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*Anti-Damage and Float Shoes enabled. Navicust programs that require B + ← to execute will be overridden by Anti-Damage.
*Anti-Damage and Float Shoes enabled. Navicust programs that require B + ← to execute will be overridden by Anti-Damage.
*Charging a non-dimming Sword chip will cause MegaMan to execute said attack on the nearest enemy from behind.
*Charging a non-dimming Sword chip will cause MegaMan to execute said attack on the nearest enemy from behind.
+
*Movement speed slightly increased, with reduced waiting time between moving from panel to panel.
*'''Charge Shot:''' Long Sword
*'''Charge Shot:''' Long Sword
**Hits the two panels directly in front of MegaMan, inflicting (5 x Buster rank + 65) damage.
**Hits the two panels directly in front of MegaMan, inflicting (5 x Buster rank + 65) damage.
Revision as of 03:27, 14 September 2013
Double Soul, known in Japan as Soul Unison (ソウルユニゾン,Sōru Unizon), is a term used in the Mega Man Battle Network series of video games and MegaMan NT Warrior anime and manga. It is an ability employed by MegaMan.EXE or any NetNavi to gain added powers and techniques in combat using the powers of an allied NetNavi.
In the closing events of Mega Man Battle Network 3, MegaMan sacrificed himself to save his operator, Lan Hikari from absorption by the horrific Alpha program revived by Lord Wily. Lan thought his ally and brother to be gone forever, only to be revived using data from his grandfather Tadashi Hikari. His revived state, however, rendered him unable to utilize the powerful Style Change programming option any longer. Hence "Double Soul" was developed as a suitable replacement.
Unlike Style Change, which can be performed by a single NetNavi, Double Soul occurs when a Navi's soul communes with MegaMan. This usually happens after battling against the respective Navi in Battle Network 4, or completing a "Liberation Mission" that occurs after having them join the players team (excluding ProtoMan/Colonel, which is obtained near the end of the game instead).
Once the player has gone through the Double Soul tutorial, a "Unite" button appears under the "OK" button in the Custom Screen, and lights up whenever the player has previously selected a Battle Chip that is eligible for initiating the Soul. Initiating the Soul will sacrifice the Battle Chip and render it unusable for the rest of the battle, while also taking up a slot for selection for that turn (thus limiting the player to 4 chips for selection if he chooses to initiate a Soul at the same time). Souls last for 3 turns (including the one where they were initiated) by default, though Battle Network 5 introduced NaviCust programs that can prolong the Soul's duration.
Chaos Unison
Introduced in Mega Man Battle Network 5, Chaos Unison occurs when sacrificing a Dark Chip. It is an immensely powerful transformation, having the attributes of both the power of the Dark Chip and Soul Unison. MegaMan gains the Soul's attributes, with an unusual Double Soul different color (usually turns purple or blackish). The charge attack now becomes the same as the sacrificed Dark Chip, and doing so does not affect Karma or have the effect of removing 1 HP permanently like using the chip normally would.
The catch is that Chaos Unison can only be used for absolutely one turn (cannot be boosted with the Navi Customizer), and when charging, the charge will rapidly transition between Teal-Green to Purple. If the player releases the Charge Shot while it is purple, the attack will execute flawlessly; if they release while it is teal-green, the attack fails and the Soul expires. Dark MegaMan is also spawned in the enemy area, and will proceed to harass the player with Buster shots and random chip attacks for 13 seconds or until the battle ends. For each consecutive time a Chaos Unison's Charge Shot is used successfully during the battle, its charge time will increase slightly, in an attempt to throw off the player's timing and raise the risk of failing it.
At the end of Megaman Battle Network 5, the destruction of the Dark Chip factory following Nebula Grey's defeat renders Chaos Unison impossible with no Dark Chips to sacrifice.
List of Double Souls
Below is the list of all Double Souls appearing in the games and anime.
Rapid tapping of the B button causes MegaMan to fire a Guts Machine Gun, hitting 6 times for 5 damage each. MegaMan is invincible during this attack's duration.
Charge Shot: GutsPunch
Hits the panel in front of MegaMan for 60 damage. If it hits an obstacle, the obstacle will be pushed backwards.
All non-dimming Elec and non-elemental chips will paralyze.
Charge Shot: Zap Ring
Fires down the row, hitting for 20 paralyzing Elec damage. The Charge Shot has a very slow charge rate such that paralysis expires before charging finishes.
Invisibility will be removed from all enemies once the Soul is initiated.
Search Shuffle is available in the Custom Screen, which randomly shuffles all chips in the Custom Screen that are not selected yet. This can be performed up to three times each turn while the Soul is active.
Charge Shot: Scope Gun
Locks onto the nearest enemy, doing five shots of 10 damage each. This attack pierces Invisible.
Custom Screen capacity is expanded to ten while the Soul is active.
Charge Shot: Dice Bomb
Throws a Dice Bomb three panels forward. If it does not hit the enemy, it will explode after a short delay, inflicting (10 x die roll result) damage to a 3x3 area around it. If it lands on an enemy, it only deals 10 damage.
All enemies are confused once the Soul is initiated.
Two randomly selected used battle chips are recycled and placed in the two additional custom slots in the Custom Screen while the Soul is active. Chips recycled this way will not be replaced after use.
Charge Shot: Poltergeist
Dims the screen while throwing all obstacles at all enemies, inflicting 100 damage per obstacle.
Reflect enabled. Navicust programs that require B + ← to execute will be overridden by Reflect.
Non-dimming Sword chips can be charged for double damage. When MegaMan uses chips charged this way, he also jumps two panels forward before using the chip.
Charge Shot: Wide Sword
Hits a 1x3 area immediately in front of MegaMan for 80 damage.
Non-dimming Breaking chips can be charged for double damage.
MegaMan turns invincible when using any battle chip on his front row. This lasts until he is able to move again.
Charge Shot: Royal Wrecking Ball
Hits the eight panels surrounding MegaMan, inflicting (10 x Buster rank + 30) Breaking damage, while also confusing all enemies it hits.
Chaos Soul Charge Shot: Dark Drill
Hits the two panels ahead of MegaMan up to five times for 100 Breaking damage each. Enemies which are hit are pushed back, but if they cannot move any further from the drill they continue taking hits.
Anti-Damage and Float Shoes enabled. Navicust programs that require B + ← to execute will be overridden by Anti-Damage.
Charging a non-dimming Sword chip will cause MegaMan to execute said attack on the nearest enemy from behind.
Movement speed slightly increased, with reduced waiting time between moving from panel to panel.
Charge Shot: Long Sword
Hits the two panels directly in front of MegaMan, inflicting (5 x Buster rank + 65) damage.
Chaos Soul Charge Shot: Dark Invisible
MegaMan turns black and becomes invincible and uncontrollable, moving about and attacking randomly with Buster shots, any loaded chips and any other Battle chips and Program Advances the player has used.
Custom Screen capacity is expanded to ten while the Soul is active.
Charge Shot: Dice Bomb
Throws a Dice Bomb three panels forward. If it does not hit the enemy, it will explode after a short delay, inflicting ((Buster rank x 5 + 5) x die roll result) damage to a 3x3 area around it. If it lands on an enemy, it deals damage only to that enemy as if the roll result was a one.
Chaos Soul Charge Shot: Dark Plus
Adds 50 attack to the next selected chip or Program Advance. This cannot stack with other modifiers used, except for Number Soul's innate +10.
Charge Shot can be converted to any non-dimming, non-element Standard chip while the Soul is active.
Obstacles on the field convert to soldiers which attack enemies standing behind or to the side of them.
Charge Shot: Screen Divide
Covers a V-shape formation centred on the nearest enemy in the row, dealing (10 x Buster rank + 40) damage. If no enemy is present in the same row as MegaMan, the attack is instead centred 3 squares ahead.
Chaos Soul Charge Shot: Dark Sound
Summons a Trumpy virus that paralyzes all enemies while it plays its music.
Non-dimming Elec chips can be charged for double damage.
MegaMan is unaffected by Magnet panels.
B + ← will temporarily freeze all enemies in the same row as MegaMan.
Charge Shot: Magnet Bolt
Drags the nearest enemy in the row to the front of the area. If they are pulled to the panel in front of MegaMan, the attack deals (10 x Buster rank + 30) paralyzing Elec damage.
Chaos Soul Charge Shot: Dark Thunder
Creates a purple lightning ball that slowly travels and homes in on the nearest enemy, inflicting 200 paralyzing Elec damage.
Using a non-dimming Wind chip will make MegaMan's propeller spin, doubling the damage dealt by the next non-dimming Wind or non-elemental chip used. The propeller will not stop spinning until the Soul expires, the battle ends, or a non-dimming non-elemental chip is used.
Charge Shot: Tornado Arm
Covers three panels in front of MegaMan, hitting once for the panel directly in front, twice for the panel after that, and thrice for the third. Each hit does (5 x Buster rank + 15) damage.
Chaos Soul Charge Shot: Dark Tornado
Hits the second panel in front of MegaMan eight times for 50 damage each. If the Tornado hits, other tornadoes will appear around the original one.
Invisibility will be removed from all enemies once the Soul is initiated.
Search Shuffle is available in the Custom Screen, which randomly shuffles all chips in the Custom Screen that are not selected yet. This can be performed up to three times each turn while the Soul is active.
Charge Shot: Scope Gun
Locks onto the nearest enemy, doing five shots of (2 x Buster rank + 10) damage each. This attack pierces Invisible.
Chaos Soul Charge Shot: Dark Circle
Freezes time, and causes a cursor to quickly circle the enemy area perimeter. Pressing A will stop the cursor and hit the selected panel the next six panels for 300 damage each. Reducing the enemy area will cause this attack to hit multiple times.
The last two custom slots are replaced by capsules that can be fused with selected chips to give additional effects:
Pink: Recovers HP
Black: Blinds
White: Paralyzes
Yellow: Confuses
Purple: Causes a HP bug (Netbattle only)
Charge Shot: Capsule Bomb
Throws a capsule three squares ahead. If it lands on an unoccupied panel, there is a short delay before it explodes and hits the panels above and below it for (10 x Buster rank + 30) damage. Otherwise it damages only the enemy it lands on.
Reflect enabled. Navicust programs that require B + ← to execute will be overridden by Reflect.
Non-dimming Sword chips can be charged for double damage. When MegaMan uses chips charged this way, he also jumps two panels forward before using the chip.
Charge Shot: Wide Sword
Hits a 1x3 area immediately in front of MegaMan for (10 x Buster rank + 70) damage.
Chaos Soul Charge Shot: Dark Sword
Hits a 2x3 area immediately in front of MegaMan for 400 damage.
Other Appearances
In MegaMan NT Warrior Axess, MegaMan is able to perform Double Soul initially through a special bond between fellow Navis; he usually obtained new souls in dire situations, during which either he or the other Navi in question were subject to great peril. After initiating a given Double Soul once, Lan received a corresponding chip, allowing MegaMan to freely access it when needed.
While it is Double Soul that overrides MegaMan's Style Change option in the games, it is a side effect of Cross Fusion that serves this purpose in the anime.[1]
All twelve Souls from Mega Man Battle Network 4 appear in Axess. Only one Soul from Mega Man Battle Network 5 (Gyro Soul) appears in the Stream season.
Manga
The secret Bass Soul and Laser Soul appeared in the NT Warrior manga, but used by Dark MegaMan.EXE instead of MegaMan.
Mega Man Battle Network 4 contains unused data of a Forte Soul (that name is also in the English version) and Duo Soul, but they can not be accessed with hacking due to the low amount of data left.[2]
The time period that Dark MegaMan appears following the fail of Chaos Unison charge shot is 13 seconds, a rather unusual nod to an unlucky number.
References
↑MegaMan NT Warrior / Rockman EXE Axess Episode #2, 2003