List of items in Mega Man Battle Network and Rockman.EXE Operate Shooting Star.
Name | Description | Location |
---|---|---|
PET | Lan's terminal program MegaMan.EXE is installed. | Lan's Bedroom |
IceBlock (アイスブロック) |
Program for making ice inside the net. | MicrowvComp 1 from a Mr. Prog |
WaterGun (ウォーターガン) |
Warning: This water gun is not a toy! | Lan's Bedroom from the Drawers |
SchoolID (先生のパスカード, "Teacher's Pass Card") |
An ID/time card. All teachers at ACDC elementary carry it. | Ms. Mari after rescuing her in the BreakRoom |
SciLabID (科学省ライセンス, "Ministry of Science License") |
An ID card for the SciLab. This one's Dad's...I think. | Dad's Labcoat in his office at the SciLab |
Handle (じゃぐちハンドル, "Faucet Handle") |
Knob program for the faucet program on the net. | Froid after rescuing him from the locked car in ACDC Town |
Message (ムスコのでんごん, "Son's Message") |
Message from Froid in 5th grade to his dad: "I'm OK!" | Froid after rescuing him from the locked car in ACDC Town |
Response (メイルのへんじ, "Meiru's Response") |
Response to Mayl's mail: "I'll go shopping with you!" | Read Mayl's e-mail about Yai's present and respond "I'll go shopping with you!" |
WWW PIN (WWWパスコード, "WWW Pass Code") |
Code known only to WWW's friends. Opens lock programs. | Dr. Froid in the WaterWorks after defeating ColorMan. |
BatteryA (サイバーでんちA, "Cyber Battery A") |
Battery program for lights on the net. | PowerPlant Comp from Mr. Prog |
BatteryB (サイバーでんちB) |
Battery program for lights on the net. | PowerPlant Comp from Mr. Prog |
BatteryC (サイバーでんちC) |
Battery program for lights on the net. | PowerPlant Comp from Mr. Prog |
BatteryD (サイバーでんちD) |
Battery program for lights on the net. | PowerPlant Comp from Mr. Prog |
BatteryE (サイバーでんちE) |
Battery program for lights on the net. | PowerPlant Comp from Mr. Prog |
Charger (しゅどう発電機, "Manual Generator") |
Hand-made generator for recharging PET. Not very sturdy. | Scientist in the PowerPlant Control Room if the PET battery dies while in the PowerPlantComp |
WWW Pass (WWWメトロパス) |
A Metroline pass... but it doesn't work on normal lines. | Higsby's on the counter after he is kidnapped by WWW |
Dentures (いれば) |
False teeth for the elderly. | Closest tree to the right of the fountain in the ACDC Town Park. |
@Mayl (メイルのアドレス, "Meiru's Address") |
The net address of the piano in Mayl's house. | Mayl's Piano Blue Mystery Data (OR e-mail from Meiru "Netaddress" once you first enter the Government Complex and you do not have @Meiru already. (OSS)*) |
@Yai (やいとのアドレス, "Yaito's Address") |
The net address of the portrait in Yai's house. | Glyde in Internet Area 1 |
@Dex (デカオのアドレス, "Dekao's Address") |
The net address of the computer in Dex's house. | Dex's Computer Blue Mystery Data |
@Dad (パパのアドレス, "Papa's Address") |
The net address of Dad's computer down at the SciLab. | Dad's Computer Blue Mystery Data |
@Sal (サロマのアドレス, "Saroma's Address") |
The net address of the cash register at Sal's lunch stand. | Sal's Register Blue Mystery Data |
@Miyu (みゆきのアドレス, "Miyuki's Address") |
The net address of the magnifying glass at Miyu's Antiques. | Miyu's Magnifying Glass Blue Mystery Data |
@Masa (マサのアドレス, "Masa's Address") |
The net address of Masa's fish stand. | Masa's Register Blue Mystery Data |
@WWW (WWWのアドレス, "WWW's Address") |
The net address of the WWW Labs. | Defeating BombMan in Internet Area 6 |
/Dex (デカオのリンク, "Dekao's Link") |
Pass for accessing Dex's net links. | Defeating Dex & GutsMan at Dex's House after receiving e-mail "A challenge!" from Dex |
/Sal (サロマのリンク, "Saroma's Link") |
Pass for accessing Sal's net links. | Defeating Sal & WoodMan at Government Complex |
/Miyu (みゆきのリンク, "Miyuki's Link") |
Pass for accessing Miyu's net links. | Defeating Miyu & SkullMan at the DenTown Antique Shop |
Hig Memo (日暮のリンクメモ, "Higure's Link Memo") |
Pass for accessing WWW's net links. (C-level) | Given by Higsby after finding Chaud in DenTown. |
Lab Memo (科学者リンクメモ, "Scientist's Link Memo") |
Pass for accessing WWW's net links. (B-level) | Given by Scientist in the SciLab Lobby after receiving e-mail from Higsby "Old Friend" |
YuriMemo (ゆりこリンクメモ, "Yuriko's Link Memo") |
Pass for accessing WWW's net links. (A-level) | Given by Ms. Yuri in DenTown School (Requires 60 Unique Battle Chips in your Library.) |
Pa'sMemo (じいのリンクメモ, "Old Man's Link Memo") |
Pass for accessing WWW's net links. (S-level) | Given by the OldMan in front of the House across from Lan's (Requires MegaMan to be level 30 or Higher.) |
ACDCPass (あきはらきっぷ, "Akihara Ticket") |
1 child ticket for ACDC station on the Metroline. | Metroline stations. |
GovtPass (かんちょうきっぷ) |
1 child ticket for Government station on the Metroline. | Metroline stations. |
TownPass (タウンきっぷ) |
1 child ticket for Dentown station on the Metroline. | Metroline stations. |
Rockman.EXE Operate Shooting Star inclusions (located between Charger and WWW Pass) | ||
とけいのデータ1 ("Clock Data 1") |
デカオのへやにあった とけいのデータ3時をさしており、おまちかねの オヤツの時間だ! |
Dekao's Clock in his house |
とけいのデータ2 ("Clock Data 2") |
こっとうひんやで見つけた とけいのデータ6時をさしており、この時間にはもうみゆきは 店をしめてしはうらしい… | Miyuki's Clock in the DenTown Antique Store |
とけいのデータ3 ("Clock Data 3") |
学校で見つけた とけいのデータ9時をさしており、1時間目のじゅぎょう中ぼくらの1日は まだはじまったばかりだ! | Akihara Elementary Clock outside in the courtyard |
SSプログラム ("S.S. Program") |
みらいからきた もう1人のロックマンのプログラムデータ時をこえた キズナのあかし (Program data of another Rockman from the future and a testimony of the bond that transcended the time.) |
Given by S.S Rockman after defeating ClockMan |
*This is to prevent softlocking in the ClockMan scenario in OSS.