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List of items in Mega Man Battle Network and Rockman.EXE Operate Shooting Star.

Name Description Location
PET Lan's terminal program MegaMan.EXE is installed. Lan's Bedroom
IceBlock
(アイスブロック)
Program for making ice inside the net. MicrowvComp 1 from a Mr. Prog
WaterGun
(ウォーターガン)
Warning: This water gun is not a toy! Lan's Bedroom from the Drawers
SchoolID
(先生のパスカード, "Teacher's Pass Card")
An ID/time card. All teachers at ACDC elementary carry it. Ms. Mari after rescuing her in the BreakRoom
SciLabID
(科学省ライセンス, "Ministry of Science License")
An ID card for the SciLab. This one's Dad's...I think. Dad's Labcoat in his office at the SciLab
Handle
(じゃぐちハンドル, "Faucet Handle")
Knob program for the faucet program on the net. Froid after rescuing him from the locked car in ACDC Town
Message
(ムスコのでんごん, "Son's Message")
Message from Froid in 5th grade to his dad: "I'm OK!" Froid after rescuing him from the locked car in ACDC Town
Response
(メイルのへんじ, "Meiru's Response")
Response to Mayl's mail: "I'll go shopping with you!" Read Mayl's e-mail about Yai's present and respond "I'll go shopping with you!"
WWW PIN
(WWWパスコード, "WWW Pass Code")
Code known only to WWW's friends. Opens lock programs. Dr. Froid in the WaterWorks after defeating ColorMan.
BatteryA
(サイバーでんちA, "Cyber Battery A")
Battery program for lights on the net. PowerPlant Comp from Mr. Prog
BatteryB
(サイバーでんちB)
Battery program for lights on the net. PowerPlant Comp from Mr. Prog
BatteryC
(サイバーでんちC)
Battery program for lights on the net. PowerPlant Comp from Mr. Prog
BatteryD
(サイバーでんちD)
Battery program for lights on the net. PowerPlant Comp from Mr. Prog
BatteryE
(サイバーでんちE)
Battery program for lights on the net. PowerPlant Comp from Mr. Prog
Charger
(しゅどう発電機, "Manual Generator")
Hand-made generator for recharging PET. Not very sturdy. Scientist in the PowerPlant Control Room if the PET battery dies while in the PowerPlantComp
WWW Pass
(WWWメトロパス)
A Metroline pass... but it doesn't work on normal lines. Higsby's on the counter after he is kidnapped by WWW
Dentures
(いれば)
False teeth for the elderly. Closest tree to the right of the fountain in the ACDC Town Park.
@Mayl
(メイルのアドレス, "Meiru's Address")
The net address of the piano in Mayl's house. Mayl's Piano Blue Mystery Data (OR e-mail from Meiru "Netaddress" once you first enter the Government Complex and you do not have @Meiru already. (OSS)*)
@Yai
(やいとのアドレス, "Yaito's Address")
The net address of the portrait in Yai's house. Glyde in Internet Area 1
@Dex
(デカオのアドレス, "Dekao's Address")
The net address of the computer in Dex's house. Dex's Computer Blue Mystery Data
@Dad
(パパのアドレス, "Papa's Address")
The net address of Dad's computer down at the SciLab. Dad's Computer Blue Mystery Data
@Sal
(サロマのアドレス, "Saroma's Address")
The net address of the cash register at Sal's lunch stand. Sal's Register Blue Mystery Data
@Miyu
(みゆきのアドレス, "Miyuki's Address")
The net address of the magnifying glass at Miyu's Antiques. Miyu's Magnifying Glass Blue Mystery Data
@Masa
(マサのアドレス, "Masa's Address")
The net address of Masa's fish stand. Masa's Register Blue Mystery Data
@WWW
(WWWのアドレス, "WWW's Address")
The net address of the WWW Labs. Defeating BombMan in Internet Area 6
/Dex
(デカオのリンク, "Dekao's Link")
Pass for accessing Dex's net links. Defeating Dex & GutsMan at Dex's House after receiving e-mail "A challenge!" from Dex
/Sal
(サロマのリンク, "Saroma's Link")
Pass for accessing Sal's net links. Defeating Sal & WoodMan at Government Complex
/Miyu
(みゆきのリンク, "Miyuki's Link")
Pass for accessing Miyu's net links. Defeating Miyu & SkullMan at the DenTown Antique Shop
Hig Memo
(日暮のリンクメモ, "Higure's Link Memo")
Pass for accessing WWW's net links. (C-level) Given by Higsby after finding Chaud in DenTown.
Lab Memo
(科学者リンクメモ, "Scientist's Link Memo")
Pass for accessing WWW's net links. (B-level) Given by Scientist in the SciLab Lobby after receiving e-mail from Higsby "Old Friend"
YuriMemo
(ゆりこリンクメモ, "Yuriko's Link Memo")
Pass for accessing WWW's net links. (A-level) Given by Ms. Yuri in DenTown School (Requires 60 Unique Battle Chips in your Library.)
Pa'sMemo
(じいのリンクメモ, "Old Man's Link Memo")
Pass for accessing WWW's net links. (S-level) Given by the OldMan in front of the House across from Lan's (Requires MegaMan to be level 30 or Higher.)
ACDCPass
(あきはらきっぷ, "Akihara Ticket")
1 child ticket for ACDC station on the Metroline. Metroline stations.
GovtPass
(かんちょうきっぷ)
1 child ticket for Government station on the Metroline. Metroline stations.
TownPass
(タウンきっぷ)
1 child ticket for Dentown station on the Metroline. Metroline stations.
Rockman.EXE Operate Shooting Star inclusions
(located between Charger and WWW Pass)
とけいのデータ1
("Clock Data 1")
デカオのへやにあった とけいのデータ3時をさしており、おまちかねの オヤツの時間だ!
Dekao's Clock in his house
とけいのデータ2
("Clock Data 2")
こっとうひんやで見つけた とけいのデータ6時をさしており、この時間にはもうみゆきは 店をしめてしはうらしい… Miyuki's Clock in the DenTown Antique Store
とけいのデータ3
("Clock Data 3")
学校で見つけた とけいのデータ9時をさしており、1時間目のじゅぎょう中ぼくらの1日は まだはじまったばかりだ! Akihara Elementary Clock outside in the courtyard
SSプログラム
("S.S. Program")
みらいからきた もう1人のロックマンのプログラムデータ時をこえた キズナのあかし
(Program data of another Rockman from the future and a testimony of the bond that transcended the time.)
Given by S.S Rockman after defeating ClockMan

*This is to prevent softlocking in the ClockMan scenario in OSS.

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