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e-Reader Card for the "Double Beast" Event-only Battle Chip.

Beast Out (ビーストアウト Bīsuto Auto), also known as the Beast System (獣化システム Juuka Shisutemu, "Beast Transformation System"), is the result of MegaMan.EXE absorbing a Cybeast in Mega Man Battle Network 6, allowing him to become Gregar Beast (グレイガビースト Glaga Beast) or Falzar Beast (ファルザービースト Falzer Beast). [1].

MegaMan can also use the Cross System with Beast Out to form a Cross Cybeast [2]/Cross Beast [3] (クロスビースト). The fusion of these forms possess great might and can be used effectively to overpower foes through power and technique.

In the games

Overview

After Beast Out is introduced, it can be triggered by using the Cybeast Button (獣化ボタン/じゅうかボタン Beast Button), located just below the "OK" button on the Custom Screen. A counter appears in MegaMan's emotion window - this shows how many turns his Beast Out will last if used. Battling without initiating Beast Out will refill the counter by 1, up to a maximum of 3.

During Beast Out, MegaMan gains several abilities. He'll lose his normal shot and Charge Shot but gains a powerful new buster in its place. Non-dimming chips will also auto target enemies, making short-range chips efficient. He can also charge non-elemental chips to unleash the Beast Special Moves. When used with a Cross, this forms a Cross Beast, with the benefits given by the Cross and the Cross Beast having its own unique special attack. Beast Out is capable of utilizing Full Synchro, but Cross Beasts cannot do the same.

GBEmotion.PNG Gregar Beast Out GBSync.png

MegaMan as Gregar Beast Out.

Taking form of the Cybeast Gregar, MegaMan gains the following abilities:

  • The rapid firing Gregar Buster (ビーストバスター Beast Buster) replaces the Mega Buster. A buster that deals damage so fast, it can outperform some BattleChips.
  • Super Armor, prevents MegaMan from flinching.
  • Non-elemental, non-dimming chips gain +30 damage.
  • When using a non-dimming chip, it will lock on to the enemy and MegaMan will warp for optimal range for the attack to land.
  • Beast Special Move: Chip charging a non-elemental chip will execute the Gregar Claw (グレイガクロー Glaga Claw), a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.

Gregar Beast Out also gains access to the following Cross Beasts and their Cross Beast Special Move:

  • HeatBsEmo.PNG Heat Beast: Chip charge attack becomes Great Fire, that hits a panel ahead of MegaMan in addition to the next 2x3 area ahead of that for 80 fire damage, increasing by 30 damage for each increase in Buster rank.
  • ElecBsEmo.PNG Elec Beast: Chip charge attack becomes Big Thunder, that hits a panel ahead of MegaMan in addition to the next 2x3 area ahead of that for 70 paralyzing elec damage, increasing by 30 damage for each increase in Buster rank. This attack also cracks the panels it hits.
  • Due to the Cross Beast Special Move, Elec Cross' charge non-dimming to paralyze no longer works.
  • SlashBsEmo.PNG Slash Beast: Chip charge attack becomes Slash-X, hitting in an X formation for 80 sword damage, increasing by 30 damage for each increase in Buster rank. If the locked-on enemy is in line with MegaMan, he will hit it for double damage, otherwise MegaMan will just move forward enough that the edge of the X hits the locked-on enemy.
  • KillerBsEmo.PNG Erase Beast: Chip charge attack becomes Erase Tail Arrow (Killer Tail Arrow in Japan), hitting the locked-on enemy for 100 cursor damage, increasing by 30 damage for each increase in Buster rank. It induces HP bugs in the target, similar to Erase Cross's HP-Bug property.
  • ChargeBsEmo.PNG Charge Beast: Chip charge attack becomes Charge Bite, which first stuns all enemies before dealing 100 fire damage to the locked-on enemy, increasing by 30 damage for each increase in Buster rank.

FBEmotion.PNG Falzar Beast Out FBSync.png

MegaMan as Falzar Beast Out.

Taking form of the Cybeast Falzar, MegaMan gains the following abilities:

  • The spread firing Falzar Buster (フェザーシュート Feather Shoot) replaces the Mega Buster. Fire down his entire row along with covering two columns of two rows beside.
  • Air Shoes and Float Shoes, MegaMan is immune to panel types and can go over holes.
  • Non-elemental, non-dimming chips gain +30 damage.
  • When using a non-dimming chip, it will lock on to the enemy and MegaMan will warp for optimal range for the attack to land.
  • Beast Special Move: Chip charging a non-elemental chip will execute the Falzar Claw (ファルザークロー), a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.

Falzar Beast Out also gains access to the following Cross Beasts and their Cross Beast Special Move:

  • AquaBsEmo.PNG Aqua Beast: Chip charge attack becomes Aqua Spiral, that hits the two panels ahead five times for 20 aqua damage each, increasing by 10 damage for each increase in Buster rank.
  • ThawkBsEmo.PNG Tomahawk Beast: Chip charge attack becomes Wing Boomerang, circumventing the perimeter of the battlefield for two hits of 70 wood damage each, increasing by 20 damage for each increase in Buster rank.
  • TenguBsEmo.PNG Tengu Beast: Chip charge attack becomes Tengu Storm, that hits in a T-shape formation for 50 wind damage, increasing by 20 damage for each increase in Buster rank. This attack hits three times at the end column of the T.
  • GroundBsEmo.PNG Ground Beast: Chip charge attack becomes Drill Drive, hitting all enemies down the row twice for 110 breaking damage each, increasing by 20 damage for each increase in Buster rank. MegaMan is invincible during this attacks execution.
  • DustBsEmo.PNG Dust Beast: Chip charge attack becomes Dust Shoot, hitting six random panels in front of MegaMan for 100 breaking damage each, increasing by 20 damage for each increase in Buster rank. This attack also cracks the panels it hits. Also, MegaMan leaps into the air while executing this attack, so he can't be hit.

GBOverEmo.png Beast Over FBOverEmo.png

When a Beast Out or Cross Beast expires due to the emotion counter running out, MegaMan enters a "Tired" state. In this state, he cannot achieve Full Synchro at all (though he can still use Crosses). Attempting to initiate Beast Out a second time will instead trigger Beast Over (ビーストオーバー) into the Super Beast (超獣化 Chō-jūka) form [4].

In this state, MegaMan becomes fully uncontrollable for the following turn, becoming invincible and randomly jumping about, firing the buster, using loaded chips, and non-dimming chips do double the attack power.

When the Custom Gauge fills, Beast Over immediately expires, forcing MegaMan into an "Very Tired" state, where his Buster stats are reduced to 1 each, receives an HP bug which rapidly removes health at a quickened pace (to the point where MegaMan can have 1 HP before the custom bar can fill the following turn), and cannot enter any other emotional states. Note that Beast Over cannot be initiated if MegaMan enters a battle in the Tired state.

As Bosses

Main article: GBeast
Main article: FBeast

In the later part of Mega Man Battle Network 6, MegaMan becomes loose in his beast form and Lan must use a Link Navi to fight them. As a boss, Beast Out MegaMan gains a plethora of moves that are based on his Cross Beast forms. They appear again in the postgame, where Bass summons a copy to fight MegaMan. They can then be refought as a ghost in Underground 1 in the English version or Graveyard 1 in the Japanese version.

Other appearances


Yamato Man
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT WAS NOT LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER COUNTRY, AND USES THE ORIGINAL TERMS AND NAMES.

Rockman.EXE Battle Chip Stadium

ForteBeast.png

Forte can use the power of Falzer and Beast Out into Beast Form Forte (獣化フォルテ Jūka Forute). It resembles Rockman's version, but the head and body of Forte remain, except for the hands and feet, and he still has part of his cloak around his mouth and neck. He can be unlocked as a playable character with his Navi Data Chip.

Rockman also appears as a non-playable opponent in his Glaga and Falzer Beast forms.

Other media

X8NavigatorAlertIconEdit.png This section requires expansion.

Rockman.EXE Beast and Beast+

Beast Factor

Beast Factor (獣化因子 Jūka Inshi) is a factor from Rockman.EXE Beast that can turn viruses and NetNavis into followers of Glaga or Falzer. The Beyondard Tadashi Hikari created Trill as an antibody to the Beast Factor.

Beast Viruses

A Beast Virus (獣化ウィルス) is a virus affected by the Beast Factor, making it look like a beast. Several Beast Viruses are part of the Glaga and Falzer armies.

Zoanoroids

Main article: Zoanoroid

Zoanoroid (ゾアノロイド) is a NetNavi that was corrupted by the Beast Factor, which made them abandon and hate their operators and all of humanity and become loyal to one of the Cyber Beasts. They have the ability to Beast Out.

Rockman

"Beast Form C.F. Rockman"

In Rockman.EXE Beast, Rockman's Beast Out can only be triggered when he is in a dangerous situation while Trill is around. The beast transformation cannot be controlled, sending Rockman on a rampage, attacking both friend and foe until the transformation is forcefully canceled or calmed by Iris. Also, with help from Trill, Rockman and Netto (performing Cross Fusion to defeat Wily) can combine both Beast Outs to form an invincible Cross Fusion with the powers of both Cyber Beasts. The official name of this form is "Beast Form Cross Fusion Rockman" (獣化クロスフュージョンロックマン Jūka Kurosu Fyūjon Rokkuman).[5]

In Rockman.EXE Beast+, Rockman can utilize Beast Out through Beast Out chips, and in this state he can control the transformation. Unlike Beast, Rockman's eyes are not red as he has control over the transformations in Beast+.


Yamato Spear
END OF UNLOCALIZED MATERIAL.

MegaMan NT Warrior (manga)

After losing Bass Cross MegaMan and Bass being captured by the Nebula Gray/CosmoMan fusion, MegaMan becomes desperate. He splits his consciousness, where it then scours the cyberworld for new power. He encounters a cyber jungle in which he discovers Gregar and obtains the power of Beast Out (Gregar Beast). Nebula Gray was easily defeated with the new strength. MegaMan continues to use Beast Out afterwards, losing control every time. But with the cooperation of Lan, Full Synchro, and the new Link PET_EX, they're eventually able to tame the power.

Beast Out Bass

Continuing to use it throughout the story, he later encounters Cybeast Falzar. They both duke it out but is interrupted by Bass, who absorbs Falzar for his own to become Beast Out Bass with Falzar Beast power.

Super Beast Out MegaMan

The shadows of Gregar and Falzar merge to become a fusion of the two and enters the real world, turning everything into data rubble. MegaMan claims the Legendary Program from Iris to become Super Beast Out MegaMan. Him and Beast Out Bass fight the fused Cybeast until Bass gives his remaining power to have MegaMan land the final strike. The real world is restored but MegaMan becomes separated from Lan, where him and Bass are transported to a distant land.

MMNTManga-BeastArm.jpg

In the epilogue chapter "MegaMan VS ProtoMan", they use a slew of techniques on each other. One of MegaMan reveals to be an attack where he can materialize a Gregar Beast arm to pierce through ProtoMan.

Gallery

Cybeast Gregar

Cybeast Falzar

Other

Trivia

  • Using the Beast Link Gate on the Japanese version of MegaMan Battle Network 6, MegaMan can stay in Beast Out eternally. However, he loses access to his base form and non-Beast Crosses entirely. Fighting this state in multiplayer matches will display the names "GBeast" or "FBeast" instead of the usual "MegaMan".
  • Like the Crosses, Cross Beast designs are also only different from the waist up.
  • When Gregar Cross Beasts have their buster attack at 5, all of them except for Elec Beast have the potential to do 200 damage or more. Meaning they can take out Life Aura by pure power.
  • Thanks to Tengu Cross and Falzar Beast, Falzar players have two forms with Air Shoes as an out if they are ever trapped by holes. Gregar players lack any forms that do, so they are sitting duck unless they planned beforehand.
  • As Beast Over's invincibility lasts for an entire turn, multiplayer matches can use this to stall in the final 15th turn until the Damage Judge Counter plays.

References

  1. Rockman EXE Character Encyclopedia pg.17
  2. Mega Man Battle Network 6 in-game
  3. Mega Man Battle Network 6 manual
  4. Rockman EXE 6 manual pg.25
  5. Concept art in the Rockman.EXE Beast Volume 08 DVD


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