MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Register
(Adding categories)
No edit summary
(17 intermediate revisions by 8 users not shown)
Line 9: Line 9:
 
|voiceactoreng=[[wikipedia:Scott McNeil|Scott McNeil]]
 
|voiceactoreng=[[wikipedia:Scott McNeil|Scott McNeil]]
 
|voiceactorjap=
 
|voiceactorjap=
|sprite=[[File:BeatSprite.png|Mega Man 6]] [[File:Beat_MM7.png|Mega Man 7]] [[File:Beat_MM8.png|Mega Man 8]] [[File:PFBeat.png|Mega Man 2: The Power Fighters]] [[File:B&FBeat.png|Rockman Battle & Fighters]] [[File:BeatR&F2.png|R&F WS]]
+
|sprite=[[File:BeatSprite.png|Mega Man 6]] [[File:Beat_MM7.png|Mega Man 7]] [[File:Beat_MM8.png|Mega Man 8]] [[File:PFBeat.png|Mega Man 2: The Power Fighters]] [[File:B&FBeat.png|Rockman Battle & Fighters]] [[File:BeatR&F2.png|R&F WS]] [[File:Beat-Model.png|100px]]
 
}}{{Nihongo|'''Beat'''|ビート|Bīto}} is a bird-type combat support robot from the ''[[Mega Man (series)|Mega Man]]'' series built by [[Dr. Cossack]] for [[Mega Man (character)|Mega Man]] to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.
}}
 
 
{{Nihongo|'''Beat'''|ビート|Bīto}} is a bird-type combat support robot from the ''[[Mega Man (series)|Mega Man]]'' series built by [[Dr. Cossack]] for [[Mega Man (character)|Mega Man]] to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.
 
   
 
==Appearances==
 
==Appearances==
Line 19: Line 17:
 
*In ''[[Mega Man 7]]'', ''[[Mega Man 9]]'', ''[[Mega Man 10]]'' and ''[[Mega Man 11]]'', Beat will appear when Mega Man falls into a pit and carries him for a while. The player must move to a safe area before Beat releases Mega Man, as he cannot hold his weight for too long. Unlike in most games, where he uses weapon energy, the item can be used only four times and must be refilled in the shop after usage.
 
*In ''[[Mega Man 7]]'', ''[[Mega Man 9]]'', ''[[Mega Man 10]]'' and ''[[Mega Man 11]]'', Beat will appear when Mega Man falls into a pit and carries him for a while. The player must move to a safe area before Beat releases Mega Man, as he cannot hold his weight for too long. Unlike in most games, where he uses weapon energy, the item can be used only four times and must be refilled in the shop after usage.
 
**In ''Mega Man 7'' the item is called '''Beat's Whistle'''. Mega Man must save Beat in an area hidden in the part with bees in [[Slash Man]]'s stage (the [[Scorch Wheel]] can burn the trees to reveal the area) to be able to use him. He receives four Beat's Whistles after this and can buy more later in the shop.
 
**In ''Mega Man 7'' the item is called '''Beat's Whistle'''. Mega Man must save Beat in an area hidden in the part with bees in [[Slash Man]]'s stage (the [[Scorch Wheel]] can burn the trees to reveal the area) to be able to use him. He receives four Beat's Whistles after this and can buy more later in the shop.
**In ''Mega Man 9'', ''10'' and ''11'', the item is called {{Nihongo|'''Beat Call'''|ビートコール|Bīto Kōru}}, and is available in the shop from the beginning by spending 50 screws/bolts in ''Mega Man 9'' and ''Mega Man 11''. In ''Mega Man 10'', one Beat Call costs 20 screws when playing with Mega Man and 30 screws with [[Proto Man]]. Its price may lower to 40 bolts in ''Mega Man 11''. In ''Mega Man 9'' only three can be carried, which is raised to nine in ''Mega Man 10''. For ''Mega Man 11'', initially only one Beat Call may be purchased, but after the Buddy Call Plus item is purchased at the store, it can be raised to three.
+
**In ''Mega Man 9'', ''10'' and ''11'', the item is called {{Nihongo|'''Beat Call'''|ビートコール|Bīto Kōru}}, and is available in the shop from the beginning by spending 50 screws/bolts in ''Mega Man 9'' and ''Mega Man 11''. In ''Mega Man 10'', one Beat Call costs 20 screws when playing with Mega Man and 30 screws with [[Proto Man]]. Its price may lower to 40 bolts in ''Mega Man 11''. In ''Mega Man 9'' only three can be carried, which is raised to nine in ''Mega Man 10''. For ''Mega Man 11'', initially only one Beat Call may be purchased, but after the Buddy Call Plus item is purchased at the store, it can be raised to three. However, in Newcomer Mode, the Beat Call can be used an unlimited number of times.
 
**In the ending of ''Mega Man 9'', Beat sees [[Hornet Man]] watering a flower garden.
 
**In the ending of ''Mega Man 9'', Beat sees [[Hornet Man]] watering a flower garden.
   
Line 36: Line 34:
 
*In ''[[Rockman Strategy]]'' Beat is a member of Mega Man's party as he faces various Robot Masters and the alien robots led by [[Apollo]].
 
*In ''[[Rockman Strategy]]'' Beat is a member of Mega Man's party as he faces various Robot Masters and the alien robots led by [[Apollo]].
   
[[File:Nova 2.png|thumb|250px|Beat in ''Ultimate Marvel vs. Capcom 3''.]]
+
[[File:UMvC3 Nova end B.png|thumb|250px|Beat in ''Ultimate Marvel vs. Capcom 3''.]]
 
*In the fighting games ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' and ''[[Marvel vs. Capcom 2: New Age of Heroes]]'', Beat takes the form of a small plane for a short time in the special attack {{Nihongo|'''Beat Plane'''|ビートプレーン|Bītopurēn}} used by Mega Man and Roll. He also combines with [[Rush]], [[Eddie]], and Mega Man/Roll in the special attack [[Hyper Mega Man|'''Hyper Mega Man'''/ '''Hyper Roll''']] to create a huge version of the player that shoots a wide beam across the entire screen with energy duplicates of Beat, Rush, and Eddie.
 
*In the fighting games ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' and ''[[Marvel vs. Capcom 2: New Age of Heroes]]'', Beat takes the form of a small plane for a short time in the special attack {{Nihongo|'''Beat Plane'''|ビートプレーン|Bītopurēn}} used by Mega Man and Roll. He also combines with [[Rush]], [[Eddie]], and Mega Man/Roll in the special attack [[Hyper Mega Man|'''Hyper Mega Man'''/ '''Hyper Roll''']] to create a huge version of the player that shoots a wide beam across the entire screen with energy duplicates of Beat, Rush, and Eddie.
   
Line 44: Line 42:
 
[[File:SSBBeat.jpeg|thumb|Beat as he appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''.]]
 
[[File:SSBBeat.jpeg|thumb|Beat as he appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''.]]
 
*In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Beat appears as one of Mega Man's custom moves for his up special, [[Rush Coil]]. It must be unlocked before it can be swapped out. Mega Man summons Beat, who carries him high into the air, much like the Beat Call item in the Mega Man series. This move serves as recovery, and it doesn't leave Mega Man [http://supersmashbros.wikia.com/wiki/Helpless helpless] upon using it. It has greater vertical distance than the Rush Coil at the cost of more start-up time, slower speed and horizontal range.
 
*In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Beat appears as one of Mega Man's custom moves for his up special, [[Rush Coil]]. It must be unlocked before it can be swapped out. Mega Man summons Beat, who carries him high into the air, much like the Beat Call item in the Mega Man series. This move serves as recovery, and it doesn't leave Mega Man [http://supersmashbros.wikia.com/wiki/Helpless helpless] upon using it. It has greater vertical distance than the Rush Coil at the cost of more start-up time, slower speed and horizontal range.
  +
*In ''[[Super Smash Bros. Ultimate]]'', Beat appears as a Spirit.
   
 
==Damage Data Charts==
 
==Damage Data Charts==
Line 175: Line 174:
 
|}
 
|}
   
*In ''Mega Man 6'', Beat cannot inflict damage on bosses -- only enemies.
+
*In ''Mega Man 6'', Beat cannot inflict damage on bosses—only enemies.
   
 
==Data==
 
==Data==
Line 193: Line 192:
 
|jplike = Fly in the sky
 
|jplike = Fly in the sky
 
|jpdislike=Heavy things
 
|jpdislike=Heavy things
  +
}}{{clear}}
}}
 
<br style="clear: both;" />
 
   
 
===[[Rockman Complete Works]] data===
 
===[[Rockman Complete Works]] data===
Line 211: Line 209:
 
[[File:BNBeat2.png|right|Beat]]
 
[[File:BNBeat2.png|right|Beat]]
 
Beat's counterpart in the ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series is a [[Navi Customizer]] program that appears once per battle in multiplayer [[NetBattle]]s to take one of the opponent's Mega/Giga class [[Battle Chip]]s for the player to use.
 
Beat's counterpart in the ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series is a [[Navi Customizer]] program that appears once per battle in multiplayer [[NetBattle]]s to take one of the opponent's Mega/Giga class [[Battle Chip]]s for the player to use.
  +
==Gallery in Battle Network==
  +
<gallery>
  +
Concept art of Beat.png|Concept art of Beat.
  +
</gallery>
   
 
==Other media==
 
==Other media==
Line 235: Line 237:
 
MM5Beat.png|Beat in ''Mega Man 5''.
 
MM5Beat.png|Beat in ''Mega Man 5''.
 
OCWBeat.png|Front, side and back view of Beat.
 
OCWBeat.png|Front, side and back view of Beat.
 
MREB6.jpg|Beat with Mega Man, Rush, and Eddie in ''Mega Man 6''.
  +
MM6GroupA.png|''Mega Man 6'' artwork
  +
MM6GroupB.png|''Mega Man 6'' artwork
 
Beat.jpg|Beat in ''Mega Man 7''.
 
Beat.jpg|Beat in ''Mega Man 7''.
 
Beat&MegaMan.png|Beat saving Mega Man in ''Mega Man 7''.
 
Beat&MegaMan.png|Beat saving Mega Man in ''Mega Man 7''.
MM6GroupB.png|Beat with Mega Man, Rush, and Eddie.
 
 
ChibiBeat.png|Chibi Beat from ''Mega Man 8''.
 
ChibiBeat.png|Chibi Beat from ''Mega Man 8''.
  +
Megagroup4.jpg|Beat with Mega Man, Rush, and Eddie in ''Mega Man 9''.
 
MM11Beat.png|''Mega Man 11''
 
MM11Beat.png|''Mega Man 11''
 
MMSBeat.png|Beat's cameo in ''Mega Man's Soccer''.
 
MMSBeat.png|Beat's cameo in ''Mega Man's Soccer''.
 
SARIceMan.jpg|Beat in ''Super Adventure Rockman''.
 
SARIceMan.jpg|Beat in ''Super Adventure Rockman''.
  +
Rockman VR Beat.png|Beat in ''[[Rockman VR: A Targeted Virtual World!!|Rockman VR]]''.
 
SSBMoveBeat.jpg|Beat as he appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'', along with Duck Hunt.
 
SSBMoveBeat.jpg|Beat as he appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'', along with Duck Hunt.
 
Mega Man Custom Specials PotD.jpg|Two Mega Men using Beat and the Plant Barrier respectively in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]''.
 
Mega Man Custom Specials PotD.jpg|Two Mega Men using Beat and the Plant Barrier respectively in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]''.
Line 248: Line 254:
 
RYBBeat.png|Beat's cameo in ''Rockman: Yomigaeru Blues''.
 
RYBBeat.png|Beat's cameo in ''Rockman: Yomigaeru Blues''.
 
R11 Roll.png|Beat in the ''[[Rockman 11: Unmei no Haguruma!! (manga)|Rockman 11: Unmei no Haguruma!!]]'' manga
 
R11 Roll.png|Beat in the ''[[Rockman 11: Unmei no Haguruma!! (manga)|Rockman 11: Unmei no Haguruma!!]]'' manga
  +
Rockman Phone Card Illustration.png|Telephone card illustration
  +
MM&BBeat.png|Beat's CD database sprite from ''Mega Man & Bass''.
  +
RStrategyC08.png|Beat in ''[[Rockman Strategy]]''
 
</gallery>
 
</gallery>
   
Line 263: Line 272:
   
 
==References==
 
==References==
{{Reflist}}
+
{{Reflist}}{{-}}
   
{{-}}
 
 
{{HomingWeapons}}
 
{{HomingWeapons}}
 
{{RS}}
 
{{RS}}
Line 271: Line 279:
 
{{SSB4}}
 
{{SSB4}}
 
[[es:Beat]]
 
[[es:Beat]]
  +
[[pl:Beat]]
 
[[Category:Mega Man characters]]
 
[[Category:Mega Man characters]]
 
[[Category:Mega Man series items]]
 
[[Category:Mega Man series items]]
Line 283: Line 292:
 
[[Category:Mega Man IV items]]
 
[[Category:Mega Man IV items]]
 
[[Category:Rockman & Forte: Mirai Kara no Chousensha items]]
 
[[Category:Rockman & Forte: Mirai Kara no Chousensha items]]
[[Category:Rockman Strategy]]
+
[[Category:Rockman Strategy units]]
 
[[Category:Support robots]]
 
[[Category:Support robots]]
 
[[Category:Robots made by Dr. Cossack]]
 
[[Category:Robots made by Dr. Cossack]]
Line 290: Line 299:
 
[[Category:Bird design]]
 
[[Category:Bird design]]
 
[[Category:Archie Comics Classic characters]]
 
[[Category:Archie Comics Classic characters]]
  +
[[Category:Super Smash Bros Spirits]]

Revision as of 14:44, 20 July 2020

Beat (ビート Bīto) is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.

Appearances

  • In Mega Man 5, Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path (he cannot attack bosses in Mega Man 6). Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid.[1] Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
  • In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, Beat will appear when Mega Man falls into a pit and carries him for a while. The player must move to a safe area before Beat releases Mega Man, as he cannot hold his weight for too long. Unlike in most games, where he uses weapon energy, the item can be used only four times and must be refilled in the shop after usage.
    • In Mega Man 7 the item is called Beat's Whistle. Mega Man must save Beat in an area hidden in the part with bees in Slash Man's stage (the Scorch Wheel can burn the trees to reveal the area) to be able to use him. He receives four Beat's Whistles after this and can buy more later in the shop.
    • In Mega Man 9, 10 and 11, the item is called Beat Call (ビートコール Bīto Kōru), and is available in the shop from the beginning by spending 50 screws/bolts in Mega Man 9 and Mega Man 11. In Mega Man 10, one Beat Call costs 20 screws when playing with Mega Man and 30 screws with Proto Man. Its price may lower to 40 bolts in Mega Man 11. In Mega Man 9 only three can be carried, which is raised to nine in Mega Man 10. For Mega Man 11, initially only one Beat Call may be purchased, but after the Buddy Call Plus item is purchased at the store, it can be raised to three. However, in Newcomer Mode, the Beat Call can be used an unlimited number of times.
    • In the ending of Mega Man 9, Beat sees Hornet Man watering a flower garden.
  • In Mega Man 8, he helps out in the sections where Mega Man uses Rush Jet. He can damage enemies that fly into him and dashes forward when Mega Man fires a Charge Shot.
  • In Super Adventure Rockman, Beat accompanies Mega Man throughout the game. He is often seen in cutscenes retrieving items such as weapon chips from the defeated Robot Masters, and could communicate with Mega Man through what appears to be his own language, which solely takes the form of bird sounds.
  • In Rockman Strategy Beat is a member of Mega Man's party as he faces various Robot Masters and the alien robots led by Apollo.
UMvC3 Nova end B

Beat in Ultimate Marvel vs. Capcom 3.

  • In Otoranger, Beat combines with Rush, Eddie, and Tango to form the mecha Right Great.
SSBBeat

Beat as he appears in Super Smash Bros. for Nintendo 3DS.

  • In Super Smash Bros. for Nintendo 3DS / Wii U, Beat appears as one of Mega Man's custom moves for his up special, Rush Coil. It must be unlocked before it can be swapped out. Mega Man summons Beat, who carries him high into the air, much like the Beat Call item in the Mega Man series. This move serves as recovery, and it doesn't leave Mega Man helpless upon using it. It has greater vertical distance than the Rush Coil at the cost of more start-up time, slower speed and horizontal range.
  • In Super Smash Bros. Ultimate, Beat appears as a Spirit.

Damage Data Charts

Known damage values in units for Mega Man 5.

BeatIcon Beat
Boss Damage
Gravity Man 1
Wave Man 1
Stone Man 1
Gyro Man 1
Star Man 1
Charge Man 1
Napalm Man 1
Crystal Man 1
Dark Man 1 3
Dark Man 2 3
Dark Man 3 3
Dark Man 4 3
Big Pets 0
Circling Q9 1
Wily Press 1
Wily Machine No. 5 0
Wily Capsule II 2


Known damage values in units for Mega Man 6.

MM6-Beat-Icon Beat
Boss Damage
Blizzard Man 0
Centaur Man 0
Flame Man 0
Knight Man 0
Plant Man 0
Tomahawk Man 0
Wind Man 0
Yamato Man 0
Rounder II 0
Power Piston 0
Mettonger Z 0
X Crusher 0
Mechazaurus 0
Tank-CS2 0
Wily Machine No. 6: 1st Phase 0
Wily Machine No. 6: 2nd Phase 0
Wily Capsule 0
  • In Mega Man 6, Beat cannot inflict damage on bosses—only enemies.

Data

Mega Man & Bass CD data

Beat's CD data card


Rockman Complete Works data

コサック博士が世界平和のために開発し、ロックマンにプレゼントした鳥型攻撃支援ロボット。

Translation: Developed by Dr. Cossack for world peace, a bird type attack support robot that has been presented to Rockman.

Super Smash Bros. for Nintendo 3DS / Wii U Trophy

Beat
A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.

Mega Man Battle Network series

Beat

Beat's counterpart in the Mega Man Battle Network series is a Navi Customizer program that appears once per battle in multiplayer NetBattles to take one of the opponent's Mega/Giga class Battle Chips for the player to use.

Gallery in Battle Network

Other media

Mega Man (Archie Comics)

Beat appeared in the crossover Worlds Collide, where Mega Man called Beat, Rush, Eddie and Tango to assist him against Sonic the Hedgehog.

Mega Man Megamix

In Mega Man Megamix and Mega Man Gigamix, Beat is a support robot created by Dr. Cossack and given to Mega Man, becoming a member of the Light family. Armed with a powerful search function, Beat, attacks by physically hurling himself at his target. Though he is blessed with a strong body, Beat's energy output levels are quite high and he is therefore not the most efficient robot in that respect.

In the story Metal Heart, Beat, Tango and Snake Man go after the Yellow Devil MK-II, but Snake Man provokes the two supports and they fight, losing sight of the Yellow Devil.

In The Grim Reaper of Resurrection, Beat sees Skull Man kidnapping Dr. Cossack on TV and flies away to find him. Beat finds the doctor, but is beaten by Reggae and Dr. Wily.

In Burning Wheel, Beat stays inside Roll's car, which is shaped like him.

Mega Man Through the Ages

Beat, alongside Dr. Light, Roll, and Rush, appear at the 1987 banner at the beginning to bid Mega Man good luck as he travels through the area collecting 30th Icons.

Other appearances

Beat appeared in the Rockman manga series, Rockman 8, and Rockman 4Koma Dai Koushin.

Gallery

Trivia

  • In the North American Mega Man 5 manual, it is said that both Dr. Cossack and Dr. Light were working on Beat before Dr. Light's kidnapping, and he is completed by Dr. Cossack during the game.
  • Beat would have appeared in Mega Man: The Power Battle, but was removed from the game before its release. However, his sprites remained in the game data, as he makes an appearance as a support unit in the sequel.[2]
  • It is unknown if Roll's car in the game Mega Man: Battle & Chase only has Beat's appearance (as all cars in the game can have their parts exchanged), or if it is a transformation like the Beat Plane from Marvel vs. Capcom (as the car has a sweat drop in Roll's ending, implying it has intelligence). In Hitoshi Ariga's manga Mega Man Gigamix, Beat stays inside the square in the forehead of the car.
  • His Bad Point in Mega Man and Bass' CD Data, Wanderlust, may refer to the fact that in Mega Man 5, Beat could get sidetracked by projectiles fired by bosses and fly offscreen.

See also

References