MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Advertisement

Plates (プレート Purēto) are items found in games from the original Mega Man series.

Appearances[]

Mega Man 5[]

There are eight plates: M, E, G, A, M, A, N, and V (R, O, C, K, M, A, N, and 5 in Japan). Each one is in a different Robot Master stage. When the player gets all of them, Beat becomes available. Those plates are used as a signal that allows Beat to locate Mega Man, as his internal radar cannot lock on to his position from a distance.[1] Beat can assist Mega Man in Proto Man's Castle and the Wily Castle, most notably against all four Dark Men and the Wily Capsule II.

Plate Stage Location
M R Gravity Man's stage In an area that where Mega Man must use the gravity and time his jump just right.
E O Wave Man's stage After defeating Octoper OA. Time the jump to catch it with the Marine Bike.
G C Stone Man's stage Shoot through the wall and slide to enter a hidden area.
A K Gyro Man's stage In the area with falling blocks and Kouker Q. Stay in the block above the plate and jump from the block after taking the plate.
M M Star Man's stage Near spikes in the ceiling. The jump must be precise to avoid the spikes.
A A Charge Man's stage In a window inside the train. Use New Rush Coil to reach it.
N N Napalm Man's stage In the end of the outer area with Yudons.
V 5 Crystal Man's stage During the fall with spikes.

Mega Man 6[]

There are four plates to collect: B, E, A and T. These plates are obtained after defeating four specific bosses by choosing to pass through the correct doors in the respective stages.

Plate Boss Location
Beat B-Parts
Tomahawk Man At the fork after the second Metall Potton, take the lower path.
Beat E-Parts
Yamato Man At the second fork, take the upper path and pass by the Spring Face Bombs.
Beat A-Parts
Knight Man Just before the boss gate, punch the blocks as Power Mega Man.
Beat T-Parts
Centaur Man As Jet Mega Man, fly across to the top boss shutter.

Mega Man 7[]

There are also four plates to collect: R, U, S, and H. Like in Mega Man 5, each plate is in one of the first four stages. When Mega Man collects all of them he will gain Rush's Super Adapter function.

Plate Stage Location
R
Burst Man's stage In the rising/falling water section. On a ledge.
U
Cloud Man's stage Climb the ladder in the area with invisible floors. It is easier to find it by hitting the second Tel Tel with Freeze Cracker, which will make snow cover the invisible floors.
S
Junk Man's stage After the first elevator, hit the lava fall with Freeze Cracker to reveal a secret path, then hit the next one.
H
Freeze Man's stage Use Rush Coil to climb up a ladder. Then, be quick to reach it.

Mega Man 11[]

Medals, known as Family Plates in Japan, are plates that appear in the Medal Collector challenges. The player must collect them as fast as possible to complete the challenge. Each plate contains an image related to Mega Man's family: Rock, Dr. Light, Roll, Rush, Eddie, Beat, Auto, and Dr. Light's Laboratory.

Mega Man IV[]

There is a total of eight plates, half being part of a set. B, E, A, and T are in the first four stages and collecting them allows Mega Man to use Beat. These plates are four parts from Beat's body the felt during the confusion Wily caused in the robot exposition.[2] W, I, L, and Y are in the second four stages, and they are required to access Dr. Wily's room.

Plate Stage Location
B
Toad Man's stage Just after the first Escaroo. Use a platform to reach it.
E
Bright Man's stage Use the fourth curvy platform to reach it.
A
Pharaoh Man's stage In the section with falling blocks.
T
Ring Man's stage Use the ladder to reach it.
W
Crystal Man's stage During the U-Turn near the start of the stage.
I
Napalm Man's stage Use the falling platforms or use Rain Flush to temporarily extinguish the flames.
L
Stone Man's stage Just before the boss gate.
Y
Charge Man's stage Inside the train. Use Rush Coil to reach it.

Other media[]

The plates appeared in the Rockman manga series. In the Rockman 5 manga, Mega Man collected the O and N plates without knowing their purpose, which is later explained by Dr. Cossack. Mega Man gathers the remaining plates and is able to call Beat. He also collects plates in the Rockman 6 and Rockman 7 manga.

In the Rockman 7 manga, Mega Man finds three plates before facing the boss. Junk Man taunts Mega Man by showing him the Rush Jet item and the last plate before hiding them in his domain. Mega Man finds the Rush Jet item when looking for Junk Man, but as Junk Man perishes without telling the location of the S plate, Mega Man must search it in the area.

In one of the shorts from Rockman 4Koma Dai Koushin, Mega Man collected the four Beat Plates in Mega Man 6 and tries to call Beat, but as he doesn't appear, Mega Man realizes that one of the plates is actually a "" instead of "E".

Gallery[]

References[]


Advertisement