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This article is about the original Bright Man. For information on his NetNavi counterpart, see BrightMan.EXE.
"Something comes to me in a flash!"
―Bright Man, Mega Man & Bass

Bright Man (ブライトマン Buraitoman) is a Wily Number who debuted in Mega Man 4. He was created by Dr. Cossack for the purpose of exploring dark areas, lighting up the surrounding area with his light bulb head, but Dr. Wily modified him to serve as a combat robot to fight against Mega Man.

His Special Weapon is the Flash Stopper, which emits an intense light beam with ten million watts of power from the light bulb on his head. The strong light activates a safety device in the camera eyes of robots, blinding them for a brief moment, which makes them unable to move. He then proceeds to attack stunned opponents without mercy.[1]

Physical appearance[]

Bright Man is a humanoid robot and has green eyes. He has a orange helmet with a large light bulb connected on top of it, a round torso with a gray lining on the center, a blue cylinder connected to his front torso, orange shoulders, white arms, a white hand on his left arm and a orange buster cannon on his right arm, black legs and orange boots.

Personality[]

Bright Man is very intelligent and resourceful, and he's always full of ideas he comes up with. He's a fast thinker, and he's also an accomplished inventor in his spare time, but he's a chatterbox and has a tendency to bore his colleagues by talking too much on the same subjects for long periods of time. He has an eye for details and always takes note on anything, sometimes compulsively so. He has a particular dislike for neon lights and red-light districts.

Video game appearances[]

See also: Bright Man Stage

Mega Man 4[]

Bright Man is one of the eight bosses from the Stage Select Screen. Defeating him will reward the player with Flash Stopper.

Attack pattern[]

Bright Man has one of the most convoluted patterns in the game, though he may seem simple at first. His two primary attack choices are randomly decided: his first is to high jump to the player's position, which he is more likely to do when close. His second is to shoot three buster shots in place, which he is more likely to use when far.[2] Each shot is aimed either straight forward, or at two diagonal angles. Each of the three shots will take one of the three trajectories, but the exact order of how is randomly decided. Bright Man's main gimmick is his Flash Stopper, which will immediately freeze the player in place much like Flash Man's Time Stopper. However, the stun lasts for much longer and his jumping attack becomes impossible to dodge as it targets Mega Man. Bright Man only uses Flash Stopper when his HP equals 16, 8, or 4. Thus, if these values can be bypassed, Bright Man will not use this attack. The easiest way to pull this off is to shoot 1 buster shot at him, then defeat him using only the fully-charged buster shots afterwards (which does 3 damage).

Weaknesses[]

Bright Man's primary weakness is Rain Flush, which can hit him anywhere on the screen and can defeat him in seven hits, but it requires the entire weapon energy gauge. He also has a secondary weakness to Skull Barrier, which does 2 damage and allows the player to fight him close-up, though the entire weapon energy gauge is needed to defeat him. As with most other bosses, Bright Man takes 3 damage from a fully-charged buster shot and a fully charged Pharaoh Shot. However, none of these weapons by themselves will stop him from using Flash Stopper, so the same strategy of "1 buster shot first" should be applied when using these weapons.

Mega Man IV[]

Bright Man is one of the four bosses from the first Stage Select Screen, which all come from Mega Man 4.

Attack pattern[]

Bright Man is a little more difficult than in Mega Man 4, though his pattern is relatively the same. The smaller screen size gives the player less room to react to Bright Man's attacks. Bright Man now has slightly different downtime in-between attacks, with a shorter downtime going into the jumping attack and a longer downtime going into the shots, and his damage output has been halved. However, unlike in Mega Man 4, Bright Man can now use Flash Stopper at anytime regardless of his current HP. This fact along with the stun lasting an infinite amount of time means damage to the player is inevitable if Bright Man uses it.

Weakness[]

Bright Man is once again weak to Rain Flush, which can defeat him in 4 uses. Due to how Rain Flush operates in this game, it hits Bright Man twice with each attack, doing 3 damage with each hit. While this strategy won't stop Bright Man from using Flash Stopper, Mega Man can shoot Bright Man once with the buster and then use Rain Flush for the rest of the fight, beating him with 3 attacks instead of 4. Bright Man has a secondary weakness to Power Stone, which does 2 damage but can only be used in the rematches. As with most other bosses, Bright Man takes 3 damage from a fully-charged buster shot and a fully charged Pharaoh Shot.

Mega Man (Game Gear)[]

Bright Man is one of the initial four bosses, alongside Stone Man, Napalm Man and Star Man. His attacking pattern is similar to his original NES appearance, but he moves faster and jumps around much more quickly. His Flash Stopper is particularly useful against Napalm Man and Star Man. Like in Mega Man IV, he can use Flash Stopper regardless of his current HP.

Data[]

Mega Man & Bass CD data[]

Note: The CD data mistakenly states that Bright Man emits one million watts (100万ワット) instead of ten million (1000万ワット).

Bright Man CD data card


Rockman Complete Works data[]

1000まんワットのヒカリをはっすることができ、そのヒカリをみたら動けなくなってしまう。それをのぞけばたいして強くない。

Mega Man Legacy Collection translation: Emits light at ten million watts. Those who see the light become unable to move. As long as you avoid that, he's not that hard to defeat.

Damage data chart[]

Amount of damage in units that Bright Man receives from each Special Weapon in Mega Man 4.

Mega Man 4
Mega Buster Flash Stopper Rain Flush Drill Bomb Pharaoh Shot Ring Boomerang Dust Crusher Dive Missile Skull Barrier Wire Adaptor
1:3 0 4 1:1 1:3 1 1 1 2 1

*For the Mega Buster and Pharaoh Shot, the first digit is when the weapon is fired normally and the second is when it is fully charged.

Other media[]

Mega Man (Ruby-Spears)[]

Bright Man in the Mega Man cartoon show.

Bright Man in the Mega Man cartoon show.

Bright Man appeared in the episodes "Electric Nightmare", "Robo-Spider", "Curse of the Lion Men" and "Bro Bots" in Ruby-Spears' Mega Man animated series, where he was voiced by Garry Chalk. Here, Bright Man's design was somewhat different—he is bulkier, has a yellow face, has solar panels around his neck that he can use to charge up his Flash Stopper. Bright Man appeared in the most episodes out of all the Mega Man 4 bosses, and also had his own action figure.

Bright Man is not seen using his arm cannon. He prefers to immobilize enemies with the Flash Stopper and finish them off by other means, including his fellow Wily robots, and has the additional ability to make humans fall unconscious with it. He is clumsier than his in-game counterpart, often proving quite incompetent in combat.

Mega Man Megamix[]

Bright Man was originally assigned to regions that were suffering from a lack of electricity, serving as a back up light source, but he was modified to battle against Mega Man. His Flash Stopper is capable of producing a one-million watt flash of light, which causes all surrounding robots' eye cameras to activate an industry-standard safety feature that shuts off all visual input, stopping the robots for a short time. The Flash Stopper's main weakness lies in the fact that its flash of light flares out in every direction, which limits its range, and robots outside of this range are not affected as severely. To power such an intense flash, Bright Man features a large capacity high-voltage capacitor, which is charged using a step-up converter. Due to the sheer size of the capacitor, it takes Bright Man quite a while to charge up to full capacity between uses.

Bright Man appeared in the story "Grim Reaper of Resurrection", and is shown as a cowardly pacifist. When Skull Man attacked Dr. Cossack's home, Bright Man hides to protect himself, being the only of Dr. Cossack's robots unharmed. He repairs Toad Man and Dive Man, and helps Mega Man and the others search Dr. Cossack. When the group is attacked, Bright Man hides again, but he shows up to take down Pharaoh Man. Unwilling to fight, Bright Man decides to use parts of his own body to repair Pharaoh Man, Dust Man, and Drill Man. He is repaired after Dr. Cossack's rescue.

Bright Man also had brief appearances in Mega Man Gigamix.

Mega Man (Archie Comics)[]

Bright Man was briefly alluded to in Archie Comics' Mega Man #23, sometime before any adaptation of Mega Man 4. Like many Robot Masters in the comic, he appeared in the Worlds Collide crossover with the Sonic the Hedgehog comic as part of an evil Robot Master army. He made his first normal appearance in Mega Man #28, where he, Pharaoh Man, and all the rest of the world's robots were shut down from Ra Moon's electromagnetic waves. He eventually appeared later in issue 32, aiding in the restoration of the planet in the days after Ra Moon was shut down, although it was not made clear if he got the EMP dampener before then or not. Along with Pharaoh Man and Mega Man, he was sent to investigate one of Dr. Wily's old laboratories following the theft of Gamma's Energy Elements. There they find the ancient Wily weapon, the Wily Walker, which happened to be the project that got the mad scientist banned from robotics. Wily claimed to send the code for deactivation, but it only awakens the giant robot. Mega Man then seemingly sacrificed himself for Bright Man, much to his own horror.

Fortunately, Mega Man survived, losing only his helmet to the giant mech. The trio of Robot Masters then attempted to halt the Wily Walker's rampage, but with little success. After trapping it inside the lab, Pharaoh Man and Mega Man continued to attack it, while Bright Man found himself at a loss as to what he should do against the deadly machine. Bright Man eventually proved key to defeating the machine when Drs. Cossack and Wily had Mega Man give him a quick modification and arming him with the Flash Stopper, immobilizing the Wily Walker and giving them time to bury it.


Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man

Rockman 4[]

Bright Man (misnamed "Flash Man" in the manga) is the second of Dr. Cossack's eight robots to be defeated by Rockman.

Other appearances[]

Bright Man appeared in some of the shorts from the manga Rockman 4Koma Dai Koushin.


Yamato Man
END OF UNLOCALIZED MATERIAL.

Gallery[]

Trivia[]

  • Bright Man's original name from his boss character contest submission was Pearl Man (パールマン), named after a brand of light bulbs in Japan.[3][4]
  • Bright Man's dislike in the English version is "unmoral districts" (a euphemism for where brothels and other ill repute areas are). These are often called "Red-light districts", since brothels tend to have red lights in them.
    • Originally, Bright Man had neon lights as his dislike.
  • In the cartoon show, Bright Man has a voice almost like that of the late comedian, Ed Wynn (known for his act as the "Perfect Fool").

References[]


Mega Man 4
Bosses
Bright ManToad ManDrill ManPharaoh ManRing ManDust ManDive ManSkull Man
MothrayaSquare MachineCockroach TwinsCossack CatcherMetall DaddyTako TrashWily Machine 4Wily Capsule
Mega Man's Special Weapons
Flash StopperRain FlushDrill BombPharaoh ShotRing BoomerangDust CrusherDive MissileSkull Barrier
Mega Man's Support Items
Rush CoilRush MarineRush Jet
BalloonWire
List of Enemies
100 WattonBattanBattontonBiree • "Boulder" • CoswallownDocronDompanGachapponGaryobyGyototHaehaeyHelipon
HoverImormJumbigLadder PressM-422AMantanMetall EXMetall SwimMinoanMono RoaderMummira
Pakatto 24PuyoyonRackaserRattonRing RingSasoreenuSea MineShield AttackerSkeleton JoeSkullmet
Super Ball Machine Jr.SwallownTaketentoTogeheroTom BoyTotem PolenUp'n'DownWall Blaster
- Mid-bosses -
EscarooKabatoncueMobyWhopper
Locations
Bright Man StageToad Man StageDrill Man StagePharaoh Man StageRing Man Stage
Dust Man StageDive Man StageSkull Man StageDr. Cossack's CitadelWily Castle
Miscellaneous
ScriptList of enemiesDamage data chartMiscellaneous data
Mega Man IV
Bosses
Bright ManToad ManPharaoh ManRing Man
Stone ManCharge ManNapalm ManCrystal Man
"Satellite Cannon"Ballade"Bridge"HunterWily Robo Iron Golem
Special Weapons
Flash StopperRain FlushPharaoh ShotRing Boomerang
Power StoneCharge KickNapalm BombCrystal EyeBallade Cracker
Support items
Rush CoilRush JetBeat
Locations
Dr. Light's LaboratoryBright Man StageToad Man StagePharaoh Man StageRing Man Stage
Wily StationStone Man StageCharge Man StageNapalm Man StageCrystal Man StageWily Battleship
Miscellaneous
Damage Data ChartEnemiesScript
Mega Man (Game Gear)
Robot Masters
Bright ManStone ManStar ManNapalm ManWave ManToad Man
Other Bosses
Wily Capsule II
Mega Man's Special Weapons
Mega BusterFlash StopperPower StoneStar CrashNapalm BombWater WaveRain Flush
List of Enemies
100 WattonApache JoeAsteroidB BitterBaby MetallBattanBomb ThrownBounderChangkey MakerDachoneDaidineDompanGasGireeGyototHirarian 427IrucanJet BombLyricMetall CannonMetall MommyMinoanMizzileMousubeil
Power MusclerPuyoyonRackaserRattonRider JoeRock ThrownRolling DrillScwormSniper ArmorSpace Metall
SpringerSwallownSubeilSumatranTabanTatepakkanTeckyunTondeallToss MachineTotem Polen
Twin CannonYudonV
- Sub-Bosses -
EscarooOctoper OA
Locations
Bright Man StageStone Man StageStar Man StageNapalm Man StageWave Man StageToad Man Stage
Miscellaneous
Mega Man (Game Gear) Damage Data Chart