6 Votes in Poll
What's on your mind?
31 Votes in Poll
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(Starting with calm music)
So last night, I finished the final (and commonly the most hated) game in the PSX trilogy of the Mega Man X series: Mega Man X6. I have the second Mega Man X Legacy Collection on my Nintendo Switch, so I have access to this game if you’re wondering how I played it.
I played the game on Easy Mode, which saved my hide during the Gate fight (since all of you are playing on Normal or Xtreme and forgetting that Easy Mode gives you a FLOOR TO STAND ON INSTEAD OF A BOTTOMLESS PIT DURING THE GATE DUEL). But after playing through the full game and thinking about it...
I must confess that I love Mega Man X6.
There. I said it. You have a problem with that? Yes? Well, deal with it! Go and show some respect for other people’s opinions. Because here’s the thing. A game doesn’t need to be perfect to be good, and a game doesn’t need to be imperfect to be bad. There are games that are perfect but are still bad, and there are games that are full of flaws, but are still really good.
An example of category #3 is Mighty No. 9, where it was basically like a good Mega Man game in every way possible, yet it still ended up being a failure. And as much as people like to accept that there are flawless games that suck, they still never acknowledge the existence of there being good games that are full of flaws. X6 is one of those games.
Being the most hated game of the PSX trilogy of the Mega Man X games, I don’t understand why this game NEVER gets the respect it deserves from the fans. It is the most complete game Capcom has ever made.
Even though it was made behind Keiji Inafune’s BACK and the PS2 was a thing at the time, I can see it more being made for the PS2 rather than the original PlayStation. But Capcom pulled through, and in 364 DAYS after the release of X5, Capcom created not just a game, but a JEWELED TREASURE, as the final game in the Mega Man X PlayStation trilogy.
Amazing music pieces such as the Magma Area and the Secret Laboratory. Frustrating but unique level designs. And a mix of amazing and rage inducing bosses. Rainy Turtloid, for being the coolest looking Maverick in the game, a challenge for X-Buster/Z-Saber only players, and my favorite boss in X6. Commander Yammark, for being the Mega Man X equivalent of a military general. Blaze Heatnix, for having one of the best stage themes in the entire series. And finally, Gate, who is easily the most frustrating Mega Man X boss EVER. Even on Easy Mode, him only standing next to me made my Nintendo Switch LAG!
Even if it caused Inafune to change his plans for the Zero series, and even if it caused fans to throw their PlayStation controllers out of the window in rage over an Xtreme difficulty speed run during the Gate fight, Capcom made the equalizer of the Mega Man X series. A game that mixed both good and bad aspects of the entire Mega Man franchise together to make one beautiful game.
X6 was probably the first video game that still walks the Earth today to prove that just because a game has flaws doesn’t mean the game is bad. People who hated X6 when it first came out may not have understood this... but I did.
Keep on going, X6. You’ll always hold a special place in my heart.
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19 Votes in Poll
“So Flame Hyenard, how do most players react when fighting you?”
”Oh, it’s YOU that’s causing my suffering!
Then if I tear you to pieces, my pain will stop!”
In Cossack stage 2 I crossed the spike pit forgetting about rush jet and damage boosted and use ballon item to cross!
This just happened.
Comment, You are a genius or you need to use rush more.
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45 Votes in Poll
The game doesn’t seem so bad here considering the button configuration, switching to Japanese audio (besides burn burn to the ground) Also does anyone besides me know how to change the camera angle in 3D areas?
35 Votes in Poll
Does Mega Man have robotic 'dna' like the Reploids do?