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Fire Wave (ファイヤーウェーブ Faiyā Wēbu) is the Special Weapon that is obtained by the Maverick Hunter that defeats Flame Mammoth in Mega Man Xtreme 2. Fire Wave is mainly obtained by X in the X Mission Mode, but in Extreme Mode it is defeated by the Hunter that deals the final blow on Flame Mammoth, with Zero being able to obtain Fire Wave as a special technique.

Unlike the original version of Fire Wave, which behaved as a flamethrower, this version of Fire Wave is fitting with its name. When used, it shoots out a small fireball, which upon contact with the ground, becomes a wall of fire that travels across the terrain as long as it is on-screen and the terrain does not change. This behaves more or less the same way as it does when charged in Mega Man X.

Zero's technique behaves in exactly the same manner as X's Fire Wave, however the player must press DOWN on the D-Pad then the B button in order to use it. Upon doing so, Zero sends out a small fireball from his Z-Saber, which upon contact with the ground, becomes a pillar of flames that travels across the terrain as long as it is on-screen and the terrain does not change. When executing Fire Wave, Zero's Z-Saber turns orange.

Fire Wave is Wire Sponge's weakness, and in Boss Attack mode, it is Chill Penguin's. It is interesting to note that if Morph Moth is hit with Fire Wave, it will cause a weakness reaction but otherwise inflicts minimal damage. This may likely be a reference to his actual weakness to Speed Burner in Mega Man X2.

After obtaining the Arm Parts, X can charge the weapon. When charged, the screen flashes and shakes, and eight fireballs fall from the top of the screen in random patterns. If X attempts to charge this weapon by pressing and holding the B Button before closing the Sub Screen or by shifting though other Special Weapons, the uncharged version will automatically fire, wasting Weapon Energy. If the player wishes to simply use only the charged version of Fire Wave without firing a normal shot first, the player must deliberately have X make contact with an enemy before holding the B Button, or, when fighting a boss, by equipping the desired weapon first, then holding the B Button down as the boss's health fills up. Alternatively, the player can also switch to a different Special Weapon, pressing and holding the B Button while X is present on the screen, and while still holding the B Button down, the player can open the Sub Screen and select Fire Wave; once the Sub Screen is closed, X will begin to charge up Fire Wave without wasting any Weapon Energy.

Damage Data Charts[]

Damage values in units in Mega Man Xtreme 2.

X[]

MMXT2-Icon-FireWave-V2 Fire Wave
Boss Damage
Normal Charged
Skullhead -- --
Neon Tiger 2 3
Volt Catfish 2 3
Launch Octopus 0 0
Flame Mammoth 0 0
Wire Sponge 4 6
Overdrive Ostrich 2 3
Blast Hornet 2 3
Tunnel Rhino 0 0
Velguarder 0 0
Isaz and Sowilo 2 3
Berkana 2 3
Sigma: 1st Phase 0 0
Sigma: 2nd Phase 0 0
Chill Penguin 4 6
Spark Mandrill 2 3
Storm Eagle 2 3
Flame Stag 0 0
Armored Armadillo 0 0
Morph Moth 2 3
Magna Centipede 0 0
Wheel Gator 2 3

Zero[]

MMXT2-Icon-Zero-FireWave Fire Wave
Boss Damage
Skullhead 0
Neon Tiger 3
Volt Catfish 3
Launch Octopus 0
Flame Mammoth 0
Wire Sponge 6
Overdrive Ostrich 3
Blast Hornet 3
Tunnel Rhino 0
Velguarder 0
Isaz and Sowilo 3
Gareth 0
Sigma: 1st Phase 3
Sigma: 2nd Phase --
Chill Penguin 6
Spark Mandrill 3
Storm Eagle 3
Flame Stag 0
Armored Armadillo 0
Morph Moth 3
Magna Centipede 0
Wheel Gator 3

Gallery[]

Screenshots[]

Animation[]


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