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Dr. Light's Laboratory (Dr.ライト研究所 Dr. Raito Kenkyuusho), also known as Dr. Light's Research Laboratory, is the complex that serves as the home of Dr. Light and his family of robots, including Mega Man, Roll, Auto, Rush, Eddie, Beat, and Tango. It has also served as the birthplace for many other robots created by Dr. Light, including Proto Man and the industrial Robot Masters from the first Mega Man game. Others have been sent here for repairs, including Bass in Mega Man 7 and Duo in Mega Man 8, and it was from here that Bass stole the plans for the Super Adapter. The lab appears as a shop in Mega Man IV, Mega Man V, Mega Man 8 to Mega Man 11, and Mega Man & Bass. The lab is also briefly mentioned in The Journal of Dr. Cain when it is discovered by Dr. Cain and housing X.

Dr. Light's lab is usually represented by a single image in the different games that it appears in, varying in appearance. Some have had it in the city, others have the laboratory situated out in the countryside, one location being the United States Midwest/West. One game, Mega Man 8, implied from the map screen that it was located near Denver, Colorado. In either case, the laboratory is usually depicted as a futuristic looking building with a blue roof and technology embedded into the walls, located in a small village far from the city.[1] There is usually a red mailbox in front of the house as well. The inside of the lab is usually characterized by metallic walls and one or several large computers and monitors. The size of the lab is never fully revealed, as it is usually only represented by a single room in most games.

Items

Mega Man 8

The Power Shield through Step Booster parts are available right away, while the Energy Saver through Exchanger parts which are located on the second screen of the shop are only available after completing the mid-level stage of fighting Duo.

Due to the limited number of Bolts, Item purchases are limited and no more than 8 parts can be purchased. Additionally, excluding the Exit part, all parts can be considered as general power-ups for Mega Man which can improve his abilities. For the Shot parts, they can replace Mega Man's original second-level Charge Shot if chosen in the menu during gameplay.

Item Description Bolts
Power Shield You won't be pushed back when you receive a hit. 6
Spare Extra Four extra lives will be available when you start the game. 6
Shooting Part You can shoot up to 5 Mega Busters together. 6
Energy Balancer The weapon with the least amount of energy remaining will automatically be filled when you get an energy icon. 5
Exit Once you defeat the boss of that stage, you can exit from that stage at anytime. 4
Laser Shot Charge shot will be changed to the piercing laser shot. 5
Arrow Shot Charge shot will be changed to the powerful arrow shot. 5
Auto Shoot Mega Buster will be fired automatically while the energy is being charged. 5
Step Booster You will be able to climb a ladder faster. 5
Energy Saver It will save the exact amount of energy required for a special weapon. 6
Super Recover It increases the amount of energy or weapon energy you recover. 5
Spare Charger Spare bodies will be refilled automatically when you exit from a stage. 4
Hyper Slider Sliding will speed up.

Be careful!

5
H.Speed Charge It shortens the charge time for the charge shot. 7
Rapid Part Three Mega Busters will be fired each time you press the shot button. 6
Boost Part The Mega Buster will speed up. 5
Exchanger If you obtain life energy while your life bar is full, it will be converted to weapon energy. 4

Mega Man 9

Item Description Screws
1 UP This is a 1 UP. It will give you an extra life. This item will cost you 20 screws! 20
Energy Tank This is an Energy Tank. It will completely restore your energy. This item will cost you 30 screws! 30
Mystery Tank This is a Mystery Tank. It will completely restore your energy level and your weapons' energy levels. It also has some other effects I don't know about. This item will cost you 50 screws! 50
Eddie Call This is the Eddie Call. Use this to call Eddie, and he'll bring you an item. It can only be used once. This item will cost you 50 screws! 50
Beat Call This is the Beat Call. If you have this item, Beat will come and save you when you fall into a hole. It can only be used once. I repeat, it can only be used one time! This item will cost you 50 screws! 50
Energy Balancer This is an Energy Balancer. When you pick up a weapon capsule, this item will restore energy to the weapon with the lowest energy level. This is quite a handy item to have. This item will cost you 100 screws! 100
Guard Power Up This is a Guard Power Up. When you use it, you'll take half the usual damage for that stage. This item will cost you 100 screws! 100
Shock Guard This is a Shock Guard. This item will protect you if you make contact with any spikes. It can only be used once. I repeat, it can only be used one time! This item will cost you 50 screws! 50
Costume This is a costume. Would you like to see my favorite styles? This item will cost you 200 screws! 200
Book of Hairstyles This is a Book of Hairstyles. Even guys should try to look their best once in a while. This item will cost you 20 screws! 20
Mega Man's Helmet This is Mega Man's Helmet. You can go back to your old-school style anytime. This item will cost you 20 screws! 20

Mega Man 10

Note: Despite being listed here, the shops accessed by Proto Man and Bass aren't in Dr. Light's laboratory, but unknown locations run by ????? and Reggae, respectively.

Item Description Screws
1 UP Grants the player an extra life. 20 (Mega Man)
30 (Proto Man / Bass)
Energy Tank Restores the player's energy completely. Can be used on the item screen. 30 (Mega Man)
40 (Proto Man / Bass)
Weapon Tank Restores the energy of special weapons you have selected. Can be used on the item screen. 30 (Mega Man)
40 (Proto Man / Bass)
Mystery Tank Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. 50 (Mega Man only)
Guard Power Up Reduces the damage you take by half for one stage. Can be used on the item screen. 50 (Mega Man only)
Eddie Call Brings you special items when used. Can be used on the item screen. 10 (Mega Man only)
Beat Call Automatically saves you when you fall into a hole. It can only be used once. 20 (Mega Man)
30 (Proto Man)
Treble Item Brings you special items when used. Can be used on the item screen. 20 (Bass only)
Treble Rescue Automatically saves you when you fall into a hole. It can only be used once. 30 (Bass only)
Shock Guard Automatically protects your body if you make contact with spikes. It can only be used once. 20 (Mega Man)
30 (Proto Man / Bass)
Energy Balancer Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. 100 (Mega Man)
150 (Proto Man / Bass)
Book of Hairstyles Even guys should try to look their best once in a while! But looking your best will double the damage you take. 20 (Mega Man only)
Mega Man Helmet When you tire of showing off, you can go back to your old-school style. 20 (Mega Man only)

Mega Man 11

Not all the items are available at the beginning of the game and require different methods to unlock. Each time a new item is unlocked, Dr. Light states that he made a new breakthrough.

In Newcomer Mode, the amount of Beat Calls, Pierce Protectors, and Super Guards are unlimited, and the Energy Balancer is also part of Mega Man's standard equipment. As such, this negates the need to purchase any of these items along with the 1-Ups in the Shop during this Mode.

Name Description Bolts Availability
Items/Support
1-UP (1UP) Gives you another chance to beat a stage. 50 / 40 Default.
Energy Tank (E缶) Refills your energy gauge. 100 / 80 Default.
Weapon Tank (W缶) Refills all your weapon gauges. 100 / 80 Default.
Mystery Tank
(M缶)
Refills your energy and all weapon gauges. Using this when your gauges are all full will change all weak on-screen enemies into 1-UPs. 300/240 Default.
Super Guard
(ガードアップ)
Halves all damage taken during the stage where you used this item. The effect ends when you die or complete the stage. 100 Default.
Eddie Call
(エディーコール)
Summons Eddie to lend a hand by dispensing a random item. One summon uses one Eddie Call. 20 / 16 Default.
Beat Call
(ビートコール)
Beat will rescue you if you fall into a pit. While he flies you out, you can drift left or right, and jump to send him away. Each summon uses one Beat Call. 50 / 40 Default.
Pierce Protector
(ショックガード)
Spikes will not deal damage or kill you instantly. Hitting spikes once uses up one Pierce Protector, saving you from a potential death. 50 Die on spikes five times.
Parts
Energy Balancer
(エネルギーバランサー)
Automatically recharges the weapon with the least energy if you pick up a weapon capsule while your current weapon is full. 100 Default.
Energy Balancer Neo
(エネルギーバランサーNEO)
Recharges all weapon gauges when you pick up a weapon capsule. 250 Obtain the Energy Balancer.
Auto-Charge Chip
(オートチャージチップ)
Auto-charges the Mega Buster. Shooting normally while charging will reset the charge progress. 300 Default.
Buster Plus Chip
(バスタープラスチップ)
Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. 300 Fire 500 shots with the Mega Buster (250 in Newcomer difficulty).
Power Shield
(パワーシールド)
Lessens the amount you are pushed back when you take damage. 300 Took a total of 200 points of damage (100 in Newcomer difficulty).
Spike Boots
(スパイクブーツ)
Adds grip-enhancing spikes to the soles of your boots, making you less likely to slip on icy surfaces. 300 Default.
Shock Absorber
(ショックアブソーバー)
Negates the recoil when firing a high-powered Mega Buster shot. 300 Default.
Speed Gear Booster
(スピードギアブースター)
Allows you to move at normal speed while using the Speed Gear. 300 Activate Speed Gear 50 times (25 in Newcomer difficulty).
Energy Dispenser
(エネルギーディスチャージャー)
An item for master players, this reduces your energy gauge but makes the ace-in-the-hole "Double Gear" technique available immediately. 1000 Default.
Awakener Chip
(覚醒チップ)
Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. 3000 Finish the game.
Bolt Catcher
(スクリューキャプチャー)
Makes bolts appear more frequently in stages. 500 Access the lab on a Saturday.
Energy Catcher
(リカバリーキャプチャー)
Makes energy pellets appear more frequently in stages. 500 Get a Game Over 10 times.
Capsule Catcher
(エネルギーキャプチャー)
Makes weapon capsules appear more frequently in stages. 500 Fully deplete the gauge from any Special Weapon or Rush 30 times.
Cooling System
(クールダウンシステム)
Provides more efficient heat removal, so the gear gauge recharges faster. 300 Activate the Power Gear or Speed Gear 100 times (50 in Newcomer difficulty).
Cooling System ∞
(クールダウンシステム∞)
Allows you to use the Speed Gear and Power Gear without filling your gear gauge. 3000 Finish the game.
Mystery Chip
(ミステリーチップ)
A mysterious device that provides a special bonus when you complete a stage in a short time. 500 Default.
Buddy Call Plus
(バディコール プラス)
Increases the maximum number of Eddie Calls and Beat Calls you can hold. 200 Default.
Tank Container
(缶袋)
Increases the maximum number of Energy Tanks and Weapon Tanks you can hold. 200 Default.

Mega Man IV

Note: The Weapon Gauge Recovery ability will only be necessary once Mega Man reaches the last 4 Robot Masters, which are the four Robot Masters from Mega Man 5.

Name Description P Chips
Mini Energy Tank Collect 4 of these and you can get an Energy Tank. 20
Weapon Tank You can fully recharge one of your weapons with this item. 30
Energy Tank You can fully recover your vitality with this item. 60
Weapon Gauge Full Recovery All of your weapons will be immediately recharged. 80
1-UP Extra life 50
Energy Balancer With this last item, the weapon with the lowest energy level will automatically be refilled when you pick up a weapon capsule. 150
Super Tank You can fully recover your vitality and recharge all your weapons with this item. 120

Mega Man V

X8NavigatorAlertIconEdit This section requires expansion.

Rockman & Forte: Mirai Kara no Chousensha

R&F2rolllight

Dr. Right (Dr. Light) and Roll run a shop and create items in exchange for Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.

Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, which means they need to be purchased again after usage.

Items in common Screws Function
RockmanForte Spare Body 200 Gives one extra life.
R&f2item3 Exit Parts 50 Allows the player to exit a stage that was already completed.
R&f2item7 Energy Balancer 150 When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
R&f2item8 Weapon Charge 300 Refills the energy of all the Special Weapons.
Esrf2 Energy Saver 150 Special Weapons use less energy.
R&f2item9 Super Recover 200 It allows your energy to be recovered by a larger amount than usual.
R&f2item10 Item Presenter 50 When activated, a Party Ball appears in one area of the stage.
R&f2item13 Shock Guard 20 Protects from spikes once.
R&f2item14 Super Armor 300 Reduces the amount of damage inflicted.


Rockman's items Screws Function
R&f2item4 Rush Coil 100 Rush appears to allow Rockman reach high areas with the Rush Coil.
R&f2item5 Tango 200 Tango appears and rolls to attack enemies.
R&f2item6 Beat 300 Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches.
R&f2item11 Eddie 150 Eddie appears and drops one item.
Forte's items Screws Function
R&F2TBicon Gospel Boost 200 Gospel (Treble) transforms into a booster-adapter allowing Forte to fly for a limited time.
S.buster2 Super Buster 300 Doubles the power of the Forte Buster.
H.buster2 Hyper Buster 300 The Forte Buster shots can pass through walls.
R&f2item12 Reggae 150 Reggae appears and drops one item.


Other media

X8NavigatorAlertIconEdit This section requires expansion.

In Ruby-Spears' Mega Man animated series, Dr. Wily was Dr. Light's assistant and worked in the laboratory with him before his betrayal of Light and the theft and reprogramming of the Robot Masters. Dr. Light's lab is located in New York, near New York City. Dr. Light's lab also appears in other comics and manga, such as the manga Mega Man Megamix, Mega Man Gigamix and Rockman & Forte.

Mega Man (Archie Comics)

In Archie Comics' Mega Man comic book series, Light Labs is the home of Dr. Light and his creations. When Mega Man is out fighting against Wily's robots, Dr. Light assists him from the laboratory. As revealed in issue 36, Light Labs also contained at least one large below-ground floor accessible via elevator, used for the creation of large-scale projects such as Gamma. The upper portion of Light Labs was later destroyed by Doc Robot in issue 45, but Dr. Light's financial situation was such that he was able to rebuild in short order, though at the cost of setting back some of his other projects.

Gallery

Trivia

MM2-TitleScreen

Mega Man 2 title screen.

  • The building shown on the title screen of Mega Man 2 may or may not be Dr. Light's Laboratory.
  • The Mega Man 9 opening was originally planned to happen in a building similar to the ones built by Dr. Light in RockBoard instead of Dr. Light's Laboratory.[2]

See also

References


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