Fish Fang (フィッシュファング Fisshu Fangu) is a special technique that Zero learns after defeating Launch Octopus in Mega Man Xtreme 2. By pressing UP on the D-Pad then the B button while airborne, Zero uses his Z-Saber to two water-elemental fish projectiles, which are shaped like charged Homing Torpedo. These projectiles travel diagonally at different angles from each other and are capable of going through walls and other terrain.

Fish Fang is the weakness for Flame Mammoth, and in Boss Attack Mode, Flame Stag.

Damage Data Chart

Damage values in units in Mega Man Xtreme 2.

MMXT2-Icon-Zero-FishFang.png Fish Fang
Boss Damage
Skullhead 0
Neon Tiger 3
Volt Catfish 3
Launch Octopus 0
Flame Mammoth 4
Wire Sponge 3
Overdrive Ostrich 3
Blast Hornet 3
Tunnel Rhino 0
Velguarder 0
Isaz and Sowilo 5
Gareth 3
Sigma: 1st Phase 5
Sigma: 2nd Phase 4
Chill Penguin 3
Spark Mandrill 3
Storm Eagle 3
Flame Stag 4
Armored Armadillo 0
Morph Moth 3
Magna Centipede 0
Wheel Gator 3


See also

Counterpart to this Technique