If you want the story of how I made these reviews, let me tell you: months ago, I was in an argument with someone on the wiki, and my review was… cringe at best. I only based my review on my personal first-time experience playing it (I also blame myself for the stupid route I took), and I wrote it out of frustration from not agreeing with someone. That post ended up getting locked, and I tried another time, giving it another go. While it was better, I still think it was just me trying to look cool or overly critical. But after my review of Mega Man 9, I realized I enjoyed talking positively about games more than hating them. So today, I want to talk about Mega Man 5 one last time.
In my Mega Man 4 review, I stated that after that game, Mega Man games weren’t talked about that much and had the reputation of being more of the same. This really can be seen with Mega Man 5. It has the reputation of just being "Mega Man: The Next One," and while that’s true, it doesn’t make the game bad. So today, I want to talk about Mega Man 5. What’s my opinion of it? Well, I think the game is great!
The story, while not on the same par as 4, is still great. Eight robots go to the city and terrorize it. Dr. Light gets kidnapped, and the leader of all of this is Protoman!?
The controls have been perfected at this point in NES Mega Man games, but there are some differences. You can’t jump out of a slide. This, in my opinion, makes it more comfortable to mash the button to slide and go along the ground more easily. Along with that, the Mega Buster (upgraded to the Super Mega Buster thanks to Dr. Cossack) is BROKEN. It charges faster than in 4, does more damage, and has a bigger hitbox, making it easier to hit enemies. The only drawback is that it resets if you take damage, but I don’t care—it’s FUN.
Boss Route:
Star Man
Gravity Man
Gyro Man
Crystal Man
Napalm Man
Stone Man
Charge Man
Wave Man
The level design is EXACTLY like 2; this might as well be called "Mega Man 2 II." Each level introduces a new gimmick in a safe spot, making it harder and harder the more you progress in the game. For example, Gravity Man challenges you when you’re upside down, or Crystal Man challenges your timing with the falling crystals. Each level introduces a new gimmick first in a safe spot and then amps it up more and more. Sure, the level design is a bit easy, but I don’t mind.
The weapons are also good. While I did say the Mega Buster is broken, the weapons are just as good. Star Crash is a very useful shield (a precursor to Jewel Satellite in Mega Man 9). Gravity Crush is a screen-clear but looks cool. Gyro Man’s weapon is a bit hard to control at first, but once you get used to it, it’s really useful. You basically control where it goes, and then by pressing up or down, it can kill enemies out of range, and I like it. Crystal Eye is powerful in its regular form, but when it hits a contact point, it bounces all over the place, and it’s good for enclosed spaces. Napalm Bomb is probably my favorite weapon in the game. It does a lot of damage on contact, and you can do multiple at once. Power Stone is pretty useless regularly, but when it hits just right, it’s great. Charge Kick basically makes your slide do damage; it also makes it travel farther, so I like it. Finally, there is Water Wave, which sends water in front of you until the edge of the screen—it's really useful. Along with those, we have Beat, which you can get by finding letters in levels and touching them to spell MEGAMANV. Beat is a great weapon; he goes and kills any enemy in range until they are DEAD or until you run out of energy. This is a great incentive to go out of your way to get it, and it’s a really good way to incentivize players to take some risks and try it out.
Finally, we have the Protoman stages, which… now playing it again… THIS IS ABSOLUTE PEAK. The stages take everything you’ve learned and put it to the test, and the stages are not too long but not too short either. They are a MASSIVE improvement from Mega Man 4. At the final stage, it is revealed that Protoman was framed by Dark Man 4, made by Dr. Wily. After that, we go to the Wily stages, which are just as good as the Dark Man levels. I still think the final boss is a bit of a joke with Beat, but I mean that in a good way.
The music in this game is different but just as good. Dark Man stages, Wave Man, Napalm Man, Gyro Man, Star Man, and Gravity Man are my personal favorites.
Overall, Mega Man 5 is actually a great game. This game truly states that Protoman is on your side and not Wily’s. This game is actually pretty underrated, and I say that because it’s the most expensive of the NES saga, but thanks to the Legacy Collection, it is available for everyone to play. I’m glad I can go back and fix my mistakes and make a fair review of Mega Man 5. So Mega Man 5… you made me feel more alive.
Ranking: A+ (9/10)
Up next: Why Mega Man 6 is the perfect end to the NES saga.
(Playing,writing and editing by @Nathanthehazingdaze007 )(Post for
I've posted this same tier list to my Comic Studio account Tier list on how each robot master would hurt me - Comic Studio
A few days ago I made a post about mega man 5 that summerised my problems but I was being a prick to another user,and I want to say sorry for that cus I went into full AVGN mode with that one
so before I make my mega man 8 review later today(BOY do I have a lot to say) I am going to give real positives and constructive criticism to mega man 5.
When playing this game I could never actually say that the games looks bad,this game especially for NES standers very pretty! yes I still this 2 s the better looking game but enough of that, I do think mega man 2 and 4 are more charming however with those games art styles.
The Mega buster in 5 is BROKEN,it cuts through enimes like a knife in butter. I really like it though,I do think the one in 6 being a bit smaller makes it feel more fair. the bosses are actually great bosses,they are challenging but fair (except crystal man) and the power ups can be hit or miss,the power stone,actually im not gonna Sugercoat it it still sucks everyone knows it sucks.gyro man's weapon is great when far away and standing still but not when moving or close range. charge kick just ads damage to slide,gravity man is fun but I feel like a weapon that changes the gravity of YOU to get a high up e tank or something rush can't get would have been a better idea,napalm man is actually my favorite weapon,wave man is fine and star man is just another shield weapon.
My boss order:
Star man
Gravity man
Gyro man
Crystal man
Napalm man
Stone man
Charge man
And Wave man
The level design is hit or miss for me
Star man,gravity man gyro and charge mans levels are my favorite while stone man,wave crystal are not that good,I did kinda also enjoy napalm man kinda
After collecting all of the letter plates which spell out MEGAMANV you unlock beat and he is BROKEN especially during the final boss which I still think is worse than 4,not by a lot but still.
The story is fine enough though it was VERY predictable.
Overall: Mega man 5 ain't as bad as I said it was,I haven't played 5 in a while so I did and it was an enjoyable time.I do hope the sequel wars version fixes some problem of the game I have, I'm sorry for acting very immature during the last review,I could have stated what I liked about 5 a lot more than I did the negative and I can see why people like it,so Mega man 5.....it's fine
Score:6.5/10
Up next:Mega man 8 (for real this time)
Playing writing and fixing all done by Nathanthehazingdaze007
(A post for @Retrokid104 )
My rating: 9.2/10
My opinion: The easiest Mega Man game
It took me a long time to make this since I wasn't playing for weeks.
First of all, the graphics are amazing for the NES, though, it's not as graphically powerful as Mega Man 6.
The game introduces a lot of new weapons which work very well; Some require skill (like Napalm Bomb), while some are braindead (Do I even need to explain?).
In this game, I find the charge shot more useful than in Mega Man 4, as the projectile is much bigger. For compensation, when you get hit, the charge resets, meaning you will have to keep the charge more carefully.
Transport items are really helpful. Now we have the "New Rush Coil", which bounces you up and you can also jump off for more height. There is also the "Super Arrow". While it's slow, it can be used as a spare platform and can even damage the Wily Machine 5.
Finally, we have Beat. A bird who is op as fu-
He is obtained by finding all missing letters that read: M-E-G-A-M-A-N-V
He completely deletes Dark Men and can look on to and reveal Wily Capsule II, completely destroying it.
However, the game suffers from the lack of variety. Barely any new elements have been introduced and gameplay is still relatively the same.
The game is also by far the easiest in the trilogy. Most of Mega Man games are difficult, but this one is an exception.
You also can't pause the game when you are in the middle of the riding section in Wave Man's stage. It's extremely annoying because most of the time, your HP is getting low, but you can't pause the game to use an E-Tank.
Overall, because this game pretty much lacks variety, so I gave it a barely higher rating than Mega Man 4.
(A post for@Retrokid104)
One of my main issues with 5 is the power-ups in the game,imo they suck as bad as the ones in Satan's game (X7) the power stone is useless even with the boss who is weak to him, and Gyro man's weapon is way too clunky to use, gravity man's weapon is just a screen clear and just in general they all suck. the purpose of all of them goes away when we bring in the new even more powerful mega buster in the mix defeating the purpose of ALL OF THE WEAPONS. the story is kinda dumb like, for example, why didn't Proto-man tell Mega man about what was happening until the last Dark Man stage, I think Proto man would have seen it somewhere. I mean the plot in 4 made sense for anybody to assume Wily wasn't in it after the ending of 3 so it made sense, but here it just feels like a copy of 4's plot done again but much worse. the level design is just too generic for my liking, the only good levels are Gravity Man and Star Man other than that it just feels generic. the final boss fight is a JOKE. ya see in 4 you had to pay attention to wily attacks both up and down but here cus we can see the floor all you need to do is wait till he gets to the ground and if you have beat it feels like (but not so much) like spark mandrill syndrome it sucks. the music is also not as good as any of the others it's more forgettable in this game then say 2,4 and 6. Overall just play 2,4 or 6
28 Votes in Poll
Well, i thought that the original MM5 order didn't really make sense but, i thought it would be cool if i would remake it! (These don't work at all because all weapons on a robot master besides its weakness only does one damage)
Stone Man
Star Man (Power Stone can act as meteors/craters to Star Man)
Gravity Man (Stars can get in the way of gravity)
Gyro Man (Gyro Man usually flies in battle, so reducing gravity is best)
Wave Man (Gyro Attack can break all of Wave Man's stuff ~His oxygen tubes.)
Napalm Man (Water Wave can soak gun powder, or, Napalm Bombs in this case, out)
Charge Man (Napalm Bombs can explode his wheels or tires)
Crystal Man (Charging into his crystals can break them)
38 Votes in Poll
Fanmade screencapture from Mega Man 5.
40 Votes in Poll
43 Votes in Poll
In this stage, Roll herself faces hundreds of Stone Men (from Mega Man 5) and soon gets chased by a bunch of them.
26 Votes in Poll
23 Votes in Poll
25 Votes in Poll