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"Don't get technical!"
—Astro Man, Mega Man & Bass database

Astro Man (アストロマン Asutoroman) is a Robot Master who debuted in Mega Man 8. His original job was to work in a planetarium, but Dr. Wily stole him and modified him for combat. Astro Man uses his abilities to confuse his opponents and then attack them with either his two orbs levitating around him or his Special Weapon, the devastating Astro Crush. His weakness is Search Man's Homing Sniper, as it can home in towards his location quite easily.

Astro Man has a modest personality and is very shy. He's easily startled and is something of a coward, thus not being very reliable in battle. He is known to be the world champion at hide-and-seek and likes wishing upon stars in his spare time. He dislikes cheap humor and old gags.

Appearances[]

Mega Man 8[]

Astro Man is one of the four Robot Masters dispatched to protect the barrier to the "Wily Tower" and was placed in a planetarium in the northeast of Europe, possibly Norway.

Boss Guide

Astro Man is one of the second four Robot Masters his arena takes place in a outer space background during the fight he has two spinning orbs that can damage Mega Man if they him he also can shoot star projectiles and lastly he teleports rapidly before doing his Astro Crush he is weak to Homing Sniper which targets both the spinning orbs and Astro Man himself if he is hit it causes the orbs to fall to the ground and become temporarily harmless.

Mega Man & Bass[]

King revived Astro Man by using the data he stole from the robot museum in the Opening Stage.[1] He is one of the first three selectable Robot Masters in Mega Man & Bass, alongside Cold Man and Ground Man. He attacks with his two orbs, summons three Shururuns, and uses Copy Vision. Defeating Astro Man opens the stages of Dynamo Man, Pirate Man, and Tengu Man.

Rockman Strategy[]

Astro Man appears on the Meteorite Surface in Africa with Stone Man, both of them sent to aid Aquarius. He later appears in the chemical plant level alongside Yamato Man and Dive Man.

Data[]

Mega Man & Bass CD data[]

Astro Man's CD data

Stage enemies[]

Mega Man 8[]

Image Enemy
Astrosprite
Astro Man (boss)
Mm8batllegrasshopperpairsprite
Onbuubattan
Mm8metsprite1
Metall SV
Mm8upndownsprite
Shururun
Mm8wanaansprite
Crunchran
Peri Kai
Monopellan
Mm8spinesprite
Spinning Gabyoall
Mm8tekusprite
Wall Teck
Slimespire
Potom No.1

Mega Man & Bass[]

Astro Man's stage intro bust in Mega Man & Bass.
Image Enemy
Astrosprite
Astro Man (boss)
MM&BMelodyResponseCannonSprite
Melody Response Cannon (sub-boss)
Mm8batllegrasshopperpairsprite
Onbuubattan
Mm8metsprite1
Metall SV
Mm8tekusprite
Wall Teck
Mm8wanaansprite
Crunchran
Mm8sniperjoesprite
Joe Classic
Mm8falcomissilesprite
Muragattori
Mm8slimespiresprite
Potom No.2
Mm8bladertanksprite
Bunby Tank DX
Mm8bladersprite
Bunby Top DX


Damage data charts[]

Amount of damage in units that Astro Man receives from each Special Weapon in Mega Man 8 and Mega Man & Bass.

Mega Man 8
Mega Buster Mega Ball Tornado Hold Astro Crush Flame Sword Thunder Claw Homing Sniper Ice Wave Flash Bomb Water Balloon
1:3 1 1 0 1 1 3 1 2 1
Mega Man & Bass
Mega Buster Bass Buster Ice Wall Wave Burner Remote Mine Spread Drill Tengu Blade Magic Card Copy Vision Lightning Bolt Treble Boost
1:3 1:2 0 1 1 1:0:0 0:0 2 0 1 2
*For Mega Buster, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up. A fully-charged Mega Buster does the same damage in all of its forms (normal, Laser, and Arrow).
*Damage values listed for Mega Man & Bass assume the player does not have the "C. Attack" (Counter Attacker) item equipped and activated.
*For Bass Buster, the first number is when the weapon is fired normally; the second is when Super Buster is activated. Hyper Buster shares the same attack power as a standard Bass Buster shot.
*For Spread Drill, the first number is damage inflicted with the big drill; the second number is with the smaller drills; third number is with the tiny drills.
*For Tengu Blade, the first number is striking with the projectile; second number is attacking with the slash or dash.

In-game voice quotes[]

Mega Man 8[]

Usage English Japanese Rōmaji & Translation
Intro (Stage Select) I'm Astro Man. アストロマンです~ Asutoroman desu~
Pre-battle I've come here... but I don't know what to do! あぁっ来ちゃったよぉ…どうしよう~!? Ā Kichatta yō... Dōshiyō~!?
("Ah, you came here... What am I gonna do!?")
Pre-battle Oh, how did you find me? I feel so embarrassed. 見つかっちゃった…!恥ずかしい~! Mitsukacchatta...! Hazukashī~!
("Oh, You found me...! I feel so embarrassed!")
Attack shout Yaah! えぇい! Ēi!
(One of the kiai or kakegoe)
Attack shout Astro Crush! アストロクラッシュ! Asutoro Kurasshu!
Cry Gyah! ひゃあ! Hyā!
Targeted by Homing Sniper Owie! ひゃあ! Hyā!
Hit by Homing Sniper How'd that happen?! I can't take this anymore! 痛いよ~!もうやだ~! Itai yo~! Mō yada~!
("Really painful! I can't take this anymore!")
Defeat ...You're great. 負けちゃったぁ… Makechattā...
("I lost...")

Other media[]

Astro Man appears in the manga Rockman 8 and Rockman & Forte, has a brief appearance in Sonic the Hedgehog #250 and in the end of Mega Man Gigamix vol. 3, and a cameo in the Mega Man comic from Dreamwave Productions.

Gallery[]

Trivia[]

MM7mys-Astro1

Background of Spring Man's stage.

  • There are plans for a robot similar to Astro Man displayed in the background of Spring Man's stage in Mega Man 7.[2]
Astro Crush "meteor".

References[]


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