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Dive Man's Stage is a stage that appeared in Mega Man 4 and Mega Man III that has Dive Man as the boss.

Appearances[]

Mega Man 4[]

Dive Man's Stage takes place at an ocean base, and serves as the game's primary water stage. The water here is rather shallow, then reaches high enough to almost touch the ceiling, allowing players to utilize high water jump to dodge obstacles. The primary gimmick is M-422A, unique to this stage. They are small jellyfish drones that remains stationary until the player gets close, in which they will slam downwards before floating back up. They will keep doing this until the player leaves their proximity. There are 5 of them introduced in the first room, 3 of them shortly after the first Moby, and 5 more appear in the first shifting water room. After a brief section where you go into the sky, the water elevation will begin rising down and up, which can affect the player's full jump height in different situations, though the second shifting room will also be moving these spike platforms up and down, making full jumps more challenging. After the second mid-boss is a pit that contains a new utility, the Wire! The next unique gimmick is a red sea mine that hovers up and down in place very slowly, and are invincible to everything. They will explode on their own or when the player gets near them. There are 3 in the second shifting room, and 5 in the final room before the boss gate. The boss gate leads into the interior of a purple submarine.

Enemies[]

Image Enemy
Dive Man (boss)
Moby (mid-boss, unique)
Garyoby
Gyotot
Metall Swim
M-422A (unique)
Jumbig
Mantan (unique)
Sea Mine (unique)

Valuable pickups to look out for:

  • Eddie: Shows up as you transition to the brief sky area, shortly after the first Moby. The only thing in this room is Eddie, who will randomly provide a big health energy, a big weapon energy, a 1-UP, or an E-Tank. If the player doesn't like what they get and doesn't take it, they can re-enter the room to have Eddie provide the player another valuable pickup.
  • Wire: Just after the second Moby, there is a hole in the floor with no other obstacles around it. Drop into the pit to go to a secret spike drop that goes deeper into the ocean (you can hug the right wall and then not move to avoid everything). This pickup is at the very end, and collecting it will grant the utility, fill up Mega Man's health completely, and have spawn back at the start of the first shifting water room, meaning you'll have to fight the second Moby again.

Mega Man III[]

Dive Man's Stage in the GB demake now takes place inside of the ocean base and parts of a submarine. As you'd expect, this remains as the game's water stage with water being unique to this stage, though there is much more verticality and maneuvering around spike walls this time around. The player is also more floaty while underwater in this game. M-422As return and are unique to this stage. They are small jellyfish drones that remains stationary until the player gets close, in which they will slam downwards before floating back up. They will keep doing this until the player leaves their proximity. After the room with Eddie, there is a long room where the water elevation will begin rising down and up (and moving spikes with it), which can affect the player's full jump height in different situations and force timing your jumps correctly. One especially dangerous jump has a platform at water level move up and down but is surrounded by spikes, best to jump when the spikes are at their lowest. Same room also brings back sea mines, unique to this stage. They hover up and down in place very slowly, and are invincible to everything. They will get ready to explode once the player gets near them.

Enemies[]

Image Enemy
Dive Man (boss)
Moby (mid-boss, unique)
Gyotot (unique)
Metall Swim (unique)
M-422A (unique)
Garyoby
Jumbig
Mantan (unique)
Sea Mine (unique)

Valuable pickups to look out for:

  • Eddie: Appears after the first room with Mantans. The only thing in this room (alongside a spike ceiling) is Eddie, who will randomly provide a big health energy, a big weapon energy, a 1-UP, or an E-Tank. If the player doesn't like what they get and doesn't take it, they can re-enter the room to have Eddie provide the player another valuable pickup.


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