Talk:Classic Special Weapon Strength

Mega Man 1 and 2 enemy HP
The first two games in the series have a different design in regard to hit points as opposed to MM3 and later where enemies have their own predefined HP - all non-boss enemies in MM1 and MM2 have 20HP (including the Picopico-kun blocks and Boobeam Trap targets), with Robot Masters and Wily stage bosses having 28HP, with each weapon dealing a predefined amount of damage depending on the enemy. Rockman Complete Works shows enemy data with hit points, but this does not reflect the code in the first two NES/Famicom games.

One example is Tanishi from Mega Man 2. While taking only two hits to destroy a Tanishi with the buster (and being a 1-hit kill in US/EU Normal mode), it takes five Metal Blades or Quick Boomerangs to destroy it, since they only deal 4HP damage (three in Normal mode as they deal 8HP; it actually knocks the shell off). Heihachi 73 (talk) 21:24, November 9, 2014 (UTC)