MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
(Moved from Dr. Cossack.)
Tag: sourceedit
Line 1: Line 1:
  +
{{robotmaster
#REDIRECT[[Doctor Mikhail Sergeyevich Cossack#Cossack Catcher]]
 
  +
|name = Cossack Catcher
  +
|imagebg = #FFFFFF
  +
|image = [[File:Mm4 cossackcatcher.png|200px|Cossack Catcher]]
  +
|hp = 28
  +
|at = 8 (contact)<br>6 (catcher slam)<br>2 (shots)
  +
|weak = [[Dust Crusher]]<br/>Charge Shot
  +
|appearances = ''[[Mega Man 4]]
  +
|sprite = [[File:Cossack catcher.png|Mega Man 4]]
  +
}}
  +
The {{Nihongo|'''Cossack Catcher'''|コサックキャッチャー|Kosakku Kyatchā}} is the machine that [[Doctor Mikhail Sergeyevich Cossack|Dr. Cossack]] uses against [[Mega Man (character)|Mega Man]] in the fourth stage from [[Dr. Cossack's Citadel]] in ''[[Mega Man 4]]''. Dr. Cossack based its design on [[Wikipedia:Claw crane|old games]] that he was good at when younger.<ref>''[[Rockman Complete Works]]'', ''Rockman 4'' database</ref> Its magic hand (claw-shaped [[Wikipedia:Manipulator|manipulator]]) is capable of causing heavy damage to what it catches.
  +
  +
==Strategy==
  +
The Cossack Catcher's weakness is the [[Dust Crusher]], although the fully-charged shot from the [[Mega Buster]] deals more damage. Mega Man can also use the [[Wire]] adapter to inflict some damage against the machine. To avoid the risk of getting caught by the claw while standing directly under the machine, Mega Man should stand against the step in the boss room and begin firing the Wire Adapter just before the claw is directly over him. When the machine is chasing the player across the room, the player must [[Sliding|slide]] to avoid being caught in the claw, which will not only deal damage when it drops the player, but also disables the [[Special Weapon]]-switch screen until the player is dropped. One must make sure they have enough health to withstand the claw's drop damage, as the player cannot use an [[Tank|E-Tank]] until they are dropped. There is also the chance, if the machine is low enough, of hitting it twice with one shot of the Wire—once on the way up, and again on the way back down.
  +
  +
When the Cossack Catcher has only two units of health left, [[Proto Man]] will appear with [[Kalinka Cossack|Kalinka]] and she stops the battle. Dr. Cossack leaves the machine to reunite with his daughter, and the Cossack Catcher explodes when [[Doctor Albert W. Wily|Dr. Wily]] appears.
  +
  +
==Damage Data Chart==
  +
Amount of damage in units that Cossack Catcher receives from each Special Weapon in ''Mega Man 4''.
  +
{|cellpadding="3" cellspacing="1" align="center" style="width: 100%; line-height: normal; font-size:95%; -moz-border-radius:5px; border-radius:5px; border: 2px solid #1466B8; background-color: #1466B8;"
  +
! colspan="12" style="font-size: 16px; color: white; background-color: #1466B8;"|'''Mega Man 4'''
  +
|-コサック博士 / ストラビンスキー科学アカデミー
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Mega Buster]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Flash Stopper]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Rain Flush]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Drill Bomb]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Pharaoh Shot]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Ring Boomerang]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Dust Crusher]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Dive Missile]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Skull Barrier]]'''
  +
| style="text-align: center; width: 120px; background-color: #C6E2FF; border-bottom: 1px solid #1466B8; border-bottom: 1px solid #1466B8;"|'''[[Transport items#Wire|Wire Adaptor]]'''
  +
|-
  +
| style="text-align: center; background: #FCFCFC;"|1:3
  +
| style="text-align: center; background: #FCFCFC;"|0
  +
| style="text-align: center; background: #FCFCFC;"|0
  +
| style="text-align: center; background: #FCFCFC;"|0:0
  +
| style="text-align: center; background: #FCFCFC;"|0:0
  +
| style="text-align: center; background: #FCFCFC;"|1
  +
| style="text-align: center; background: #FCFCFC;"|2
  +
| style="text-align: center; background: #FCFCFC;"|0
  +
| style="text-align: center; background: #FCFCFC;"|0
  +
| style="text-align: center; background: #FCFCFC;"|1
  +
|}
  +
  +
''*For the Mega Buster and Pharaoh Shot, the first digit is when the weapon is fired normally and the second is when it is fully charged.''
  +
  +
==Other media==
  +
===[[Rockman (manga)#Rockman 4|Rockman 4]]===
  +
Like the game, Dr. Cossack uses the Cossack Catcher against Mega Man. Mega Man attacks it with many weapons, but none of them causes damage. The Cossack Catcher speeds up and hits Mega Man, and Cossack catches Mega Man. The machine's claw releases electricity, stunning Mega Man, and releases him to let the fall cause damage. After lifting and dropping him again, Mega Man avoids being caught a third time by sliding and attacks with a charge shot, causing some damage to it. The fight is interrupted when Proto Man appears with Kalinka Cossack, who explains that she was captured by Wily and forced her father to work for him.
  +
  +
===[[Mega Man (Archie Comics)|''Mega Man'' (Archie Comics)]]===
  +
The Cossack Catcher appeared in [[Mega Man Issue 20 (Archie Comics)|issue 20]] during [[Mega Man (character)/Archie Comics|Mega Man's]] constant time travel. Besides its claw, it can also attack by shooting from two cannons. Mega Man takes it down by destroying the cable in the top.
  +
  +
==References==
  +
{{Reflist}}
  +
  +
{{Mm4}}
  +
{{Classic}}
  +
[[Category:Mega Man 4 bosses]]

Revision as of 03:01, 21 April 2015

The Cossack Catcher (コサックキャッチャー Kosakku Kyatchā) is the machine that Dr. Cossack uses against Mega Man in the fourth stage from Dr. Cossack's Citadel in Mega Man 4. Dr. Cossack based its design on old games that he was good at when younger.[1] Its magic hand (claw-shaped manipulator) is capable of causing heavy damage to what it catches.

Strategy

The Cossack Catcher's weakness is the Dust Crusher, although the fully-charged shot from the Mega Buster deals more damage. Mega Man can also use the Wire adapter to inflict some damage against the machine. To avoid the risk of getting caught by the claw while standing directly under the machine, Mega Man should stand against the step in the boss room and begin firing the Wire Adapter just before the claw is directly over him. When the machine is chasing the player across the room, the player must slide to avoid being caught in the claw, which will not only deal damage when it drops the player, but also disables the Special Weapon-switch screen until the player is dropped. One must make sure they have enough health to withstand the claw's drop damage, as the player cannot use an E-Tank until they are dropped. There is also the chance, if the machine is low enough, of hitting it twice with one shot of the Wire—once on the way up, and again on the way back down.

When the Cossack Catcher has only two units of health left, Proto Man will appear with Kalinka and she stops the battle. Dr. Cossack leaves the machine to reunite with his daughter, and the Cossack Catcher explodes when Dr. Wily appears.

Damage Data Chart

Amount of damage in units that Cossack Catcher receives from each Special Weapon in Mega Man 4.

Mega Man 4
Mega Buster Flash Stopper Rain Flush Drill Bomb Pharaoh Shot Ring Boomerang Dust Crusher Dive Missile Skull Barrier Wire Adaptor
1:3 0 0 0:0 0:0 1 2 0 0 1

*For the Mega Buster and Pharaoh Shot, the first digit is when the weapon is fired normally and the second is when it is fully charged.

Other media

Rockman 4

Like the game, Dr. Cossack uses the Cossack Catcher against Mega Man. Mega Man attacks it with many weapons, but none of them causes damage. The Cossack Catcher speeds up and hits Mega Man, and Cossack catches Mega Man. The machine's claw releases electricity, stunning Mega Man, and releases him to let the fall cause damage. After lifting and dropping him again, Mega Man avoids being caught a third time by sliding and attacks with a charge shot, causing some damage to it. The fight is interrupted when Proto Man appears with Kalinka Cossack, who explains that she was captured by Wily and forced her father to work for him.

Mega Man (Archie Comics)

The Cossack Catcher appeared in issue 20 during Mega Man's constant time travel. Besides its claw, it can also attack by shooting from two cannons. Mega Man takes it down by destroying the cable in the top.

References

  1. Rockman Complete Works, Rockman 4 database