MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
(Adding categories)
Line 4: Line 4:
 
Normally, such fights are held in a single room, but in few cases, the fights are given in random appearances through the final stages.
 
Normally, such fights are held in a single room, but in few cases, the fights are given in random appearances through the final stages.
 
==Modes==
 
==Modes==
  +
===[[Megaman (game)|Megaman]]===
 
Curiosly, this tradition is very irregular in the[[Megaman (game)| first game]], where the six bosses are divided into two groups:
 
Curiosly, this tradition is very irregular in the[[Megaman (game)| first game]], where the six bosses are divided into two groups:
 
*The first are conformed for [[Cutman]] and [[Elecman]] , in the second [[Wily Castle]].
 
*The first are conformed for [[Cutman]] and [[Elecman]] , in the second [[Wily Castle]].
Line 63: Line 64:
 
*[[Groundman]]
 
*[[Groundman]]
 
*[[Tenguman]]
 
*[[Tenguman]]
  +
===[[Mega Man X1|Megaman X]]===
  +
Also, this game is very similar to the first Mega Man, because divided his bosses in groups, in this case, in three groups:
  +
*The first are conformed for [[Vile ]] and [[Boomer Kuwanger]].
  +
*The second; for [[Chill Penguin]] and [[Storm Eagle]].
  +
*The third; for [[Armor Armarge]] ,[[ Spark Mandrill]] , [[Sting Chameleon]] , [[Launch Octopus]] and[[ Flame Mammoth]].
  +
This is a exclusive chapter in X series, the sequels have the same mode like the classic games.
  +
===[[Megaman X2]] -[[Megaman X8|X8]]===
  +
From here, the game back to his start, the Boss Rush is played with a Teleport System.
  +
  +
  +
  +
----- -----
  +
| A | | D |
  +
----- -----
  +
  +
----- -----
  +
| B | | E |
  +
----- -----
  +
| EC |
  +
----- -----
  +
| C | | F |
  +
----- -----
  +
  +
----- -----
  +
| G | | H |
  +
----- -----
  +
''*(This is the most used model in the X series, the position can could changes.)''
  +
  +
*(''The letters represent to the Mavericks)''
  +
  +
*(''The EC means Energy Capsule)''
  +
==='''[[Megaman Legends 2]]'''===
  +
This game have the mode "''boss after boss''", in this order:
  +
*[[Gargarfummi]]
  +
*[[Rimblemenji]]
  +
*[[Mid]]
  +
*[[Wojigairon]]
  +
===[[Megaman Battle Network 2]]===
  +
In this case, the Boss Rush is divided in two security system in the [[Gospel]] `s Main Computer, in Battle Network Series are played in Consecutive Netbattles, with two o more NetNavi.
  +
*The first security system are conformed for [[AirMan.EXE]] , [[QuickMan.EXE]] and [[CutMan.EXE]].
  +
*The second security system; for [[KnightMan.EXE]] , [[MagnetMan.EXE]] and [[FreezeMan.EXE]].
  +
Also, in the game, in the test for the SSS License, the Lan`s Dad challenge to the player in a Boss Rush with Navi of his friends.
  +
*The Boss Rush have this order: [[GutsMan.EXE]], [[ToadMan.EXE]] , [[HeatMan.EXE]] ,[[ SnakeMan.EXE]] , [[ThunderMan.EXE|ThundMan.EXE]] , [[ProtoMan.EXE]] and [[GateMan.EXE]].
  +
===[[Megaman Battle Network 3]]===
  +
This game take the same of the previous game, in this order, in this case each Navi repeat his event.
  +
*[[FlashMan.EXE]]
  +
*[[DesertMan.EXE]]
  +
*[[PlantMan.EXE]] with [[FlameMan.EXE]]
  +
*[[BubbleMan.EXE]] with [[DrillMan.EXE]]
  +
===[[Megaman Battle Network 5]]===
  +
This game repeat the same formula that his predecessors, in this game, the Navi repeat the hazards in his respetic Liberation Mission.
  +
*[[BlizzardMan.EXE]]
  +
*[[ShadeMan.EXE]]
  +
*[[CloudMan.EXE]]
  +
*[[CosmoMan.EXE]]
  +
===[[MegaMan Battle Network 6|Megaman Battle Network 6]]===
  +
This game break the rules in his another predecessors, the bosses in this cases are divided in two groups, which are fighting in diferents days:
  +
*The first group is conformed for [[BlastMan.EXE]] and [[DiveMan.EXE]] .
  +
*The second group is conformed for [[JudgeMan.EXE]] , [[ElementMan.EXE]] and [[CircusMan.EXE]].
  +
===[[Megaman Zero]] , [[Megaman Zero 3|Zero 3]] and [[Megaman Zero 4|Zero 4]]===
  +
In the three games the same patron is repeat, like the X series and Classic series, this games had a Teleport System like this:
  +
  +
----- -----
  +
| A | | B |
  +
----- -----
  +
|Z|
  +
----- -----
  +
| C | | D |
  +
----- -----
  +
*''(This model is repeated two times in each game, because the games ever had the 8 Mavericks.)''
  +
===[[Megaman Zero 2]]===
  +
The game model is special because is the only Boss Rush in the Zero series, which only use 6 Mavericks.
  +
  +
----- -----
  +
| A | | B |
  +
----- -----
  +
|Z|
  +
-----
  +
| C |
  +
-----
  +
  +
===[[MegaMan ZX|Megaman ZX]]===
  +
In this case, the 8 Pseudoroids are align in four groups, also each group have a Teleport System, the classification is based in the Biometal used.
  +
  +
----- -----
  +
| A | | B |
  +
----- -----
  +
|ZX|
  +
  +
  +
  +
===[[Megaman ZX Advent]]===
  +
In this sequel, the Pseudoroids are align in only two groups like this format:
  +
  +
----- -----
  +
| A | | B |
  +
----- -----
  +
|ZX|
  +
----- -----
  +
| C | | D |
  +
----- -----
  +
  +
  +
  +
===[[Megaman StarForce 1]] -[[Megaman Starforce 3|3]]===
  +
In the three games the Boss Rush is played in a battle between Shooting Star Rockman and The FM-ians in his respective games. However Harp Note is not include in this.
  +
==Games without Boss Rush==
 
[[Category:Hazards]]
 
[[Category:Hazards]]

Revision as of 03:34, 25 March 2011

File:Rematch.jpg

Classic Boss Rush

Boss Rush, also known as Rematch, is the name given for the moment when Mega Man has to fight again against the bosses of their respective game.

This has become a tradition in all Mega Man games, although its form change through the years. Normally, such fights are held in a single room, but in few cases, the fights are given in random appearances through the final stages.

Modes

Megaman

Curiosly, this tradition is very irregular in the first game, where the six bosses are divided into two groups:

But, in subsequent games, this will be formalized.

Megaman 2 - 6

From this point, the Boss Rush be played in a closed room with a Teleport System:

                     -----                  -----
                     | A |                  | D |
                     -----                  -----

                     -----                  -----
                     | B |                  | E |
                     -----                  -----

                     -----   -----  -----   -----
                     | C |   | G |  | H |   | F |
                     -----   -----  -----   -----
  • (The letters represent to Robots Masters).

Megaman 7 -8

The system is like the another games, but had a little differences like the position:

  • Megaman 7 align the capsules in a vertical position like this:
                     -----                  -----
                     | A |                  | D |
                     -----                  -----

                     -----                  -----
                     | B |                  | E |
                     -----                  -----
                                | M |
                     -----                  -----
                     | C |                  | F |
                     -----                  -----

                     -----                  -----
                     | G |                  | H |
                     -----                  -----

*(The M means the Megaman position.)

  • Megaman 8 align the capsules in a horizontal position like this:
                     -----  -----     -----  -----
                     | A |  | C |     | E |  | G |
                     -----  -----     -----  -----
                                  |M|
                     -----  -----     -----  -----
                     | B |  | D |     | F |  | H |
                     -----  -----     -----  -----

Megaman & Bass

Another time, the Boss Rush are played in "boss after boss" in this orden:

Megaman X

Also, this game is very similar to the first Mega Man, because divided his bosses in groups, in this case, in three groups:

This is a exclusive chapter in X series, the sequels have the same mode like the classic games.

Megaman X2 -X8

From here, the game back to his start, the Boss Rush is played with a Teleport System.


              -----                                -----
              | A |                                | D |
              -----                                -----

                 -----                          -----
                 | B |                          | E |
                 -----                          -----
                                 | EC |
                    -----                    -----
                    | C |                    | F |
                    -----                    -----

                       -----               -----
                       | G |               | H |
                       -----               -----

*(This is the most used model in the X series, the position can could changes.)

  • (The letters represent to the Mavericks)
  • (The EC means Energy Capsule)

Megaman Legends 2

This game have the mode "boss after boss", in this order:

Megaman Battle Network 2

In this case, the Boss Rush is divided in two security system in the Gospel `s Main Computer, in Battle Network Series are played in Consecutive Netbattles, with two o more NetNavi.

Also, in the game, in the test for the SSS License, the Lan`s Dad challenge to the player in a Boss Rush with Navi of his friends.

Megaman Battle Network 3

This game take the same of the previous game, in this order, in this case each Navi repeat his event.

Megaman Battle Network 5

This game repeat the same formula that his predecessors, in this game, the Navi repeat the hazards in his respetic Liberation Mission.

Megaman Battle Network 6

This game break the rules in his another predecessors, the bosses in this cases are divided in two groups, which are fighting in diferents days:

Megaman Zero , Zero 3 and Zero 4

In the three games the same patron is repeat, like the X series and Classic series, this games had a Teleport System like this:

                            -----     -----  
                            | A |     | B | 
                            -----     ----- 
                                  |Z|
                            -----     ----- 
                            | C |     | D | 
                            -----     -----
  • (This model is repeated two times in each game, because the games ever had the 8 Mavericks.)

Megaman Zero 2

The game model is special because is the only Boss Rush in the Zero series, which only use 6 Mavericks.

                            -----     -----
                            | A |     | B |
                            -----     -----
                                  |Z|
                                 -----
                                 | C |
                                 -----

Megaman ZX

In this case, the 8 Pseudoroids are align in four groups, also each group have a Teleport System, the classification is based in the Biometal used.

                            -----     -----
                            | A |     | B |
                            -----     -----
                                  |ZX|


Megaman ZX Advent

In this sequel, the Pseudoroids are align in only two groups like this format:

                            -----     ----- 
                            | A |     | B |
                            -----     -----
                                  |ZX|
                            -----     -----
                            | C |     | D |
                            -----     -----


Megaman StarForce 1 -3

In the three games the Boss Rush is played in a battle between Shooting Star Rockman and The FM-ians in his respective games. However Harp Note is not include in this.

Games without Boss Rush