The Bomb series is among the obtainable Battle Chips in the Mega Man Battle Network series, appearing in some form in every game. They are categorized by being explosives thrown several squares ahead over obstacles and other enemies. Not all of them explode straightforwardly on impact, though. The ones that do can be obtained from Beetanks and Beetles, depending on which game in the series is being played.
Battle Chips in the family[]
Mini Bomb[]
Mini Bomb (ミニボム Mini Bomu, MiniBomb), named MiniBoomer in the English dub of the anime MegaMan NT Warrior, is a Battle Chip that creates a small bomb for the user to throw three panels ahead, exploding on impact. This chip appeared in all games from the series and is present in all of the standard Folders.
Lil Bomb[]
LilBomb, known as Small Bomb (スモールボム) in Japan, is a Battle Chip near identical to Mini Bomb, except that its explosion also hits adjacent vertical panels. It is mainly obtained from Beetanks in Mega Man Battle Network, Mega Man Battle Network 2, and Mega Man Network Transmission.
Cross Bomb[]
Cross Bomb (クロスボム CrosBomb) is a slightly stronger bomb chip whose explosion hits adjacent panels in a cross shape. It is obtained from Beetank2 in Mega Man Battle Network, Mega Man Battle Network 2, and Mega Man Network Transmission.
Big Bomb[]
Big Bomb (ビッグボム BigBomb) is a Battle Chip that causes a big explosion, damaging nine adjacent panels on impact. It is obtained from Beetank3 in the first two games and Mega Man Network Transmission. Big Bomb is also available in Mega Man Battle Network 6.
Buster Bomb[]
Buster Bomb (バスターボム BstrBomb) is a Battle Chip from the first Mega Man Battle Network game and Rockman.EXE Operate Shooting Star. It replaces the Mega Buster by bombs, giving the user an endless supply of bombs until the Custom Screen is accessed.
Black Bomb[]
Black Bomb (ブラックボム BlkBomb) is a bomb introduced in Mega Man Battle Network 2. It throws a large bomb three squares ahead. If it is thrown directly on the target, it causes non-elemental damage and has a guard break effect. If it is thrown in an empty square, it will remain in the area as an obstacle, and when hit by an attack of the fire element, it will detonate and cause heavy fire damage in all panels from the area. In Mega Man Battle Network 3 it appeared in three versions.
Single Bomb[]
Single Bomb (シングルボム SnglBomb), named SingleBoomer in the anime dub, is a Battle Chip dropped by Beetle in Mega Man Battle Network 3. Like LilBomb, it has the same strength of Mini Bomb and hits adjacent panels.
Double Bomb[]
Double Bomb (ダブルボム DublBomb) is a Battle Chip dropped by Deetle in Mega Man Battle Network 3. It is the same as Single Bomb, except that the user throws two bombs in a row.
Triple Bomb[]
Triple Bomb (トリプルボム TrplBomb) is a Battle Chip dropped by Geetle in Mega Man Battle Network 3. The user throws three bombs in a row.
Energy Bomb[]
Energy Bomb (エナジーボム EnergBom) in a bomb chip in Mega Man Battle Network 4-6, and Rockman.EXE 4.5 Real Operation. While its damage value is lower than Mini Bomb, its explosion can hit multiple times, being able to cause more damage.
Mega Energy Bomb[]
Mega Energy Bomb (メガエナジーボム MegEnBom) is a stronger version of Energy Bomb.
Bug Bomb[]
Bug Bomb (バグボム) is a bomb introduced in Mega Man Battle Network 4. It is thrown three squares ahead and explodes after some time, hitting all adjacent squares and giving bugs to all targets. Viruses will only get confused.
Crack Bomb[]
Crack Bomb (クラックボム CrakBom) is a chip obtained from Bugtank in Mega Man Battle Network 5. It throws a bomb three squares ahead that causes damage and cracks panels.
Paralyze Bomb[]
Paralyze Bomb (パラライズボム ParaBom) is a chip obtained from Bugtank2 in Mega Man Battle Network 5. It throws a bomb three squares ahead that causes damage and paralyzes targets.
Reset Bomb[]
Reset Bomb (リセットボム ResetBom) is a chip obtained from Bugtank3 in Mega Man Battle Network 5. It throws a bomb three squares ahead that causes damage and can remove some Navi Customizer effects from the opponent, such as Super Armor, Air Shoes, Float Shoes, and Undershirt.
Dark Bomb[]
Dark Bomb (ダークボム DarkBomb) is a Dark Chip in Mega Man Battle Network 4. It is tossed three squares ahead and causes 200 damages to that square and all 8 squares around it. After selection, MegaMan suffers a bug that causes him to constantly move backwards.
Program Advances[]
Beta-Bomb[]
Beta-Bomb (B-Bomb) is a Program Advance from Mega Man Battle Network, formed from selecting LilBomb, CrosBomb, and BigBomb in the B code. It replaces the normal Buster with six uses of the LilBomb chip.
Sigma-Bomb[]
Sigma-Bomb (S-Bomb) is an upgraded form of Beta-Bomb, formed using five chips from the same components, with the quantity of each not mattering as long as they're in the same order.
Ultra Bomb[]
Ultra Bomb (UltraBmb) is a Program Advance in Mega Man Battle Network 2 the successor to Beta Bomb. It's formed from the same components (LilBomb, Cross Bomb, and Big Bomb, in the code of O, Q, or T), but it instead tosses a single bomb that hits the 3x3 area around impact for 400 damage, cracks panels, and is piercing.
List by game[]
Mega Man Battle Network[]
# | Image | Name | Description | Attack | Element | Codes |
---|---|---|---|---|---|---|
9 | ![]() |
MiniBomb | Throw a bomb! Depth=3 | 50 | ![]() |
C, E, J, L, P |
10 | ![]() |
LilBomb | Throw a bomb! Depth=3 | 50 (MMBN) 80 (OSS) |
![]() |
B, D, G, O, T |
11 | ![]() |
CrosBomb | Cross bomb Depth=3 | 70 (MMBN) 80 (OSS) |
![]() |
B, D, H, J, L |
12 | ![]() |
BigBomb | Bomb with a big boom Depth=3 | 90 | ![]() |
B, G, O, S, T |
108 | ![]() |
BstrBomb | 1-turn of MiniBomb w/ B Btn. | - | ![]() |
D, H, J, O, T |
Mega Man Battle Network 2[]
Mega Man Battle Network 3[]
Mega Man Battle Network 4[]
Mega Man Battle Network 5[]
Mega Man Battle Network 6[]
Mega Man Network Transmission[]
Mega Man Battle Chip Challenge[]
ID | Image | Name | Effect | HP | AP | MB | Element | Acc |
---|---|---|---|---|---|---|---|---|
16 | ![]() |
MiniBomb | AllAdd10 | 120 | 10 | 10 | ![]() |
B |
017 | ![]() |
LilBomb | AllAdd20 | 220 | 20 | 20 | ![]() |
B |
018 | ![]() |
CrosBomb | AllAdd30 | 250 | 30 | 40 | ![]() |
B |
019 | ![]() |
BigBomb | AllAdd40 | 300 | 40 | 60 | ![]() |
B |
Rockman.EXE 4.5 Real Operation[]
ID | Image | Name | Description translation | Damage | Type | Memory |
---|---|---|---|---|---|---|
44 | ![]() |
Mini Bomb | 50 | ![]() |
5 MB | |
45 | ![]() |
Energy Bomb | 40 | ![]() |
11 MB | |
46 | ![]() |
Mega Energy Bomb | 60 | ![]() |
30 MB | |
48 | ![]() |
BlackBomb | 210 | ![]() |
55 MB | |
50 | ![]() |
BugBomb | - | ![]() |
30 MB |
Other appearances[]
Mini Bombs appeared in the TEPPEN cards Battle Chip—MiniBomb and Battle Chip—Hsien-Ko V2.
Other media[]
In the MegaMan NT Warrior anime, Higsby gave several MiniBoomers for Lan during the N1 Grand Prix. At first Lan finds them useless, but they helped Lan and MegaMan to win a match.
Gallery[]
See also[]
Mega Man Battle Network Battle Chips | |
---|---|
List of Battle Chips | |
Mega Man Battle Network • 2 • 3 • 4 • 5 • 6 Network Transmission • Battle Chip Challenge • 4.5 • Phantom of Network • Legend of Network • WS Advanced PET • Progress PET • Link PET_EX MegaMan NT Warrior | |
Types of Battle Chips | |
Attack Chips (Cannon • Spreader • Bomb • Hammer • Sword • Punch • ...) Support Chips (Attack+ • Area Grab • Aura • Barrier • Invisible • Recovery • ...) "Anti" Chips • Chess pieces • Dark Chips • Evil Chips • Navi Chips • Synchro Chip | |
Related pages | |
Class • Elements • Folder • List of Battle Chip commands • Program Advance PET • Custom Gauge • Panel • Battle Chip Gate • Navi Data Chip |