Mega Man Battle Network 5

Souls

Knight Soul: The first soul in the game, Knight Soul combines brute power with front-line defense. You sync with break type chips, and its charged buster is a mace, not unlike moon blade. If you use a battle chip in your front row, you gain invulnerability for about .5 seconds. Break chips can be charged for double damage also.

Shadow Soul: A subtle and evasive soul, Shadow Soul is perfect for those who enjoy sneak attacks. The charge attack is a long sword for 70 damage, and you can charge sword chips to attack from behind. The panel ability is omni shoes, which prevents all panel effects, good or bad.

Tomahawk Soul: This Soul, combined with the UnderSht (US) program, makes you nearly invincible, because US lets you stay alive on a fatal hit, with 1 HP. Tomahawk soul heals on grass panels, and it turns all panels to grass upon unison. Therefore, when an enemy attacks you down to 1 HP, the grass panels heal you to 2, and you can take another hit. The charged buster does 100 damage, and has a 2x3 range. On grass panels grass chips are double damage, but they dissipate the grass.

Number Soul: Not too good in the beginning, but with a couple of Atk+1 programs and some buster ups, the power really adds up. The charged buster is a die that is rolled into their area. The power is equivalent to the number on the die x10, but with a buster up, its x20, two bu's x30, and so on. You get 10 chips in the custom window, and +10 attack for normal element chips. No panel ability.

Toad Soul: A handy soul for paralysis, considering the charged buster is homing, fast, and paralyzing. You can hide on water panels, and can charge water chips for double damage.