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MMKB
m (I think for Special Weapons, the Robot Masters' version should be mentioned first, THEN the player's.)
m (Reverted edits by Swoopybird (talk) to last version by Kaithehedgefox)
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|cost = 4 units
 
|cost = 4 units
 
|capacity = 7 uses
 
|capacity = 7 uses
|type = Full-Screen, Space/Time
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|trajectory = Full screen
 
|appearances = ''[[Mega Man 6]]''
 
|appearances = ''[[Mega Man 6]]''
 
|sprite = [[File:MM6-CentaurFlash-Sprite.png|Centaur Flash]]
 
|sprite = [[File:MM6-CentaurFlash-Sprite.png|Centaur Flash]]
 
}}
 
}}
   
'''Centaur Flash''', also known as {{Nihongo|'''Kentauros Flash'''|ケンタウロスフラッシュ|Kentaurosu Furasshu}} in Japan, is [[Centaur Man]]'s [[Special Weapon]] from ''[[Mega Man 6]]''. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like [[Time Stopper]] and [[Flash Stopper]] from [[Mega Man 2|two]] [[Mega Man 4|previous]] games.
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'''Centaur Flash''', known as {{Nihongo|'''Kentauros Flash'''|ケンタウロスフラッシュ|Kentaurosu Furasshu}} in Japan, is [[Centaur Man]]'s [[Special Weapon]] from ''[[Mega Man 6]]''. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes [[Mega Man (character)|Mega Man]] in place, much like [[Time Stopper]] and [[Flash Stopper]] from previous games.
   
When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like [[Shield Attacker GTR]] and [[Ben K]]. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
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When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like [[Shield Attacker GTR]] and [[Ben K]]. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
   
Centaur Flash is [[Wind Man]]'s weakness, and the only boss in the ''Mega Man 6'' that takes damage from it. Centaur Flash inflicts 4 units of damage against him, destroying him in seven hits.
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[[Wind Man]] is weak to this weapon, and is the only boss in ''Mega Man 6'' who takes damage from it. Centaur Flash inflicts four units of damage against him, destroying him in seven hits.
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  +
Centuar Flash is the only weapon in ''Mega Man 6'' that deals damage to only one boss - even [[Plant Barrier]] deals damage to all of the fortress bosses.
   
 
==Damage Data Chart==
 
==Damage Data Chart==
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| style="text-align: center; vertical-align: middle; width: 100px;"|0
 
| style="text-align: center; vertical-align: middle; width: 100px;"|0
 
|}
 
|}
 
==Capacity==
 
One Centaur Flash uses 4 units of the weapon energy. It can be used 7 times with a full weapon energy gauge.
 
 
==Bosses weak against Centaur Flash==
 
*[[Wind Man]]: ''[[Mega Man 6]]''
 
   
 
==See also==
 
==See also==
 
*[[Centaur Arrow]]
 
*[[Centaur Arrow]]
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*[[Chaos Control]]
 
{{-}}
 
{{-}}
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{{SpaceTimeWeapons}}
 
{{SpaceTimeWeapons}}
 
{{LightWeapons}}
 
{{LightWeapons}}
 
{{mm6}}
 
{{mm6}}
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{{classic}}
 
[[Category:Special Weapons in the classic series]]
 
[[Category:Special Weapons in the classic series]]
 
[[Category:Mega Man 6 items]]
 
[[Category:Mega Man 6 items]]
 
[[Category:Time and space weapons]]
 
[[Category:Time and space weapons]]
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[[Category:Light/Laser Weapons]]
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[[Category:Full-screen attacks]]

Revision as of 19:44, 29 September 2019

Centaur Flash, known as Kentauros Flash (ケンタウロスフラッシュ Kentaurosu Furasshu) in Japan, is Centaur Man's Special Weapon from Mega Man 6. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like Time Stopper and Flash Stopper from previous games.

When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.

Wind Man is weak to this weapon, and is the only boss in Mega Man 6 who takes damage from it. Centaur Flash inflicts four units of damage against him, destroying him in seven hits.

Centuar Flash is the only weapon in Mega Man 6 that deals damage to only one boss - even Plant Barrier deals damage to all of the fortress bosses.

Damage Data Chart

Damage values in units in Mega Man 6.

Centaurflashicon Centaur Flash
Boss Damage
Blizzard Man 0
Centaur Man 0
Flame Man 0
Knight Man 0
Plant Man 0
Tomahawk Man 0
Wind Man 4
Yamato Man 0
Rounder II 0
Power Piston 0
Metonger Z 0
X Crusher 0
Mechazaurus 0
Tank CSII 0
Wily Machine No. 6: 1st Phase 0
Wily Machine No. 6: 2nd Phase 0
Wily Capsule 0

See also