Dragalia Lost (ドラガリアロスト) is an action role-playing game developed by Cygames and published by Nintendo that was released for Android and iOS on September 27, 2018. The game received mixed reviews from critics, but had grossed over US$50 million by the end of 2018. In the game's first anniversary, it was announced that a Mega Man collaboration would be held.[1] The game's service ended on 06:00, 30 November 2022 (UTC).
Mega Man event[]
The Mega Man event, titled "Mega Man: Chaos Protocol", was held in 2019 from November 28 to December 15. During the event, players could obtain Mega Man, Mega Man themed Wyrmprints, and weapons based on the Mega Buster, one for each type available in the game to allow any character to use Mega Man's buster. The event featured several elements from Mega Man 2, with the similar pose of the game's boxart in Mega Man's art, the appearance of Dr. Wily's Wily Machine 2 and his first set of Robot Masters, a prologue similar to the opening scene, and music from the title.
The Mega Man event is designed like a Stage Select Screen, with the stages of the five brainwashed Greatwyrms (Midgardsormr, Mercury, Brunhilda, Jupiter, and Zodiark) available in the Beginner difficulty. Besides the game's enemies, Metalls also appear as enemies in the stages. After defeating the five Greatwyrms, the Mega Man picture in the center will be replaced by Dr. Wily's mark, and the player will be able to challenge Wily Machine 2. After defeating Wily, a new difficulty is unlocked to the five dragons, and completing them unlocks Wily's next difficulty, repeating for each difficulty available (Beginner, Standard, Expert, Master, and Superhero).[2]
As there are only six stages, the remaining three selections contain the event's Story (which also includes Mega Man's Trial,[3] unlocked after clearing Wily Machine 2: Expert), Treasure Trade to exchange Bolts by treasures (such as event weapons and Wyrmprints), and the Endeavors from the home screen.
Story[]
Prologue[]
The year is 20XX. The brilliant but dastardly Dr. Wily has discovered and entered an interdimensional rift connecting his world and Grastaea.
With his sights set on total conquest of the land, he uses a brainwashing device to inspire chaos.
To save his home, a young prince of Alberia is forced into a bitter struggle with the five Greatwyrms, who have been reprogrammed by Dr. Wily's device.
But hope is not yet lost: A new ally follows through the rift, and lends his strength to the prince!
He is a super fighting robot dedicated to justice. He is...Mega Man!
Mega Man: Chaos Protocol
Tap to start
Epilogue[]
Dr. Wily has surrended, and restored autonomy to the five Greatwyrms. Humiliated, he flees back to his world.
The combined efforts of the prince and Mega Man have saved Grastaea!
And so, their mission complete, Mega Man, Roll, and Dr. Light return home as well.
The heroes seal the rift connecting their worlds to prevent any evil from abusing it again.
But though they must part, they will never forget their friends from another world, or the peace they won together.
The End
Mega Man[]
Mega Man is a Flame attribute adventurer. His moves are based on the Mega Man games, his normal attack being a Mega Buster shot, his Force Strike a Charge Shot, his dodge move a slide, teleporting in the beginning of the stage, and exploding when defeated. When Mega Man shapeshifts, instead of becoming the equipped dragon, he will call Rush and hop onto Rush Jet. While on Rush, Mega Man moves faster and fires in three directions, and he can use the skill Rush Buster, a giant laser fired from the Mega Buster.
Mega Man is given as a gift during the event, but to keep him after the event, the player must add him to the team and take him on quests to befriend him, making him a permanent member by maximizing the friendship gauge displayed on the event menu in the end of the stages he participated.
Name (Title) |
Base rarity |
Type | Weapon | Attribute | HP (Min./Max. Lv.) |
Strength (Min./Max. Lv.) |
---|---|---|---|---|---|---|
Mega Man (Kindly Android) |
5 | Attack Unit | Wand | Flame | 99 / 412 | 68 / 283 |
Notes: Stats are of adventurer without equipments and enhancements. Mega Man starts with level 10.
Skills | |
---|---|
Metal Blade |
Equips Mega Man with the special "Metal Blade" weapon, allowing him to shoot blades by tapping the screen. Metal Blade deals flame damage to enemies in a line, and inflicts bleeding. While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. This skill is not affected by Skill Prep, Skill Haste, Energy, and Skill Damage. |
Leaf Shield |
Equips Mega Man with the special "Leaf Shield" weapon, allowing him to create a Leaf Shield by tapping the screen once. After a Leaf Shield has been created, tapping the screen again will shoot it in the direction of enemies, or it will be shot automatically after enough time has passed. Leaf Shield deals flame damage to surrounding enemies. While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. This skill is not affected by Skill Prep, Skill Haste, Energy, and Skill Damage. |
Co-abilities | |
Overdrive Punisher & Gauge Accelerator IV | Increases damage to enemies in overdrive state by 11% and the rate the mode gauge decreases 10%. |
Abilities | |
L.S. Reactor I | Boost damage dealt to boss enemies in "Mega Man: Chaos Protocol" quests by 25%. When shapeshifting, Mega Man will jump onto Rush regardless of what dragon he is equipped with. |
Stun Res +50% | Reduces susceptibility to stun by 50%. |
Gauge Accelerator +30% | Speeds the rate the mode gauge decreases by 30%. |
Adventurer Details | |
A kind-hearted robot, originally created to be Dr. Light's lab assistant. In the wake of Dr. Wily's treachery, Mega Man volunteered to be redesigned for combat, and with his Mega Buster he's a match for any degree of evil! |
Mana Circles | |
---|---|
Nodes | Total |
Upgrade HP | 19 |
Upgrade Strength | 18 |
Co-ability | 4 |
Force Strike | 2 |
Leaf Shield Lv. 1 | 1 |
L.S. Reactor II | 1 |
Stun Res +100% | 2 |
Gauge Accelerator +35% | 2 |
Damascus Crystal | 1 |
Nodes | ||
---|---|---|
Node | Mana | Materials |
HP +12 | 450 | - |
New Ability (Stun Res +50%) |
800 | - |
Strength +9 | 550 | - |
HP +12 | 450 | - |
Force Strike | 650 | - |
Strength +8 | 550 | - |
HP +12 | 450 | - |
Strength +8 | 550 | - |
HP +12 | 450 | - |
Strength +8 | 550 | - |
Unbind (1 > 2) | - | Flame Orb x10, Blaze Orb x1 |
New Skill (Leaf Shield Lv. 1) |
4,300 | Flame Orb x15, Blaze Orb x3 |
HP +12 | 1,550 | - |
Strength +10 | 1,950 | - |
HP +11 | 1,550 | - |
Strength +10 | 1,950 | - |
HP +11 | 1,550 | - |
Strength +9 | 1,950 | - |
HP +11 | 1,550 | - |
Strength +9 | 1,950 | - |
HP +11 | 1,550 | - |
Unbind (2 > 3) | - | Flame Orb x20, Blaze Orb x5, Inferno Orb x1 |
Strength +11 | 4,000 | - |
HP +17 | 3,200 | - |
Strength +12 | 4,000 | - |
HP +17 | 3,200 | - |
Upgrade Ability (L.S. Reactor II) |
0 | Flame Orb x20, Blaze Orb x5, Inferno Orb x2 |
Strength +11 | 4,000 | - |
HP +16 | 3,200 | - |
Strength +11 | 4,000 | - |
HP +16 | 3,200 | - |
New Ability (Gauge Accelerator +30%) |
8,100 | Flame Orb x15, Blaze Orb x2, Inferno Orb x1 |
Unbind (3 > 4) | - | Blaze Orb x10, Inferno Orb x5, Rainbow Orb x1, Flamewyrm's Scale x25, Flamewyrm's Scaldscale x10 |
Strength +9 | 6,200 | - |
HP +14 | 5,000 | - |
Strength +10 | 6,200 | - |
HP +14 | 5,000 | - |
Upgrade Ability (Stun Res +100%) |
11,000 | Flame Orb x50, Blaze Orb x15, Inferno Orb x3 |
Strength +10 | 6,200 | - |
HP +14 | 5,000 | - |
Strength +9 | 6,200 | - |
Upgrade Force Strike | 9,500 | Flame Orb x40, Flamewyrm's Scale x5, Flamewyrm's Scaldscale x2 |
HP +14 | 5,000 | - |
Unbind (4 > 5) | - | Inferno Orb x7, Rainbow Orb x3, Flamewyrm's Scale x30, Flamewyrm's Scaldscale x12, Champion's Testament x1 |
Upgrade Ability (Gauge Accelerator +35%) |
21,500 | Blaze Orb x20, Inferno Orb x7, Rainbow Orb x2 |
HP +14 | 8,500 | - |
Upgrade Co-ability (Overdrive Punisher & Gauge Accelerator V) |
- | Upgrade 1: 6,000 eldwater Upgrade 2: 12,000 eldwater |
Upgrade Co-ability (Overdrive Punisher & Gauge Accelerator VI) | ||
Strength +10 | 10,500 | - |
Upgrade Co-ability (Overdrive Punisher & Gauge Accelerator VII) |
- | Upgrade 3: 20,000 eldwater Upgrade 4: 35,000 eldwater |
Upgrade Co-ability (Overdrive Punisher & Gauge Accelerator VIII) | ||
HP +14 | 8,500 | - |
Items Acquired (Damascus Crystal) |
30,000 | Inferno Orb x3, Rainbow Orb x1, Champion's Testament x1 |
Strength +9 | 10,500 | - |
- When fully unbound, Mega Man gains HP +22 and Strength +16 as a bonus.
Weapons[]
All Mega Man weapons are rarity 5 and have the Mega Buster as a skill, which allows the equipped adventurer to use the Mega Buster. Each adventurer can only equip one weapon type, so a weapon of each type was made to allow all adventurers (except for Manacasters as they were included later on) to use the Mega Buster. Each weapon mentions one of the Special Weapons from Mega Man 2.
Name | HP (Min./Max. Lv.) |
Strength (Min./Max. Lv.) |
Might (Min./Max. Lv.) |
Weapon Details |
---|---|---|---|---|
Mega Sword |
30 / 101 | 108 / 362 | 188 / 563 | A sword inspired by Mega Man's Mega Buster. It unleashes shock waves with the full force of a Crash Bomber explosion. |
Mega Blade |
26 / 88 | 115 / 384 | 191 / 572 | A blade inspired by Mega Man's Mega Buster. It equals the Metal Blade in sharpness. |
Mega Dagger |
30 / 102 | 106 / 355 | 186 / 557 | A dagger inspired by Mega Man's Mega Buster. It strikes with the same lightning speed as the Quick Boomerang. |
Mega Axe |
31 / 104 | 114 / 380 | 195 / 584 | An axe inspired by Mega Man's Mega Buster. Much like the Leaf Shield, it has the ability to knock away any foe within range. |
Mega Lance |
30 / 103 | 110 / 369 | 190 / 572 | A lance inspired by Mega Man's Mega Buster. Its strength against land-based enemies is rivaled only by the Bubble Lead. |
Mega Bow |
29 / 98 | 104 / 347 | 183 / 545 | A bow inspired by Mega Man's Mega Buster. It matches the Air Shooter in its ability to down distant airborne enemies. |
Mega Wand |
28 / 94 | 111 / 373 | 189 / 567 | A wand inspired by Mega Man's Mega Buster. It annihilates foes with the same destructive force as Atomic Fire. |
Mega Staff |
33 / 111 | 103 / 344 | 186 / 555 | A staff inspired by Mega Man's Mega Buster. Much like the Time Stopper, it's a lifesaver in an emergency. |
Wyrmprints[]
Wyrmprints are talismans that can be equipped on adventures to increase their HP and Strength, and they also grant special bonuses. Each Wyrmprint contains two illustrations and a short five part story that can be unlocked by unbinding them. At first only one can be equipped per adventurer, but more can be equipped after clearing specific requirements. The same adventurer can't equip duplicated Wyrmprints, but the same Wyrmprint can be equipped on different team members.
Additionally, the four "Wily Warriors" Wyrmprints can be placed side-by-side to form a larger picture. The non-unbinded picture is a square formed by Bubble & Wood and Air & Crash on top, while Metal & Quick and Flash & Heat are on the bottom. The unbinded picture is a panoramic formed with Bubble & Wood, Air & Crash, Metal & Quick, and Flash & Heat arranged left-to-right in that order.
When viewed in the inventory, each Wyrmprint's small square icon zooms in on the face of the first Robot Master in the name, switching to the second Robot Master when unbinded. Before the Wyrmprint system was revamped to be more efficient, it was possible to view all eight Robot Masters as individual icons in the inventory if non-unbinded and unbinded copies were considered.
Wily Warriors: Bubble & Wood | ||||
---|---|---|---|---|
Base |
HP 22 (min) / 150 (max) Strength 8 (min) / 54 (max) Might 130 (min) / 384 (max) |
Unbound | ||
Abilities | ||||
HP 70% = Strength +8% (Max 20%) | Increases strength by 8% when HP is 70% or above. (Max 20%) | |||
Gauge Accelerator +20% (Max 35%) | Speeds the rate the mode gauge decreases by 20%. (Max 35%) | |||
Brainwashed Zodiark's Bane +40% (Max 60%) | Increases damage to Brainwashed Zodiark by 40%. (Max 60%) | |||
Wyrmprint Details | ||||
Stage 1: In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Wood Man and Bubble Man--saw each other as true comrades-in-arms, and experts in their respective areas. Stage 2: | ||||
Wily Warriors: Air & Crash | ||||
Base |
HP 23 (min) / 155 (max) Strength 7 (min) / 49 (max) Might 130 (min) / 384 (max) |
Unbound | ||
Abilities | ||||
Flurry Strength +13% (Max 20%) | Increases strength by 13% when the combo count is 15 or higher. (Max 20%) | |||
Light Res +5% (Max 15%) | Reduces light damage taken by 5%. (Max 15%) | |||
Brainwashed Jupiter's Bane +40% (Max 60%) | Increases damage to Brainwashed Jupiter by 40%. (Max 60%) | |||
Wyrmprint Details | ||||
Stage 1: In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Air Man and Crash Man--felt a unique affinity for each other. Stage 2: Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Air Man's impregnable base is suspended high in the sky, and Crash Man's factory is crisscrossed with pipes. Stage 3: Dr. Wily's robots each wield weapons that utilize their specialties: Air Shooter can cut through even the toughest armor, while Crash Bomber can blast through the thickest of walls. Stopping these two won't be easy! Stage 4: Each of Dr. Wily's robots has a weakness. Air Man is weak to fluttering leaves, while Crash Man can't take wind blowing through the gaps in his armor. Luckily, the two can work together to cover each other. Stage 5: Crash Bomb can clear away obstacles, and Air Shooter cancels enemy attacks. There's no weakness teamwork can't beat! | ||||
Wily Warriors: Metal & Quick | ||||
Base |
HP 22 (min) / 149 (max) Strength 8 (min) / 55 (max) Might 150 (min) / 384 (max) |
Unbound | ||
Abilities | ||||
HP 70% = Critical Damage +15% (Max 25%) | Adds 15% to the modifier applied to critical damage when HP is 70% or above. (Max 25%) | |||
Striker's Strength +4% (Max +6%) | Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest). (Max +6%) | |||
Brainwashed Mercury's Bane +40% (Max 60%) | Increases damage to Brainwashed Mercury by 40%. (Max 60%) | |||
Wyrmprint Details | ||||
Stage 1: In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Metal Man and Quick Man--were acutely aware of the other's prowess. Stage 2: Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Conveyor belts in Metal Man's base send intruders to their doom, and massive lasers vaporize foes in Quick Man's domain. Stage 3: Dr. Wily's robots each wield weapons that utilize their specialties: Metal Blade can cut through anything at all, and no one can escape the strikes of Quick Boomerang. Stopping these two won't be easy! Stage 4: Each of Dr. Wily's robots has a weakness. Metal Man is sensitive to the Mega Buster, while Quick Man's systems have unintended side effects. Luckily, the two can work together to cover each other. Stage 5: Metal Man and Quic Man launch their attacks in waves to wipe their enemies out before they even know what's coming. There's no weakness teamwork can't beat! | ||||
Wily Warriors: Flash & Heat | ||||
Base |
HP 22 (min) / 151 (max) Strength 7 (min) / 53 (max) Might 154 (min) / 379 (max) |
Unbound | ||
Abilities | ||||
Skill Haste +5% (Max 15%) | Increases skill gauge fill rate by 5% (Max 15%) | |||
Striking Haste +8% (Max 15%) | Increases skill gauge fill rate by 8% when the user's force strike connect. (Max 15%) | |||
Brainwashed Brunhilda's Bane +40% (Max 60%) | Increases damage to Brainwashed Brunhilda by 40%. (Max 60%) | |||
Wyrmprint Details | ||||
Stage 1: In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations--Flash Man and Heat Man--felt an especially strong sense of comaraderie. Stage 2: Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. The floors are slicked in Flash Man's area, while blocks appear and disappear in Heat Man's lava-ridden base. Stage 3: Dr. Wily's robots each wield weapons that utilize their specialties: Time Stopper freezes foes in their tracks, while Atomic Fire gives Heat Man some serious firepower. Stopping these two won't be easy! Stage 4: Each of Dr. Wily's robots has a weakness. Flash Man is susceptible to explosions, while Heat Man loathes water. Luckily, the two can work together to cover each other. Stage 5: Flash Man uses Time Stopper to freeze everyone but himself and his partner in place, while Hear Man uses Atomic Fire to reduce enemies to ruin. There's no weakness teamwork can't beat! | ||||
Mega Friends | ||||
Base |
HP 22 (min) / 149 (max) Strength 8 (min) / 55 (max) Might 130 (min) / 384 (max) |
Unbound | ||
Abilities | ||||
Skill Damage +20% (Max 40%) | ||||
Force Strike +20% (Max 50%) | ||||
Wily Machine's Bane +40% (Max 60%) | ||||
Wyrmprint Details | ||||
Stage 1: Dr. Wily brainwashed the Five Greatwyrms! All hope seems lost, until a hero from another world appears to save the day! His name? Mega Man! Stage 2: We're off to chase down some clues about the Greatwyrms! Gee, the prince and that Mega guy have sure gotten close fast. They must have a lot in common! Stage 3: Whoa, we found one of the Greatwyrms! The prince and Mega Man are meeting it head-on--ohmigosh, they're AMAZING! They're an unbeatable combo, the dragon's totally done for! Stage 4: We hit up the rest of the dragons after that, and those two heroes kept up their hero-ing! It's pretty cool, watching two people become best friends. Not that Mega Man could ever replace ME! Stage 5: Okay, they finally found that Wily Machine! Now it's time for the showdown... Rock and roll, you two! Show'em what hero-ing is all about! | ||||
Roll On | ||||
Base |
HP 22 (min) / 151 (max) Strength 7 (min) / 53 (max) Might 129 (min) / 384 (max) |
Unbound | ||
Abilities | ||||
Recovery Potency +8% (Max 20%) | Increases the potency of recovery skills by 8%. (Max 20%) | |||
Last Recovery I (Max IV) | Grants an HP regen for 20 seconds when HP drops to 30% (once per quest). (Max IV) | |||
Wyrmprint Details | ||||
Stage 1: "A nice young lady came to stay at the inn with family today. She said she was from another world, and they were looking for a way home! What a responsible little lass." - From the innkeeper's diary Stage 2: "I gave the girl a map and some tools for her journey. Oh, and a basket too! She insisted on making me lunch as thanks, and by golly was it ever delicious!" - From the innkeeper's diary Stage 3: "The group waved back to me as they left--even that clever little pup! I forgot to ask, but I figured that nice old man is those kids' grandfather. I wish them all the best!" - From the innkeeper's diary Stage 4: "As they were preparing to leave, the boy whispered to me that they were after some sort of green object that flies through the air! Did he mean this region's dragon?" - From the innkeeper's diary Stage 5: "If they have the dragon's guidance, then there's little reason to worry. I will pray that they can return home to their "other world" with many wonderful memories." - From the innkeeper's diary |
Bosses[]
- Brainwashed Dragons - The five Greatwyrms brainwashed by Dr. Wily. Each of the dragons have an attack pattern based on a Robot Master from Mega Man 2:
- Brainwashed Midgardsormr - Behaves like Air Man, creating three sets of tornadoes and blowing each set away alongside the adventurers, then moving to other direction. Sometimes it will also attempt to use short range attacks. The Wyrmprint that can be obtained from him is Wily Warriors: Bubble & Wood.
- Brainwashed Zodiark - Behaves like Crash Man, dropping bombs that explode after some time. The Wyrmprint that can be obtained from him is Wily Warriors: Air & Crash.
- Brainwashed Jupiter - Behaves like Metal Man, releasing blades that roll on the ground and the arena having an electromagnetic floor that can pull or push adventurers like the conveyor belt in Metal Man's room. His Wyrmprint is Wily Warriors: Metal & Quick.
- Brainwashed Mercury - Behaves like Bubble Man, attacking with bouncing bubbles. Also attacks by charging forward, and the arena contains whirlpools that push the adventurers. Her Wyrmprint is Wily Warriors: Flash & Heat.
- Brainwashed Brunhilda - Behaves like Heat Man, spitting three flames and doing a fiery charge. Her Wyrmprint is Mega Friends.
- Wily Machine 2 - Acts like its original appearance, firing energy spheres in an arc in the first form and bouncing spheres in the second form. On higher difficulties Wily will also move around and use new attacks: an energy beam, ramming forward, and summoning four Metalls. These Metalls take some time to reveal their faces, and can be used as a cover against the Wily Machine's beam. It may drop any of the five Wyrmprints from the Greatwyrms.
- Mega Man - Appears as a boss in a trial stage, using buster shots, charge shots, and all weapons from Mega Man 2:
- Metal Blade - Fires Metal Blades in eight directions: front, back, sides, and diagonals. During Overdrive he fires 16 blades. May cause a Defense debuff to the targets.
- Air Shooter - Releases three tornadoes in front of him that will fly up. During Overdrive he will also fire three extra tornadoes that stay on the ground for a while.
- Bubble Lead - Fires a large bubble straight forward that bounces on walls. Fires three bubbles during Overdrive. May cause Bog.
- Quick Boomerang - Fires a boomerang in an arc. During Overdrive fires three Quick Boomerangs, one forward and two diagonally, and they return and pass by Mega Man, hitting opponents on his back. May cause Paralysis.
- Crash Bomber - Drops a Crash Bomb, which detonates after some time. During Overdrive he will drop three bombs. May cause Burn.
- Time Stopper - Stops time for a brief period, giving him time to change his position. Dangerous if the player is near a Crash Bomb.
- Atomic Fire - Fires a small fireball or charges to release a large fireball straight forward. During Overdrive he will shot three fireballs, one forward and two diagonally. May cause Burn.
- Leaf Shield - Creates four leaves that rotate around him, both defending him and causing harm to opponents on contact. May cause Stun.
Others[]
Name | Type | Description | Acquisition |
---|---|---|---|
Energy Tank |
Item (Stamina recovery) |
A can filled with artificial solar energy. Restores 100 stamina. | Log-in Gift and daily endeavors |
Bolt |
Item (Event point) |
A bolt used in the Mega Man: Chaos Protocol event, likely dropped by a Metall. | Mega Man: Chaos Protocol stages |
Hyper Bolt |
Item (Event point) |
A rare bolt used in the Mega Man: Chaos Protocol event, likely used in some high-performance robot parts. | Mega Man: Chaos Protocol stages (first clear bonus only) and endeavors |
Metall |
Halidom facility (Decorative) |
A Metall freed from Dr. Wily's control. Even in the safety of the Halidom, it can't help but hide under its helmet. Perhaps it's just a force of habit at this point? | Mega Man: Chaos Protocol Treasure Trade (10 available) |
Sticker: Mega Man is Here! |
Sticker | (A reward from the Mega Man: Chaos Protocol event.) | Endeavor: Increase Your Friendship Level with Mega Man to 500 |
Sticker: Energy Tank |
Sticker | (A reward from the Mega Man: Chaos Protocol event.) | Mega Man: Chaos Protocol Treasure Trade |
Sticker: Game Over |
Sticker | (A reward from the Mega Man: Chaos Protocol event.) | Mega Man: Chaos Protocol Treasure Trade |
Sticker: Begging for Forgiveness |
Sticker | (A reward from the Mega Man: Chaos Protocol event.) | Endeavor: Defeat Wily Machine 2 on Beginner |
Bolt Buff (ネジの愛好者, Spiral Collector) |
Epithet (Bronze) |
A reward from the "Mega Man: Chaos Protocol" event. | Endeavor: Collect a Total of 1,000 Bolts |
Bolt Hoarder (螺旋の収集家, Spiral Master) |
Epithet (Silver) |
A reward from the "Mega Man: Chaos Protocol" event. | Endeavor: Collect a Total of 5,000 Bolts |
Courageous Robot (鋼の勇気, Metal Hero) |
Epithet (Silver) |
A reward from the "Mega Man: Chaos Protocol" event. | Endeavor: Defeat All Brainwashed Dragons on Expert |
Steel Stalwart (鋼鉄の意志, Rock Heart) |
Epithet (Gold) |
A reward from the "Mega Man: Chaos Protocol" event. | Endeavor: Defeat Wily Machine 2 on Expert |
Blue Bomber (青き英雄, Super Robot) |
Epithet (Gold) |
A reward from the "Mega Man: Chaos Protocol" event. | Endeavor: Clear Mega Man's Trial |
Gallery[]
Videos[]
External links[]
- Dragalia Lost official site
- Mega Man x Dragalia Lost page (archive)
- Official Twitter
- Wikipedia article
- Dragalia Lost Wiki
- Mega Man collaboration videos in the YouTube channel Hunter's Lodge
References[]