Mega Man Zero 4 Chips screen.
Chips are items from the Mega Man Zero series. At first there are only three elemental chips, but more are introduced in Mega Man Zero 3, replacing the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities.
Mega Man Zero and Zero 2[]
Mega Man Zero and Mega Man Zero 2 have three Element Chips that Zero obtains after defeating a specific boss for the first time. Each chip adds an element to Zero's charged attacks and some of his EX Skills. In Mega Man Zero 3 these chips are classified under the Body Chip category. They are absent in Mega Man Zero 4, but Zero can still use elemental attacks through his EX Skills.
| Icon | Name | Boss | Details | |
|---|---|---|---|---|
| Mega Man Zero | Mega Man Zero 2 | |||
| Thunder Chip | Aztec Falcon | Panter Flauclaws | Strong against flame-based enemies. Stuns enemies. | |
| Flame Chip | Guard Orotic | Phoenix Magnion | Strong against ice-based enemies. Damages enemies while in effect. Zero can also use it to burn down tree leaves in stages like the Forest of Notus in Mega Man Zero 2. | |
| Ice Chip | Blizzack Staggroff | Poler Kamrous | Strong against thunder-based enemies. Stuns enemies. | |
Mega Man Zero 3[]
In Mega Man Zero 3, most chips are automatically obtained simply by defeating a boss, and others are obtained from Secret Disks.
| Icon | Name | Boss / Location | Description |
|---|---|---|---|
| Auto-Charge | In the Old Residential Area, Deathtanz Mantisk's stage. Room behind a tree root above the first Gyro Cannon (accessible by using charged attacks with the Flame Body Chip equipped). | Weapons charge automatically. | |
| Auto-Recover | In the Forest of Anatre, Hanumachine R's stage. Before entering the ruins building, burn the tree leaves (by using a charged attack with the Flame Body Chip equipped) above the door to reveal platforms leading to a small gap in the wall. | Zero recovers energy by standing still. | |
| Quick-Charge | In the Snowy Plains, Glacier le Cactank's stage. In a box inside a hidden alcove behind a large snow pile, after the second Shellcrawler. | Weapons charge faster. | |
| Ice | Defeat Childre Inarabitta | Charge attacks are ice-based. Strong against thunder-based enemies. | |
| Thunder | Defeat Hellbat Schilt | Charge attacks are thunder-based. Strong against flame-based enemies. | |
| Flame | Defeat Blazin' Flizard | Charge attacks are fire-based. Strong against ice-based enemies. Zero can also use it to burn down leaves, mushrooms, vines and trees in stages. | |
| Light | Defeat Deathtanz Mantisk | Ignores quicksand and crumbling terrain. | |
| Absorber | Defeat Tretista Kelverian | No recoil when hit. | |
| Spike | Defeat Glacier le Cactank | Walk on slippery surfaces normally. | |
| Quick | Defeat Copy X Mk. II | Faster running speed. | |
| Double Jump | Defeat Cubit Foxtar | Jump again in the air. | |
| Shadow Dash | Defeat Volteel Biblio | Invulnerable intangibility to all enemies and their attacks for the duration of the dash. | |
| Frog | In the Energy Facility, Cubit Foxtar's stage. Upper left corner in last area before the boss room (shaft with spikes on both walls and four moving girders). | Slower sliding down walls. | |
| Splash Jump | In the Oceanic Highway Ruins, Childre Inarabitta's stage. Below the starting point and underwater, next to a Shelluno (requires a Recoil Rod's charged attack to break through the column base). | Jump on the water surface. | |
| Ultima | In the Cyberspace of Sub Arcadia, the Secret Disk appear after defeat Hidden Phantom. By accessing a secret teleporter in the room at the top left of the section with moving platforms and spike traps. | Possess abilities of all Foot Chips. | |
Mega Man Zero 4[]
In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create Chips. Most do not have recipes for learning in-game, though some are learned through talking to Croire when leveled sufficiently and Humans within the Human Settlement after the Defend the Settlement Mission.
- Each chip can only be created once.
- When fabricating chips, as long as all correct parts are used, the parts can be selected for use in any order.
- Zero can hold up to 9 units of the same part.
- Enemies have a universal 12.5% chance to drop their respective part when destroyed. This chance is not affected by any other modifiers, such as the Hacker Lv. 5 ability of Croire, as it only affects E-Crystal and Life Energy drops, which have a chance to drop if an enemy does not drop a part.
- Ceratanium is found in specific stage locations. It will respawn on subsequent revisits to a stage in which it is present.
- Poplans can be defeated by the Zero Knuckle or Flame elemental attacks be able to drop their parts.
- Most other parts for chip recipes are dropped by enemies present in stages that can be revisited, except for Moloid parts.
- Moloids are encountered during the final section of Defend the Settlement, with this mission being automatically initiated after defeating 4 Einherjar Eight Warriors. Acquiring three total Moloid parts have use: one for the Rolling and JunkFoot chips respectively, with a third part kept in the parts inventory for unlocking Ultimate Mode.
- If any desired Moloid parts are missed, a subsequent playthrough on the same cleared save file is necessary.
- Within the same mission, Kerosh are similarly present in the first section of the mission. Obtaining one of their parts will allow Zero to acquire the Frog chip significantly earlier.
- CryoNeon and NeedBalloon are found in similar circumstances, both within the initial section of Deep Sea. Zero can attempt to acquire up to 2 total parts from both enemies within the 140 seconds he is allowed to be in the area.
- As this half of the stage is skipped on revisiting, alongside Teleporter Base and Teleporter Circuit being visited much later, any parts able to be obtained within the time limit will allow Zero to acquire the Strongest, Splash Jump, or Spike Type I Chips significantly earlier.
- In the Hibernation Chamber stage, Scrap Elves can only be defeated by using the Zero Knuckle to grab a lamp from above the conveyor belts directly before the Scrap Elves appear, and use it to push them against sunlight, specifically during sunny weather in Easy and Normal difficulty modes.
- In Hard Mode, due to the weather always being set to snowy in Hibernation Chamber, Scrap Elves cannot be pushed into sunlight, rendering the Elf Body Chip unable to be acquired. As Croire is additionally unable to be leveled in Hard Mode, the Elf Body would have no effect.
- Pantheon Corpses are only activated if the player waits for them to be possessed by Scrap Elves in the same stage.
- S-Crystals and Junk are the only Parts created by the player via recipes. Both are used in making the Junk Set.
| Name | Required parts | Description |
|---|---|---|
| Head Chips | ||
| A-Charge | V. Missile SandDozer Raiken Raiken |
Weapons charge automatically. |
| A-Recover1 | Poplan V. Fencer |
Heal while standing still at a rate of 1 unit per 3.5 seconds. |
| A-Recover2 | Poplan V. Fencer ArcCannon |
Heal while standing still at a rate of 1 unit per 3 seconds. |
| A-Recover3 | Poplan V. Fencer ArcCannon P. Corpse |
Heal while standing still at a rate of 1 unit per 2.5 seconds. |
| Q-Charge1 | BeamWalker RBCannon |
Charge speed to full decreases to 2 seconds. |
| Q-Charge2 | BeamWalker RBCannon NicosCrabB |
Charge speed to full decreases to 1.5 seconds. |
| Q-Charge3 | BeamWalker RBCannon NicosCrabB SerpentGear |
Charge speed to full decreases to 1 second. |
| A-Filling | Bonsect Molegule Glacial Mechameson |
Refill Zero Knuckle ammo when at one shot remaining (minimum 2 max ammo), or less than ten seconds of remaining use time. |
| Weapon Plus | Bonsect Bongal V. Fire Triaformer |
Increases weapons stolen with the Zero Knuckle max ammo capacity by one. |
| Junk Head* | Junk GlassCannon SerpentGear |
Gives off a special aura.** |
| Body Chips | ||
| Absorber | Axeloid Gyrator Ceratanium |
No recoil when hit. |
| Rolling | Moloid LamplortX TellyBomb Ceratanium |
Enables the ability to perform a Rolling Slash with the Z-Saber. |
| Erase | MiniCrabanB MiniCrabanR E-Laser Ceratanium |
Stop energy shots with the Z-Saber. |
| Strong | GangaGun Ceratanium |
Reduces instant kill effects to 10 units of damage. |
| Stronger | GangaGun Mechameson Ceratanium |
Reduces instant kill effects to 8 units of damage. |
| Strongest | GangaGun Mechameson NeedBalloon Ceratanium |
Reduces instant kill effects to 6 units of damage. |
| Reflect | Gyrator RefleBeemer Ceratanium |
Reflect energy shots with the Z-Saber. |
| Extend | Bombadeer Hechrysta EleDeserter Ceratanium |
Invincibility from damage is longer. |
| Elf | Scrap Elf Mettaur Beeneran Ceratanium |
Increases Cyber-elf's max. level by 1. |
| Junk Body* | Junk S-Crystal GangaGun Ceratanium |
Gives off a special aura.** |
| Foot Chips | ||
| Quick | Kerberos Kerberos Kerberos |
Faster running speed. (Same effect as, but does not stack with Croire Lv. 1 Animal ability) |
| Double Jump | Faital GangaGun GyroCannonH C-Hopper |
Jump again in the air. |
| Splash Jump | CryoNeon Yadokroid MeduHopper |
Jump on water. |
| Spike Type I | NeedBalloon Crossbyne CryoNeon |
Prevents slipping on ice. |
| Spike Type W | V. Claw Poplan GlassCannon |
Unaffected by wind and magnets when standing on the ground. The magnet resistance applies to two of Mino Magnus's attacks, and does not have an effect on hazards throughout Magnetic Zone. |
| Frog | MagnePaN MagnePaS Kerosh |
Slower wall slide. (Same effect as, but does not stack with Croire Lv. 2 Animal ability) |
| Junk Foot* | Junk Bombadeer BeamWalker Moloid |
Gives off a special aura.** |
| Others | ||
| S-Crystal | Faital Mechameson V. Fire Ceratanium |
Trade to Hirondelle for a Sub Tank. Two total Sub Tanks can be acquired in this manner. Also used in JunkBody. |
| Junk | Any 2-4 parts combination that does not make a Chip. | Required for the three Junk Chips, denoted in above chart by *. |
**The Junk Set is a three part set, taking up all slots. When all three Junk chips are equipped and Croire is set to 0 on all abilities, Zero assumes his Proto Form, in which his offense is doubled and defense halved. Unlike previous depictions, Zero can still use his weapons and EX Skills normally. The set will also make Zero immune to damage from Scrap Elves on Easy (Casual Scenario) and Normal Mode.
Trivia[]
- In Mega Man Zero 3, there are four Chip and Cyber-Elf combos that grant Zero unique hidden abilities:
- Normal Head + Light Body + Quick Foot + EX Skill Split Heavens = by pressing the up button during his third saber slash, Zero will use Split Heavens immediately.
- Normal Head + Light Body + Frog Foot (or Ultima Foot) + Cyber-elf Kwappa (as satellite or swapped to fusion) = Zero sticks to walls and will not slide down unless the down button is pressed.
- Quick-Charge Head + Normal Body + Cyber-elf Clokkle (as fusion or upgraded to satellite) = Zero's charging speed is twice as fast as normal.
- Auto-Recover Head + Absorber Body + Spike Foot = Faster health recovery when standing still.
- In Mega Man Zero 4, the Elf Body raising Croire's level by 1 does not affect the Elf Max Level displayed in the Result Screen after missions. The check for seeing if Zero is above allowed is properly accounted for however, and the numbers in the Result Screen will reflect 1 less than these totals, while still awarding the proper amount of mission score.
| Mega Man Zero series | |
|---|---|
| Main characters | |
| Zero • Ciel • Cerveau • Alouette • X • Elpizo • Crea and Prea • Dark Elf • Neige Sage Harpuia • Fighting Fefnir • Fairy Leviathan • Hidden Phantom • Copy X • Dr. Weil • Omega • Craft Resistance • Caravan • Four Guardians • Eight Gentle Judges • Einherjar Eight Warriors | |
| Games | |
| Mega Man Zero • 2 • 3 • 4 • Collection • Legacy Collection | |
| Scripts | |
| Mega Man Zero • 2 • 3 • 4 | |
| Related Items | |
| Zero's weaponry • Chips • Cyber-elf (List) • EX Skill • Energy Crystal • Item Box • Secret Disk Locations (Neo Arcadia • Resistance Base • Area Zero • Ragnarok) • Pantheon (List) • Bosses(Mutos Reploid) • Golem • Armed Phenomenon • Variant Mega Man Zero Official Complete Works • RTRZ-Telos Drama Track Translations • Remastered Tracks Rockman Zero Rockman Zero (manga) • Vile's Incident: Eden dome, its sin and rebirth | |














