The god is unleashed once more.
The god is unleashed once more.
I was kind of thinking that Zero and Leviathan should be in as a tag team type of character for the Mega Man franchise (which needs more representatives than just Classic Mega Man).
I specifically chose the Zero series counterpart of Zero because Spirits do not deconfirm and because this version of Zero is different than X series Zero. Sure, they are the same character, but while X series Zero is more merciless when being a Maverick Hunter, this version of Zero became a hero among the Reploid Resistance.
I also chose Leviathan because there has never been a character with a move set focused both water and ice before.
Another idea I thought of is that while you play as one character (Zero) while another (Leviathan) watches in the background, you can switch between them during battle! I even thought of background poses for them too!
Zero Background Pose: (sticks the Z Saber into the ground and leans on it, watching the fight. Does a thumbs up with his eyes closed if Leviathan gets a K.O.)
Leviathan Background Pose: (holds the lance while floating in midair with water swirls and bubbles surrounding her. Gives a kiss to the air facing Zero if the red hero gets a K.O.)
I made an ENTIRE MOVE SET for Zero from scratch, so I think Leviathan’s move set will be based on her halberd, her water moves, and her ice moves.
(Starting with calm music)
So last night, I finished the final (and commonly the most hated) game in the PSX trilogy of the Mega Man X series: Mega Man X6. I have the second Mega Man X Legacy Collection on my Nintendo Switch, so I have access to this game if you’re wondering how I played it.
I played the game on Easy Mode, which saved my hide during the Gate fight (since all of you are playing on Normal or Xtreme and forgetting that Easy Mode gives you a FLOOR TO STAND ON INSTEAD OF A BOTTOMLESS PIT DURING THE GATE DUEL). But after playing through the full game and thinking about it...
I must confess that I love Mega Man X6.
There. I said it. You have a problem with that? Yes? Well, deal with it! Go and show some respect for other people’s opinions. Because here’s the thing. A game doesn’t need to be perfect to be good, and a game doesn’t need to be imperfect to be bad. There are games that are perfect but are still bad, and there are games that are full of flaws, but are still really good.
An example of category #3 is Mighty No. 9, where it was basically like a good Mega Man game in every way possible, yet it still ended up being a failure. And as much as people like to accept that there are flawless games that suck, they still never acknowledge the existence of there being good games that are full of flaws. X6 is one of those games.
Being the most hated game of the PSX trilogy of the Mega Man X games, I don’t understand why this game NEVER gets the respect it deserves from the fans. It is the most complete game Capcom has ever made.
Even though it was made behind Keiji Inafune’s BACK and the PS2 was a thing at the time, I can see it more being made for the PS2 rather than the original PlayStation. But Capcom pulled through, and in 364 DAYS after the release of X5, Capcom created not just a game, but a JEWELED TREASURE, as the final game in the Mega Man X PlayStation trilogy.
Amazing music pieces such as the Magma Area and the Secret Laboratory. Frustrating but unique level designs. And a mix of amazing and rage inducing bosses. Rainy Turtloid, for being the coolest looking Maverick in the game, a challenge for X-Buster/Z-Saber only players, and my favorite boss in X6. Commander Yammark, for being the Mega Man X equivalent of a military general. Blaze Heatnix, for having one of the best stage themes in the entire series. And finally, Gate, who is easily the most frustrating Mega Man X boss EVER. Even on Easy Mode, him only standing next to me made my Nintendo Switch LAG!
Even if it caused Inafune to change his plans for the Zero series, and even if it caused fans to throw their PlayStation controllers out of the window in rage over an Xtreme difficulty speed run during the Gate fight, Capcom made the equalizer of the Mega Man X series. A game that mixed both good and bad aspects of the entire Mega Man franchise together to make one beautiful game.
X6 was probably the first video game that still walks the Earth today to prove that just because a game has flaws doesn’t mean the game is bad. People who hated X6 when it first came out may not have understood this... but I did.
Keep on going, X6. You’ll always hold a special place in my heart.