, d special should be used before attempting grabs, u special is very good for recovering but does no damage. however it lets you still attack in the air.

I know I was vague, if you want something specific tell me. I don't want anything specific what you said was fine.

I know D Air is a ranged meteor mash but most of the time I have a hard time actually aiming it on my opponent. I barely use the dash attack cause of how easily it can be punished when gaurded.

How do you use Neutral special effectively ? Off the stage or to start combo's for example.