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MMKB
m (As noted, Dark Hold can be deactivated by the player changing special weapons.)
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|appearances = ''[[Mega Man X5]]<br>[[Mega Man X Legacy Collection]]<br>[[Mega Man X Legacy Collection 2]]<br>[[Tatsunoko vs. Capcom: Ultimate All-Stars]]''
 
|appearances = ''[[Mega Man X5]]<br>[[Mega Man X Legacy Collection]]<br>[[Mega Man X Legacy Collection 2]]<br>[[Tatsunoko vs. Capcom: Ultimate All-Stars]]''
 
|sprite = [[File:X5-DarkHold-AllArmors.png|X5]] [[File:XC_UA_Pal2.png|X Challenge]] <br>[[File:DarkHoldZ.png|X5]]
 
|sprite = [[File:X5-DarkHold-AllArmors.png|X5]] [[File:XC_UA_Pal2.png|X Challenge]] <br>[[File:DarkHoldZ.png|X5]]
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}}<!--)-->
}}{{nihongo|'''Dark Hold'''|ダークホールド|Dāku Hōrudo}} is a [[Special Weapon]] obtainable in ''[[Mega Man X5]]'' by defeating [[Dark Necrobat]]. It can stop time in [[Mega Man X (character)|X]] and [[Zero]]'s surroundings; the duration of the weapon depends on the Weapon Energy.  Once active, it can only be shut off if X or Zero switch Weapons. Because it is activated as soon as the Special Weapon button is pushed, it cannot be charged. To deactivate Dark Hold, either simply go to the weapons screen and choose another weapon or use a [[Giga Attack]].
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{{Nihongo|'''Dark Hold'''|ダークホールド|Dāku Hōrudo}} is a [[Special Weapon]] obtainable in ''[[Mega Man X5]]'' by defeating [[Dark Necrobat]]. It can stop time in [[Mega Man X (character)|X]] and [[Zero]]'s surroundings; the duration of the weapon depends on the Weapon Energy.  Once active, it can only be shut off if X or Zero switch Weapons. Because it is activated as soon as the Special Weapon button is pushed, it cannot be charged. To deactivate Dark Hold, either simply go to the [[Sub Screen]] and choose another weapon or use a [[Giga Attack]].
   
 
[[Spiral Pegasus]] is the only boss that can be frozen by this weapon - all other bosses are otherwise immune to the Dark Hold. When used against Dark Necrobat in the boss rematches, it will only consume one unit, and the screen will only flash white for a split-second.
 
[[Spiral Pegasus]] is the only boss that can be frozen by this weapon - all other bosses are otherwise immune to the Dark Hold. When used against Dark Necrobat in the boss rematches, it will only consume one unit, and the screen will only flash white for a split-second.
   
 
==Other appearances==
 
==Other appearances==
  +
*In ''[[Mega Man X Legacy Collection]]'' and ''[[Mega Man X Legacy Collection 2]]'', Dark Hold is one of the weapons available in the [[X Challenge]] stages 2, 5 and 8.
Besides ''Mega Man X5'', Dark Hold also appeared in ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]'' as Zero's level 3 hyper combo. After stopping time, he changes the shape of the [[Z-Saber]] as it grows in size for the finishing move (where he glides through his target into the air to impale them), making it resemble the saber from the ''[[Mega Man Zero (series)|Mega Man Zero]]'' series.
 
   
 
*Dark Hold appeared in ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]'' as Zero's level 3 hyper combo. After stopping time, he changes the shape of the [[Z-Saber]] as it grows in size for the finishing move (where he glides through his target into the air to impale them), making it resemble the saber from the ''[[Mega Man Zero (series)|Mega Man Zero]]'' series.
Dark Hold is also an Action card in ''[[Teppen]]''.
 
  +
 
*Dark Hold is an Action card in ''[[TEPPEN]]'' that can halt an enemy unit for 13 seconds.
   
 
==Damage Data Chart==
 
==Damage Data Chart==
Damage values in units in [[Mega Man X5]].
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Damage values in units in ''Mega Man X5''.
   
 
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #9A21B1;"
 
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #9A21B1;"
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MMX5-Z-DarkHold-B2-SS.png
 
MMX5-Z-DarkHold-B2-SS.png
 
TvCZero4.jpg|Zero using Dark Hold in ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]''
 
TvCZero4.jpg|Zero using Dark Hold in ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]''
Teppen COR 131 art.png|Dark Hold card in ''[[Teppen]]''
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TEPPEN COR 131 art.png|Dark Hold card in ''[[TEPPEN]]''
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
*Upon activation, X and Zero's surroundings will invert colors.
 
*Upon activation, X and Zero's surroundings will invert colors.
*This weapon functions almost exactly like the Time Stopper, which stops all enemies from moving, the only difference is the inverted colors and being able to use the buster/saber without wasting energy, unlike in ''[[Mega Man 2]] ''where the buster is not usable.
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*This weapon functions almost exactly like the [[Time Stopper]], which stops all enemies from moving, the only difference is the inverted colors and being able to use the buster/saber without wasting energy, unlike in ''[[Mega Man 2]]'' where the buster is not usable.
 
*This weapon is immensely helpful in successfully navigating through the latter half of the first [[Zero Space]] area, which contains [[Force Beam|lethal laser beams]] reminiscent of [[Quick Man]]'s stage from ''Mega Man 2''. Note that using Dark Hold is not absolutely necessary, as there are ways to dodge the laser beams successfully, even without Dark Hold. If skilled enough, it is possible for the player to even clear the area with [[Gaea Armor]] X, which cannot use special weapons.
**Coincidentally, it stops the beams, see below for the example.
 
*This weapon is immensely helpful in successfully navigating through the latter half of the first [[Zero Space]] area, which contains [[Force Beam|lethal laser beams]] reminiscent of [[Quick Man]]'s stage from ''[[Mega Man 2]]''. Note that using Dark Hold is not absolutely necessary, as there are ways to dodge the laser beams successfully, even without Dark Hold. If skilled enough, it is possible for the player to even clear the area with [[Gaea Armor]] X, which cannot use special weapons.
 
 
*In ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]'', when Zero does his Dark Hold level 3 Hyper combo, sometimes he will say "Checkmate da!" which may be a reference to the manga series "JoJo's Bizarre Adventure" in where the character Dio, who has the ability to stop time, says "Checkmate!" when throwing knives at his opponents. This reference could also be a callback as Capcom also worked on an arcade fighting game of the brand.
 
*In ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]'', when Zero does his Dark Hold level 3 Hyper combo, sometimes he will say "Checkmate da!" which may be a reference to the manga series "JoJo's Bizarre Adventure" in where the character Dio, who has the ability to stop time, says "Checkmate!" when throwing knives at his opponents. This reference could also be a callback as Capcom also worked on an arcade fighting game of the brand.
*It is the only Mega Man X series [[Special Weapon|special weapon]] that cannot charge, no matter what.
+
*It is the only ''Mega Man X'' series special weapon that cannot be charged, no matter what.
   
 
{{-}}
 
{{-}}

Revision as of 13:41, 16 January 2020

Dark Hold (ダークホールド Dāku Hōrudo) is a Special Weapon obtainable in Mega Man X5 by defeating Dark Necrobat. It can stop time in X and Zero's surroundings; the duration of the weapon depends on the Weapon Energy.  Once active, it can only be shut off if X or Zero switch Weapons. Because it is activated as soon as the Special Weapon button is pushed, it cannot be charged. To deactivate Dark Hold, either simply go to the Sub Screen and choose another weapon or use a Giga Attack.

Spiral Pegasus is the only boss that can be frozen by this weapon - all other bosses are otherwise immune to the Dark Hold. When used against Dark Necrobat in the boss rematches, it will only consume one unit, and the screen will only flash white for a split-second.

Other appearances

  • Dark Hold appeared in Tatsunoko vs. Capcom: Ultimate All-Stars as Zero's level 3 hyper combo. After stopping time, he changes the shape of the Z-Saber as it grows in size for the finishing move (where he glides through his target into the air to impale them), making it resemble the saber from the Mega Man Zero series.
  • Dark Hold is an Action card in TEPPEN that can halt an enemy unit for 13 seconds.

Damage Data Chart

Damage values in units in Mega Man X5.

X5-Icon-X-DarkHold Dark Hold X5-Icon-Zero-DarkHold
Boss Damage
Magma Dragoon --
Sigma Head --
Crescent Grizzly 0
Tidal Whale 0
Volt Kraken 0
Shining Firefly 0
Dark Necrobat 0
Spiral Pegasus *
Burn Dinorex 0
Spike Rosered 0
U-555 (Head) 0
U-555 (Tail) 0
U-555 (Top) 0
Prism Guardian 0
Pteranoid 0
Dynamo 0
Shadow Devil 0
Rangda Bangda W (Green Eye) 0
Rangda Bangda W (Red Eye) 0
Rangda Bangda W (Blue Eye) 0
Rangda Bangda W (Sun) 0
Mega Man X 0
Zero (Normal) 0
Zero (Awakened) 0
Sigma: 1st Phase 0
Sigma: 2nd Phase 0
  • Spiral Pegasus is the only boss that is vulnerable to Dark Hold, thus more damage can be inflicted on him with this weapon using the X-Buster or Z-Saber than with other bosses.

Gallery

Trivia

  • Upon activation, X and Zero's surroundings will invert colors.
  • This weapon functions almost exactly like the Time Stopper, which stops all enemies from moving, the only difference is the inverted colors and being able to use the buster/saber without wasting energy, unlike in Mega Man 2 where the buster is not usable.
  • This weapon is immensely helpful in successfully navigating through the latter half of the first Zero Space area, which contains lethal laser beams reminiscent of Quick Man's stage from Mega Man 2. Note that using Dark Hold is not absolutely necessary, as there are ways to dodge the laser beams successfully, even without Dark Hold. If skilled enough, it is possible for the player to even clear the area with Gaea Armor X, which cannot use special weapons.
  • In Tatsunoko vs. Capcom: Ultimate All-Stars, when Zero does his Dark Hold level 3 Hyper combo, sometimes he will say "Checkmate da!" which may be a reference to the manga series "JoJo's Bizarre Adventure" in where the character Dio, who has the ability to stop time, says "Checkmate!" when throwing knives at his opponents. This reference could also be a callback as Capcom also worked on an arcade fighting game of the brand.
  • It is the only Mega Man X series special weapon that cannot be charged, no matter what.