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Revision as of 19:10, 13 August 2020

This page is about the NetNavi FlashMan.EXE from Mega Man Battle Network 3. for his anime counterparts, see FlashMan.EXE (Darkloid) and FlashMan.EXE (Asteroid). To see information on his original Robot Master counterpart, see Flash Man.
"I'll control you with a hypnosis flash! Nya hah!"
—FlashMan.EXE, Mega Man Battle Chip Challenge

FlashMan.EXE is a NetNavi operated by Rei Saiko.

Game History

Mega Man Battle Network 3

FlashMan steals a TetraCode for Alpha in Lan's school, and hypnotizes Lan's friends with Hypno Flash (a bright series of lights) when they interfere. Lan manages to escape and deflect the Hypno Rays with an umbrella he found in the school. MegaMan.EXE jacks into the school computer and defeats him. However, FlashMan self-destructs and leaves MegaMan with a glitch. It doesn't surface at first, but later he is unable to jack-out, forcing him walk back to his jack-in point. After defeating him, he can be encountered in ACDC area 3 at the pathway next to the teleporter that leads to the square. After that, he will be a random encounter in ACDC area 2.

Flashmanspawn

FlashMan.EXE V2 appears on the lighter colored tile at the end of the path

He later reappears using Full Synchro with Rei in order to stop MegaMan in Castle Wily, but is defeated again. He then attempts to utilize his Shining Browser Crasher again on MegaMan, but ended up deleted by Tora and KingMan.EXE before completing it.

Mega Man Battle Chip Challenge

X8NavigatorAlertIconEdit This section requires expansion.

FlashMan is in the Battle Chip GP.

Battle Chips

Mega Man Battle Network 3

Battle Chip ID Image Name Description Damage Element Rarity Code(s) Memory
Mega Chip 34 M34 FlashMan Flash atk paralyzes enemy 50 N Elec *** F
Mega Chip 35 M35 FlashMan V2 (FlashMnV
2
)
Flash atk paralyzes enemy 70 N Elec **** F
Mega Chip 36 M36 FlashMan V3 (FlashMnV
3
)
Flash atk paralyzes enemy 90 N Elec ***** F
Mega Chip 37 M37 FlashMan V4 (FlashMnV
4
)
Flash atk paralyzes enemy 120 N Elec ***** F
Giga Chip 8 G08 FlashMan V5 (FlashMnV
5
)
Flash atk paralyzes enemy 150 N Elec ***** F

Mega Man Battle Chip Challenge

ID Image Name HP AP MB Element Accuracy Dodge Priority Attack Description Rarity
225 223 FlashMan 550 30 110 Elec Elec A B 6 Stun30
(NeonLite)
Stun Enemy *****

Anime History

MegaMan NT Warrior Axess

FlashMan first appears in the Net causing trouble for Nebula, fueled by Dark Chips. He goes in the Net and makes all the lights in DenTech City burn out. MegaMan tries to stop him, but he is too powerful and repels him. Roll tries to stop FlashMan herself, but fails and injures MegaMan accidentally. MegaMan needs to be repaired while FlashMan attacks again. Roll tries to stop him on her own once more, but is overwhelmed by him. MegaMan comes to rescue her and gains Roll Soul by working together with her. With it, he is able to drive FlashMan away.

He uses Dark Chips to make himself stronger and is sent to delete DesertMan.EXE for being captured. Before being deleted, DesertMan was being deteriorated by the Dark Chips and said the same thing would happen to FlashMan. After being defeated by a Cross Fused Chaud, he returns to ShadeMan.EXE, and due to the Dark Chips side effects, becomes addicted to them and becoming just a shell of his former self and attacks ShadeMan, which results in his deletion. He is later revived by Dr. Regal, but is deleted again by MegaMan in Roll Soul.

Rockman.EXE Stream

He reappears as Asteroid FlashMan.EXE and is given to Rei Saiko by Slur. The duo then join Neo WWW under Tesla. In the end he and the asteroid version of DesertMan are deleted in Neo WWW's final fight with the Net Police, where he falls to CF-Lan, but, before he is deleted, gives one final goodbye to his operator.

Abilities

FlashMan

FlashMan's emblem

  • Neon Light: FlashMan summons an orb of light that moves across the ground, randomly zigzagging as it travels forth. It does not travel past holes.
  • Flash Light: FlashMan summons two bulbs on the player's field. After some time, the bulbs will flash and disappear, causing paralysis. This attack pierces Invis, negating it, but cannot pierce Barriers, as it does no damage. The bulbs can be destroyed.
  • Spark Arm: FlashMan will move to the front of his area and hit in a widesword-esque fashion, also extending an extra panel forward. He often uses this with Area Steal and Flash Light.

Gallery


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