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'''Beast Out''' is when [[MegaMan.EXE]] absorbs a [[Cyber Beast|Cybeast]], either [[Falzar]] or [[Gregar]], to become Falzar/Gregar Beast MegaMan. These transformations appear in the games [[MegaMan Battle Network 6|MegaMan Battle Network 6 Cybeast Falzar/Gregar]], and the animes [[Rockman EXE Beast]] and [[Rockman EXE Beast+|Beast+]].
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{{Nihongo|'''Beast Out'''|ビーストアウト|Bīsuto Auto}}, also known as the {{Nihongo|'''Beast System'''|獣化システム|Juuka Shisutemu|"Beast Transformation System"}}, is when [[MegaMan.EXE]] absorbs a [[Cybeast]], either [[Falzar]] or [[Gregar]], to become Falzar/Gregar Beast MegaMan. These transformations appear in the games ''[[Mega Man Battle Network 6|Mega Man Battle Network 6 Cybeast Falzar/Cybeast Gregar]]'', in the anime ''[[Rockman.EXE Beast]]'' and ''[[Rockman.EXE Beast+|Beast+]]'', and the ''[[Mega Man NT Warrior (manga)|MegaMan NT Warrior]]'' manga.
   
MegaMan can also [[Cross Fusion|Cross Fuse]] (similar to [[Double Soul]], but how long it lasts is determined differently) with Beast Out to form a Cross Beast. Both of these forms possess great might, and can be used effectively to easily delete bosses earlier in the game, and later as a strategic advantage for more formidable bosses.
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MegaMan can also use the [[Cross System]] with Beast Out to form a {{Nihongo|'''Cross Beast'''|クロスビースト|}}. Both of these forms possess great might, and can be used effectively to easily delete bosses earlier in the game, and later as a strategic advantage for more formidable bosses.
   
 
==In the games==
 
==In the games==
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After Beast Out is introduced, it can be triggered by using the "Beast Button", located just below the "OK" button on the [[Custom Screen]]. A counter appears in MegaMan's emotion window - this shows how many turns his Beast Out will last if used. Battling without initiating Beast Out will refill the counter by 1, up to a maximum of 3.
 
After Beast Out is introduced, it can be triggered by using the "Beast Button", located just below the "OK" button on the [[Custom Screen]]. A counter appears in MegaMan's emotion window - this shows how many turns his Beast Out will last if used. Battling without initiating Beast Out will refill the counter by 1, up to a maximum of 3.
   
During Beast Out, MegaMan gains several abilities, inclusive of a rapid-fire buster, and chips being auto-targeted so short-range chips become more useful. He can also charge non-elemental chips to unleash the Beast Out's special attack. When used with a Cross, this forms a Cross Beast, with the benefits given by the Cross and the Cross Beast having its own unique special attack. Beast Out can also utilize [[Full Synchro]].
+
During Beast Out, MegaMan gains several abilities, inclusive of a rapid-fire buster, and chips being auto-targeted so short-range chips become more useful. He can also charge non-elemental chips to unleash the Beast Out's special attack. When used with a Cross, this forms a Cross Beast, with the benefits given by the Cross and the Cross Beast having its own unique special attack. Beast Out is capable of utilizing [[Full Synchro]], but Cross Beasts cannot do the same.
   
===[[File:GBEmotion.PNG]] Gregar Beast Out===
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===[[File:GBEmotion.PNG]] Gregar Beast Out [[File:GBSync.png]]===
 
[[File:GregarBeastOut.jpg|thumb|220px|MegaMan as Gregar Beast Out.]]
 
[[File:GregarBeastOut.jpg|thumb|220px|MegaMan as Gregar Beast Out.]]
 
Taking form of the Cybeast Gregar, MegaMan gains an extremely fast-firing buster, along with Super Armor, allowing him to execute attacks without the worry of being interrupted by taking a hit. Non-elemental, non-dimming chips gain +30 damage, and the chip charge attack is a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.
 
Taking form of the Cybeast Gregar, MegaMan gains an extremely fast-firing buster, along with Super Armor, allowing him to execute attacks without the worry of being interrupted by taking a hit. Non-elemental, non-dimming chips gain +30 damage, and the chip charge attack is a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.
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*[[File:ChargeBsEmo.PNG]] '''[[ChargeMan.EXE|Charge]] Beast''': Chip charge attack becomes Charge Bite, which first stuns all enemies before dealing 100 fire damage to the locked-on enemy, increasing by 30 damage for each increase in Buster rank.
 
*[[File:ChargeBsEmo.PNG]] '''[[ChargeMan.EXE|Charge]] Beast''': Chip charge attack becomes Charge Bite, which first stuns all enemies before dealing 100 fire damage to the locked-on enemy, increasing by 30 damage for each increase in Buster rank.
   
===[[File:FBEmotion.PNG]] Falzar Beast Out===
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===[[File:FBEmotion.PNG]] Falzar Beast Out [[File:FBSync.png]]===
 
[[File:FalzerBeastOut.jpg|thumb|220px|MegaMan as Falzar Beast Out.]]
 
[[File:FalzerBeastOut.jpg|thumb|220px|MegaMan as Falzar Beast Out.]]
 
Taking form of the Cybeast Falzar, MegaMan gains a fast-firing buster that fires down his entire row along with covering two columns of two rows beside, along with Air Shoes and Float Shoes, allowing him to move over any panel without harmful side effects. Non-elemental, non-dimming chips gain +30 damage, and the chip charge attack is a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.
 
Taking form of the Cybeast Falzar, MegaMan gains a fast-firing buster that fires down his entire row along with covering two columns of two rows beside, along with Air Shoes and Float Shoes, allowing him to move over any panel without harmful side effects. Non-elemental, non-dimming chips gain +30 damage, and the chip charge attack is a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.
   
Falzer Beast Out also gains access to the following Cross Beasts:
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Falzar Beast Out also gains access to the following Cross Beasts:
 
*[[File:AquaBsEmo.PNG]] '''[[AquaMan.EXE|Aqua]] Beast''': Chip charge attack becomes Aqua Spiral, that hits the two panels ahead five times for 20 aqua damage each, increasing by 10 damage for each increase in Buster rank.
 
*[[File:AquaBsEmo.PNG]] '''[[AquaMan.EXE|Aqua]] Beast''': Chip charge attack becomes Aqua Spiral, that hits the two panels ahead five times for 20 aqua damage each, increasing by 10 damage for each increase in Buster rank.
   
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*[[File:DustBsEmo.PNG]] '''[[DustMan.EXE|Dust]] Beast''': Chip charge attack becomes Dust Shoot, hitting six random panels in front of MegaMan for 100 breaking damage each, increasing by 20 damage for each increase in Buster rank. This attack also cracks the panels it hits. Also, MegaMan leaps into the air while executing this attack, so he can't be hit.
 
*[[File:DustBsEmo.PNG]] '''[[DustMan.EXE|Dust]] Beast''': Chip charge attack becomes Dust Shoot, hitting six random panels in front of MegaMan for 100 breaking damage each, increasing by 20 damage for each increase in Buster rank. This attack also cracks the panels it hits. Also, MegaMan leaps into the air while executing this attack, so he can't be hit.
   
===Beast Over===
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===[[File:GBOverEmo.png]] Beast Over [[File:FBOverEmo.png]]===
When a Beast Out or Cross Beast expires due to the emotion counter running out, MegaMan enters a "Tired" state. In this state, he cannot achieve Full Synchro at all (though he can still use Crosses), and attemping to initiate Beast Out a second time will instead trigger Beast Over.
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When a Beast Out or Cross Beast expires due to the emotion counter running out, MegaMan enters a "Tired" state. In this state, he cannot achieve Full Synchro at all (though he can still use Crosses), and attempting to initiate Beast Out a second time will instead trigger {{Nihongo|'''Beast Over'''|ビーストオーバー|}}.
   
In this state, MegaMan becomes fully uncontrollable for the following turn, becoming invincible and randomly jumping about, firing the buster, and using loaded chips with double the attack power. When the Custom Gauge fills, Beast Over immediately expires, forcing MegaMan into an "Exhausted" state, where his Buster stats are reduced to 1 each, receives an HP bug which rapidly removes health at a quickened pace (to the point where MegaMan can have 1 HP before the custom bar can fill the following turn), and cannot enter any other emotional states.
+
In this state, MegaMan becomes fully uncontrollable for the following turn, becoming invincible and randomly jumping about, firing the buster, and using loaded chips with double the attack power. When the Custom Gauge fills, Beast Over immediately expires, forcing MegaMan into an "Exhausted" state, where his Buster stats are reduced to 1 each, receives an HP bug which rapidly removes health at a quickened pace (to the point where MegaMan can have 1 HP before the custom bar can fill the following turn), and cannot enter any other emotional states.
   
 
Note that Beast Over cannot be initiated if MegaMan ''enters'' a battle in the Tired state.
 
Note that Beast Over cannot be initiated if MegaMan ''enters'' a battle in the Tired state.
   
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{{Japanonly}}
<gallery spacing="large" widths="240" captionalign="center">
 
BeastOutGregar.jpg|Gregar Beast Over
 
BeastOutFalzar.jpg|Falzar Beast Over
 
</gallery>
 
 
 
==In the anime==
 
==In the anime==
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{{Expandsection}}
===[[Rockman EXE Beast]] and [[Rockman EXE Beast+|Beast+]]===
 
  +
===Beast Factor===
[[File:BeastOutAnime.jpg|thumb|220px|"Beast Out C.F. MegaMan"]]
 
  +
''TBA''
In ''Beast'', MegaMan's Beast Out can only be triggered when he is in a dangerous situation while [[Trill]] is around. The Beast Out transformation cannot be controlled, sending MegaMan on a rampage, attacking both friend and foe until the transformation is forcefully canceled or calmed by [[Iris.EXE|Iris]]. In ''Beast+'', MegaMan can utilize Beast Out through Beast Out chips, and in this state he can control the transformation. Also, with help from Trill, MegaMan and [[Lan Hikari|Lan]] (performing Cross Fusion to defeat [[Lord Wily|Wily]]) can combine both Beast Outs to form the "Juuka Style" or "Double Beast Out", an invincible Cross Fusion MegaMan with the powers of both Cybeasts. The official name for this is called "Beast Out Cross Fusion MegaMan".{{-}}
 
  +
  +
===[[Zoanoroid]]s===
  +
''TBA''
  +
 
===[[Rockman.EXE Beast]] and [[Rockman.EXE Beast+|Beast+]]===
 
[[File:BeastOutAnime.jpg|thumb|220px|"Beast Form C.F. MegaMan"]]
 
In ''Rockman.EXE Beast'', MegaMan's Beast Out can only be triggered when he is in a dangerous situation while [[Trill]] is around. The beast transformation cannot be controlled, sending MegaMan on a rampage, attacking both friend and foe until the transformation is forcefully canceled or calmed by [[Iris.EXE|Iris]]. Also, with help from Trill, MegaMan and [[Lan Hikari|Lan]] (performing [[Cross Fusion]] to defeat [[Lord Wily|Wily]]) can combine both Beast Outs to form an invincible Cross Fusion MegaMan with the powers of both Cybeasts. The official name of this form is {{Nihongo|"Beast Form Cross Fusion MegaMan"|獣化クロスフュージョンロックマン|Juuka Kurosu Fyūjon Rokkuman|"Beast Form Cross Fusion Rockman"}}.<ref>[[:File:08 - Juuka Cross Fusion Rockman.png|Concept art in the Rockman.EXE Beast Volume 08 DVD]]</ref>
  +
  +
In ''Rockman.EXE Beast+'', MegaMan can utilize Beast Out through [[List of MegaMan NT Warrior Battle Chips|Beast Out chips]], and in this state he can control the transformation.
  +
  +
==References==
  +
<references />
  +
{{-}}
   
 
==Gallery==
 
==Gallery==
===Gregar Cross Beasts===
 
 
<gallery captionalign="center">
 
<gallery captionalign="center">
  +
Exe6 promo gbeast.png|Gregar Beast Out form
  +
Exe6 promo fbeast.png|Falzar Beast Out form
 
BeastOutGregar.jpg|Gregar Beast Over
 
BeastOutFalzar.jpg|Falzar Beast Over
 
megamancross_heatbeast.jpg|Heat Beast Cross
 
megamancross_heatbeast.jpg|Heat Beast Cross
 
megamancross_elecbeast.jpg|Elec Beast Cross
 
megamancross_elecbeast.jpg|Elec Beast Cross
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megamancross_erasebeast.jpg|Erase/Killer Beast Cross
 
megamancross_erasebeast.jpg|Erase/Killer Beast Cross
 
ChargeBeast.jpg|Charge Beast Cross
 
ChargeBeast.jpg|Charge Beast Cross
</gallery>
 
 
===Falzar Cross Beasts===
 
<gallery captionalign="center">
 
 
AquaBeast.jpg|Spout/Aqua Beast Cross
 
AquaBeast.jpg|Spout/Aqua Beast Cross
b43998637.jpg|Tomahawk Beast Cross
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TomahawkBeast.jpg|Tomahawk Beast Cross
b42327198.jpg|Tengu Beast Cross
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TenguBeast.jpg|Tengu Beast Cross
megamancross_groundbeast.jpg|Ground Beast Cross
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GroundBeast.jpg|Ground Beast Cross
 
megamancross_dustbeast.jpg|Dust Beast Cross
 
megamancross_dustbeast.jpg|Dust Beast Cross
  +
ForteBeast.png|Falzar Beast Bass
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BM10.jpg
  +
BM26.jpg
  +
MegaMan.EXE Super Beast Out (Gregar).jpg
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*When MegaMan.EXE fought [[Zero.EXE]] as Gregar Beast Out he did not have red eyes; this is because he used the Gregar Beast Out battle chip, which allows MegaMan to stay under control when Beasting Out.
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*When MegaMan.EXE fought [[Zero.EXE]] as Gregar Beast Out he did not have red eyes; this is because he used the Gregar Beast Out Battle Chip, which allows MegaMan to stay under control when Beasting Out.
 
*In ''Rockman.EXE Battle Chip Stadium'', Bass can use the power of Falzar and Beast Out into Falzar Beast. It resembles MegaMan's version, but the head and body of Bass remain, except for the hands and feet, and he still has part of his cloak around his mouth and neck.
*Ground Beast and Tengu Beast are the only 2 beast crosses from the same game ([[Mega Man and Bass]]) and ironically, are weak to each other's weapons (Tengu Man was weak to Ground Drill, which was Ground Man's weapon in Mega Man and Bass).
 
  +
*The upper half of Juuka Style's head resembles [[Omega-Xis]]'.
 
*In RockMan.EXE Battle Chip Stadium, Bass can use the power of Falzar and Beast Out into Falzar Beast. It resembles MegaMan's version, but the head and body of Bass remain, except for the hands and feet, and he still has part of his cloak around his mouth and neck.
 
 
{{-}}
 
{{-}}
 
{{BN Transformations}}
 
{{BN Transformations}}
 
{{BattleNetwork}}
 
{{BattleNetwork}}
  +
{{EXEBeast}}
[[Category:MegaMan Battle Network]]
 
  +
{{EXEBeast+}}
 
[[Category:Mega Man Battle Network series]]
 
[[Category:Transformations]]
 
[[Category:Transformations]]

Revision as of 04:19, 27 October 2019

Beast Out (ビーストアウト Bīsuto Auto), also known as the Beast System (獣化システム Juuka Shisutemu, "Beast Transformation System"), is when MegaMan.EXE absorbs a Cybeast, either Falzar or Gregar, to become Falzar/Gregar Beast MegaMan. These transformations appear in the games Mega Man Battle Network 6 Cybeast Falzar/Cybeast Gregar, in the anime Rockman.EXE Beast and Beast+, and the MegaMan NT Warrior manga.

MegaMan can also use the Cross System with Beast Out to form a Cross Beast (クロスビースト). Both of these forms possess great might, and can be used effectively to easily delete bosses earlier in the game, and later as a strategic advantage for more formidable bosses.

In the games

Overview

After Beast Out is introduced, it can be triggered by using the "Beast Button", located just below the "OK" button on the Custom Screen. A counter appears in MegaMan's emotion window - this shows how many turns his Beast Out will last if used. Battling without initiating Beast Out will refill the counter by 1, up to a maximum of 3.

During Beast Out, MegaMan gains several abilities, inclusive of a rapid-fire buster, and chips being auto-targeted so short-range chips become more useful. He can also charge non-elemental chips to unleash the Beast Out's special attack. When used with a Cross, this forms a Cross Beast, with the benefits given by the Cross and the Cross Beast having its own unique special attack. Beast Out is capable of utilizing Full Synchro, but Cross Beasts cannot do the same.

GBEmotion Gregar Beast Out GBSync

GregarBeastOut

MegaMan as Gregar Beast Out.

Taking form of the Cybeast Gregar, MegaMan gains an extremely fast-firing buster, along with Super Armor, allowing him to execute attacks without the worry of being interrupted by taking a hit. Non-elemental, non-dimming chips gain +30 damage, and the chip charge attack is a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.

Gregar Beast Out also gains access to the following Cross Beasts:

  • HeatBsEmo Heat Beast: Chip charge attack becomes Great Fire, that hits a panel ahead of MegaMan in addition to the next 2x3 area ahead of that for 80 fire damage, increasing by 30 damage for each increase in Buster rank.
  • ElecBsEmo Elec Beast: Chip charge attack becomes Big Thunder, that hits a panel ahead of MegaMan in addition to the next 2x3 area ahead of that for 70 paralyzing elec damage, increasing by 30 damage for each increase in Buster rank. This attack also cracks the panels it hits.
  • SlashBsEmo Slash Beast: Chip charge attack becomes Slash-X, hitting in an X formation for 80 sword damage, increasing by 30 damage for each increase in Buster rank. If the locked-on enemy is in line with MegaMan, he will hit it for double damage, otherwise MegaMan will just move forward enough that the edge of the X hits the locked-on enemy.
  • KillerBsEmo Erase Beast: Chip charge attack becomes Killer Tail Arrow, hitting the locked-on enemy for 100 cursor damage, increasing by 30 damage for each increase in Buster rank. It induces HP bugs in the target, similar to Erase Cross's HP-Bug property.
  • ChargeBsEmo Charge Beast: Chip charge attack becomes Charge Bite, which first stuns all enemies before dealing 100 fire damage to the locked-on enemy, increasing by 30 damage for each increase in Buster rank.

FBEmotion Falzar Beast Out FBSync

FalzerBeastOut

MegaMan as Falzar Beast Out.

Taking form of the Cybeast Falzar, MegaMan gains a fast-firing buster that fires down his entire row along with covering two columns of two rows beside, along with Air Shoes and Float Shoes, allowing him to move over any panel without harmful side effects. Non-elemental, non-dimming chips gain +30 damage, and the chip charge attack is a double claw slash that hits for 60 damage each, increasing by 10 damage for each increase in Buster attack.

Falzar Beast Out also gains access to the following Cross Beasts:

  • AquaBsEmo Aqua Beast: Chip charge attack becomes Aqua Spiral, that hits the two panels ahead five times for 20 aqua damage each, increasing by 10 damage for each increase in Buster rank.
  • ThawkBsEmo Tomahawk Beast: Chip charge attack becomes Wing Boomerang, circumventing the perimeter of the battlefield for two hits of 70 wood damage each, increasing by 20 damage for each increase in Buster rank.
  • TenguBsEmo Tengu Beast: Chip charge attack becomes Tengu Storm, that hits in a T-shape formation for 50 wind damage, increasing by 20 damage for each increase in Buster rank. This attack hits three times at the end column of the T.
  • GroundBsEmo Ground Beast: Chip charge attack becomes Drill Drive, hitting all enemies down the row twice for 110 breaking damage each, increasing by 20 damage for each increase in Buster rank. MegaMan is invincible during this attacks execution.
  • DustBsEmo Dust Beast: Chip charge attack becomes Dust Shoot, hitting six random panels in front of MegaMan for 100 breaking damage each, increasing by 20 damage for each increase in Buster rank. This attack also cracks the panels it hits. Also, MegaMan leaps into the air while executing this attack, so he can't be hit.

GBOverEmo Beast Over FBOverEmo

When a Beast Out or Cross Beast expires due to the emotion counter running out, MegaMan enters a "Tired" state. In this state, he cannot achieve Full Synchro at all (though he can still use Crosses), and attempting to initiate Beast Out a second time will instead trigger Beast Over (ビーストオーバー).

In this state, MegaMan becomes fully uncontrollable for the following turn, becoming invincible and randomly jumping about, firing the buster, and using loaded chips with double the attack power. When the Custom Gauge fills, Beast Over immediately expires, forcing MegaMan into an "Exhausted" state, where his Buster stats are reduced to 1 each, receives an HP bug which rapidly removes health at a quickened pace (to the point where MegaMan can have 1 HP before the custom bar can fill the following turn), and cannot enter any other emotional states.

Note that Beast Over cannot be initiated if MegaMan enters a battle in the Tired state.


Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man

In the anime

X8NavigatorAlertIconEdit This section requires expansion.

Beast Factor

TBA

Zoanoroids

TBA

Rockman.EXE Beast and Beast+

BeastOutAnime

"Beast Form C.F. MegaMan"

In Rockman.EXE Beast, MegaMan's Beast Out can only be triggered when he is in a dangerous situation while Trill is around. The beast transformation cannot be controlled, sending MegaMan on a rampage, attacking both friend and foe until the transformation is forcefully canceled or calmed by Iris. Also, with help from Trill, MegaMan and Lan (performing Cross Fusion to defeat Wily) can combine both Beast Outs to form an invincible Cross Fusion MegaMan with the powers of both Cybeasts. The official name of this form is "Beast Form Cross Fusion MegaMan" (獣化クロスフュージョンロックマン Juuka Kurosu Fyūjon Rokkuman, "Beast Form Cross Fusion Rockman").[1]

In Rockman.EXE Beast+, MegaMan can utilize Beast Out through Beast Out chips, and in this state he can control the transformation.

References


Gallery

Trivia

  • When MegaMan.EXE fought Zero.EXE as Gregar Beast Out he did not have red eyes; this is because he used the Gregar Beast Out Battle Chip, which allows MegaMan to stay under control when Beasting Out.
  • In Rockman.EXE Battle Chip Stadium, Bass can use the power of Falzar and Beast Out into Falzar Beast. It resembles MegaMan's version, but the head and body of Bass remain, except for the hands and feet, and he still has part of his cloak around his mouth and neck.