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Adhering Suzy (くっつきスージー Kuttsuki Sūjī), known as Octopus Battery in some English sources, is a one-eyed adhering barricade robot designed to block off restricted areas.


Types of Suzy[]

Adhering Suzy[]

Adhering Suzy, also known as Octopus Battery and Octo Battery, is an adhering barricade robot that travels back and forth along the same path. They appear in Cut Man's, Bomb Man's and Ice Man's stages, as well as the second and third stages in Dr. Wily's Robot Manufacturing Plant from the first Mega Man game.

Adhering Suzy

In the remake, Mega Man Powered Up, the Octo Battery's speed differs in a wide amount depending on the Mega Man Powered Up difficulty setting. On Easy, they wait a long time before moving. On Hard, the Octo Batteries are insanely fast-paced and very difficult to avoid.

In Mega Man: Dr. Wily's Revenge they appear in the following areas:

They also appear in the first Wily Tower stage in Mega Man: The Wily Wars.

Mega Man Legacy Collection data[]

A barrier robot made to watch over dangerous locations. Watch its movements carefully, and then attack.

HP: 05
AT: 04
Weakness: Thunder Beam

Hits data chart[]

Amount of shots/hits from Special Weapons it takes to destroy a Suzy.

Mega Man: The Wily Wars
Mega Buster Rolling Cutter Super Arm Ice Slasher Hyper Bomb Fire Storm Thunder Beam
5 1 1 - 1 1 1
Metal Blade Air Shooter Bubble Lead Quick Boomerang Crash Bomber Time Stopper Atomic Fire Leaf Shield
3 3 0 5 5 - 5:2:1 1
Needle Cannon Magnet Missile Gemini Laser Hard Knuckle Top Spin Search Snake Spark Shock Shadow Blade
5 2 2 1 0 1 - 1
  • A hyphen indicates that the freezing action is functional.


Giant Suzy[]

Giant Suzy (ジャイアントスージー Jaianto Sūjī) is a boss from Mega Man III that is fought twice across the game: the first battle takes place at the end of the first Wily Castle stage, and the second battle takes place halfway through the Wily Station stage. He is a giant and angry version of the Adhering Suzy that can travel in any direction and has the ability to jump.

Attack Pattern[]

Giant Suzy's movement is unpredictable, bolstered by the arena having a lower ceiling than most fights. He usually moves around in cardinal directions, sweeping along the floor/ceiling or going up and down along the walls. Every time he touches a surface, the ground will shake. Rather than directly stunning Mega Man, the stun simply moves the screen up and down and bumps up Mega Man off the ground very slightly as a result, which can eat his jumps and/or prevent him from sliding. Giant Suzy can also move by jumping in one direction along the floor/ceiling, and each landing (either on the floor/ceiling or wall) will also shake the ground. The most difficult aspect of Giant Suzy is that he increases in speed as he takes damage: starting the fight at a very slow speed but accelerating to impossible speeds before he gets destroyed, made more punishing by the boss's contact being strong enough to kill Mega Man in 4 hits.

Weakness[]

Giant Suzy's main weakness is Spark Shock, which does a clean 2 damage. The charged Mega Buster does 3 damage, as with most other bosses. However, given Spark Shock doesn't need to charge, it is the more recommended of the 2.

Hunter[]

Hunter (ハンター Hantā) is the name of a boss fought twice throughout the inside section of the Wily Battleship in Mega Man IV. It is a modified version of the Suzy, being fully spherical. Each defeat of the Hunter rewards Mega Man with big health pickups (one for the first fight, two for the second fight).

Attack Pattern: Battle 1[]

The first fight with Hunter is pretty simple. Hunter bounces around the room in the diagonals, always starting off by flying diagonally upwards from the ground. Once hit, Hunter stops moving for 2 seconds and duplicates itself, sending out 3 clones in random directions. These duplicates are identical to the real Hunter and move around the same way. However, they take 1 hit to destroy. The real Hunter also won't duplicate itself again if there is at least one duplicate onscreen. There are a few ways to tell apart the real Hunter from its clones: the real Hunter is the only entity that can survive more than 1 hit. Similar to the Giant Suzy from Mega Man III, the real Hunter speeds up in movement as it takes damage, though not to the same extent. The clones, however, do not increase in speed and always remain at the slowest speed.

Attack Pattern: Battle 2[]

The second fight with Hunter has a much different strategy. There are now two Hunters in play at all times, though instead of bouncing diagonally, they roll along the surfaces of the room. This is made more complicated by the arena always changing shape when the Hunters collide. The floor and ceiling are split up into 4 chunks, which are always uneven and always form a general hill or V-shape. When the Hunters collide, either the floor, ceiling, or both will shift the elevations of their chunks. The Hunters always meet up in the bottom right corner and the top left corner. They also share the HP pool of 19 and both Hunters can be damaged at all times. However, the Hunters alternate every 2-3 seconds between one of them having an open eye and one of them having a closed eye. Damaging an open-eyed Hunter has no repercussions, but if a closed-eye Hunter is hit, it retaliates by firing a small projectile, loosely aimed at Mega Man's position. The Hunters also increase in speed as they take damage, just like with the first battle.

Weaknesses[]

Both battles with the Hunter share the same weaknesses. The biggest weakness is Pharaoh Shot, with a charged version doing 6 damage and destroying it in just 4 hits, or 3 charged shots and 1 uncharged. Speaking of, the uncharged version does 2 damage as well. The runner-up is Napalm Bomb, doing 4 damage with each hit and destroying it in 5 hits, especially being effective in the second fight with the shifting terrain. Beat does 3 damage and is best used in the first fight to destroy the clones efficiently. As with most other bosses, this boss takes 3 damage from a fully-charged buster shot.

Suzy G[]

Suzy G (スージーG Sūjī G) is a new version of Suzy in Mega Man 5. They appear exclusively in Gravity Man's stage. They flip vertically when the player changes gravity in Gravity Man's stage. They can also shoot from the sides of their body, but the shots do minimal damage.

Hits data chart[]

Amount of shots/hits from Special Weapons it takes to destroy a Suzy G.

Mega Man 5
Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
3:3:1 3 3 3 3 3:3 1 3 2:2 2 1

R Suzy[]

R Suzy (Rスージー R Sūjī) is a version of Suzy in Mega Man 10. It is similar to the original Suzy, traveling back and forth in the same location. They appear in Chill Man's stage, Pump Man's stage, Wily Castle 4 and Special Stage 1. They also appear in Wily Castle 3 on Hard Mode, but move a lot faster in this difficulty. The main difference is that R Suzy is darker in color and has a larger eye.

Damage data charts[]

Giant Suzy[]

Displays the amount of damage in units that the Giant Suzy will receive from each Special Weapon in Mega Man III.

Mega Man III
Mega Buster Dive Missile Drill Bomb Dust Crusher Gemini Laser Screw Crusher Search Snake Shadow Blade Skull Barrier Spark Shock
1:3 1 1 1 0 1 1 1 1 2


Hunter[]

Displays the amount of damage in units that the Hunters will receive from each Special Weapon in Mega Man IV.

Mega Man IV
Mega Buster Ballade Cracker Beat Charge Kick Crystal Eye Flash Stopper Napalm Bomb Pharaoh Shot Power Stone Rain Flush Ring Boomerang
1:3 2 3 1 1 0 4 2:6 1 2 1


* For the Mega Buster and Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged.

Other appearances[]

Other media[]

Adhering Suzy and some of its varieties had brief appearances in Mega Man: Upon a Star, the Mega Man comic by Archie Comics, and in some manga. As Giant Suzy is a boss, it has the most prominent appearance, in the Rockman World 3 manga.

Gallery[]

Similar enemies[]

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