This article is about the NetNavi QuickMan.EXE. For his Earth anime counterpart, see QuickMan.EXE (anime). For his Zoanoroid counterpart, see Zoano QuickMan.EXE. For his Robot Master counterpart, see Quick Man. |
- "Think you can keep up with me?"
- ―QuickMan.EXE, Mega Man Network Transmission
QuickMan.EXE (クイックマン.EXE Kuikkuman Eguze) is an incredibly fast NetNavi in the Mega Man Battle Network series operated by Speedy Dave.
Appearance[]
QuickMan appears to be nearly identical to his Robot Master counterpart from the classic series. He has green eyes, a red helmet with a large golden boomerang on his forehead, red armor and red boots with golden decorative on the front.
[]
QuickMan's Navi Mark is a yellow boomerang pointing to the left on a black background.
History[]
Mega Man Network Transmission[]
During the events of Network Transmission, Lan gets a message from Mayl that the bank has been locked down and cannot be opened, and Roll is lost inside the system trying to open it. Lan and MegaMan must go inside the defense system. At the end of the area, they find QuickMan who has lost his mind due to the Zero Virus. After being defeated, QuickMan receives the instruction to jack out, and he does so.
Mega Man Battle Network 2[]
QuickMan is sent to Okuden Dam to destroy it with explosives to demonstrate the power of Gospel. He is located inside the fourth bomb in the dam. When MegaMan fights against and defeats him, he reveals that he is the trigger for the bomb and attempts to blow up. However, ProtoMan arrives in time and deletes him. He later reappears in the Gospel base and is once again defeated by MegaMan.
Locations[]
Mega Man Battle Network 2[]
- QuickMan (クイックマン):
Located in Bomb Comp 4, and later in Apartment Comp 4.
- QuickManV
2 (クイックマンV2):
Set encounter in Koto Area 1 after defeating QuickMan in Bomb Comp 4.
- QuickManV
3 (クイックマンV3):
Random encounter in Koto Area 1 after defeating QuickManV
2.
Anime[]
QuickMan has two different counterparts in the anime. The first is the NetNavi of Dave that works as a member of Grave. The second is a Zoanoroid of Glaga.
Abilities[]
Whilst QuickMan is not moving, he will quickly block every attack with his blades (save breaking attacks), and is vulnerable after he attacks or while he is zipping about in the battlefield.
- Quick Boomerang (クイックブーメラン Kuikku Būmeran):
QuickMan will fire a boomerang down the row, it is used in all three versions. He can also fire two boomerangs down two different rows. In his V3 version, QuickMan can fire it in a figure-8 formation.
Mega Man Network Transmission[]
In Network Transmission, QuickMan is invincible while moving, and can be stopped by shooting, where he will throw his boomerang at MegaMan either quickly or slowly. If MegaMan fails to shoot him in time, QuickMan will boost around the arena hitting MegaMan.
- Quick Guard (クイックガード Kuikku Gādo):
QuickMan brings up a shield whenever MegaMan tries to hit him. Immediately after putting up his shield, he launches a Quick Boomerang.
Mega Man Battle Network 2[]
- V-Sword (Vソード Bui Sōdo):
When QuickMan V2 and V3 has less than half of its HP MAX he can use this attack, he can move up to the player and slash in a Wide Sword-esque manner.
Battle Chips[]
- Quick Boomerang: MegaMan throws a boomerang like QuickMan.
- QuickMan: QuickMan appears, freezing the screen, and throwing his boomerang.
Gallery[]
Gospel | |
---|---|
Leader | |
Lord Gospel (game) • Kid Grave (anime) | |
Members | |
Mega Man Battle Network 2 | Arashi Kazefuki and AirMan • Speedy Dave and QuickMan • CutMan • Princess Pride and KnightMan • Mr. Gauss and MagnetMan • Dusk and ShadowMan • FreezeMan |
MegaMan NT Warrior | Arashi Kazefuki and AirMan • CutMan • Dave and QuickMan • FreezeMan • Magnus Gauss and MagnetMan • Maddy and WackoMan • MoltanicMan • ShadowMan |