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"Don't get technical!"
—Astro Man, Mega Man & Bass database

Astro Man (アストロマン Asutoroman) is a Robot Master from Mega Man 8 who was originally built to work in a planetarium, but Dr. Wily reprogrammed and modified him for combat. He uses his abilities to confuse his opponents so that he can then attack them with either his two orbs levitating around him or his Special Weapon, the devastating Astro Crush. His weakness is Search Man's Homing Sniper as it can pinpoint and hone in towards his location quite easily.

Astro Man has a modest personality while being quite very shy towards others. He's easily startled and is something of a coward, thus not being very reliable in battle. In addition to this, he is known to be the world champion at hide-and-seek and likes wishing upon stars in his spare time while disliking both cheap humor and old gags.

Appearances

Mega Man 8

Astro Man is one of the four Robot Masters dispatched to protect the barrier to the "Wily Tower", and was placed in a planetarium in the northeast of Europe, possibly Norway.

Mega Man & Bass

King revived Astro Man by using the data he stole from the robot museum in the Opening Stage.[1] He is one of the first three selectable Robot Masters in Mega Man & Bass, alongside Cold Man and Ground Man. He attacks with his two orbs, summons three Shururuns, and uses Copy Vision. Defeating Astro Man opens the stages of Dynamo Man, Pirate Man, and Tengu Man.

Rockman Strategy

Astro Man appears on the Meteorite Surface in Africa with Stone Man, both of them sent to aid Aquarius. He later appears in the chemical plant level alongside Yamato Man and Dive Man.

Data

Mega Man & Bass CD data

Astro Man's CD data

Stage enemies

Mega Man 8

Mega Man & Bass

Astro Man's stage intro bust in Mega Man & Bass.

Damage Data Charts

Amount of damage in units that Astro Man receives from each Special Weapon in Mega Man 8 and Mega Man & Bass.

Mega Man 8
Mega Buster Mega Ball Tornado Hold Astro Crush Flame Sword Thunder Claw Homing Sniper Ice Wave Flash Bomb Water Balloon
1:3 1 1 0 1 1 3 1 2 1
Mega Man & Bass
Mega Buster Bass Buster Ice Wall Wave Burner Remote Mine Spread Drill Tengu Blade Magic Card Copy Vision Lightning Bolt Treble Boost
1:3 1:2 0 1 1 1:1:1 0:0 2 0 1 2
*For Mega Buster, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up. A fully-charged Mega Buster does the same damage in all of its forms (normal, Laser, and Arrow).
*Damage values listed for Mega Man & Bass assume the player does not have the "C. Attack" (Counter Attacker) item equipped and activated.
*For Bass Buster, the first number is when the weapon is fired normally; the second is when Super Buster is activated. Hyper Buster shares the same attack power as a standard Bass Buster shot.
*For Spread Drill, the first number is damage inflicted with the big drill; the second number is with the smaller drills; third number is with the tiny drills.
*For Tengu Blade, the first number is striking with the projectile; second number is attacking with the slash or dash.

In-game voice quotes

Mega Man 8

Intro:

  • アストロマンです。(Asutoroman desu.) "I'm Astro Man."

Taunts:

  • "I've come here... but I don't know what to do!"
  • "Oh, how did you find me? I feel so embarrassed!"

Attack Shouts:

  • "Uwaa!"
  • "ASTRO CRUSH!"

Cries:

  • "Uwaaa!" (hit with Homing Sniper)
  • 痛いよ!(Itai yo!) "Owie!"
  • "How'd that happen?! I can't take this anymore!" (hit with Homing Sniper)

Death:

  • "You're great."

Other media

Astro Man appears in the manga Rockman 8 and Rockman & Forte, and has a brief appearance in Sonic the Hedgehog Issue 250 and in the end of Mega Man Gigamix vol. 3.

Gallery

Trivia

MM7mys-Astro1

Background of Spring Man's stage.

  • There are plans of a robot similar to Astro Man displayed in the background of Spring Man's stage in Mega Man 7.[2]
Astro Crush "meteor".

References


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