For the original series chip, see Evil Chip (Wily Chip). |
Evil Chips (あんこくチップ Ankoku Chippu, lit. "Darkness Chip"), and the similar Dark Chips (やみのチップ Yami no Chippu, "Chip of Darkness", not to be confused with Dark Chips), are Battle Chips in the Mega Man Battle Network series that can only be used under dark conditions.
Mega Man Battle Network 3[]
Dark Chips are Giga Chips that require a Dark Hole panel open on the field or the DarkLicense NaviCust Program equipped. A Dark Hole can be summoned with the Hole Battle Chip or the DarkMan chip series.
Battle Chip ID | Image | Name | Damage | Description | Codes | Memory |
---|---|---|---|---|---|---|
Standard Chip 183 | ![]() |
Hole (ダークホール Dark Hole) |
- | Temporarily opens a hole to a Dark World in the panel in front of the user. Hole itself is not a Dark Chip in this game, but is required for their usage. | A, B, S, T, Z, * | 55 MB |
Giga Chip 2 (White) |
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Bass (フォルテ Forte) |
90 | Bass uses Explosion on all 3 rows. | X | 98 MB |
Giga Chip 2 (Blue) |
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Bass+ (フォルテアナザー Forte Another) |
550 | Bass appears and smashes enemy row with Earth Break. | X | 98 MB |
Giga Chip 3 (White) |
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Serenade (セレナード) |
100 | Summons Serenade to attack with Holy Shock. | S | 97 MB |
Giga Chip 3 (Blue) |
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DarkAura (ダークネスオーラ Darkness Aura) |
- | Creates an Aura that repels attacks with damage lower than 300. | A | 55 MB |
Mega Man Battle Network 4[]
Evil Chips can only be used by MegaMan.EXE when his spirit has been significantly put under control of his Dark Soul. To open the entrance to Black Earth, the player must have the following 5 Evil Chips: Muramasa, Anubis, ElemDark, BlakWing, and BugCharg/BugCurse.
These chips do not turn a NetNavi evil in themselves, but like the DS versions of Navi Chips they can only be used by Dark Navis.
All Evil Chips are present in Rockman.EXE 4.5 Real Operation, but they are no longer considered Evil Chips, the user being free to use them without these requirements. Although some were made than their original BN4 chips.
List of non-DS Evil Chips[]
Battle Chip ID | Image | Name | Damage | Type | Description | Codes | Memory |
---|---|---|---|---|---|---|---|
Standard Chip 043 | ![]() |
Static (ノイズストーム Noise Storm) |
20 per hit | ![]() |
Creates a purple tornado 2 panels ahead for 8 hits of 20 damage. If the enemy has Super Armor, they will be paralyzed. If MegaMan has bugs, more Tornadoes are created around the original tornado. The maximum of 3 bugs can have a range of 2x3. | B, G, Z, * | 30 MB |
Standard Chip 132 | ![]() |
Hole (ダークホール Dark Hole) |
- | ![]() |
Creates a Dark Hole in front of MegaMan. | * | 23 MB |
Mega Chip 14 | ![]() |
Muramasa (ムラマサブレード Muramasa Blade) |
- | ![]() |
Attacks with a Long Sword range, dealing damage equal to the HP that user has lost, but capped at 999. | M | 81 MB |
Mega Chip 15 | ![]() |
Anubis (ポイズンアヌビス Poison Anubis) |
- | ![]() |
Drops an Anubis statue onto the panel in front of MegaMan which slowly drains all enemies' HP. If the enemy has i-frames, they will be removed and cannot enter i-frames while Anubis is still on the field. | A | 86 MB |
Mega Chip 16 | ![]() |
ElemDark (エレメントダーク) |
240 | ![]() |
Like the other Elem-chips, when standing on the right type of panel (in this case a poison/swamp panel), the chip will hit each of the panels 5 times. If the enemy is a boss, it will cause i-frames on the 2nd hit. | E | 38 MB |
Mega Chip 17 | ![]() |
BlakWing (ブラックウイング) |
20 per hit | ![]() |
Screen dim, then opens a cave over each enemy column. Bats are then released down, hitting the first thing. The # of bats going down each column differs depending on how many columns the enemy has. | W | 58 MB |
Mega Chip 18 | ![]() |
DrkLine (ダークライン) |
- | ![]() |
On the user's current row, this chip turns the whole line of 6 panels into Dark Holes. | L, * | 59 MB |
Giga Chip 4 (Red Sun) |
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BugCharg (バグチャージ) |
80 per hit | ![]() |
MegaMan uses Gospel Cannon that fires for each time the player has been in the Custom Screen with the BugCharg chip present (but not selected). Up to 800 damage can be achieved this way.[1] | C | 77 MB |
Giga Chip 4 (Blue Moon) |
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BugCurse (カースオブバグ Curse of Bug) |
- | ![]() |
Network Duels only. Inflicts a large number of bugs onto all enemies. | S | 73 MB |
Giga Chip 5 (Red Sun) |
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BlakBarr (ブラックバリア) |
- | ![]() |
MegaMan creates a Barrier that blocks attacks up to 150 points of damage. If this barrier is removed or broken, it will appear time and time again. | A | 87 MB |
Mega Man Battle Network 5[]
Evil Chips function identically to Battle Network 4. Navis other than MegaMan can use Evil Chips and DS Navi Chips (GBA versions only).
List of non-DS Evil Chips[]
[]
MegaMan will receive that Navi's DS Chip when a DS Navi is defeated, when achieving the specific busting level against an SP Navi), or when MegaMan is Dark. The conditions to use DS Chips are the same as Evil Chips. Instead of using the records to fulfill its maximum attack power like SP Chips, the DS Chips require in-battle conditions to complete. The maximum power of the chips are equal to the maximum power of their SP Chip counterpart.
In Mega Man Battle Network 4, the power of these DS Navi chips also depends on the total number of open Dark Holes on the field on either player's side. Depending on the Navi Chip, this is a bonus of either +5 or +10 ATK for each Dark Hole on the field, with the bonus capping at 10 Dark Holes.[2]
In Mega Man Battle Network 5, the power of these chips is instead increased by how many times MegaMan flinches in battle. This also means if he has Super Armor, the damage will have a harder time going up.
[]
Mega Man Battle Network 4 | |||||||
---|---|---|---|---|---|---|---|
Battle Chip ID | Image | Name | Damage | Type | Description | Codes | Memory |
Mega Chip 21 (Red Sun) Secret Chip 41 (Blue Moon) |
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RollDS (ロールDS) |
30+ per hit | ![]() |
Roll attacks the closest enemy, then restores some of MegaMan’s HP. | R | 60 MB |
Mega Chip 21 (Blue Moon) Secret Chip 41 (Red Sun) |
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ProtoMDS (ブルースDS Blues DS) |
140+ | ![]() |
ProtoMan attacks all enemies on the field by stepping in the panel in front of them, column by column. He can only move one Panel diagonally down or up. | B | 79 MB |
Mega Chip 24 (Red Sun) Secret Chip 44 (Blue Moon) |
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GutsMnDS (ガッツマンDS) |
100+ | ![]() |
GutsMan hits the panel in front of him, cracks random panels, and makes stones fall from the sky into random panels. | G | 68 MB |
Mega Chip 24 (Blue Moon) Secret Chip 44 (Red Sun) |
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NumbMnDS (ナンバーマンDS) |
40+ | ![]() |
NumberMan releases Dice Bomb randomly on the enemy’s field. The initial damage is multiplied by the number rolled on the dice. All surrounding panels will be damaged. | N | 66 MB |
Mega Chip 27 (Red Sun) Secret Chip 47 (Blue Moon) |
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WindMnDS (ウインドマンDS) |
50+ | ![]() |
WindMan uses a tornado that circles the enemy’s outer panel, similar to Boomer. | W | 64 MB |
Mega Chip 27 (Blue Moon) Secret Chip 47 (Red Sun) |
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MetlMnDS (メタルマンDS) |
200+ | ![]() |
MetalMan hits the panel directly in front of him. This can be changed however, by pressing the directional pad before he attacks. | M | 74 MB |
Mega Chip 30 (Red Sun) Secret Chip 50 (Blue Moon) |
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SrchMnDS (サーチマンDS) |
25+ per hit | ![]() |
A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will destroy any chips the enemy has equipped currently. | S | 45 MB |
Mega Chip 30 (Blue Moon) Secret Chip 50 (Red Sun) |
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JunkMnDS (ジャンクマンDS) |
100+ | ![]() |
JunkMan then takes all obstacles on the field and throws them at all enemies. | J | 80 MB |
Mega Chip 33 (Red Sun) Secret Chip 53 (Blue Moon) |
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FireMnDS (ファイアマンDS) |
150+ | ![]() |
FireMan uses Fire Arm, which hits the 3 horizontal panels in front of him. Also, if you press down, and right while he is using the attack, the panels hit will turn into Lava Panels. | F | 72 MB |
Mega Chip 33 (Blue Moon) Secret Chip 53 (Red Sun) |
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AquaMnDS (アクアマンDS) |
80+ | ![]() |
AquaMan then creates his Water Gun that hits with a two panel range. | A | 63 MB |
Mega Chip 36 (Red Sun) Secret Chip 56 (Blue Moon) |
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ThunMnDS (サンダーマンDS) |
120+ | ![]() |
ThunderMan causes lightning to strike the column three panels ahead. If an enemy is on any of those panels, the space the enemy occupies becomes cracked. If no one is on the panel, then the panel will become broken. | T | 68 MB |
Mega Chip 36 (Blue Moon) Secret Chip 56 (Red Sun) |
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WoodMnDS (ウッドマンDS) |
130+ | ![]() |
WoodMan creates random Wood Towers in the enemy’s field. | W | 76 MB |
Mega Chip 39 | ![]() |
TopMnDS (タップマンDS) |
30+ | ![]() |
Three panels ahead, TopMan release two Little Spinners and Grinding Top, in which TopMan turns into a top and damages enemies. | T | 71 MB |
Mega Chip 42 | ![]() |
BurnMnDS (バーナーマンDS) |
70+ | ![]() |
BurnerMan uses two Heat Chasers and Strike Burner. It damages panels in a 3-wide, three-tall panel method. | B | 69 MB |
Mega Chip 45 | ![]() |
ColdMnDS (コールドマンDS) |
130+ | ![]() |
ColdMan pushes IceCube into the enemy’s field. | C | 72 MB |
Mega Chip 48 | ![]() |
SprkMnDS (スパークマンDS) |
100+ | ![]() |
SparkMan uses Spark Wave that travels up and down in every enemy panel. | S | 77 MB |
Mega Chip 51 | ![]() |
ShadMnDS (シェードマンDS) |
140+ | ![]() |
ShadeMan uses Crush Noise. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. | X | 88 MB |
Mega Chip 54 | ![]() |
LasrMnDS (レーザーマンDS) |
120+ | ![]() |
LaserMan uses his Power Down Laser that hits one complete row. In NetBattles, while LaserMan is attacking, you can press Up to lower the opponent’s buster levels, Down to remove their NaviCust Programs, Right to remove charged shots, and Left to remove one chip selection from the Custom Screen. | L | 80 MB |
Mega Chip 57 | ![]() |
KendMnDS (ケンドーマンDS) |
80+ pet hit | ![]() |
KendoMan goes up to the closest enemy and hits it 3 times. | K | 75 MB |
Mega Chip 60 | ![]() |
VideMnDS (ビデオマンDS) |
30+ pet hit | ![]() |
VideoMan does two Wind Cutter attack, that damages any 2x2 panels. It can damage same panels multiple times. | V | 67 MB |
Mega Man Battle Network 5 | |||||||
Mega Chip 21 | ![]() |
RollD S (ロールD S) |
??? | ![]() |
Roll attacks the closest enemy, then restores some of MegaMan’s HP. | R | 60 MB |
Mega Chip 24 (Team ProtoMan) Secret Chip 03 (Team Colonel) |
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ProtoMnD S (ブルースD S) BluesD S) |
??? | ![]() |
ProtoMan attacks all enemies on the field by stepping in the panel in front of them, column by column. He can only move one Panel diagonally down or up. | B | 79 MB |
Mega Chip 24 (Team Colonel) Secret Chip 03 (Team ProtoMan) |
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ColonelD S (カーネルD S) |
??? | ![]() |
Colonel appears and hit the enemy in the same row. The enemy above-right and left to it, is also hit. | C | 75 MB |
Mega Chip 27 (Team ProtoMan) Secret Chip 06 (Team Colonel) |
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GyroMnD S (ジャイロマンD S) |
??? | ![]() |
GyroMan drops bombs, on one row, on each column of the enemy area. | G | 66 MB |
Mega Chip 27 (Team Colonel) Secret Chip 06 (Team ProtoMan) |
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ShadoMnD S (シャドーマンD S) |
??? | ![]() |
3 ShadowMen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. | S | 80 MB |
Mega Chip 30 (Team ProtoMan) Secret Chip 09 (Team Colonel) |
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SerchMnD S (サーチマンD S) |
??? | ![]() |
A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will destroy any chips the enemy has equipped currently. | S | 72 MB |
Mega Chip 30 (Team Colonel) Secret Chip 09 (Team ProtoMan) |
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NumbrMnD S (ナンバーマンD S) |
??? | ![]() |
NumberMan releases Dice Bomb randomly on the enemy’s field. The initial damage is multiplied by the number rolled on the dice. All surrounding panels will be damaged. | N | 66 MB |
Mega Chip 33 (Team ProtoMan) Secret Chip 12 (Team Colonel) |
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NapalmMnD S (ナパームマンD S) |
??? | ![]() |
NapalmMan throws Napalm Bomb 4 spaces ahead and explodes to hit all surrounding panels for damage. | N | 72 MB |
Mega Chip 33 (Team Colonel) Secret Chip 12 (Team ProtoMan) |
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TmhwkMnD S (トマホークマンD S) |
??? | ![]() |
TomahawkMan appears and uses his axe to hit a 2x3 area in front of him. | T | 81 MB |
Mega Chip 36 (Team ProtoMan) Secret Chip 15 (Team Colonel) |
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MagntMnD S (マグネットマンD S) |
??? | ![]() |
MagnetMan uses N.S. Tackle. If two columns are empty in back of the opponent, another MagnetMan would form and hit a second time for double damage. | M | 75 MB |
Mega Chip 36 (Team Colonel) Secret Chip 15 (Team ProtoMan) |
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KnigtMnD S (ナイトマンD S) |
??? | ![]() |
KnightMan appears and swings his mace, hitting all panels around him once. | K | 90 MB |
Mega Chip 39 (Team ProtoMan) Secret Chip 18 (Team Colonel) |
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MeddyD S (メディD S) |
??? | ![]() |
Meddy throws two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. | M | 63 MB |
Mega Chip 39 (Team Colonel) Secret Chip 18 (Team ProtoMan) |
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ToadMnD S (トードマンD S) |
??? | ![]() |
ToadMan appears and shoots a melody note that homes onto the opponent and paralyzes him. | T | 69 MB |
Mega Chip 42 | ![]() |
BlizMnD S (ブリザードマンD S) |
??? | ![]() |
BlizzardMan uses Snow Rolling. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent. | B | 55 MB |
Mega Chip 45 | ![]() |
ShadeMnD S (シェードマンD S) |
??? | ![]() |
ShadeMan uses Crush Noise. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. | S | 74 MB |
Mega Chip 48 | ![]() |
CloudMnD S (クラウドマンD S) |
??? | ![]() |
CloudMan forms clouds for every panel on a row behind all enemies. Each cloud shoots Thunder Ball down the row at the enemy, paralyzing the opponent. | C | 74 MB |
Mega Chip 51 | ![]() |
CosmoMnD S (コスモマンD S) |
??? | ![]() |
CosmoMan throws three Meteors at the opponents. If there were obstacles on your side of the field, a max of two of them would also be thrown at the opponent. | C | 80 MB |
Mega Chip 54 | ![]() |
LarkMnD S (スワローマンD S SwallowManD S) |
??? | ![]() |
LarkMan flies around in "lower-case alpha" pattern. | S | 77 MB |
Mega Chip 57 | ![]() |
GridMnD S (フットマンD S FootManD S) |
??? | ![]() |
GridMan runs in a diagonal motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. | F | 72 MB |
Mega Chip 60 | ![]() |
DjangoD S (ジャンゴD S) |
??? | ![]() |
Django puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. | D | 68 MB |
Trivia[]
- The BlackWing chip's attack animation is a direct copy of the attack animation of the DarkMan chips in Mega Man Battle Network 3.
See also[]
References[]
- ↑ GameFAQs: Mega Man Battle Network 4 Giga Chips
- ↑ Section I3, Mega Man Battle Network 4 Red Sun / Blue Moon: Navi Boss Guide by Mastermind Chaud and The Dark Unknown
Dark | |
---|---|
Dark Abilities | |
Chaos Unison • Dark Chip • Dark Power • Dark Soul • Evil Chip • Evil State • Dark Synchro Chip | |
Related Characters | |
Nebula • Darkloid • Dark MegaMan • Dark ProtoMan |
Mega Man Battle Network Battle Chips | |
---|---|
List of Battle Chips | |
Mega Man Battle Network • 2 • 3 • 4 • 5 • 6 Network Transmission • Battle Chip Challenge • 4.5 • Phantom of Network • Legend of Network • WS Advanced PET • Progress PET • Link PET_EX MegaMan NT Warrior | |
Types of Battle Chips | |
Attack Chips (Cannon • Spreader • Bomb • Hammer • Sword • Punch • ...) Support Chips (Attack+ • Area Grab • Aura • Barrier • Invisible • Recovery • ...) "Anti" Chips • Chess pieces • Dark Chips • Evil Chips • Navi Chips • Synchro Chip | |
Related pages | |
Class • Elements • Folder • List of Battle Chip commands • Program Advance PET • Custom Gauge • Panel • Battle Chip Gate • Navi Data Chip |