MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Advertisement
Real-World Information
This article is about a person in the real world.

Akira Kitamura (北村玲) is an artist and video game director who is the creator of the character Mega Man. He worked on the first three games of the eponymous series as a planner and artist. He is also director of the game Cocoron released in 1991 only in Japan. He has often been credited under the pseudonyms "Famicon Akira" and "A.K.".

Career[]

Akira Kitamura joined Capcom as a graphics designer, but quickly requested to be transfered to the planning team due to his interest in game design. He worked as an artist and director of Mega Man, released in 1987 on NES. He designed Mega Man inspired by Astro Boy, Casshern, Time Bokan, Kamen Rider, Kikaider, among others, but mainly the tokusatsu series Ninja Captor. He created the original sprite of Mega Man, to make sure it could be correctly distinguished from the game's wallpapers. Later, artist Keiji Inafune provided detailed character artwork based on Kitamura's pixel art design.

During a special event at the Tokyo Game Show in 2007, Inafune commented on his and Kitamura's roles in the creation of the character. "I'm often called the father of Mega Man, but in fact, his design was already created when I joined Capcom. [...] My mentor (Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what the character should look like, so I only did half the work to create it. " he declared. Kitamura also worked on Mega Man 2 as a director of the game, and left Capcom during the development of Mega Man 3. He joined the game developer Takeru where he led the development of Cocoron, which has some similarities with Mega Man. He also worked on the design of Little Samson.

In the early 1990s, Kitamura retired from the game development business. In 2011, Akira Kitamura and Keiji Inafune gave an interview on the franchise's anniversary, Kitamura talks about what it was like working with the first Rockman games and content.[1] After more than 30 years without working with the Mega Man franchise, Akira returned to a new Rockman project in collaboration with Brave Wave Productions in 2024.[2]

Gallery[]

Fanarts[]

Trivia[]

  • A.K. in 2024 made a fanart on his Twitter, the art is inspired by Rock's first appearance in the credits of the original Rockman game (1987).[3]

References[]

External Links[]

Staff Members
Key Staff Keiji InafuneAkira Kitamura
Programmers Nobuyuki MatsushimaKazuhiro TsuchiyaMasakazu EguchiShinsuke KodamaKoji OdaMasahiro YasumaKazuki MatsueTatsuya MinamiTakeshi HorinouchiTatsuya KitabayashiYoda HidetoYoshihisa Tsuda
Designers and Artist Yūji IshiharaHideki IshikawaHayato KajiAkira KitamuraShinsuke KomakiTatsuya YoshikawaKeisuke MizunoToru NakayamaRyo TakamisakiShingo AdachiHitoshi ArigaKōji IzukiShigeto IkeharaYoshihiro IwamotoShin OginoKeiji UedaHaruki SuetsuguHirokatsu MaedaKenta SaitoRyūji HigurashiSakuraYuri KataiwaTokiko NakashimaMakoto YabeMitsuru IshiharaYusuke MurataMiho AsadaHideto KajimaMasaya ItagakiShima MaedaRyuta FuseNaoto KuroshimaKinu NishimuraShinkiroManami YoshinoChisato Mita
Composers Yoshino AokiMinae FujiiYasuaki FujitaManami MatsumaeToshihiko HoriyamaAkari KaidaYuko KomiyamaYoshihiro SakaguchiMarika SuzukiYuko TakeharaTakashi TateishiShusaku UchiyamaIppo YamadaMari YamaguchiMakoto Tomozawa
Misc. Members Ucchy
Advertisement