Attacks and strategy
It mainly attacks by charging into the player, either from above (which can be avoided by ducking) or by adjusting to X's altitude and charging from the left or the right (depending on where the player is). When enough damage is dealt, it may also fire energy balls from its mouth that explode upwards when they hit the ground. The eye orb avoids the player by teleporting from one side to another, but can also fire slow moving orange shots at X.
Striking the eye orb not only damages it more, but makes the big Mechaniloid crash to the ground, immobilizing it momentarily. The large body can also be hit, but it takes much less damage and will not cause it to become immobile.
- After it was defeat in Mega Man X6, Zero Nightmare would show up and give D-1000 a final blow before leaving.
- In the game Rockman X DiVE, the weapon Turbo Cannon, known as Thousa-Launcher (サウザランチャー Sauzaranchā) in Japanese, is based on D-1000.
|Mega Man X6|
|Commander Yammark • Ground Scaravich • Blaze Heatnix • Blizzard Wolfang • Rainy Turtloid |
Metal Shark Player • Shield Sheldon • Infinity Mijinion
|D-1000 • Zero Nightmare • Dynamo • Nightmare Mother • High Max • Gate • Sigma|
|Mega Man X's Special Weapons|
|Yammar Option • Ground Dash • Magma Blade • Ice Burst • Meteor Rain • Metal Anchor • Guard Shell • Ray Arrow|
|Zero's Special Techniques|
|Yammar Option • Sentsuizan • Shoenzan • Hyoroga • Ensuizan • Rakukojin • Guard Shell • Rekkoha|
|- Mega Man X -|
Falcon Armor • Blade Armor • Shadow Armor • Ultimate Armor
- Zero -
|Opening Stage • Amazon Area • Central Museum • Magma Area • North Pole Area • Inami Temple • Recycle Lab • Laser Institute • Weapon Center • Secret Lab|
|Walkthrough • Parts • Injured Reploids • List of Enemies |
Damage Data Chart (X) • Damage Data Chart (Zero) • Game Script (X's story) • Game Script (Zero's story)