Not to be confused with Cross Fusion or Cross MegaMan. |
The Cross System (クロスシステム Kurosu Shisutemu), also known as Cross Change System (クロスチェンジシステム Kurosu Chenji Shisutemu)[1], is a transformation system introduced in Mega Man Battle Network 6 that allows one NetNavi to use the powers of other NetNavis through a Link Navi System.
Description[]
MegaMan can gain Cross forms after Lan Hikari clears classes lead by other Navi operators [2]. After learning to how to operate their Navis and mastering their abilities, the Navi will become one of Lan's Link Navis. The linked Navi's power will build up in MegaMan, allowing him to use them in a fused form. In the game, Mr. Match (Gregar version) or Shuko Kido (Falzar version) teaches this new system.
The Cross System is similar in concept to the Double Soul from previous games, in that MegaMan gains traits of other Link Navis, but it does not use any Battle Chip sacrifices, can be initiated at any time during the battle, and may last for the entire battle. Every Cross also has a weakness against an element, if MegaMan is hit with an attack the Cross is weak to, he will take double damage and loses the Cross for the rest of the battle. If timed correctly, triggering a Cross can allow players to get out of a stun or out of a rapid, consecutive hitting attack launched by an opponent.
Additionally, a player can become "Cross Beast" by using a Cross in Beast Out or vice versa. It carries the same capabilities, but the Mega Buster has been replaced with a different Buster, and it can charge non-element chips to perform a devastating attack.
Interestingly, the Cross System doesn't change MegaMan's foot design, changing only the color. For example, Double Soul Tomahawk Soul changes MegaMan's foot with squared design, while the Tomahawk Cross only changes the color to blueish green. The Crosses all have MegaMan wearing his mask, while some Double Souls have him go mask-less.
List of Crosses[]
Cybeast Gregar Version[]
Crosses here focus more on raw power to overpower opponents.
Cybeast Falzar Version[]
Crosses here are focus more on technique, with abilities to adjust to the situation.
Gallery[]
Cybeast Gregar[]
Cybeast Falzar[]
Other media[]
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Anime[]
In Rockman.EXE Beast+, Crosses can be activated by Netto using his stylus and linking another Operator's Link PET_EX to his own. He then can use a Beast Form chip to transform Rockman into the beast version of that Cross. When Rockman goes a Cross, his personality and speech pattern changes into one heavily influenced by the original Navi (e.g. adopting AquaMan's "pyuu" tick and TomahawkMan's hot-head attitude).
Only Aqua Beast, Tomahawk Beast, Elec Beast, Ground Cross, and Ground Beast appear in the anime.
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Trivia[]
- The technical reason to why the design of MegaMan's lower half is left unchanged, is due to Crosses' sprites being overlays on base form MegaMan. This is unlike Double Soul, which were individual sprites separate from base MegaMan. As such, MegaMan's original hair was given to Tomahawk Cross, despite it not being part of the Cross' design. This was likely done to save cartridge space which the devs have always considered an issue while working on the series.[3]
- Bass Cross MegaMan can be seen a precursor to this method, as that form is also an overlay on base form MegaMan.
- Just like the original Navi, the English version of Battle Network 6 renamed Aqua Cross to Spout Cross.
- Beast Out was planned first, with the Cross System being made as a parallel to it[4].
- Initially, Crosses weren't made able to revert, so Charge and Dust Cross were non-elemental. Afterwards, they were forced to give them elements, resulting in Gregar having 2 Fire Navis, and Falzar having 2 Breaker Navis. [4]
- An unused Key Item named "Cross Batch" (クロスバッチ)[5] exists in the data of the Japanese version. The naming is similar to Hub.bat and Change.bat. There is also an unused E-Mail from Lan's dad called "CrossChange" (クロスチェンジ Kurosu Chenji), suggesting that one point each Cross needed to be equipped in Navi Customizer as "Cross Programs" and Cross Batch was needed to swap Crosses in battle. It would also use up an Emotion Counter upon use[6].
See also[]
References[]
- ↑ Mega Man Battle Network 6 manual
- ↑ https://web.archive.org/web/20071024051541/http://www.capcom-fc.com/staffroom/archives/2006/01/_6_4.php#more
- ↑ https://www.therockmanexezone.com/interviews/2018/03/21/exe-15th-ann-special-staff-discussion-part-6/
- ↑ 4.0 4.1 Rockman EXE 6 Ultimate Navigation COMP interview (English translation)
- ↑ https://tcrf.net/Mega_Man_Battle_Network_6#CrossBatch_Item
- ↑ CrossChange E-Mail from Yuichiro: "熱斗、クロスシステムを もっと べんりにかつようできる プログラムが かんせいしたぞ! この「クロスバッチ」を ロックマンにくみこめば、 クロスプログラムを ナビカスに くみこまなくても バトル中にクロスを そうちゃくすることができるぞ! そうちゃくのしかたは カスタム画面中で、 十字ボタンの上をおすと、 げんざい そうちゃくできる クロスの いちらんがでてくる そこで そうちゃくしたい クロスを Aボタンでえらぶと、 チップせんたく画面にもどるぞ このときに Rボタンをおすと、 クロスの せつめいを 見ることができる クロスをえらんで、OKをおして バトルを スタートさせると クロスを そうちゃくするぞ! ただし、気をつけないと いけないのが、バトル中に クロスチェンジをすると、 ココロカウントを 1ポイント しょうひしてしまうんだ ココロカウントの ざんりょうに ちゅういして つかうんだぞ! 熱斗は、 「クロスバッチ」 を ゲットした!!"
Mega Man Battle Network Transformations | |
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Transformations | |
Style Change • Double Soul/Chaos Unison • Cross MegaMan • Cross System • Beast Out • Trans Arm | |
Related items | |
Cross Fusion • Dark Chip • Elements • Hub.bat • Synchro Chips • Synchronization |