Beat (ビート Bīto) is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.


  • In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path (cannot attack bosses in Mega Man 6). Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid.[1] Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
  • In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, Beat will appear when Mega Man falls into a pit and carries him for a while. The player must move to a safe area before Beat releases Mega Man, as he cannot hold his weight for too long. Unlike in most games, where he uses weapon energy, the item can be used only four times and must be refilled in the shop after usage.
    • In Mega Man 7 the item is called Beat's Whistle. Mega Man must save Beat in an area hidden in the part with bees in Slash Man's stage (the Scorch Wheel can burn the trees to reveal the area) to be able to use him. He receives four Beat's Whistles after this and can buy more later in the shop.
    • In Mega Man 9, 10 and 11, the item is called Beat Call (ビートコール Bīto Kōru), and is available in the shop from the beginning by spending 50 screws/bolts in Mega Man 9 and Mega Man 11. In Mega Man 10, one Beat Call costs 20 screws when playing with Mega Man and 30 screws with Proto Man. Its price may lower to 40 bolts in Mega Man 11. In Mega Man 9 only three can be carried, which is raised to nine in Mega Man 10. For Mega Man 11, initially only one Beat Call may be purchased, but after the Buddy Call Plus item is purchased at the store, it can be raised to three. However, in Newcomer Mode, the Beat Call can be used an unlimited number of times.
    • In the ending of Mega Man 9, Beat sees Hornet Man watering a flower garden.
  • In Mega Man 8, he helps out in the sections where Mega Man uses Rush Jet. He can damage enemies that fly into him and dashes forward when Mega Man fires a Charge Shot.
  • In Super Adventure Rockman, Beat accompanies Mega Man throughout the game. He is often seen in cutscenes retrieving items such as weapon chips from the defeated Robot Masters, and could communicate with Mega Man through what appears to be his own language, which solely takes the form of bird sounds.
  • In Rockman Strategy Beat is a member of Mega Man's party as he faces various Robot Masters and the alien robots led by Apollo.

Beat in Ultimate Marvel vs. Capcom 3.

  • In Otoranger, Beat combines with Rush, Eddie, and Tango to form the mecha Right Great.

Beat as he appears in Super Smash Bros. for Nintendo 3DS.

  • In Super Smash Bros. for Nintendo 3DS / Wii U, Beat appears as one of Mega Man's custom moves for his up special, Rush Coil. It must be unlocked before it can be swapped out. Mega Man summons Beat, who carries him high into the air, much like the Beat Call item in the Mega Man series. This move serves as recovery, and it doesn't leave Mega Man helpless upon using it. It has greater vertical distance than the Rush Coil at the cost of more start-up time, slower speed and horizontal range.
  • In Super Smash Bros. Ultimate, Beat appears as a Spirit.
  • Beat appears as one of Super Mega Man 's skills in Mega Man X DiVE.

Damage data charts

Known damage values in units for Mega Man 5.

BeatIcon.png Beat
Boss Damage
Gravity Man 1
Wave Man 1
Stone Man 1
Gyro Man 1
Star Man 1
Charge Man 1
Napalm Man 1
Crystal Man 1
Dark Man 1 3
Dark Man 2 3
Dark Man 3 3
Dark Man 4 3
Big Pets 0
Circling Q9 1
Wily Press 1
Wily Machine No. 5 0
Wily Capsule II 2

Known damage values in units for Mega Man 6.

MM6-Beat-Icon.png Beat
Boss Damage
Blizzard Man 0
Centaur Man 0
Flame Man 0
Knight Man 0
Plant Man 0
Tomahawk Man 0
Wind Man 0
Yamato Man 0
Rounder II 0
Power Piston 0
Mettonger Z 0
X Crusher 0
Mechazaurus 0
Tank-CS2 0
Wily Machine No. 6: 1st Phase 0
Wily Machine No. 6: 2nd Phase 0
Wily Capsule 0
  • In Mega Man 6, Beat cannot inflict damage on bosses—only enemies.


Mega Man & Bass CD data

Beat's CD data card

Rockman Complete Works data


Translation: A bird-shaped attack support robot developed by Dr. Cossack for the sake of world peace and given to Rockman as a gift.

Super Smash Bros. for Nintendo 3DS / Wii U Trophy

A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.

Mega Man Battle Network series


Beat's counterpart in the Mega Man Battle Network series is a Navi Customizer program that appears once per battle in multiplayer NetBattles. As soon as the opponent uses a Mega/Giga class Battle Chip, Beat will nab it before it activates and flies away with it. Along with Rush and Tango, they appear on the Rockman EXE 4 e-Reader Card, All Support.

Gallery in Battle Network

Other media

Mega Man (Archie Comics)

Beat appeared in the crossover Worlds Collide, where Mega Man called Beat, Rush, Eddie and Tango to assist him against Sonic the Hedgehog.

Mega Man Megamix

In Mega Man Megamix and Mega Man Gigamix, Beat is a support robot created by Dr. Cossack and given to Mega Man, becoming a member of the Light family. Armed with a powerful search function, Beat, attacks by physically hurling himself at his target. Though he is blessed with a strong body, Beat's energy output levels are quite high and he is therefore not the most efficient robot in that respect.

In the story Metal Heart, Beat, Tango and Snake Man go after the Yellow Devil MK-II, but Snake Man provokes the two supports and they fight, losing sight of the Yellow Devil.

In The Grim Reaper of Resurrection, Beat sees Skull Man kidnapping Dr. Cossack on TV and flies away to find him. Beat finds the doctor, but is beaten by Reggae and Dr. Wily.

In Burning Wheel, Beat stays inside Roll's car, which is shaped like him.

Mega Man Through the Ages

Beat, alongside Dr. Light, Roll, and Rush, appear at the 1987 banner at the beginning to bid Mega Man good luck as he travels through the area collecting 30th Icons.

Other appearances

Beat appeared in the Rockman manga series, Rockman 8, and Rockman 4Koma Dai Koushin.



  • In the North American Mega Man 5 manual, it is said that both Dr. Cossack and Dr. Light were working on Beat before Dr. Light's kidnapping, and he is completed by Dr. Cossack during the game.
  • Beat would have appeared in Mega Man: The Power Battle, but was removed from the game before its release. However, his sprites remained in the game data, as he makes an appearance as a support unit in the sequel.[2]
  • It is unknown if Roll's car in the game Mega Man: Battle & Chase only has Beat's appearance (as all cars in the game can have their parts exchanged), or if it is a transformation like the Beat Plane from Marvel vs. Capcom (as the car has a sweat drop in Roll's ending, implying it has intelligence). In Hitoshi Ariga's manga Mega Man Gigamix, Beat stays inside the square in the forehead of the car.
  • His Bad Point in Mega Man and Bass' CD Data, Wanderlust, may refer to the fact that in Mega Man 5, Beat could get sidetracked by projectiles fired by bosses and fly offscreen.

See also