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MMKB
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(Adding Battle Chip data)
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*'''Flame Tower:''' FlameMan breathes fire down his row.
 
*'''Flame Tower:''' FlameMan breathes fire down his row.
 
*'''Flame Blast:''' FlameMan breathes fire at the player, first hitting the panel immediately ahead of him, then a WideSword-esque manner in the next column, and the entire third column being hit.
 
*'''Flame Blast:''' FlameMan breathes fire at the player, first hitting the panel immediately ahead of him, then a WideSword-esque manner in the next column, and the entire third column being hit.
  +
==[[Battle Chip]]s==
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===''Mega Man Battle Network 3''===
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{|border="1" cellpadding="3" cellspacing="0" style="width: 100%; background-color: #F8F8FF; border-collapse:collapse; line-height: normal; font-size:95%; border: 2px solid #1466B8;"
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!width="90px" style="color: black; border:1px solid #FFC233; background-color: #FFC233;"|Battle Chip ID
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!style="color:#FCFCFC; background-color: #104E8B;" width="40px"|Image
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!style="color:#FCFCFC; background-color: #104E8B;" width="80px"|Name
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!style="color:#FCFCFC; background-color: #104E8B;"|Description
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!style="color:#FCFCFC; background-color: #104E8B;"|Damage
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!style="color:#FCFCFC; background-color: #104E8B;" width="65px"|Element
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!style="color:#FCFCFC; background-color: #104E8B;"|Rarity
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!style="color:#FCFCFC; background-color: #104E8B;"|Code(s)
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!style="color:#FCFCFC; background-color: #104E8B;"|Memory<!--!!Location(s)-->
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|-
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|style="background-color:#104E8B; font-weight:bold; color:#FFC233;"|Mega Chip 50
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|[[File:MMBN3MChip54.png|M54]]||'''FlameMan''' (FlamMan)
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|Flames burn all enemies!||120
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|[[File:BC Element Heat.png|F]] Fire|| ***||F||32 MB
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|-
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|style="background-color:#104E8B; font-weight:bold; color:#FFC233;"|Mega Chip 51
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|[[File:MMBN3MChip55.png|M55]]||'''FlameMan V2''' (FlamManV2)
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|Flames burn all enemies!||150
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|[[File:BC Element Heat.png|F]] Fire|| ****||F||52 MB
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|-
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|style="background-color:#104E8B; font-weight:bold; color:#FFC233;"|Mega Chip 52
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|[[File:MMBN3MChip56.png|M56]]||'''FlameMan V3''' (FlamManV3)
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|Flames burn all enemies!||180
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|[[File:BC Element Heat.png|F]] Fire|| *****||F||62 MB
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|-
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|style="background-color:#104E8B; font-weight:bold; color:#FFC233;"|Mega Chip 53
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|[[File:MMBN3MChip57.png|M57]]||'''FlameMan V4''' (FlamManV4)
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|Flames burn all enemies!||210
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|[[File:BC Element Heat.png|F]] Fire|| *****||F||72 MB
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|-
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|style="background-color:#104E8B; font-weight:bold; color:#FFC233;"|Giga Chip 12
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|[[File:MMBN3GChip13.png|G13]]||'''FlameMan V5''' (FlamManV5)
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|Flames burn all enemies!||240
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|[[File:BC Element Heat.png|F]] Fire|| *****||F||82 MB
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|}
   
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===''Mega Man Battle Chip Challenge''===
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{|border="1" cellpadding="3" cellspacing="0" style="width: 100%; background-color: #F8F8FF; border-collapse:collapse; line-height: normal; font-size:95%; border: 2px solid #1466B8;"
  +
!style="color: black; border:1px solid #FFC233; background-color: #FFC233;"|ID
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!style="color:#FCFCFC; background-color: #104E8B;" width="40px"|Image
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!style="color:#FCFCFC; background-color: #104E8B;"|Name
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!style="color:#FCFCFC; background-color: #104E8B;"|HP
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!style="color:#FCFCFC; background-color: #104E8B;"|AP
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!style="color:#FCFCFC; background-color: #104E8B;"|MB
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!style="color:#FCFCFC; background-color: #104E8B;" width="60px"|Element
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!style="color:#FCFCFC; background-color: #104E8B;"|Accuracy
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!style="color:#FCFCFC; background-color: #104E8B;"|Dodge
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!style="color:#FCFCFC; background-color: #104E8B;"|Priority
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!style="color:#FCFCFC; background-color: #104E8B;"|Attack
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!style="color:#FCFCFC; background-color: #104E8B;"|Description
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!style="color:#FCFCFC; background-color: #104E8B;"|Rarity<!--!!Location(s)-->
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|-
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|style="background-color:#104E8B; font-weight:bold; color:#FFC233;"|225
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|[[File:BCCChip226.gif|226]]||'''FlameMan'''
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|600||30||110
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|[[File:BCCElement Fire.png|Fire]] Fire
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|B||C||6
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|AllAdd30<br/>(FireBrth)
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|All Bchip Add Atk
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| *****
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|}
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>

Revision as of 06:33, 11 April 2019

This page is about the NetNavi FlameMan.EXE. To see information on his Robot Master counterpart, see Flame Man.

FlameMan.EXE, known as "FlamMan.EXE" in-game, is a NetNavi from Mega Man Battle Network 3, and is Mr. Match's third NetNavi. In the anime, he appears as a Zoanoroid, and in the manga, he appears as a DS Navi transformation for FireMan.EXE.

Game History

Mega Man Battle Network 3

FlameMan first appears to help delete a group of HeelNavis attacking SciLab, though they are later revealed to have been working for him. Later, after Mr. Match tricks Lan into sabotaging SciLab's computers, MegaMan chases FlameMan to UnderNet 3 after being provoked by Mr. Match. They battle and FlameMan seemingly has the advantage, but Bass appears and deletes him despite him being an ally. He appears again in the WWW base and the player has to fight him and PlantMan one right after the other. FlameMan performs Full Synchro with Mr. Match to reach his beta form, but is still defeated. FlameMan doesn't speak; he communicates with roars instead.

Locations

  • FlamMan: Undernet 3, and again in WWW Comp 3.
  • FlamManα: Located in a dead end in the bottom half map of Undernet 5. Available after defeating the original.
  • FlamManβ: Random enconters in Yoka 1, after defeating FlamManα. Use Oilbody for an easy encounter.
  • FlamManΩ (SP): Undernet 3, near a torch where the original was in the North West corner, after obtaining 5 stars and unlocking the Omega Navis. *Tip: Set Areagrab as MegaMan's regular chip. Then use a lot of metagels to steal more squares, while doing 2x aqua damage to him. Close range chips like swords also work well. Try using Boomers to clear out both flames at once.

Anime History

Rockman.EXE Beast

In the anime, FlameMan appears in episode 4 of Rockman.EXE Beast as "Zoano FlameMan" and is a Solo NetNavi of the Gregar Army with no relation to Mr. Match and his Navis. He inhabits the sunken warship, Onibi. He frequently resurfaces the ship by absorbing energy from the nearby town. After he fully resurrects the ship, he uses the ship's cannons to destroy an abandoned island, a Copyroid factory controlled by the Falzar Army, before aiming the cannons at Lan and co. FlameMan is defeated by them at the end of the episode.

Abilities

FlameMan

FlameMan's Emblem

  • Flame Candle: FlameMan possesses two candles at the back corners of his area. They grant him a special ability depending on the color of their flame. They start off green, and shooting the candles will put them out for a while, before they reignite with a random color. Candle effects stack, e.g., if one candle is red and the other green, FlamMan will be invincible and regenerate HP.
    • Green: Both candles start this color. FlameMan is invulnerable until both are put out.
    • Yellow: Flaming balls will circle MegaMan's initial 3x3 area, making only the center square safe.
    • Red: FlamMan's HP will slowly regenerate.
  • Flame Tower: FlameMan breathes fire down his row.
  • Flame Blast: FlameMan breathes fire at the player, first hitting the panel immediately ahead of him, then a WideSword-esque manner in the next column, and the entire third column being hit.

Battle Chips

Mega Man Battle Network 3

Battle Chip ID Image Name Description Damage Element Rarity Code(s) Memory
Mega Chip 50 M54 FlameMan (FlamMan) Flames burn all enemies! 120 F Fire *** F 32 MB
Mega Chip 51 M55 FlameMan V2 (FlamManV2) Flames burn all enemies! 150 F Fire **** F 52 MB
Mega Chip 52 M56 FlameMan V3 (FlamManV3) Flames burn all enemies! 180 F Fire ***** F 62 MB
Mega Chip 53 M57 FlameMan V4 (FlamManV4) Flames burn all enemies! 210 F Fire ***** F 72 MB
Giga Chip 12 G13 FlameMan V5 (FlamManV5) Flames burn all enemies! 240 F Fire ***** F 82 MB

Mega Man Battle Chip Challenge

ID Image Name HP AP MB Element Accuracy Dodge Priority Attack Description Rarity
225 226 FlameMan 600 30 110 Fire Fire B C 6 AllAdd30
(FireBrth)
All Bchip Add Atk *****

Gallery

Trivia

  • FlameMan's emblem has the same design as those of FireMan and HeatMan, with the only exception being the background color of the emblem (FlameMan's is black, whereas FireMan's and HeatMan's are orange and red, respectively). This is most likely due to the fact that all three Navis were owned and operated by Mr. Match, who can be seen wearing a similar emblem in the first game.
  • Altough his flames' in both artwork and overworld sprites are a orange/yellow-ish color, he can never be actually seem as such in-battle; his colors change to either green or red depending on the current Flame Candle effect, it's yellow color not affecting him. When using his battle chip, he shows a green color like the invincible mode he starts the battle with.

Template:FireNavis