- "What a pain you are! I thought you'd be easier to scare off than that! No more games. I'm Childre Inarabitta, of Weil's Numbers! I'll see that smug face of yours frozen with fear!"
- ―Childre Inarabitta, Mega Man Zero 3
Childre Inarabitta (チルドレ・イナラビッタ Chirudore Inarabitta) is a boss in Mega Man Zero 3. He is a Mutos Reploid based on the White Hare of Inaba from the Kojiki book, and was once the Left Ice Judge (左氷審官 Sahyō Shinkan)[2][3] of the Eight Gentle Judges.
Characteristics[]
Appearance[]
In his Judge form, Childre is a short, child-like humanoid figure with a white robe. In his Punishment form, Childre has a rabbit-like body possessing short forelimbs and long back legs with huge feet. He has light bue ears sticking out of his head, which can emit giant icicles. His small frame is for high-speed maneuvers, being able to spring and pounce freely on water. His body also possesses a cooling system which allows him to manipulate cold environments in order to prevent his body from overheating, in turn allowing him to create freezing attacks.
Personality[]
During his time on the Council, Childre was known to have had a playful demeanor and had a strained relationship with Blazin' Flizard, possibly clashing with Flizard's seriousness. As a brainwashed member of the Weil Numbers, Childre values destruction, and doesn't hesitate to use anything at his disposal to accomplish a mission. He also wants people to get with the times and accept Weil's ideals as the status quo, taunting the legendary Maverick Hunter that he won't catch up to a future that has left him behind.
History[]
Childre Inarabitta was formerly the Left Ice Judge of the Eight Gentle Judges, participating in the Screaming Interrogation trials. However, when Dr. Weil returned, Inarabitta was brainwashed and remodeled as part of the Weil Numbers.
Childre was deployed to capture the Dark Elf when she was located in the Oceanic Highway Ruins, piloting a drilling submarine to give pursuit. He runs into Zero, and a race breaks out to reach the Dark Elf first. However, both of them are slowed down enough for the Dark Elf to escape. Childre is annoyed by Zero's persistence and attacks, but is destroyed.
Childre was resurrected in Weil's Research Laboratory for a rematch. He taunted Zero for being an old Reploid that could never catch up with Dr. Weil's plans, but was destroyed.
Strategy[]
Throughout the stage, Childre attacks with homing torpedoes and exploding ice mines via a small submarine vehicle, which can only go as high as the water's surface. Zero has to find and stand on switches that decrease the water level to hinder the vehicle's path before Childre destroys them. Standing on all switches will decrease the water level in the stage and the boss battle to the lowest.
During the battle itself, Childre can throw ice blades from his ears and dive at Zero using the sharp ice in his ears. At A or S rank, he will use Super Ear Shot, where a larger ice blade is fired from his ears. Defeating him will give Zero the Ice Body chip, and if the player is at A or S rank, the Throw Blade ability.
Homing Missile | Damage: 3 | |
---|---|---|
Childre fires five homing missiles. They can be destroyed. Missiles can't leave water, but in the rematch the stage is always full of water. | ||
Screw Ice | Damage: 4 (stab) 4 (shards) | |
Childre jumps and runs on the wall off screen and comes back down spinning trying to stab Zero with icicle ears. When Childre hits the ground, it sends four icicles across the room. Icicles can be desroyed. | ||
Split Mine | Damage: 3 (mine) 3 (debris) | |
Childre jumps and runs on the wall off screen and drops four mines that float on the surface of the water. When the bombs explode, they send shards of the mine floating down onto the floor. Debris can be desroyed. | ||
Ear Shot | Damage: ? | |
Childre launches a blade of glowing energy at Zero from his ears. Only used at rank B or lower. | ||
EX Skill: Super Ear Shot (スーパーイヤーショット) | Damage: 5 | |
Childre launches a giant blade of glowing energy at Zero from his ears. |
Data[]
Area: Oceanic Highway Ruins
Mission: Track Dark Elf signal
Zero's EX Skill: Throw Blade (Zan'eidan)
In-battle quotes[]
Action | Japanese | Translation | Audio |
---|---|---|---|
Pre-battle | ははっ!(Hahah!) | Hahah! ("Haa!" in Mega Man Zero Official Complete Works) |
|
Pre-battle (Mega Man ZX) | そのすかしたツラ、 恐怖で凍りつかせてやるよっ!(Sono suka shita tsura, kyōfu de kōritsuka sete yaru yo!) | I'll see that smug face of yours frozen with fear! | |
Screw Ice (descent) | やあーーーっ!(Yaaaa!) | Yaaaa! | |
While chased by Zero / Screw Ice (ascent) | のろまー!(Noroma!) | Slowpoke! | |
While chased by Zero / Homing Missile | オラオラーッ!(Ora ora!) | C'mon, c'mon! | |
Super Ear Shot | くらえっ!(Kurae!) | Take this! | |
Burned by fire | うわっ!(Uwa!) | Ow! | |
Defeated | ひゃあっ!(Hyaah!) | Hyaah! |
Other appearances[]
- An image of Childre Inarabitta appears in Mega Man Zero 4 in Dr. Weil's Enemy Inferno attack, using Screw Ice against Zero.
- Childre appears in Mega Man ZX as a secret boss in Area N, in a door that only opens if a Mega Man Zero 3 cartridge is inserted in the Nintendo DS or by activating the Zero 3 link in the Mega Man Zero/ZX Legacy Collection release. His body also has a cameo in Area F.
Gallery[]
Artwork[]
Sprites[]
Etymology[]
- Childre Inarabitta's first name is a pun on "chill" and "children", referring to his ice alignment and youthful stature. His last name is a portmanteau of "rabbit" and "Inaba", due to his design being inspired by the Hare of Inaba.
Trivia[]
- Childre Inarabitta's body has a cameo amongst the scrap in the background of Area F in Mega Man ZX.
- Childre is one of only two of Weil's Numbers in the game who first appear already morphed into his Punishment form, the other being Tretista Kelverian. Childre has transformed to chase after the Dark Elf. Both of them only assume their Judge form briefly during the final stage, morphing afterwards.
References[]
- ↑ Mega Man Zero Official Complete Works page 73. Translated as "Frozen Funeral Death Rabbit" in the Mega Man Zero 3 manual.
- ↑ Remastered Tracks Rockman Zero Telos official page
- ↑ Rockman Magazine Vol. 06 - page 6