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The five basic elements in Rockman Xover

In the Mega Man Battle Network and Mega Man Star Force series and the game Rockman Xover, there is a set of elements (属性 zokusei, "attribute" in Japan. Named 系統 keitō, "system"/"family line" in some games.) that are attached to Battle Chips, Battle Cards, Battle Memories, bosses, enemies, and transformations.

History

Elemental cycle.

There are five basic elements introduced in the first Mega Man Battle Network game: Fire, Aqua, Elec, Wood, and no element. If a virus element is weak against a chip used, the virus will take twice damage. They would also gain territorial advantages on certain panels. The first two Mega Man Star Force series and Rockman Xover also use the five basic elements.

In Mega Man Battle Network 4 and 5, more elements were introduced as the Double Soul ability requires the sacrifice of a Battle Chip of the same element to be used. This resulted in a total of thirteen elements in each game and Rockman.EXE 4.5 Real Operation. The eight new elements aren't strong or weak against other elements.

"Secondary" elemental cycle.

In Mega Man Battle Network 6, there was another change due to the Cross System. In addition to the "primary" 4 traditional elemental weakness cycle. There is now a "secondary" cycle consisting of Sword, Wind, Cursor, and Break. Obstacle and Plus are still present in Battle Chip icons, but they do not inflict extra damage. There are a number of rules set upon certain attacks due to this new elements implementation:

  • Unlike the primary cycle, the secondary cycle elements aren't applied strictly to characters with that characteristic, but rather only applied as a weakness to them (e.g. ProtoMan is a sword user but he is not weak to Break-based attacks, DarkMech is weak to a Cursor while it doesn't do Break-based attacks).
  • Only a primary element cycle has their body with that element when colliding with an enemy (A Wood body Navi colliding with an Elec body will deal x2 collision damage). Characters cannot have their bodies be assigned with a secondary element, they will always be elementless.
  • Not all attacks that pierces guards are Break element.
  • Certain chips like Yo-Yo (None and Sword) and ElecSword (Elec and Sword) have multiple elements but are not indicated on the chip's info page. They are Sword-based chips as well but will not be boosted by Slash Cross' damage boost.

In the first two games Mega Man Star Force series, only the primary element cycle is shown, but secondary element cycle properties are on a number of attacks as hidden additional elements. But in Mega Man Star Force 3, the Sword, Wind and, Break element icons return due to the Noise Change system. Unlike Battle Network 6, if a Battle Card has multiple elements, up to 3 elements will be listed on its info page. Also, all guard pierce attacks are considered Break elemental attacks.

  • Star Force 3 has a created a distinction between a form's body and their weakness. Noting that forms can have a non-elemental body but still have an elemental weakness.

N None

The None [1] ( Mu) element (Non-elemental in the Mega Man Star Force series) has no weaknesses or strengths. Also known as Null,[2] Non-element,[3] Elementless,[4] and No Attribute.[5]

Note: NetNavis that grant the Double Soul in Mega Man Battle Network 4 and 5 that are aligned with certain element chips, but if they are not of the original four elements, they are treated as being elementless.

Characteristics

Non-element attacks are neither vulnerable nor advantageous in battles against foes of a particular element. However, they are usually supported by the most number of forms, even if they're aligned with other elements.

Transformations

Battle Network series

Star Force series

Bosses

Battle Network series

Flame Fire

The Fire ( Honō) element is strong against Wood element, and weak against Aqua element. Also known as Flame.[8]

Characteristics

Fire attacks tend to inflict large amounts of damage in one hit, which makes them extremely useful when combined with the double damage bonus to enemies on Grass Panels. However, these chips have a tendency to cause invisible frames.

Abilities

  • If a target is standing on a Grass Panel, Fire attacks do double damage on the target, while also burning away affected Grass Panel(s). This stacks with the damage multiplier when a Fire attack hits a Wood enemy.
  • In Mega Man Battle Network 2 to 5, Fire element Navis and viruses are unaffected by Lava Panels.
  • In Mega Man Battle Network 5, Sea panels deal steady damage to Fire-types.

Transformations

Battle Network series

  • Fire element Style Change with the "Heat-" prefix.
  • Fire Soul (BN4 Red Sun)
  • Napalm Soul (BN5 Team ProtoMan)
  • Flame Arm (Legend of Network)
  • Heat Cross (BN6 Gregar)
  • Charge Cross (BN6 Gregar)

Star Force series

Bosses

Battle Network series

Star Force series

Aqua Aqua

The Aqua ( Mizu) element is strong against the Fire element, and weak against Elec element. Also known as Water.[3]

Characteristics

Aqua attacks tend to be balanced, with a mix of status-inducing, multi-hitting, or powerful single hits. Starting in BN6, Aqua attacks are being able to induce Freeze or Bubble status, Aqua attacks have shifted to being used to support Breaking and Elec attacks which deal double damage to enemies in said status effects.

Abilities

  • Starting in Battle Network 3, Aqua element Navi/virus will not slide on ice panels.
  • In Mega Man Battle Network 5, Sea panels hide certain Aqua element characters, rendering them immune to all attacks, except attacks that have Elec element or hit panels underground.
  • In Mega Man Battle Network 6 and the Mega Man Star Force series, certain Aqua attack will bubble the enemy. While bubbled, an Elec element attack will do double damage to them.
  • In Mega Man Battle Network 6 and the Mega Man Star Force series, attacking an enemy standing on an Ice Panel with an Aqua attack will consume the Ice Panel and freeze them. While frozen, a guard pierce attack will do double damage to them.

Transformations

Battle Network series

  • Aqua element Style Changes with the "Aqua-" prefix.
  • Aqua Soul (BN4 Blue Moon)
  • Toad Soul (BN5 Team Colonel)
  • Aqua Arm (Legend of Network)
  • Aqua Cross (BN6 Falzar)

Star Force series

Bosses

Battle Network series

Star Force series

Electric Elec

The Elec (電気 Denki) element is strong against Aqua element, and weak against Wood element. Also known as Electric,[9] and Electricity.[5]

Characteristics

Elec attacks favor inducing status effects over anything else, at the cost of raw power. Some will be able to inflict paralysis, which will allow for otherwise clumsy chips to be aimed better, while also allowing for an immediate follow-up attack.

Abilities

  • In Battle Network 2 to 4, When a Navi/virus is standing on an Ice panel, an Elec element attack will do double damage to them. In Battle Network 5, this property is switched to Sea Panels. This property is completely gone in later games.
  • In Battle Network 6, if the enemy is encased in a bubble, Elec attacks will do double damage to them.

Transformations

Battle Network series

  • Elec element Style Change with the "Elec-" prefix.
  • Thunder Soul (BN4 Red Sun)
  • Magnet Soul (BN5 Team ProtoMan)
  • Thunder Arm (Legend of Network)
  • Elec Cross (BN6 Gregar)

Star Force series

Bosses

Battle Network series

Star Force series

Wood Wood

The Wood ( Ki) element is strong against Elec element, and weak against Fire element.

Characteristics

Many Wood attacks are notable for not causing invisible frames. This means that after such an attack connects, the enemy is still vulnerable to getting hit again, allowing for many attacks to be made in succession.

Abilities

  • When a Wood element Navi/virus stands on a Grass panel, they will regain HP.

Transformations

Battle Network series

  • Wood Style Changes with the "Wood-" prefix.
  • Wood Soul (BN4 Blue Moon)
  • Tomahawk Soul (BN5 Team Colonel)
  • Tomahawk Arm (Legend of Network)
  • Tomahawk Cross (BN6 Falzar)

Star Force series

Bosses

Battle Network series

Star Force series

Recov Recovery

See also: Recovery

The Recovery (リカバリー Rikabarī) chips are main stays of the series, but is only an element in Mega Man Battle Network 4, 5, and Rockman.EXE 4.5 Real Operation.

Characteristics

Recovery chips tend to lack offensive capability, instead focusing entirely on restoring one's own HP or providing support while in a pinch.

Transformations

PlusMinus Plus

The Plus [1] (数値付加 Sūchi Fuka) chips, denoted with +/-, are another of the series mainstays that became an element starting Mega Man Battle Network 4. Also known as Bonus Point [3] and Add Numbers.[10]

Characteristics

Plus element is support type, designed to raise the attack of one's own chips or Buster. One of this element's most common chips is the Atk+10 chip, which is always included in every starting folder.

Transformations

Swrd Sword

AntiSword
See also: Sword (Battle Chip) and Sword (Battle Card)

Sword (ソード Sōdo) chips have been part of the series from the very beginning but did not become an element until Mega Man Battle Network 4. It would retain its element status in Mega Man Battle Network 6, being part of a new element cycle, where it became strong against Wind element and weak against Break element. This element is also present in Mega Man Star Force 3.

Characteristics

Most Sword attacks tend to be swift and strong, but lack range. Sword attacks are the only ones capable of hitting shadowy viruses such as Shadows and Nightmares. It's also a heavily used as a secondary element, assigned to chips such as Yo-Yo and TomahawkMan.

Transformations

  • Proto Soul (BN4 Blue Moon, BN5 Team ProtoMan)
  • Blues Arm (Legend of Network)
  • Slash Cross (BN6 Gregar)

Bosses

Invis Invisible

The Invisible (インビジブル Inbijiburu) chips are main stays of the series, but is only an element in Mega Man Battle Network 4, 5, and Rockman.EXE 4.5 Real Operation.

Characteristics

These kinds of chips make it harder for enemies to hit the user, usually by providing some form of invisibility.

Transformations

TypeCrack.png Panel Destruction

The Panel Destruction (地形 Chikei, "Terrain") element was only present in Mega Man Battle Network 4. Also known as Earth Shattering.[10]

Characteristics

These form of chips are designed to crack or break panels on the field, in order to deprive the enemy of any territorial advantages caused by panel types or to control their movement space. Metal panels cannot be cracked.

Transformations

Marking Cursor

The Cursor (カーソル Kāsoru) element was added in Mega Man Battle Network 5. In Mega Man Battle Network 6, it became part of the new cycle of elements, where the Navis and viruses of this element became strong against Break element and weak against Wind element.

Characteristics

Cursor chips focuses on attacks that having homing or targeting abilities. In Mega Man Battle Network 6, they can destroy ???? traps (such as AntiDmg and ElemTrap) and damage the target at the same time.

Transformations

  • Search Soul (BN5 Team ProtoMan)
  • Search Arm (Legend of Network)
  • Erase Cross (BN6 Gregar)

Bosses

TypeObstacle.png Obstacle

The Obstacle [1] (召喚 Shōkan, "Summon") element was added in Mega Man Battle Network 4. Also known as Summon [3] and Ornament.[10]

Characteristics

Obstacle chips summon obstacles, most often immediately in front of MegaMan. They will have an HP that must be reduced to be destroyed, but guard piercing attacks will automatically destroy them. Obstacle-related transformations always have the capability of converting obstacles on the field into a means of offense.

Transformations

  • Junk Soul (BN4 Blue Moon)
  • Colonel Soul (BN5 Team Colonel)
  • Dust Cross (BN6 Falzar), despite its Break type, still has an affinity for obstacles.

BC Attribute Wind.png Wind

The Wind (かゼ Kaze) element was added in Mega Man Battle Network 4. It was retained in Mega Man Battle Network 6 for the new Cross system, becoming strong against Cursor attribute and weaker against Sword attribute. This element is also present in Mega Man Star Force 3, although none of MegaMan's forms is weak to it.

Characteristics

Wind attacks focus on shifting the positions of enemies and obstacles. In Mega Man Battle Network 6 and the Mega Man Star Force series, Wind attacks are able blow away Barriers and Auras regardless of their strength.

Transformations

Bosses

Battle Network series

Breaking Break

The Break (ブレイク Bureiku) element was added in Mega Man Battle Network 4. This element is also present in Mega Man Star Force 3. Also known as Breaker.[4]

Characteristics

Break attacks all have the ability to damage guarded enemies. In Mega Man Battle Network 6 and Mega Man Star Force series, Break attacks also cause double damage to any frozen enemies in BN6.

Transformations

  • Metal Soul (BN4 Blue Moon)
  • Knight Soul (BN5 Team Colonel)
  • Ground Cross (BN6 Falzar)
  • Dust Cross (BN6 Falzar)

Bosses

Battle Chips

Battle Chips related to elements.

  • Anti Fire (カキゲンキン, Kakigenkin in Japan, a word used for warnings of flammability), Anti Water (ダイコウズイ, Daikouzui in Japan, "Deluge"), Anti Elec (ヒライシン, Hiraishin, "Lightning Rod"), and Anti Wood (マヨイノモリ, Mayoi no Mori, "Lost Woods") are four Battle Chips that can counter attacks from the specific element.
    • In Mega Man Battle Network 6 they were consolidated into Element Trap (エレメントラップ Erementorappu, "Elementrap" or "Element Wrap" in Japan),which can counter any of the four basic elements.
    • Anti Sword (シラハドリ, Shirahadori in Japan) is a Battle Chip that counters attacks with the Sword property, which includes all Sword element attacks.
    • Anti Recovery (バッドメディスン, Bad Medicine) is a Battle Chip that reverses healing, which most Recovery element Chips provide.
  • Fire +40 (ファイア+40), Aqua +40 (アクア+40), Elec +40 (エレキ+40), and Wood +40 (ウッド+40) are Battle Chips from Mega Man Battle Network 2 that increase the attack power of a specific element Battle Chip by 40. In Mega Man Battle Network 3 their bonus was reduced to +30 (+30).
  • In Rockman.EXE 4.5 Real Operation a Mega Chip series was made: Fire Plus (ファイアプラス Faia Purasu), Thunder Plus (サンダープラス Sandā Purasu), Aqua Power (アクアパワー Akua Pawā), and Wood Power (ウッドパワー Uddo Pawā). They're similar to the earlier Element+ chips but must be used first and provides more effects. Fire Plus create a Grass Stage upon use, and Thunder Plus makes the Elec chip paralyze. Aqua Power and Wood Power don't provide additional effect but provides a x2 damage boost.

Mega Man Battle Network 2

ID Battle Chip Description Attack Element Code Memory Rarity
178 MMBN2Chip178.png AntiFire
(カキゲンキン
Kakigenkin)
Punishes enemy for using fire 200 BC Element Heat.png Fire F, K, L, P, T, * 32 MB ***
179 MMBN2Chip179.png AntiElec
(ヒライシン
Hiraishin)
Punishes enemy for using elec 200 BC Element Elec.png Elec E, H, N, U, Y, * 32 MB ***
180 MMBN2Chip180.png AntiWatr
(ダイコウズイ
Daikouzui)
Punishes enemy for using aqua 200 BC Element Aqua.png Aqua A, D, Q, W, Z, * 32 MB ***
182 MMBN2Chip182.png AntiSwrd
(シラハドリ
Shirahadori)
Punishes use of swords 100 BC Element Null.png None D, H, I, M, T, * 32 MB ***
184 MMBN2Chip184.png AntiRecv
(バッドメディスン
Bad Medicine)
Punish the recovery of HPs! - BC Element Null.png Null B, D, M, P, W, * 32 MB ****
188 MMBN2Chip188.png Fire+40
(ファイア+40)
Adds 40 to Fire AttackChip - BC Element Null.png None * 12 MB **
189 MMBN2Chip189.png Aqua+40
(アクア+40)
Adds 40 to Aqua AttackChip - BC Element Null.png None * 12 MB **
190 MMBN2Chip190.png Wood+40
(ウッド+40)
Adds 40 to Wood AttackChip - BC Element Null.png None * 12 MB **
191 MMBN2Chip191.png Elec+40
(エレキ+40)
Adds 40 to Elec AttackChip - BC Element Null.png None * 12 MB **

Mega Man Battle Network 3

Battle Chip ID Battle Chip Description Attack Element Code Memory Rarity
Standard Chip
192
MMBN3SChip192.png AntiSwrd
(シラハドリ
Shirahadori)
Retaliate for sword damage 100 BC Element Null.png None B, K, R, U, Y 68 MB ***
Standard Chip
194
MMBN3SChip194.png AntiRecv
(バッドメディスン
Bad Medicine)
Punish recovery of HPs! - BC Element Null.png Null B, D, E, O, S 73 MB ***
Standard Chip
196
MMBN3SChip196.png Fire+30
(ファイア+30)
+30 for Fire atk chip - BC Element Null.png None * 20 MB **
Standard Chip
197
MMBN3SChip197.png Aqua+30
(アクア+30)
+30 for Aqua atk chip - BC Element Null.png None * 21 MB **
Standard Chip
198
MMBN3SChip198.png Elec+30
(エレキ+30)
+30 for Elec atk chip - BC Element Null.png None * 23 MB **
Standard Chip
199
MMBN3SChip199.png Wood+30
(エレキ+30)
+30 for Wood atk chip - BC Element Null.png None * 26 MB **

Mega Man Battle Network 4

Battle Chip ID Battle Chip Description Attack Element Code Memory Rarity
Standard Chip
138
BN4Chip138.png AntiFire
(カキゲンキン
Kakigenkin)
Fire atk damages you 200 BC Element Heat.png Fire K 58 MB ***
Standard Chip
139
BN4Chip139.png AntiWatr
(ダイコウズイ
Daikouzui)
Water atk damages you 200 BC Element Aqua.png Aqua D 54 MB ***
Standard Chip
140
BN4Chip140.png AntiElec
(ヒライシン
Hiraishin)
Elec atk damages you 200 BC Element Elec.png Elec H 59 MB ***
Standard Chip
141
BN4Chip141.png AntiWood
(マヨイノモリ
Mayoi no Mori)
Wood atk damages you 200 BC Element Wood.png Wood M 55 MB ***
Standard Chip
143
BN4Chip143.png AntiSwrd
(シラハドリ
Shirahadori)
Retaliate for sword damage 100 BC Attribute Sword.png Sword C, I, N, * 43 MB ***
Standard Chip
145
BN4Chip145.png AntiRecv
(バッドメディスン
Bad Medicine)
Damages enemy in recovery - BC Element Null.png Null B, D, G, * 37 MB ***

Mega Man Battle Network 5

Battle Chip ID Battle Chip Description Attack Element Code Memory Rarity
Standard Chip
168
BN5Chip168.png AntiFire
(カキゲンキン
Kakigenkin)
Fire atk damages you 200 BC Element Heat.png Fire E, K, T, * 58 MB ***
Standard Chip
169
BN5Chip169.png AntiWatr
(ダイコウズイ
Daikouzui)
Water atk damages you 200 BC Element Aqua.png Aqua D, G, Q, * 54 MB ***
Standard Chip
170
BN5Chip170.png AntiElec
(ヒライシン
Hiraishin)
Elec atk damages you 200 BC Element Elec.png Elec A, N, Y, * 59 MB ***
Standard Chip
171
BN5Chip171.png AntiWood
(マヨイノモリ
Mayoi no Mori)
Wood atk damages you 200 BC Element Wood.png Wood M, S, Z, * 55 MB ***
Standard Chip
173
BN5Chip173.png AntiSwrd
(シラハドリ
Shirahadori)
Retaliate for sword damage 100 BC Attribute Sword.png Sword D, O, R 43 MB ***
Standard Chip
175
BN5Chip175.png AntiRecv
(バッドメディスン
Bad Medicine)
Damages enemy in recovery 200 BC Element Null.png Null B, J, P 32 MB ***

Mega Man Battle Network 6

Battle Chip ID Battle Chip Description Attack Element Code Memory Rarity
Standard Chip
187
BN6Chip187.png ElemTrap
(エレメントラップ)
Trap enmy and attk with elem 240 BC Element Null.png Null G, S, U, * 42 MB ***
Standard Chip
190
BN6Chip190.png AntiSwrd
(シラハドリ
Shirahadori)
Retaliate for sword damage 100 Type sword.png Sword A, R, Z, * 33 MB ***
Standard Chip
191
BN6Chip191.png AntiRecv
(バッドメディスン
Bad Medicine)
Damages enemy in recovery 200 BC Element Null.png Null A, F, V, * 37 MB ***

Rockman EXE 4.5 Real Operation

Battle Chip ID Battle Chip Description Attack Element Memory Rarity
Standard Chip
138
BN45Chip138.png Kakigenkin
(カキゲンキン)
200 BC Element Heat.png Fire 58 MB ***
Standard Chip
139
BN45Chip139.png Daikouzui
(ダイコウズイ)
200 BC Element Aqua.png Aqua 54 MB ***
Standard Chip
140
BN45Chip140.png Hiraishin
(ヒライシン)
200 BC Element Elec.png Elec 59 MB ***
Standard Chip
141
BN45Chip141.png Mayoi no Mori
(マヨイノモリ)
200 BC Element Wood.png Wood 55 MB ***
Mega Chip
81
BN45MChip081.png Fire Plus
(ファイアプラス)
- BC Element Null.png None 80 MB *****
Mega Chip
82
BN45MChip082.png Thunder Plus
(サンダープラス)
- BC Element Null.png None 80 MB *****
Mega Chip
83
BN45MChip083.png Aqua Power
(アクアパワー)
- BC Element Null.png None 80 MB *****
Mega Chip
84
BN45MChip084.png Wood Power
(ウッドパワー)
- BC Element Null.png None 80 MB *****

Battle Cards

Battle Cards related to elements.

  • Spirit Fury (セイレイノイカリ Seirei no Ikari) is a Battle Card that can counter any Standard Class Battle Cards of the four basic elements, but only in multiplayer matches.
  • Anti Sword (シラハドリ, Shirahadori in Japan) is a Battle Card from Mega Man Star Force 2 and 3 that counters attacks with the Sword property, but only in multiplayer matches.
  • Fire +50 (ファイア+50), Aqua +50 (アクア+50), and Wood +50 (ウッド+50) are Giga Cards from Mega Man Star Force that increase the attack power of a specific element Battle Chip by 50. In Mega Man Star Force 2 they become Blank Cards, with their bonus reduced to +30 and Elec +30 (エレキ+30) being added.
  • Normal+50 increases the attack of non-elemental Battle Cards by 50.

Mega Man Star Force

ID Battle Card Game description Attack Element
Standard Card 140 SF BC 140.png SpiritFury Matchs only. Use elem crd trap sprngs! 220 None
Giga Card 2
(Pegasus)
Aqua +50 +50 atk pwr to Aqua elm cards. Aqua
Giga Card 2
(Leo)
Fire +50 +50 atk pwr to Fire elm cards. Fire
Giga Card 2
(Dragon)
Wood +50 +50 atk pwr to Wood elm cards. Wood

Mega Man Star Force 2

ID Battle Card Game description Attack Element Star Carrier no.
Standard Card 141 SpritFury SpritFury VS only. Use Elm S card to unleash! 150 None 28056
Giga Card 3
(Saurian)
BC SF2 Normal+50.png Normal+50 +50 atk pwr to non-elm cards. None 44721
Blank Card Fire 30.png Fire +30 +30 atk pwr to Fire elm cards. Fire -
Blank Card Aqua 30.png Aqua+30 +30 atk pwr to Aqua elm cards. Aqua -
Blank Card Elec 30.png Elec +30 +30 atk pwr to Wood elm cards. Elec -
Blank Card Wood 30.png Wood+30 +30 atk pwr to Wood elm cards. Wood -
Star Card 352 SpritFury SpritFury★1 Raises Atk Pwr of cards of same name 150+10 None -
Star Card 353 SpritFury SpritFury★2 Raises Atk Pwr of cards of same name 150+20 None -
Star Card 354 SpritFury SpritFury★3 Raises Atk Pwr of cards of same name 150+30 None -

Mega Man Star Force 3

ID Battle Card Game description Attack Element
Standard Card 138 SpiritFury SpiritFury VS only. Use Elmnt S card to unleash 150 None
Illegal Card Fire 30.png Fire +30 +30 atk pwr to Fire elm cards Fire
Illegal Card Aqua 30.png Aqua+30 +30 atk pwr to Aqua elm cards Aqua
Illegal Card Elec 30.png Elec +30 +30 atk pwr to Wood elm cards Elec
Illegal Card Wood 30.png Wood+30 +30 atk pwr to Wood elm cards Wood

Mega Man Zero and Mega Man ZX series

The Mega Man Zero and Mega Man ZX series have a simpler element system consisting of Flame Chip Fire, Thunder Chip Thunder, and Ice Chip Ice.

  • Fire is strong against Ice and may burn targets for a while, causing additional damage. Thunder enemies are resistant or immune to Fire.
  • Ice is strong against Thunder and may freeze targets for a while. Fire enemies are resistant or immune to Ice.
  • Thunder is strong against Fire and may stun targets for a while. Ice enemies are resistant or immune to Thunder. It can also send electricity to some machines.

Besides the three elements, player attacks may also have the following attributes, which are more prominent in Mega Man ZX Advent:

  • Cutting attacks, like saber slashes, can split most defeated targets in half. In the Mega Man ZX games they also split large energy items into smaller items.
  • Piercing attacks, such as charge shots, pass through most targets, damaging all targets in the way. May leave a hole on a defeated target in Mega Man ZX Advent.
  • The charged Recoil Rod, Vulturon's Guitar Hammer, and other attacks can blow away some targets. The impact also damages the target behind.
  • Some obstacles can only be destroyed by specific attacks, examples including Model F's Megaton Crush and Bifrost's Ice Bite.

Null bosses


Thunder bosses

Ice bosses

Fire bosses

Multiple elements bosses

Other games

  • Mega Man X: Command Mission has a system similar to the Mega Man Zero and ZX series, with Thunder being strong against Water, Water against Fire, and Fire against Thunder. Besides these three, the game has Shot and Combat attributes that are taken into account for some contents.
  • Rockman Strategy uses the four classical elements: Fire, Wind, Soil (Earth), and Water.

Trivia

  • In the English games, when addressing elements, Battle Network usually writes it as "element-based", while Star Force writes it as "element-elemental". Example: "Fire-based chip" and "Fire-Elemental card".
  • Mega Man Battle Network 3, 4, and 6, almost had all of their Wood Battle Chips and attacks not cause invisible frames, but they were always one or two chips short of it all having that property. In the Mega Man Star Force series, all singular element Wood attacks MegaMan performs (except for SF1's Elemental Cyclone) do not cause invisible frames.
  • In Mega Man Battle Network 6, the Obstacle and Plus elements remain even though none of the forms use them for abilities. They likely kept it so they wouldn't have to make it None element, where it then can be used for Beast Out's special attack chip charges.

References

  1. 1.0 1.1 1.2 Mega Man Battle Network 4
  2. Mega Man Battle Network 4 BradyGames Strategy Guide
  3. 3.0 3.1 3.2 3.3 Mega Man Battle Network 5
  4. 4.0 4.1 Mega Man Battle Network 6
  5. 5.0 5.1 Mega Man Battle Network 3 manual
  6. Rockman EXE Encyclopedia Book, page 048
  7. Rockman EXE no Subete, page 070
  8. Mega Man Battle Network 5 manual
  9. Mega Man Battle Network 2
  10. 10.0 10.1 10.2 Mega Man Battle Network 4 manual


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