Atomic Fire (アトミックファイヤー Atomikku Faiyā) is the special weapon obtained by Mega Man after Heat Man's defeat in Mega Man 2, Mega Man: Dr. Wily's Revenge, Mega Man: The Power Battle, Mega Man 2: The Power Fighters and Super Adventure Rockman. Proto Man, Bass and Duo can also use this weapon in the fighting games Mega Man: The Power Battle and Mega Man 2: The Power Fighters. Atomic Fire shots fireballs at enemies, and it can be charged to increase its range and power, being able to deal great damage when fully charged. If this weapon is used on Heat Man or Bubble Man in Mega Man 2, it fully recovers their health.
Damage Data Chart
Known damage values in units for Mega Man 2.
- *For Atomic Fire: the first digit is the standard shot, second is when it's charged more, and the third digit is when it is fully charged.
- *Any data with a "+" represents the weapon actually restoring the boss's health.
Capacity
In Mega Man 2, a normal shot uses 1 weapon energy unit, a partially charged shot uses 6 units, and a fully charged shot uses 10 units. In Mega Man: Dr. Wily's Revenge, a normal shot uses 1 unit, a partially charged shot uses 2 units, and a fully charged shot 4 units. In both games, Mega Man can't charge the weapon if there is less energy than required (if he tries to fully charge with between 6 and 9 units, the weapon will stop charging and he will have to charge again to shoot a partial charge). With a full weapon energy gauge, Mega Man can fire 28 normal shots in Mega Man 2 and 19 normal shots in Mega Man: Dr. Wily's Revenge.
Bosses weak to Atomic Fire
- Wood Man: Mega Man 2, Mega Man: The Power Battle and Super Adventure Rockman
- Wily Machine (1st Form): Mega Man 2 and Mega Man: Dr. Wily's Revenge
- Plant Man: Mega Man 2: The Power Fighters
Bosses immune to Atomic Fire
- Mega Man 2: Bubble Man, Heat Man, Buebeam Trap, Wily Machine No. 2 (2nd Form), Alien
- Mega Man: Dr. Wily's Revenge: Bubble Man, Enker, Wily Machine (2nd Form)
- Mega Man: The Wily Wars: Fire Snakey
Screenshots
Trivia
- Atomic Fire was the first chargeable weapon from the Mega Man franchise. Its charging aspect is almost identical to that of the New Mega Buster, albeit takes longer to charge, possibly indicating that it inspired the idea for the Charge Shot in later games.
See also
Similar Weapons
Chargeable Weapons | |
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Atomic Fire • Break Dash • Hadoken • Homing Sniper • Magma Bazooka • Noise Crush • Pharaoh Shot • Wild Coil • |
Fire Special Weapon and Techniques | |
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Special Weapons | |
Mega Man series | Fire Storm (1) • Atomic Fire (2) • Pharaoh Shot (4) • Flame Blast (6) • Scorch Wheel (7) • Flame Sword (8) • Magma Bazooka (9) • Solar Blaze (10) • Blazing Torch (11) • Wave Burner (M&B) • Pharaoh Wave (PF) • Torch Arm (3DOS) • Flame Shower / Flame Mixer (R&FWS) • Yoga Inferno (SFxMM) |
Mega Man X series | Fire Wave (X) • Speed Burner (X2) • Rising Fire (X4) • Ground Fire (X5) • Magma Blade (X6) • Circle Blaze (X7) • Melt Creeper (X8, X's) • Flame Burner (X8, Axl's) • Fire Wave (Xtreme 2) |
Zero's Techniques and EX Skills | |
Techniques | Ryuenjin (X4) • Quake Blazer (X5) • Shoenzan (X6) • Bakuenjin (X7) • Enkoujin / Enkoukyaku (X8) • Fire Wave (Xtreme 2) |
EX Skills | Blast Shot (Z2) • Tenshouzan (Z2) • Burst Shot (Z3) • Split Heavens (Z3) • Soul Launcher (Z3) • Burning Shot (Z4) • Flame Fang (Z4) |