MMKB

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MMKB
Mega Man Zero 4 Chips screen.

Mega Man Zero 4 Chips screen.

Chips are items from the Mega Man Zero series. At first there are only three elemental chips, but more are introduced in Mega Man Zero 3, replacing the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities.

Mega Man Zero and Zero 2[]

Mega Man Zero and Mega Man Zero 2 have three Element Chips that Zero obtains after defeating a specific boss for the first time. Each chip adds an element to Zero's charged attacks and some of his EX Skills. In Mega Man Zero 3 these chips are classified under the Body Chip category. They are absent in Mega Man Zero 4, but Zero can still use elemental attacks through his EX Skills.

Icon Name Boss Details
Mega Man Zero Mega Man Zero 2
MMZ3BCThunder
Thunder Chip Aztec Falcon Panter Flauclaws Strong against flame-based enemies. Stuns enemies.
MMZ3BCFlame
Flame Chip Guard Orotic Phoenix Magnion Strong against ice-based enemies. Damages enemies while in effect. Zero can also use it to burn down tree leaves in stages like the Forest of Notus in Mega Man Zero 2.
MMZ3BCIce
Ice Chip Blizzack Staggroff Poler Kamrous Strong against thunder-based enemies. Stuns enemies.

Mega Man Zero 3[]

In Mega Man Zero 3, most chips are automatically obtained simply by defeating a boss, and others are obtained from Secret Disks.

Icon Name Boss / Location Description
MMZ3HCNormal Head Chips
MMZ3HCAutoCharge
Auto-Charge In the Old Residential Area, Deathtanz Mantisk's stage. Room behind a tree root above the first Gyro Cannon (accessible by using charged attacks with the Flame Body Chip equipped). Weapons charge automatically.
MMZ3HCAutoRecover
Auto-Recover In the Forest of Anatre, Hanumachine R's stage. Before entering the ruins building, burn the tree leaves (by using a charged attack with the Flame Body Chip equipped) above the door to reveal platforms leading to a small gap in the wall. Zero recovers energy by standing still.
MMZ3HCQuickCharge
Quick-Charge In the Snowy Plains, Glacier le Cactank's stage. In a box inside a hidden alcove behind a large snow pile, after the second Shellcrawler. Weapons charge faster.
MMZ3BCNormal Body Chips
MMZ3BCIce
Ice Defeat Childre Inarabitta Charge attacks are ice-based. Strong against thunder-based enemies.
MMZ3BCThunder
Thunder Defeat Hellbat Schilt Charge attacks are thunder-based. Strong against flame-based enemies.
MMZ3BCFlame
Flame Defeat Blazin' Flizard Charge attacks are fire-based. Strong against ice-based enemies. Zero can also use it to burn down leaves, mushrooms, vines and trees in stages.
MMZ3BCLight
Light Defeat Deathtanz Mantisk Ignores quicksand and crumbling terrain.
MMZ3BCAbsorber
Absorber Defeat Tretista Kelverian No recoil when hit.
MMZ3FCNormal Foot Chips
MMZ3FCSpike
Spike Defeat Glacier le Cactank Walk on slippery surfaces normally.
MMZ3FCQuick
Quick Defeat Copy X Mk. II Faster running speed.
MMZ3FCDoubleJump
Double Jump Defeat Cubit Foxtar Jump again in the air.
MMZ3FCShadowDash
Shadow Dash Defeat Volteel Biblio Invulnerable intangibility to all enemies and their attacks for the duration of the dash.
MMZ3FCFrog
Frog In the Energy Facility, Cubit Foxtar's stage. Upper left corner in last area before the boss room (shaft with spikes on both walls and four moving girders). Slower sliding down walls.
MMZ3FCSplashJump
Splash Jump In the Oceanic Highway Ruins, Childre Inarabitta's stage. Below the starting point and underwater, next to a Shelluno (requires a Recoil Rod's charged attack to break through the column base). Jump on the water surface.
MMZ3FCUltimate
Ultima In the Cyberspace of Sub Arcadia, the Secret Disk appear after defeat Hidden Phantom. By accessing a secret teleporter in the room at the top left of the section with moving platforms and spike traps. Possess abilities of all Foot Chips.

Mega Man Zero 4[]

In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create Chips. Most do not have recipes for learning in-game, though some are learned through talking to Croire when leveled sufficiently and Humans within the Human Settlement after the Defend the Settlement Mission.

  • Each chip can only be created once.
  • When fabricating chips, as long as all correct parts are used, the parts can be selected for use in any order.
  • Zero can hold up to 9 units of the same part.
  • Enemies have a universal 12.5% chance to drop their respective part when destroyed. This chance is not affected by any other modifiers, such as the Hacker Lv. 5 ability of Croire, as it only affects E-Crystal and Life Energy drops, which have a chance to drop if an enemy does not drop a part.
  • Ceratanium is found in specific stage locations. It will respawn on subsequent revisits to a stage in which it is present.
  • Poplans can be defeated by the Zero Knuckle or Flame elemental attacks be able to drop their parts.
  • Most other parts for chip recipes are dropped by enemies present in stages that can be revisited, except for Moloid parts.
    • Moloids are encountered during the final section of Defend the Settlement, with this mission being automatically initiated after defeating 4 Einherjar Eight Warriors. Acquiring three total Moloid parts have use: one for the Rolling and JunkFoot chips respectively, with a third part kept in the parts inventory for unlocking Ultimate Mode.
    • If any desired Moloid parts are missed, a subsequent playthrough on the same cleared save file is necessary.
    • Within the same mission, Kerosh are similarly present in the first section of the mission. Obtaining one of their parts will allow Zero to acquire the Frog chip significantly earlier.
  • CryoNeon and NeedBalloon are found in similar circumstances, both within the initial section of Deep Sea. Zero can attempt to acquire up to 2 total parts from both enemies within the 140 seconds he is allowed to be in the area.
    • As this half of the stage is skipped on revisiting, alongside Teleporter Base and Teleporter Circuit being visited much later, any parts able to be obtained within the time limit will allow Zero to acquire the Strongest, Splash Jump, or Spike Type I Chips significantly earlier.
  • In the Hibernation Chamber stage, Scrap Elves can only be defeated by using the Zero Knuckle to grab a lamp from above the conveyor belts directly before the Scrap Elves appear, and use it to push them against sunlight, specifically during sunny weather in Easy and Normal difficulty modes.
    • In Hard Mode, due to the weather always being set to snowy in Hibernation Chamber, Scrap Elves cannot be pushed into sunlight, rendering the Elf Body Chip unable to be acquired. As Croire is additionally unable to be leveled in Hard Mode, the Elf Body would have no effect.
    • Pantheon Corpses are only activated if the player waits for them to be possessed by Scrap Elves in the same stage.
  • S-Crystals and Junk are the only Parts created by the player via recipes. Both are used in making the Junk Set.
Name Required parts Description
Head Chips
A-Charge V. Missile
SandDozer
Raiken
Raiken
Weapons charge automatically.
A-Recover1 Poplan
V. Fencer
Heal while standing still at a rate of 1 unit per 3.5 seconds.
A-Recover2 Poplan
V. Fencer
ArcCannon
Heal while standing still at a rate of 1 unit per 3 seconds.
A-Recover3 Poplan
V. Fencer
ArcCannon
P. Corpse
Heal while standing still at a rate of 1 unit per 2.5 seconds.
Q-Charge1 BeamWalker
RBCannon
Charge speed to full decreases to 2 seconds.
Q-Charge2 BeamWalker
RBCannon
NicosCrabB
Charge speed to full decreases to 1.5 seconds.
Q-Charge3 BeamWalker
RBCannon
NicosCrabB
SerpentGear
Charge speed to full decreases to 1 second.
A-Filling Bonsect
Molegule
Glacial
Mechameson
Refill Zero Knuckle ammo when at one shot remaining (minimum 2 max ammo), or less than ten seconds of remaining use time.
Weapon Plus Bonsect
Bongal
V. Fire
Triaformer
Increases weapons stolen with the Zero Knuckle max ammo capacity by one.
Junk Head* Junk
GlassCannon
SerpentGear
Gives off a special aura.**
Body Chips
Absorber Axeloid
Gyrator
Ceratanium
No recoil when hit.
Rolling Moloid
LamplortX
TellyBomb
Ceratanium
Enables the ability to perform a Rolling Slash with the Z-Saber.
Erase MiniCrabanB
MiniCrabanR
E-Laser
Ceratanium
Stop energy shots with the Z-Saber.
Strong GangaGun
Ceratanium
Reduces instant kill effects to 10 units of damage.
Stronger GangaGun
Mechameson
Ceratanium
Reduces instant kill effects to 8 units of damage.
Strongest GangaGun
Mechameson
NeedBalloon
Ceratanium
Reduces instant kill effects to 6 units of damage.
Reflect Gyrator
RefleBeemer
Ceratanium
Reflect energy shots with the Z-Saber.
Extend Bombadeer
Hechrysta
EleDeserter
Ceratanium
Invincibility from damage is longer.
Elf Scrap Elf
Mettaur
Beeneran
Ceratanium
Increases Cyber-elf's max. level by 1.
Junk Body* Junk
S-Crystal
GangaGun
Ceratanium
Gives off a special aura.**
Foot Chips
Quick Kerberos
Kerberos
Kerberos
Faster running speed. (Same effect as, but does not stack with Croire Lv. 1 Animal ability)
Double Jump Faital
GangaGun
GyroCannonH
C-Hopper
Jump again in the air.
Splash Jump CryoNeon
Yadokroid
MeduHopper
Jump on water.
Spike Type I NeedBalloon
Crossbyne
CryoNeon
Prevents slipping on ice.
Spike Type W V. Claw
Poplan
GlassCannon
Unaffected by wind and magnets when standing on the ground. The magnet resistance applies to two of Mino Magnus's attacks, and does not have an effect on hazards throughout Magnetic Zone.
Frog MagnePaN
MagnePaS
Kerosh
Slower wall slide. (Same effect as, but does not stack with Croire Lv. 2 Animal ability)
Junk Foot* Junk
Bombadeer
BeamWalker
Moloid
Gives off a special aura.**
Others
S-Crystal Faital
Mechameson
V. Fire
Ceratanium
Trade to Hirondelle for a Sub Tank. Two total Sub Tanks can be acquired in this manner. Also used in JunkBody.
Junk Any 2-4 parts combination that does not make a Chip. Required for the three Junk Chips, denoted in above chart by *.

**The Junk Set is a three part set, taking up all slots. When all three Junk chips are equipped and Croire is set to 0 on all abilities, Zero assumes his Proto Form, in which his offense is doubled and defense halved. Unlike previous depictions, Zero can still use his weapons and EX Skills normally. The set will also make Zero immune to damage from Scrap Elves on Easy (Casual Scenario) and Normal Mode.

Trivia[]

  • In Mega Man Zero 3, there are four Chip and Cyber-Elf combos that grant Zero unique hidden abilities:
    • Normal Head + Light Body + Quick Foot + EX Skill Split Heavens = by pressing the up button during his third saber slash, Zero will use Split Heavens immediately.
    • Normal Head + Light Body + Frog Foot (or Ultima Foot) + Cyber-elf Kwappa (as satellite or swapped to fusion) = Zero sticks to walls and will not slide down unless the down button is pressed.
    • Quick-Charge Head + Normal Body + Cyber-elf Clokkle (as fusion or upgraded to satellite) = Zero's charging speed is twice as fast as normal.
    • Auto-Recover Head + Absorber Body + Spike Foot = Faster health recovery when standing still.
  • In Mega Man Zero 4, the Elf Body raising Croire's level by 1 does not affect the Elf Max Level displayed in the Result Screen after missions. The check for seeing if Zero is above allowed is properly accounted for however, and the numbers in the Result Screen will reflect 1 less than these totals, while still awarding the proper amount of mission score.


Mega Man Zero series
Main characters
ZeroCielCerveauAlouetteXElpizoCrea and PreaDark ElfNeige
Sage HarpuiaFighting FefnirFairy LeviathanHidden PhantomCopy XDr. WeilOmegaCraft
ResistanceCaravanFour GuardiansEight Gentle JudgesEinherjar Eight Warriors
Games
Mega Man Zero234CollectionLegacy Collection
Scripts
Mega Man Zero234
Related Items
Zero's weaponryChipsCyber-elf (List) • EX SkillEnergy CrystalItem BoxSecret Disk
Locations (Neo ArcadiaResistance BaseArea ZeroRagnarok) • Pantheon (List) • BossesMutos Reploid) • GolemArmed PhenomenonVariant
Mega Man Zero Official Complete WorksRTRZ-Telos Drama Track TranslationsRemastered Tracks Rockman Zero
Rockman Zero (manga)Vile's Incident: Eden dome, its sin and rebirth