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Dragalia Lost

Dragalia Lost (ドラガリアロスト) is an action role-playing game developed by Cygames and published by Nintendo that was released for Android and iOS on September 27, 2018. The game received mixed reviews from critics, but had grossed over US$50 million by the end of 2018. In the game's first anniversary, it was announced that a Mega Man collaboration would be held.[1]

Mega Man event

The Mega Man event, titled "Mega Man: Chaos Protocol", was held in 2019 from November 28 to December 15. During the event, players could obtain Mega Man, Mega Man themed Wyrmprints, and weapons based on the Mega Buster, one for each type available in the game to allow any character to use Mega Man's buster. The event featured several elements from Mega Man 2, with the similar pose of the game's boxart in Mega Man's art, the appearance of Dr. Wily's Wily Machine 2 and his first set of Robot Masters, a prologue similar to the opening scene, and music from the title.

The Mega Man event is designed like a Stage Select Screen, with the stages of the five brainwashed Greatwyrms (Midgardsormr, Mercury, Brunhilda, Jupiter, and Zodiark) available in the Beginner difficulty. Besides the game's enemies, Metalls also appear as enemies in the stages. After defeating the five Greatwyrms, the Mega Man picture in the center will be replaced by Dr. Wily's mark, and the player will be able to challenge Wily Machine 2. After defeating Wily, a new difficulty is unlocked to the five dragons, and completing them unlocks Wily's next difficulty, repeating for each difficulty available (Beginner, Standard, Expert, Master, and Superhero).[2]

As there are only six stages, the remaining three selections contain the event's Story (which also includes Mega Man's Trial,[3] unlocked after clearing Wily Machine 2: Expert), Treasure Trade to exchange Bolts by treasures (such as event weapons and Wyrmprints), and the Endeavors from the home screen.

Story

Dragalia Lost Prologue

Prologue

Prologue

The year is 20XX. The brilliant but dastardly Dr. Wily has discovered and entered an interdimensional rift connecting his world and Grastaea.

With his sights set on total conquest of the land, he uses a brainwashing device to inspire chaos.

To save his home, a young prince of Alberia is forced into a bitter struggle with the five Greatwyrms, who have been reprogrammed by Dr. Wily's device.

But hope is not yet lost: A new ally follows through the rift, and lends his strength to the prince!

He is a super fighting robot dedicated to justice. He is...Mega Man!

Mega Man: Chaos Protocol

Tap to start

Epilogue

Dragalia Lost Epilogue

Epilogue

Dr. Wily has surrended, and restored autonomy to the five Greatwyrms. Humiliated, he flees back to his world.

The combined efforts of the prince and Mega Man have saved Grastaea!

And so, their mission complete, Mega Man, Roll, and Dr. Light return home as well.

The heroes seal the rift connecting their worlds to prevent any evil from abusing it again.

But though they must part, they will never forget their friends from another world, or the peace they won together.

The End

Mega Man

Dragalia Lost Mega Man unit

Mega Man

Mega Man is a Flame attribute adventurer. His moves are based on the Mega Man games, his normal attack being the Mega Buster, his force strike a Charge Shot, his dodge move a slide, teleporting in the beginning of the stage, and exploding when defeated. When Mega Man shapeshifts, instead of becoming the equipped dragon, he will call Rush and hop onto Rush Jet. While on Rush, Mega Man moves faster and fires in three directions, and he can use the skill Rush Buster.

Mega Man is given as a gift during the event, but to keep him after the event, the player must add him to the team and take him on quests to befriend him, making him a permanent member by maximizing the friendship gauge displayed on the event menu in the end of the stages he participated.

Name
(Title)
Base
rarity
TypeWeaponAttribute HP
(Min./Max. Lv.)
Strength
(Min./Max. Lv.)
Mega Man
(Kindly Android)
5Attack UnitWandFlame 99 / 412 68 / 283

Notes: Stats are of adventurer without equipments and enhancements. Mega Man starts with level 10.

Skills
Metal Blade
Equips Mega Man with the special "Metal Blade" weapon, allowing him to shoot blades by tapping the screen. Metal Blade deals flame damage to enemies in a line, and inflicts bleeding. While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. This skill is not affected by Skill Prep, Skill Haste, Energy, and Skill Damage.
Leaf Shield
Equips Mega Man with the special "Leaf Shield" weapon, allowing him to create a Leaf Shield by tapping the screen once. After a Leaf Shield has been created, tapping the screen again will shoot it in the direction of enemies, or it will be shot automatically after enough time has passed. Leaf Shield deals flame damage to surrounding enemies. While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. This skill is not affected by Skill Prep, Skill Haste, Energy, and Skill Damage.
Co-abilities
Overdrive Punisher & Gauge Accelerator IV Increases damage to enemies in overdrive state by 11% and the rate the mode gauge decreases 10%.
Abilities
L.S. Reactor I Boost damage dealt to boss enemies in "Mega Man: Chaos Protocol" quests by 25%. When shapeshifting, Mega Man will jump onto Rush regardless of what dragon he is equipped with.
Stun Res +50% Reduces susceptibility to stun by 50%.
Gauge Accelerator +30% Speeds the rate the mode gauge decreases by 30%.
Adventurer Details
A kind-hearted robot, originally created to be Dr. Light's lab assistant. In the wake of Dr. Wily's treachery, Mega Man volunteered to be redesigned for combat, and with his Mega Buster he's a match for any degree of evil!
Mana Circles
Nodes Total
Upgrade HP19
Upgrade Strength18
Co-ability4
Force Strike2
Leaf Shield Lv. 11
L.S. Reactor II1
Stun Res +100%2
Gauge Accelerator +35%2
Damascus Crystal1
Nodes
Node Mana Materials
HP +12450 -
New Ability
(Stun Res +50%)
800 -
Strength +9550 -
HP +12450 -
Force Strike650 -
Strength +8550 -
HP +12450 -
Strength +8550 -
HP +12450 -
Strength +8550 -
Unbind (1 > 2) - Flame Orb x10, Blaze Orb x1
New Skill
(Leaf Shield Lv. 1)
4,300Flame Orb x15, Blaze Orb x3
HP +121,550 -
Strength +101,950 -
HP +111,550 -
Strength +101,950 -
HP +111,550 -
Strength +91,950 -
HP +111,550 -
Strength +91,950 -
HP +111,550 -
Unbind (2 > 3) - Flame Orb x20, Blaze Orb x5, Inferno Orb x1
Strength +114,000 -
HP +173,200 -
Strength +124,000 -
HP +173,200 -
Upgrade Ability
(L.S. Reactor II)
0Flame Orb x20, Blaze Orb x5, Inferno Orb x2
Strength +114,000 -
HP +163,200 -
Strength +114,000 -
HP +163,200 -
New Ability
(Gauge Accelerator +30%)
8,100Flame Orb x15, Blaze Orb x2, Inferno Orb x1
Unbind (3 > 4) - Blaze Orb x10, Inferno Orb x5, Rainbow Orb x1, Flamewyrm's Scale x25, Flamewyrm's Scaldscale x10
Strength +96,200 -
HP +145,000 -
Strength +106,200 -
HP +145,000 -
Upgrade Ability
(Stun Res +100%)
11,000Flame Orb x50, Blaze Orb x15, Inferno Orb x3
Strength +106,200 -
HP +145,000 -
Strength +96,200 -
Upgrade Force Strike 9,500Flame Orb x40, Flamewyrm's Scale x5, Flamewyrm's Scaldscale x2
HP +145,000 -
Unbind (4 > 5) - Inferno Orb x7, Rainbow Orb x3, Flamewyrm's Scale x30, Flamewyrm's Scaldscale x12, Champion's Testament x1
Upgrade Ability
(Gauge Accelerator +35%)
21,500Blaze Orb x20, Inferno Orb x7, Rainbow Orb x2
HP +14 8,500 -
Upgrade Co-ability
(Overdrive Punisher & Gauge Accelerator V)
- Upgrade 1: 6,000 eldwater
Upgrade 2: 12,000 eldwater
Upgrade Co-ability
(Overdrive Punisher & Gauge Accelerator VI)
Strength +10 10,500 -
Upgrade Co-ability
(Overdrive Punisher & Gauge Accelerator VII)
- Upgrade 3: 20,000 eldwater
Upgrade 4: 35,000 eldwater
Upgrade Co-ability
(Overdrive Punisher & Gauge Accelerator VIII)
HP +14 8,500 -
Items Acquired
(Damascus Crystal)
30,000Inferno Orb x3, Rainbow Orb x1, Champion's Testament x1
Strength +910,500 -
  • When fully unbound, Mega Man gains HP +22 and Strength +16 as a bonus.


Weapons

All Mega Man weapons are rarity 5 and have the Mega Buster as a skill, which allows the equipped adventurer to use the Mega Buster. Each adventurer can only equip one weapon type, so a weapon of each type was made to allow all adventurers to use the Mega Buster. Each weapon mentions one of the Special Weapons from Mega Man 2.

Name HP
(Min./Max. Lv.)
Strength
(Min./Max. Lv.)
Might
(Min./Max. Lv.)
Weapon Details
Mega Sword
Dragalia Lost Mega Sword
30 / 101 108 / 362 188 / 563 A sword inspired by Mega Man's Mega Buster. It unleashes shock waves with the full force of a Crash Bomber explosion.
Mega Blade
Dragalia Lost Mega Blade
26 / 88 115 / 384 191 / 572 A blade inspired by Mega Man's Mega Buster. It equals the Metal Blade in sharpness.
Mega Dagger
Dragalia Lost Mega Dagger
30 / 102 106 / 355 186 / 557 A dagger inspired by Mega Man's Mega Buster. It strikes with the same lightning speed as the Quick Boomerang.
Mega Axe
Dragalia Lost Mega Axe
31 / 104 114 / 380 195 / 584 An axe inspired by Mega Man's Mega Buster. Much like the Leaf Shield, it has the ability to knock away any foe within range.
Mega Lance
Dragalia Lost Mega Lance
30 / 103 110 / 369 190 / 572 A lance inspired by Mega Man's Mega Buster. Its strength against land-based enemies is rivaled only by the Bubble Lead.
Mega Bow
Dragalia Lost Mega Bow
29 / 98 104 / 347 183 / 545 A bow inspired by Mega Man's Mega Buster. It matches the Air Shooter in its ability to down distant airborne enemies.
Mega Wand
Dragalia Lost Mega Wand
28 / 94 111 / 373 189 / 567 A wand inspired by Mega Man's Mega Buster. It annihilates foes with the same destructive force as Atomic Fire.
Mega Staff
Dragalia Lost Mega Staff
33 / 111 103 / 344 186 / 555 A staff inspired by Mega Man's Mega Buster. Much like the Time Stopper, it's a lifesaver in an emergency.

Wyrmprints

Wyrmprints are talismans that can be equipped on adventures to increase their HP and Strength, and they also grant special bonuses. Each Wyrmprint contains two illustrations and a short five part story that can be unlocked by unbinding them. At first only one can be equipped per adventurer, but two can be equipped after clearing Chapter 4 of the main campaign. The same adventurer can't equip duplicated Wyrmprints, but the same Wyrmprint can be equipped on different team members.

Additionally, the 4 "Wily Warriors" Wyrmprints can be placed side-by-side to form a larger picture. The non-unbinded picture is a square formed by Bubble & Wood and Air & Crash on top, while Metal & Quick and Flash & Heat are on the bottom. The unbinded picture is a panoramic formed with Bubble & Wood, Air & Crash, Metal & Quick, and Flash & Heat arranged left-to-right in that order.

When viewed in the inventory, each Wyrmprint's small square icon zooms in on the face of the first Robot Master in the name, switching to the second Robot Master when unbinded. If non-unbinded and unbinded copies are considered, then it is possible to view all eight Robot Masters as individual icons in the inventory.

Wily Warriors: Bubble & Wood
Dragalia Lost Wyrmprint WW Bubble & Wood
Base
HP 22 (min) / 150 (max)
Strength 8 (min) / 54 (max)
Might 130 (min) / 384 (max)
Dragalia Lost Wyrmprint WW Bubble & Wood (2)
Unbound
Abilities
HP 70% = Strength +8% (Max 20%) Increases strength by 8% when HP is 70% or above. (Max 20%)
Gauge Accelerator +20% (Max 35%) Speeds the rate the mode gauge decreases by 20%. (Max 35%)
Brainwashed Zodiark's Bane +40% (Max 60%) Increases damage to Brainwashed Zodiark by 40%. (Max 60%)
Wyrmprint Details
Stage 1:
In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Wood Man and Bubble Man--saw each other as true comrades-in-arms, and experts in their respective areas.

Stage 2:
Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Countless foes stand ready throughout forests and caves, while the waters are riddled with traps.
Stage 3:
Dr. Wily's robots each wield weapons that utilize their specialties: Leaf Shield excels in both offense and defense, while Bubble Lead looses bubbles on unpredictable paths. Stopping these two won't be easy!
Stage 4:
Each of Dr. Wily's robots has a weakness. Wood Man's body is, naturally, weak to fire; a defect in Bubble Man's systems makes him unable to walk underwater. Luckily, the two can work together to cover each other.
Stage 5:
Bubble Lead puts out fires, and Leaf Shield keeps enemies from getting too close. There's no weakness teamwork can't beat!

Wily Warriors: Air & Crash
Dragalia Lost Wyrmprint WW Air & Crash
Base
HP 23 (min) / 155 (max)
Strength 7 (min) / 49 (max)
Might 130 (min) / 384 (max)
Dragalia Lost Wyrmprint WW Air & Crash (2)
Unbound
Abilities
Flurry Strength +13% (Max 20%) Increases strength by 13% when the combo count is 15 or higher. (Max 20%)
Light Res +5% (Max 15%) Reduces light damage taken by 5%. (Max 15%)
Brainwashed Jupiter's Bane +40% (Max 60%) Increases damage to Brainwashed Jupiter by 40%. (Max 60%)
Wyrmprint Details
Stage 1:
In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Air Man and Crash Man--felt a unique affinity for each other.
Stage 2:
Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Air Man's impregnable base is suspended high in the sky, and Crash Man's factory is crisscrossed with pipes.
Stage 3:
Dr. Wily's robots each wield weapons that utilize their specialties: Air Shooter can cut through even the toughest armor, while Crash Bomber can blast through the thickest of walls. Stopping these two won't be easy!
Stage 4:
Each of Dr. Wily's robots has a weakness. Air Man is weak to fluttering leaves, while Crash Man can't take wind blowing through the gaps in his armor. Luckily, the two can work together to cover each other.
Stage 5:
Crash Bomb can clear away obstacles, and Air Shooter cancels enemy attacks. There's no weakness teamwork can't beat!
Wily Warriors: Metal & Quick
Dragalia Lost Wyrmprint WW Metal & Quick
Base
HP 22 (min) / 149 (max)
Strength 8 (min) / 55 (max)
Might 150 (min) / 384 (max)
Dragalia Lost Wyrmprint WW Metal & Quick (2)
Unbound
Abilities
HP 70% = Critical Damage +15% (Max 25%) Adds 15% to the modifier applied to critical damage when HP is 70% or above. (Max 25%)
Striker's Strength +4% (Max +6%) Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest). (Max +6%)
Brainwashed Mercury's Bane +40% (Max 60%) Increases damage to Brainwashed Mercury by 40%. (Max 60%)
Wyrmprint Details
Stage 1:
In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Metal Man and Quick Man--were acutely aware of the other's prowess.
Stage 2:
Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Conveyor belts in Metal Man's base send intruders to their doom, and massive lasers vaporize foes in Quick Man's domain.
Stage 3:
Dr. Wily's robots each wield weapons that utilize their specialties: Metal Blade can cut through anything at all, and no one can escape the strikes of Quick Boomerang. Stopping these two won't be easy!
Stage 4:
Each of Dr. Wily's robots has a weakness. Metal Man is sensitive to the Mega Buster, while Quick Man's systems have unintended side effects. Luckily, the two can work together to cover each other.
Stage 5:
Metal Man and Quic Man launch their attacks in waves to wipe their enemies out before they even know what's coming. There's no weakness teamwork can't beat!
Wily Warriors: Flash & Heat
Dragalia Lost Wyrmprint WW Flash & Heat
Base
HP 22 (min) / 151 (max)
Strength 7 (min) / 53 (max)
Might 154 (min) / 379 (max)
Dragalia Lost Wyrmprint WW Flash & Heat (2)
Unbound
Abilities
Skill Haste +5% (Max 15%) Increases skill gauge fill rate by 5% (Max 15%)
Striking Haste +8% (Max 15%) Increases skill gauge fill rate by 8% when the user's force strike connect. (Max 15%)
Brainwashed Brunhilda's Bane +40% (Max 60%) Increases damage to Brainwashed Brunhilda by 40%. (Max 60%)
Wyrmprint Details
Stage 1:
In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Flash Man and Heat Man--felt an especially strong sense of comaraderie.
Stage 2:
Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. The floors are slicked in Flash Man's area, while blocks appear and disappear in Heat Man's lava-ridden base.
Stage 3:
Dr. Wily's robots each wield weapons that utilize their specialties: Time Stopper freezes foes in their tracks, while Atomic Fire gives Heat Man some serious firepower. Stopping these two won't be easy!
Stage 4:
Each of Dr. Wily's robots has a weakness. Flash Man is susceptible to explosions, while Heat Man loathes water. Luckily, the two can work together to cover each other.
Stage 5:
Flash Man uses Time Stopper to freeze everyone but himself and his partner in place, while Hear Man uses Atomic Fire to reduce enemies to ruin. There's no weakness teamwork can't beat!
Mega Friends
Dragalia Lost Wyrmprint Mega Friends
Base
HP 22 (min) / 149 (max)
Strength 8 (min) / 55 (max)
Might 130 (min) / 384 (max)
Dragalia Lost Wyrmprint Mega Friends (2)
Unbound
Abilities
Skill Damage +20% (Max 40%)
Force Strike +20% (Max 50%)
Wily Machine's Bane +40% (Max 60%)
Wyrmprint Details
Stage 1:
Dr. Wily brainwashed the Five Greatwyrms! All hope seems lost, until a hero from another world appears to save the day! His name? Mega Man!
Stage 2:
We're off to chase down some clues about the Greatwyrms! Gee, the prince and that Mega guy have sure gotten close fast. They must have a lot in common!
Stage 3:
Whoa, we found one of the Greatwyrms! The prince and Mega Man are meeting it head-on--ohmigosh, they're AMAZING! They're an unbeatable combo, the dragon's totally done for!
Stage 4:
We hit up the rest of the dragons after that, and those two heroes kept up their hero-ing! It's pretty cool, watching two people become best friends. Not that Mega Man could ever replace ME!
Stage 5:
Okay, they finally found that Wily Machine! Now it's time for the showdown... Rock and roll, you two! Show'em what hero-ing is all about!
Roll On
Dragalia Lost Wyrmprint Roll On
Base
HP 22 (min) / 151 (max)
Strength 7 (min) / 53 (max)
Might 129 (min) / 384 (max)
Dragalia Lost Wyrmprint Roll On (2)
Unbound
Abilities
Recovery Potency +8% (Max 20%) Increases the potency of recovery skills by 8%. (Max 20%)
Last Recovery I (Max IV) Grants an HP regen for 20 seconds when HP drops to 30% (once per quest). (Max IV)
Wyrmprint Details
Stage 1:
"A nice young lady came to stay at the inn with family today. She said she was from another world, and they were looking for a way home! What a responsible little lass."
- From the innkeeper's diary
Stage 2:
"I gave the girl a map and some tools for her journey. Oh, and a basket too! She insisted on making me lunch as thanks, and by golly was it ever delicious!"
- From the innkeeper's diary
Stage 3:
"The group waved back to me as they left--even that clever little pup! I forgot to ask, but I figured that nice old man is those kids' grandfather. I wish them all the best!"
- From the innkeeper's diary
Stage 4:
"As they were preparing to leave, the boy whispered to me that they were after some sort of green object that flies through the air! Did he mean this region's dragon?"
- From the innkeeper's diary
Stage 5:
"If they have the dragon's guidance, then there's little reason to worry. I will pray that they can return home to their "other world" with many wonderful memories."
- From the innkeeper's diary

Bosses

  • Brainwashed Dragons - The five Greatwyrms brainwashed by Dr. Wily. Each of the dragons have an attack pattern based on a Robot Master from Mega Man 2:
    • Brainwashed Midgardsormr - Behaves live Air Man, creating three sets of tornadoes and blowing each set away alongside the adventurers, then moving to other direction. Sometimes it will also attempt to use short range attacks. The Wyrmprint that can be obtained from him is Wily Warriors: Bubble & Wood.
    • Brainwashed Zodiark - Behaves like Crash Man, dropping bombs that explode after some time. The Wyrmprint that can be obtained from him is Wily Warriors: Air & Crash.
    • Brainwashed Jupiter - Behaves like Metal Man, releasing blades that roll on the ground and the arena having an electromagnetic floor that can pull or push adventurers like the conveyor belt in Metal Man's room. His Wyrmprint is Wily Warriors: Metal & Quick.
    • Brainwashed Mercury - Behaves like Bubble Man, attacking with bouncing bubbles. Also attacks by charging forward, and the arena contains whirlpools that push the adventurers. Her Wyrmprint is Wily Warriors: Flash & Heat.
    • Brainwashed Brunhilda - Behaves like Heat Man, spitting three flames and doing a fiery charge. Her Wyrmprint is Mega Friends.
  • Wily Machine 2 - Acts like its original appearance, firing energy spheres in an arc in the first form and bouncing spheres in the second form. On higher difficulties Wily will also move around and use new attacks: an energy beam, ramming forward, and summoning four Metalls. These Metalls take some time to reveal their faces, and can be used as a cover against the Wily Machine's beam. It may drop any of the five Wyrmprints from the Greatwyrms.
  • Mega Man - Appears as a boss in a trial stage, using buster shots, charge shots, and all weapons from Mega Man 2:
    • Metal Blade - Fires Metal Blades in eight directions: front, back, sides, and diagonals. During Overdrive he fires 16 blades. May cause a Defense debuff to the targets.
    • Air Shooter - Releases three tornadoes in front of him that will fly up. During Overdrive he will also fire three extra tornadoes that stay on the ground for a while.
    • Bubble Lead - Fires a large bubble straight forward that bounces on walls. Fires three bubbles during Overdrive. May cause Bog.
    • Quick Boomerang - Fires a boomerang in an arc. During Overdrive fires three Quick Boomerangs, one forward and two diagonally, and they return and pass by Mega Man, hitting opponents on his back. May cause Paralysis.
    • Crash Bomber - Drops a Crash Bomb, which detonates after some time. During Overdrive he will drop three bombs. May cause Burn.
    • Time Stopper - Stops time for a brief period, giving him time to change his position. Dangerous if the player is near a Crash Bomb.
    • Atomic Fire - Fires a small fireball or charges to release a large fireball straight forward. During Overdrive he will shot three fireballs, one forward and two diagonally. May cause Burn.
    • Leaf Shield - Creates four leaves that rotate around him, both defending him and causing harm to opponents on contact. May cause Stun.

Others

NameType Description Acquisition
Energy Tank
Dragalia Lost Energy Tank
Item
(Stamina recovery)
A can filled with artificial solar energy. Restores 100 stamina. Log-in Gift and daily endeavors
Bolt
Dragalia Lost Bolt
Item
(Event point)
A bolt used in the Mega Man: Chaos Protocol event, likely dropped by a Metall. Mega Man: Chaos Protocol stages
Hyper Bolt
Dragalia Lost Hyper Bolt
Item
(Event point)
A rare bolt used in the Mega Man: Chaos Protocol event, likely used in some high-performance robot parts. Mega Man: Chaos Protocol stages (first clear bonus only) and endeavors
Metall
Dragalia Lost Metall
Halidom facility
(Decorative)
A Metall freed from Dr. Wily's control. Even in the safety of the Halidom, it can't help but hide under its helmet. Perhaps it's just a force of habit at this point? Mega Man: Chaos Protocol Treasure Trade (10 available)
Sticker: Mega Man is Here!
Dragalia Lost Sticker 1
Sticker (A reward from the Mega Man: Chaos Protocol event.) Endeavor: Increase Your Friendship Level with Mega Man to 500
Sticker: Energy Tank
Dragalia Lost Sticker 2
Sticker (A reward from the Mega Man: Chaos Protocol event.) Mega Man: Chaos Protocol Treasure Trade
Sticker: Game Over
Dragalia Lost Sticker 3
Sticker (A reward from the Mega Man: Chaos Protocol event.) Mega Man: Chaos Protocol Treasure Trade
Sticker: Begging for Forgiveness
Dragalia Lost Sticker 4
Sticker (A reward from the Mega Man: Chaos Protocol event.) Endeavor: Defeat Wily Machine 2 on Beginner
Bolt Buff Epithet
(Bronze)
A reward from the "Mega Man: Chaos Protocol" event. Endeavor: Collect a Total of 1,000 Bolts
Bolt Hoarder Epithet
(Silver)
A reward from the "Mega Man: Chaos Protocol" event. Endeavor: Collect a Total of 5,000 Bolts
Courageous Robot Epithet
(Silver)
A reward from the "Mega Man: Chaos Protocol" event. Endeavor: Defeat All Brainwashed Dragons on Expert
Steel Stalwart Epithet
(Gold)
A reward from the "Mega Man: Chaos Protocol" event. Endeavor: Defeat Wily Machine 2 on Expert
Blue Bomber Epithet
(Gold)
A reward from the "Mega Man: Chaos Protocol" event. Endeavor: Clear Mega Man's Trial

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