Carnage 0, like many robots of its type, possesses the only weakness as its head. Its punches are easily evaded by moving away from its path. The missiles are a somewhat random attack as the missiles that fire off Carnage's back will fly either diagonally to the right or diagonally to the left. The easiest way to dodge this attack is to stay on the ground floor until they have all exploded. The energy rings are a tricky attack, however, due to the number of energy rings that are released. However, depending on whether Zero is high in the air or low to the ground can make it easier or harder to dodge. It is recommended that you be wall jumping or on a high level to not be hit by the attack. Alternatively, dash and wait for the energy rings to spread out wide enough to slip through to avoid damage.
- Rainy Missile - Carnage fires missiles that land form left to right or right to left.
- Hammer Punch - Carnage throws a punch at Zero if he is standing near his hand.
- Ring Shot - Carnage fires green energy rings from his forehead in a sequence.
- As it says in the in-game database, it was built with ancient blueprints. As it is codenamed Mod CF-0, it is believed that it could be a modified version of Gigantic Mechaniloid CF-0, from the time of Mega Man X2.
|Mega Man Zero series|
| Zero • Ciel • Mega Man X • Resistance • Dr. Weil • Omega • Elpizo • Dark Elf • Caravan • Neige • Craft |
Copy X • Sage Harpuia • Fighting Fefnir • Fairy Leviathan • Hidden Phantom • Eight Gentle Judges • Einherjar Eight Warriors
|Mega Man Zero • 2 • 3 • 4 • Collection|
|Mega Man Zero • 2 • 3 • 4|
| Zero's weaponry • Zero Knuckle • Chips • Item Box • Cyber-elf (List) |
Armed Phenomenon • Golem • Locations (Neo Arcadia • Resistance Base • Area Zero • Ragnarok) • Pantheon (List) • Variant
Mega Man Zero Official Complete Works • RTRZ-Telos Drama Track Translations • Remastered Tracks Rockman Zero
Rockman Zero (manga) • Zero 3 Database • Zero 4 Database • Vile's Incident: Eden dome, its sin and rebirth