- "If you waste your weapon even once, you're out"
- —Roll, Rockman 2 (Rockman Complete Works version) Navi Mode (translated)
Boobeam Trap (ブービームトラップ Būbīmu Torappu) is the boss of the fourth Wily Castle stage from Mega Man 2, a robust security system. The room has five flashing beam emitters in the walls that fire simultaneously at intervals, flashing faster when they are about to fire. They are protected by a reinforced hood that can only be destroyed with the Crash Bomber. The room also has destructible blocks protecting some of the beam launchers.
Mega Man 2[]
Boobeam Trap is the boss of Wily Stage 4. There are five beam emitters spread around the room, and five breakable walls blocking the paths. All 3 transport items will be useful for navigating around the room and getting around the breakable walls.
Attack pattern[]
Each beam emitter will attack simultaneously by firing a fast, pink projectile at the player, all at once. This is telegraphed by them flashing together. Other than that, they do not do anything else until they are ready to attack again, remaining stationary. They can be destroyed immediately by Crash Bomber but are immune to every other Special Weapon.
Strategy[]
This boss requires strategy to be defeated, as the player can only have seven Crash Bombs at max capacity, and there are 5 beam emitters to destroy. There are a couple of breakable walls that have to be broken to access each, but most of them don't need to be destroyed, as it is possible to maneuver around them with Item-1, Item-3, and accurate jumps. If the player runs out of Crash Bombs before destroying all the emitters, the fight is unwinnable and the player is forced to lose a life, returning to the checkpoint before the first moving platform and requiring to refill Crash Bomber's energy before returning to the boss.
- One Crash Bomb left trick
It is possible to save one Crash Bomb in the inventory. One of the emitters is very close to a breakable wall that protects another emitter (these two are the ones on the far left). If the player can jump up to the highest platform with a precise 2-tile jump (just adjacent of the higher one), they will be in position to do the trick. The player must now place a Crash Bomb in between the emitter and the wall so the explosion destroys both of them, saving an extra Crash Bomb for later.
- Suicide trick
Provided that one has enough extra lives, one can first destroy all breakable walls, then get killed. The stage-checkpoint is right above the rooms with the moving platforms and Tellies. On the way back to the boss room, Crash Bomber's energy can be refilled just by killing the Tellies, while standing on the ladder in the lower left corner. When reentering the boss room, the previously destroyed walls remain destroyed due to only respawning when the stage is restarted from the beginning, so one can take out all beam emitters and spare two Crash Bombs.
Damage data chart[]
Amount of damage in units that the Boobeam Trap receives from each Special Weapon in Mega Man 2.
Mega Man 2 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Mega Buster | Metal Blade | Air Shooter | Bubble Lead | Quick Boomerang | Crash Bomber | Time Stopper | Atomic Fire | Leaf Shield | ||
Normal | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0:0:0 | 0 | ||
Difficult | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0:0:0 | 0 |
Other media[]
- "No regrets, Mega -- YOW! We've got turrets!"
- —Bomb Man nearly dodges the Boobeam Trap's shot, Mega Man #12
Mega Man (Archie Comics)[]
The Boobeam Trap made an appearance in Issue 12 of the Archie Comics series. Bomb Man helps Mega Man defeat it, but as he used all his Hyper Bombs, he stayed behind while Mega Man proceeds to confront Dr. Wily.
Rockman: Dr. Wily no Inbou[]
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Rockman enters the Boobeam Trap room while searching for Wily in his fortress. The walls protecting the turrets are made of crystal, allowing their shots to pass while protecting them from Rockman's shots. Rockman has some trouble figuring out what he should do, using an E Can during his planning, but he managed to destroy the trap after forming a strategy with Clash Bombs and Item-1.
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Gallery[]
Trivia[]
- The fight against Boobeam Trap can be made easier by exploiting a glitch from resuming a paused game. By pressing the START button repeatedly, Mega Man will rapidly repeat the teleporting animation which, if possible, can allow shots fired from a Boobeam Trap to pass though him without taking any damage. The best time to execute this trick is when the Boobeam Traps are flashing or when their projectiles are visible on the screen, otherwise Mega Man will get hit. This glitch will only work on the NES and Mega Man Legacy Collection versions.