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Dr. Wily's Robot Manufacturing Plant, known (roughly) as "Dr. Wily's Giant Factory of Robots" (Dr.ワイリーのロボット大工場 Dr. Wairī no Robotto Dai Koujou) in Japan, named Castle Wily (ワイリーキャッスル Wairī Kyassuru, Wily Castle) in Mega Man Powered Up, is a robot factory constructed by Dr. Wily in the Pacific[1] and his fortress in the first Mega Man game.

Wily Stage 1[]

Wily Stage 1 starts outside on a bright day in a grassy field that also has metallic flooring, but most of the stage takes place inside the lair filled with gimmicks from previous stages, such as Foot Holders and Fire Blocks. Mega Man will start by fighting many Big Eyes in the field before having to use either Thunder Beam or Super Arm to break the Guts Blocks so he can pass. Going into the lair, Mega Man will dodge Fire Blocks and go through a couple spike puzzles including a long room of Foot Holders that he has to use to get across the spikes. From there Mega Man will go through a room only passable by using Magnet Beam to make it to the boss door.

Wily Stage 1 in Mega Man Powered Up! is very different, as well as smaller, than its original counterpart, starting at sunset with relatively the same setting, and the inside of the lair is much more purple than grey, and also instead of any Foot Holders, there are Elec Blocks and "Time Mallets". Mega Man will start by fighting Big Eyes and now Crazy Razys before getting into the lair. From there he'll dodge spikes, Elec Blocks, Time Mallets, and eventually Fire Blocks that are now much later in the stage. He'll also face other new enemies like Shield Attackers, Crazy Cannons, and Sniper Joes. After going through the Fire Blocks, Mega Man will reach the boss room rather quickly.

Enemies[]

Wily Stage 2/Stage 3 (Powered Up)[]

MM1WilyStage2

Wily Stage 2

In the second stage, Mega Man must traverse a long bridge and the outposts inbetween them. Inside these outposts are rematch fights with Cut Man and Elec Man, respectively. It should be noted that the boss rooms don't have Guts Blocks, meaning Cut Man's weakness can't be used against him. This stage also has a unique gimmick in the form of fake floors, which are just before each Robot Master and lead into their rooms. They also bridge the gap between some health/weapon pickups, and Hyper Bomb can be used to detect them if desired. After the 2 Robot Masters is one last bridge, which has 4 Bombombomb (from Bomb Man's Stage) raining down from the pits. Unlike before, there is no cover to hide from them and they must be dodged legitimately. Copy Robot is the stage's boss.

In Mega Man Powered Up, the stage has undergone significant changes and has been moved to the third Wily stage. This stage is now arranged upwards and it takes place at night. The player has a rematch against the eight Robot Masters.

Valuable pickups to look out for:

  • 1UP10A 1-UP: After the Bombombombs, this pickup is on a high platform outside of the building. Magnet Beam is required to reach it.

Enemies[]

Image Enemy
CopyR
MegamanSprite
Copy Robot (last boss)
Elecsprite
Elec Man (boss 2)
Cutsprite
Cut Man (boss 1)
Mm1Bladergreen
Blader
MMRedScrewDriver
Screw Bomber
Mm1Bombombred
Bombomb
MMBlueSuzy
Octopus Battery
Mm1Beakblue
Beak

Image Enemy
MMPUCopyMegaManRender
Copy Robot (boss)
MMPUCopyCutManRender MMPUCopyGutsManRender MMPUCopyIceManRender MMPUCopyBombManRender
MMPUCopyFireManRender MMPUCopyElecManRender MMPUCopyTimeManRender MMPUCopyOilManRender
Boss Rush
(When as one of the bosses, Mega Man? will take his place.)
MMPUWatcherRender
Watcher
MMPUCountBombRender
Count Bomb
MMPUFootHolderRender
Foot Holder
MMPUSuzyModel
Adhering Suzy
MMPUBlasterModel
Blaster
MMPUPickelmanRender
Pickelman

Wily Stage 3/Stage 2 (Powered Up)[]

MM1WilyStage3

Wily Stage 3

In the third stage, Mega Man goes inside a large tunnel, which turns out to be a large sewer system. After going down a vertical area, there is a very long hallway to walk along, which is where a unique gimmick kicks in. Water will rush forward at high speed, pushing the player along with it with no way of turning back. The player must then fight/evade hordes of enemies until they make it to the end. Overall, the stage is extremely short. CWU-01P is the stage's boss.

In Mega Man Powered Up, this is the second Wily stage.

Enemies[]

Wily Stage 4[]

MM1WilyStage4

Wily Stage 4

In the fourth and final stage, Mega Man arrives at the heart of the robot manufacturing plant, as many Guts Men can be seen in the walls. A single Lift returns from Guts Man's Stage, the lift being over a bed of spikes. Just after is the final gauntlet of rematches, against Bomb Man, Fire Man, Ice Man, and Guts Man in that order. After them, you will fight the final boss, Wily Machine 1.

Valuable pickups to look out for:

  • 1UP10A 1-UP: After the Lift, this and the Yashichi rest on small platforms, just before the rematches.
  • Yashichi Yashichi: The only one in the entire game. Collect it to immediately restore all of your health and weapon energy. The Yashichi is not present in Mega Man Powered Up, possibly because the boss rematches were moved to the third stage.

Enemies[]

Image Enemy
Mm1wilymachinesprite MM1WilyMachineB Wily Machine 1 (final boss)
Gutssprite
Guts Man (boss 4)
Icesprite
Ice Man (boss 3)
Firesprite
Fire Man (boss 2)
Bombsprite
Bomb Man (boss 1)
Mm1watchersprite
Watcher
MMBlueScrewDriver
Screw Bomber

Other media[]

Dr. Wily's fortress in other media related to the first game.

Mega Man (Archie Comics)[]

ArchieWilyCastle

Dr. Wily's Robot Factory in Archie's comics series.

In Archie's Mega Man comic series, Dr. Wily's Robot Factory has the same appearance of the Wily Castle from Mega Man 2. It is a facility made of steel and concrete with a skull motif. It is enormous in size, cold, gloomy, and full of noise as many machines work to pump out robots of all imaginable shapes and sizes. The size and layout of the factory would allow it to be a veritable fortress in its own right, but rumor has it that Wily has been overseeing numerous renovations to the exterior of the plant, making it far less welcoming to guests than it had been in the past.[2]

When Dr. Light was analyzing the data Mega Man obtained from the Robot Masters in Let the Games Begin!, he discovers Wily is hiding in the factory that was used by both doctors to build Rock and the Robot Masters. Wily had fortified the factory, and it has a scrambling field up to avoid anyone from teleporting inside, so Mega Man must walk his way to the factory. After passing by Big Eyes and other robots, he uses Super Arm to open a path in the factory and is attacked by Yellow Devil. Mega Man defeats the Yellow Devil and is confronted by the Robot Masters. Mega Man tries to convince them to return to Dr. Light, and they fight against each other. Mega Man takes the opportunity to leave the room and proceeds until he falls in a trap where Dr. Wily creates a copy of him. Mega Man has trouble fighting against his copy as he has the same abilities of the original, but the Robot Masters reappear and destroy the Copy Robot, saying that Wily ordered them to destroy a Mega Man, and with that their mission was accomplished. Angry, Wily appears with a Wily Machine and says he will take care of Mega Man personally. Mega Man runs out of weapon energy during the battle, but he manages to destroy the machine and captures Wily, leaving the factory with the Robot Masters.

When Dr. Wily's escapes from jail in Time Keeps Slipping and kidnaps Roll, Mega Man, Cut Man and Ice Man search the factory to find clues of their whereabouts. They revisit the room Mega Man fought against the Copy Robot and the Wily Machine and find a new path. In the way they fight against CWU-01P, but they find nothing and leave the factory.

Mega Man Megamix[]

MegamixBase

Dr. Wily's Twin Pyramids.

Dr. Wily's Twin Pyramids is a mobile fortress used by Dr. Wily to attack the city in the story "The Birth of Mega Man". When Mega Man defeats Elec Man with the Rolling Cutter, the fortress' reactor become unstable, and would cause a large explosion if not stopped. Elec Man reluctantly reveals he had to control the reactor's energy, and now it's out of control, but Mega Man could probably find something to stop it in the control room. Mega Man proceeds to the room and faces Bomb Man, Fire Man, Ice Man, and Guts Man in the way. In the control room, Mega Man is caught by the Yellow Devil, and Wily reveals himself. However, Mega Man breaks free of the Yellow Devil's grasp with the Super Arm, and tries to attack Wily, but his arm is sliced off by a mysterious robot covered in a robe. Seven other robots, all in robes appear, and Wily explains he didn't intentionally plan to use Light's robots to take over the world, but simply use them as a distraction to plan for his robots. Wily gets away, and the fortress is about to explode. But then, Dr. Light shows up, and shows him he managed to get his robots under his control again, and they manage to stop the unstable reactor, preventing its explosion.

Rockman (manga)[]

R1TwinPyramid

Wily's base in the manga.

Dr. Wily's base is a twin pyramid hidden in an area with trees near a city. After Bomb Man's defeat, Mega Man finds the base and uses Super Arm to go inside, facing several robots and hazards. After defeating the Yellow Devil in one pyramid, Mega Man goes outside and fights against Cut Man and Elec Man again, and a copy of himself. In the second pyramid he faces more dangers, such as CWU-01P, Bomb Man, Fire Man, Ice Man, and Guts Man, eventually reaching Dr. Wily. Dr. Wily uses the Wily Machine, but is easily defeated. After the battle, Mega Man talks with Dr. Wily and leaves the fortress.

Gallery[]

Trivia[]

  • This base is the only Dr. Wily's base that doesn't have a skull design on the outside, except for bases that are not named after him, such as Mr. X's Castle.

References[]


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