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MMKB
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Commando Bomb (コマンドボム Komando Bomu) is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice.

This is Blade Man's primary weakness (Although as mentioned before, Commando Bombs only deal more damage by striking the area where Blade Man is so his body gets caught in the blast, rather than the missile itself striking his body directly.), and is also effective against the Weapons Archive when it uses Frost Man's data (Again, the blast is what deals more damage.), and the Crab Puncher (For this one, Mega Man has to strike the region between the eyes to strike them with the explosion and thus deal more damage, as striking the eyes directly does not deal nearly as much damage.)

Damage Data Chart[]

Damage values in units in Mega Man 10.

MM10-CommandoBomb-Icon Commando Bomb
Boss Damage
Blade Man 2:5
Pump Man 1:2
Commando Man 1:1
Chill Man 1:1
Sheep Man 1:1
Strike Man 1:1
Nitro Man 1:2
Solar Man 1:1
Weapons Archive (Elec Man) 1:1
Weapons Archive (Wood Man) 1:1
Weapons Archive (Gemini Man) 1:1
Weapons Archive (Ring Man) 1:1
Weapons Archive (Napalm Man) 1:1
Weapons Archive (Flame Man) 1:1
Weapons Archive (Slash Man) 1:2
Weapons Archive (Frost Man) 2:5
Weapons Archive (Tornado Man) 1:1
Crab Puncher 1:4
Block Devil 1:1
Wily Machine No. 10: 1st Phase 1:--
Wily Machine No. 10: 2nd Phase 1:1
Wily Capsule 0:0
Enker 0:0
Punk 0:0
Ballade 0:0
  • For Commando Bomb, the first number is the missile itself; the second number is the explosion/shockwave.

Bosses weak against Commando Bomb[]

Gallery[]

See also[]

Similar Weapons[]


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