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MMBN1Folder

Folder in Mega Man Battle Network.

Folder (フォルダ Foruda), also known as Chip Folder (チップフォルダ Chippu Foruda), is a feature from the Mega Man Battle Network and Mega Man Star Force series. A Folder is used to store 30 Battle Chips or Battle Cards that will appear in the Custom Screen.

There is a limit of how many copies of the same chip can be added in the folder. In the first Mega Man Battle Network game, the limit is 10 copies, reducing to 5 in Mega Man Battle Network 2, 4 in Mega Man Battle Network 3 to 5, and 3 in Rockman.EXE 4.5 Real Operation and the Mega Man Star Force series. In Mega Man Battle Network 6, they are restricted according to their size: 5 copies of chips with size of 19 MB or lower, 4 copies for 20-29 MB, 3 for 30-39 MB, 2 for 40-49 MB, and 1 for 50 MB and higher.

In the first two Mega Man Battle Network games, the Folder can only contain 5 Navi Chips. In the third game onward and the Mega Man Star Force series, this changed with the addition of classes, the limit being 5 Mega Class Chips and 1 Giga Class Chip. The limitation can be increased with some Navi Customizer programs. Except for the first two games, the Folder can't hold duplicates of Navi, Mega, and Giga Chips.

Folder limitations are similar in the Star Force games. Star Force 1 and 2 allowed for 3 copies of the same Standard card in the folder, 5 Mega Cards, and 1 Giga Card, with no duplicates on Mega and Giga Cards. Star Force 3 instead allows up to 5 copies of a Standard Card, but the other restrictions are unchanged. The limits on the Mega and Giga Cards can be lifted somewhat with the help of Ability Waves and/or Wave Command Codes. Brother Cards and Legend Cards do not count towards the folder capacity of 30.

Starting from Mega Man Battle Network 2, the user can select a specific Battle Chip to appear in the beginning of the NetBattle, but only if its memory doesn't exceed the Folder's limit. In the beginning the regular memory is 4 MB, and it can be increased with upgrades. In the first 2 Mega Man Star Force games, the regular chip system is replaced by Favorite Battle Cards, which makes 4-6 (depending on the game) selected cards become white, allowing them to be used with any other card selection. Only in Star Force 3 does the regular system return, and the player can select any Standard card to be their regular card.

In Mega Man Network Transmission, the Folder must contain 20 Battle Chips and the initial regular memory is 8 MB.

The Folder works in a different way in Mega Man Battle Chip Challenge.


Initial Folders[]

The Folder that the player has in the beginning of the game.

Mega Man Battle Network series[]

Mega Man Battle Network[]

# Image Name Type Damage Description
01 Cannon
(キャノン)
A 40 A nice, big cannon!
02 Cannon
(キャノン)
A 40 A nice, big cannon!
03 Cannon
(キャノン)
B 40 A nice, big cannon!
04 Cannon
(キャノン)
B 40 A nice, big cannon!
05 Shotgun
(ショットガン)
N 30 Hits enemy and keeps going 1pnl
06 Shotgun
(ショットガン)
N 30 Hits enemy and keeps going 1pnl
07 Shotgun
(ショットガン)
N 30 Hits enemy and keeps going 1pnl
08 Shotgun
(ショットガン)
N 30 Hits enemy and keeps going 1pnl
09 CrossGun
(クロスガン)
J 30 4-panel diagonal blast
10 CrossGun
(クロスガン)
J 30 4-panel diagonal blast
11 CrossGun
(クロスガン)
J 30 4-panel diagonal blast
12 CrossGun
(クロスガン)
J 30 4-panel diagonal blast
13 MiniBomb
(ミニボム)
C 50 Throw a bomb! Depth=3
14 MiniBomb
(ミニボム)
C 50 Throw a bomb! Depth=3
15 MiniBomb
(ミニボム)
L 50 Throw a bomb! Depth=3
16 MiniBomb
(ミニボム)
L 50 Throw a bomb! Depth=3
17 Sword
(ソード)
S 80 Cut down enemies Range=1
18 Sword
(ソード)
S 80 Cut down enemies Range=1
19 Sword
(ソード)
S 80 Cut down enemies Range=1
20 Sword
(ソード)
S 80 Cut down enemies Range=1
21 WideSwrd
(ワイドソード)
S 80 Cut down column! Range=1
22 X-Panel1
(パネルアウト1
Panel Out 1)
L - Erase 1 panel Range=1
23 X-Panel1
(パネルアウト1
Panel Out 1)
L - Erase 1 panel Range=1
24 Recov10
(リカバリー10)
A - Recover 10HP
25 Recov10
(リカバリー10)
A - Recover 10HP
26 Recov10
(リカバリー10)
A - Recover 10HP
27 Recov10
(リカバリー10)
L - Recover 10HP
28 Recov10
(リカバリー10)
L - Recover 10HP
29 Steal
(エリアスチール
Area Steal)
S - Steal left column of enemy area
30 Escape
(エスケープ)
F - Escape from most enemies

Mega Man Battle Network 2[]

# Image Name Type Damage Memory Description
01 Cannon
(キャノン)
A 40 16 MB Cannon for attacking 1 enemy
02 Cannon
(キャノン)
A 40 16 MB Cannon for attacking 1 enemy
03 Cannon
(キャノン)
A 40 16 MB Cannon for attacking 1 enemy
04 Cannon
(キャノン)
B 40 16 MB Cannon for attacking 1 enemy
05 Cannon
(キャノン)
B 40 16 MB Cannon for attacking 1 enemy
06 Shotgun
(ショットガン)
J 30 4 MB Explodes 1 square behind
07 Shotgun
(ショットガン)
J 30 4 MB Explodes 1 square behind
08 Shotgun
(ショットガン)
J 30 4 MB Explodes 1 square behind
09 V-Gun
(ブイガン)
L 30 4 MB Explodes 2 diagonal squares
10 V-Gun
(ブイガン)
L 30 4 MB Explodes 2 diagonal squares
11 V-Gun
(ブイガン)
L 30 4 MB Explodes 2 diagonal squares
12 MiniBomb
(ミニボム)
B 50 2 MB Throws a bomb 3 squares
13 MiniBomb
(ミニボム)
B 50 2 MB Throws a bomb 3 squares
14 MiniBomb
(ミニボム)
B 50 2 MB Throws a bomb 3 squares
15 Recov10
(リカバリー10)
A - 2 MB Recovers 10HP
16 Recov10
(リカバリー10)
A - 2 MB Recovers 10HP
17 Recov10
(リカバリー10)
L - 2 MB Recovers 10HP
18 Recov10
(リカバリー10)
L - 2 MB Recovers 10HP
19 Recov10
(リカバリー10)
L - 2 MB Recovers 10HP
20 Escape
(エスケープ)
F - 64 MB Escapes from some enemies
21 Sword
(ソード)
S 80 12 MB Cut enemy in front! Range is 1
22 Sword
(ソード)
S 80 12 MB Cut enemy in front! Range is 1
23 Sword
(ソード)
S 80 12 MB Cut enemy in front! Range is 1
24 Sword
(ソード)
S 80 12 MB Cut enemy in front! Range is 1
25 WideSwrd
(ワイドソード)
L 80 16 MB Cut down column! Range=1
26 PanlOut1
(パネルアウト1)
B - 4 MB Destroy 1 panel in front
27 PanlOut1
(パネルアウト1)
B - 4 MB Destroy 1 panel in front
28 Atk+10
(アタック+10)
* - 4 MB +10 to selected AtkChip!
29 Atk+10
(アタック+10)
* - 4 MB +10 to selected AtkChip!
30 AreaGrab
(エリアスチール
Area Steal)
S - 8 MB Steals left edge from enemy

|Mega Man Battle Network 3:

  • Cannon A
  • Cannon A
  • Cannon B
  • Cannon B
  • ShotGun J
  • ShotGun J
  • ShotGun J
  • V-Gun D
  • V-Gun D
  • V-Gun D
  • Side Gun S
  • Air Shot 1 *
  • Air Shot 1 *
  • Air Shot 1 *
  • Mini Bomb B
  • Mini Bomb B
  • Mini Bomb S
  • Sword L
  • Sword L
  • Sword L
  • Wide Sword L
  • Panel Out 1 B
  • Panel Out 1 B
  • Area Grab L
  • Recovery 10 A
  • Recovery 10 A
  • Recovery 10 L
  • Recovery 10 L
  • Attack +10 *
  • Attack +10 *

Mega Man Battle Network 4[]

# Image Name Type Damage Memory Description
01 Cannon
(キャノン)
A 40 8 MB Cannon to attack 1 enemy
02 Cannon
(キャノン)
A 40 8 MB Cannon to attack 1 enemy
03 Cannon
(キャノン)
B 40 8 MB Cannon to attack 1 enemy
04 Cannon
(キャノン)
B 40 8 MB Cannon to attack 1 enemy
05 AirShot
(エアシュート
Air Shoot)
A 20 6 MB Knocks enemy back 1
06 AirShot
(エアシュート
Air Shoot)
A 20 6 MB Knocks enemy back 1
07 AirShot
(エアシュート
Air Shoot)
A 20 6 MB Knocks enemy back 1
08 Vulcan1
(バルカン1)
V 10 6 MB 3-shot to pierce 1 panel!
09 Vulcan1
(バルカン1)
V 10 6 MB 3-shot to pierce 1 panel!
10 Vulcan1
(バルカン1)
V 10 6 MB 3-shot to pierce 1 panel!
11 MiniBomb
(ミニボム)
B 50 5 MB Throws a bomb 3 squares
12 MiniBomb
(ミニボム)
B 50 5 MB Throws a bomb 3 squares
13 MiniBomb
(ミニボム)
L 50 5 MB Throws a bomb 3 squares
14 MiniBomb
(ミニボム)
L 50 5 MB Throws a bomb 3 squares
15 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
16 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
17 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
18 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
19 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
20 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
21 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
22 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
23 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
24 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
25 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
26 Recov10
(リカバリー10)
L - 8 MB Recovers 10HP
27 Recov10
(リカバリー10)
L - 8 MB Recovers 10HP
28 AreaGrab
(エリアスチール
Area Steal)
S - 8 MB Steals left edge from enmy
29 Atk+10
(アタック+10)
* - 6 MB +10 for selected atk chip
30 Atk+10
(アタック+10)
* - 6 MB +10 for selected atk chip

Rockman EXE 4.5 Real Operation[]

# Image Name Type Damage Memory Description
(Translation)
01 Cannon
(キャノン)
40 8 MB
02 Cannon
(キャノン)
40 8 MB
03 Cannon
(キャノン)
40 8 MB
04 Air Shoot
(エアシュート)
20 6 MB
05 Air Shoot
(エアシュート)
20 6 MB
06 Air Shoot
(エアシュート)
20 6 MB
07 Vulcan 1
(バルカン1)
10 6 MB
08 Vulcan 1
(バルカン1)
10 6 MB
09 Vulcan 1
(バルカン1)
10 6 MB
10 Mini Bomb
(ミニボム)
50 5 MB
11 Mini Bomb
(ミニボム)
50 5 MB
12 Mini Bomb
(ミニボム)
50 5 MB
13 Energy Bomb
(エナジーボム)
40 11 MB
14 Sword
(ソード)
80 9 MB
15 Sword
(ソード)
80 9 MB
16 Sword
(ソード)
80 9 MB
17 Wide Sword
(ワイドソード)
80 16 MB
18 Wide Sword
(ワイドソード)
80 16 MB
19 Crack Out
(クラックアウト)
- 4 MB
20 Crack Out
(クラックアウト)
- 4 MB
21 Recovery 10
(リカバリー10)
- 8 MB
22 Recovery 10
(リカバリー10)
- 8 MB
23 Recovery 10
(リカバリー10)
- 8 MB
24 Recovery 50
(リカバリー50)
- 24 MB
25 Area Steal
(エリアスチール)
- 8 MB
26 Barrier
(バリア)
- 7 MB
27 Attack +10
(アタック+10)
- 6 MB
28 Roll
(ロール)
20 28 MB
29 GutsMan
(ガッツマン)
80 32 MB
30 NumberMan
(ナンバーマン)
30 33 MB

Rockman.EXE Phantom of Network[]

# Name Type Damage Memory Description
(Translation)
01 Cannon
(キャノン)
A 40 8 MB 前方の敵1体を攻撃できるキャノン砲!
(A cannon that can attack one enemy in front of you!)
02 Cannon
(キャノン)
A 40 8 MB 前方の敵1体を攻撃できるキャノン砲!
(A cannon that can attack one enemy in front of you!)
03 Cannon
(キャノン)
B 40 8 MB 前方の敵1体を攻撃できるキャノン砲!
(A cannon that can attack one enemy in front of you!)
04 Cannon
(キャノン)
B 40 8 MB 前方の敵1体を攻撃できるキャノン砲!
(A cannon that can attack one enemy in front of you!)
05 Shot Gun
(ショットガン)
J 30 8 MB ヒットすると奥の1マスに誘爆する!
(If the shot hits, it explodes into the back 1 square!)
06 Shot Gun
(ショットガン)
J 30 8 MB ヒットすると奥の1マスに誘爆する!
(If the shot hits, it explodes into the back 1 square!)
07 Shot Gun
(ショットガン)
J 30 8 MB ヒットすると奥の1マスに誘爆する!
(If the shot hits, it explodes into the back 1 square!)
08 V-Gun
(ブイガン)
D 30 8 MB ヒットすると斜め奥2マスに誘爆する!
(If the shot hits, it explodes diagonally into the back 2 squares!)
09 V-Gun
(ブイガン)
D 30 8 MB ヒットすると斜め奥2マスに誘爆する!
(If the shot hits, it explodes diagonally into the back 2 squares!)
10 V-Gun
(ブイガン)
D 30 8 MB ヒットすると斜め奥2マスに誘爆する!
(If the shot hits, it explodes diagonally into the back 2 squares!)
11 Side Gun
(サイドガン)
S 30 8 MB ヒットすると上下の2マスに誘爆する!
(If the shot hits, it explodes into the upper and lower 2 squares!)
12 Side Gun
(サイドガン)
S 30 8 MB ヒットすると上下の2マスに誘爆する!
(If the shot hits, it explodes into the upper and lower 2 squares!)
13 Sword
(ソード)
S 80 12 MB 目の前の敵を斬りつける! 攻撃範囲は1マス
(Slash the enemy in front of you! Attack range is 1 square)
14 Sword
(ソード)
S 80 12 MB 目の前の敵を斬りつける! 攻撃範囲は1マス
(Slash the enemy in front of you! Attack range is 1 square)
15 Sword
(ソード)
S 80 12 MB 目の前の敵を斬りつける! 攻撃範囲は1マス
(Slash the enemy in front of you! Attack range is 1 square)
16 Wide Sword
(ワイドソード)
S 80 22 MB 目の前の敵を斬りつける! 攻撃範囲は縦3マス
(Slash the enemy in front of you! Attack range is 3 vertical squares)
17 Wide Sword
(ワイドソード)
S 80 22 MB 目の前の敵を斬りつける! 攻撃範囲は縦3マス
(Slash the enemy in front of you! Attack range is 3 vertical squares)
18 Mini Bomb
(ミニボム)
C 50 6 MB 3マス先に落ちるボムを投げつける!
(Throw a bomb that falls 3 squares ahead!)
19 Mini Bomb
(ミニボム)
C 50 6 MB 3マス先に落ちるボムを投げつける!
(Throw a bomb that falls 3 squares ahead!)
20 Mini Bomb
(ミニボム)
L 50 6 MB 3マス先に落ちるボムを投げつける!
(Throw a bomb that falls 3 squares ahead!)
21 Mini Bomb
(ミニボム)
L 50 6 MB 3マス先に落ちるボムを投げつける!
(Throw a bomb that falls 3 squares ahead!)
22 Crack Out
(クラックアウト)
* - 4 MB パネル破壊攻撃! 目の前の1マスを消し去ってしまう
(Panel destruction attack! Erase 1 square in front of you)
23 Crack Out
(クラックアウト)
* - 4 MB パネル破壊攻撃! 目の前の1マスを消し去ってしまう
(Panel destruction attack! Erase 1 square in front of you)
24 Area Steal
(エリアスチール)
S - 8 MB 敵エリアの左端縦1列を自分のエリアに塗り替える
(Repaint the leftmost vertical column of the enemy area to your own area)
25 Recovery 10
(リカバリー10)
A 10 8 MB HPを10回復する
(Recover 10 HP)
26 Recovery 10
(リカバリー10)
A 10 8 MB HPを10回復する
(Recover 10 HP)
27 Recovery 10
(リカバリー10)
L 10 8 MB HPを10回復する
(Recover 10 HP)
28 Recovery 10
(リカバリー10)
L 10 8 MB HPを10回復する
(Recover 10 HP)
29 Attack +10
(アタック+10)
* - 6 MB 攻撃チップの後に選ぶと攻撃力を+10できる
(If you select it after the attack chip, the attack power will be +10)
30 Attack +10
(アタック+10)
* - 6 MB 攻撃チップの後に選ぶと攻撃力を+10できる
(If you select it after the attack chip, the attack power will be +10)

Mega Man Battle Network 5[]

# Image Name Type Damage Memory Description
01 Cannon
(キャノン)
A 40 8 MB Cannon to attack 1 enemy
02 Cannon
(キャノン)
A 40 8 MB Cannon to attack 1 enemy
03 Cannon
(キャノン)
B 40 8 MB Cannon to attack 1 enemy
04 Cannon
(キャノン)
B 40 8 MB Cannon to attack 1 enemy
05 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
06 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
07 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
08 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
09 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
10 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
11 MiniBomb
(ミニボム)
B 50 5 MB Throws a minibomb 3sq ahead
12 MiniBomb
(ミニボム)
B 50 5 MB Throws a minibomb 3sq ahead
13 MiniBomb
(ミニボム)
L 50 5 MB Throws a minibomb 3sq ahead
14 MiniBomb
(ミニボム)
L 50 5 MB Throws a minibomb 3sq ahead
15 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
16 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
17 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
18 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
19 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
20 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
21 BusterUp
(バスターアップ)
* - 5 MB Power goes up by 1
22 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
23 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
24 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
25 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
26 Recov10
(リカバリー10)
L - 8 MB Recovers 10HP
27 Recov10
(リカバリー10)
L - 8 MB Recovers 10HP
28 AreaGrab
(エリアスチール
Area Steal)
S - 8 MB Steals left edge from enmy
29 Atk+10
(アタック+10)
* - 6 MB +10 for selected atk chip
30 Atk+10
(アタック+10)
* - 6 MB +10 for selected atk chip

Mega Man Battle Network 6[]

# Image Name Type Damage Memory Description
01 Cannon
(キャノン)
A 40 6 MB Cannon to attack 1 enemy
02 Cannon
(キャノン)
A 40 6 MB Cannon to attack 1 enemy
03 Cannon
(キャノン)
B 40 6 MB Cannon to attack 1 enemy
04 Cannon
(キャノン)
B 40 6 MB Cannon to attack 1 enemy
05 AirShot
(エアシュート
Air Shoot)
* 20 4 MB Knock enmy back 1 square
06 AirShot
(エアシュート
Air Shoot)
* 20 4 MB Knock enmy back 1 square
07 Vulcan1
(バルカン1)
D 10 5 MB 3-shot to pierce 1 panel!
08 Vulcan1
(バルカン1)
D 10 5 MB 3-shot to pierce 1 panel!
09 Vulcan1
(バルカン1)
D 10 5 MB 3-shot to pierce 1 panel!
10 MiniBomb
(ミニボム)
B 50 6 MB Throws a MiniBomb 3sq ahead
11 MiniBomb
(ミニボム)
B 50 6 MB Throws a MiniBomb 3sq ahead
12 MiniBomb
(ミニボム)
L 50 6 MB Throws a MiniBomb 3sq ahead
13 MiniBomb
(ミニボム)
L 50 6 MB Throws a MiniBomb 3sq ahead
14 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
15 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
16 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
17 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
18 WideSwrd
(ワイドソード)
S 80 12 MB Cuts enmy in front! Range: 3
19 WideSwrd
(ワイドソード)
S 80 12 MB Cuts enmy in front! Range: 3
20 BusterUp
(バスターアップ)
* - 11 MB Power goes up by 1
21 CrakShot
(クラックシュート
Crack Shoot)
* 60 4 MB Shoot a panel at an enemy!
22 CrakShot
(クラックシュート
Crack Shoot)
* 60 4 MB Shoot a panel at an enemy!
23 Recov10
(リカバリー10)
A - 4 MB Recovers 10HP
24 Recov10
(リカバリー10)
A - 4 MB Recovers 10HP
25 Recov10
(リカバリー10)
L - 4 MB Recovers 10HP
26 Recov10
(リカバリー10)
L - 4 MB Recovers 10HP
27 AreaGrab
(エリアスチール
Area Steal)
S - 8 MB Steals left edge from enmy
28 Atk+10
(アタック+10)
* - 4 MB +10 for selected atk chip
29 Atk+10
(アタック+10)
* - 4 MB +10 for selected atk chip
30 WhiCapsl
(ホワイトカプセル)
* - 6 MB Add an effect: Paralyze

|- |Mega Man Network Transmission:

  • Cannon (10)
  • Shotgun (10)
  • V-Gun (5)
  • Bubbler (2)
  • Mini Bomb (10)
  • Little Bomb (5)
  • Sword (5)
  • Wide Sword (2)
  • Long Sword (2)
  • Shock Wave (10)
  • Dash Attack (2)
  • Wrecker (2)
  • Ratton 1 (2)
  • 3-Way (5)
  • Burner (2)
  • Guard (2)
  • Repair (2)
  • Recovery 10 (10)
  • Recovery 30 (5)
  • Stone Body (2)

| |Mega Man Battle Chip Challenge:

  • Cannon
  • Cannon
  • Shotgun
  • Shotgun
  • Mini Bomb
  • Sword
  • Recovery 50

|-

Mega Man Star Force series[]

Mega Man Star Force:
  • Cannon (Favorite)
  • Cannon
  • Cannon
  • Plasma Gun 1 (Favorite)
  • Plasma Gun 1
  • Plasma Gun 1
  • Air Spread (Favorite)
  • Air Spread
  • Air Spread
  • Heat Ball 1 (Favorite)
  • Heat Ball 1
  • Heat Ball 1
  • Sword
  • Sword
  • Sword
  • Wide Sword
  • Wide Sword
  • Wide Sword
  • Long Sword
  • Long Sword
  • Long Sword
  • Recovery 10 (Favorite)
  • Recovery 10
  • Recovery 30
  • Recovery 30
  • Barrier (Favorite)
  • Barrier
  • Paralyze Plus
  • Attack +10
  • Attack +10
Mega Man Star Force 2:
  • Cannon (Favorite)
  • Cannon
  • Cannon
  • Plasma Gun 1
  • Plasma Gun 1
  • Plasma Gun 1
  • Air Spread 1
  • Air Spread 1
  • Air Spread 1 (Favorite)
  • Mini Grenade 1
  • Mini Grenade 1
  • Mini Grenade 1 (Favorite)
  • Sword
  • Sword
  • Sword
  • Wide Sword
  • Wide Sword
  • Long Sword
  • Long Sword
  • Recovery 10
  • Recovery 10
  • Recovery 30 (Favorite)
  • Recovery 30
  • Barrier
  • Barrier
  • Invisible
  • Paralyze Plus
  • Paralyze Plus
  • Attack +10
  • Attack +10
Mega Man Star Force 3:
  • Cannon
  • Cannon
  • Cannon
  • Plasma Gun
  • Plasma Gun
  • Plasma Gun
  • Air Spread 1
  • Air Spread 1
  • Air Spread 1
  • Mini Grenade
  • Mini Grenade
  • Mini Grenade
  • Sword
  • Sword
  • Sword
  • Wide Sword
  • Wide Sword
  • Long Sword
  • Long Sword
  • Beast Slap 1
  • Beast Slap 1
  • Divide Line
  • Divide Line
  • Recovery 10
  • Recovery 30
  • Barrier
  • Barrier
  • Attack +10
  • Attack +10
  • Gravity Plus

Extra Folders[]

Extra Folders allows the user to carry another combination of chips or cards. Some of them can't be modified, and in some games the player can carry only one extra. In the Mega Man Star Force series, the player starts the game with one Extra Folder (XtraFldr) with the same cards from the initial standard Folder (GeoFldr).

Mega Man Battle Network 3[]

The game has seven Extra Folders, the four N1-Folders and the Hades Folder are available in Hades Island, XtraFldr in ACDC Square, and Famous Folder in the Beach Street TV Station Lobby. The Extra Folder mechanic plays a significant role throughout the game, as several sections of the N-1 arc force the player to use a standardized Extra Folder for battles, thereby allowing only the most skilled to be champion.

The Serenade Time Trials also make use of the Extra Folder mechanic, as the player has to beat v2 versions of various Navis within a certain time limit using their Extra Folder.

N1-Folder A (N1-FldrA)
  • Hi-Cannon H
  • Hi-Cannon H
  • Hi-Cannon I
  • Hi-Cannon J
  • Sonic Wave G
  • Sonic Wave G
  • Sonic Wave G
  • Zap Ring 1 A
  • Zap Ring 1 A
  • Zap Ring 1 *
  • Lance Z
  • Boomerang 1 H
  • Burner F
  • Invisible *
  • Invisible *
  • Sword Y
  • Wide Sword Y
  • Long Sword Y
  • Long Sword L
  • Long Sword R
  • Fire Sword F
  • Aqua Sword A
  • Elec Sword E
  • Bamboo Sword W
  • Variable Sword C
  • Area Grab *
  • Area Grab *
  • Roll R
  • FlashMan F
  • BeastMan B
N1-Folder B (N1-FldrB)
  • Cannon A
  • Cannon B
  • Cannon B
  • Cannon V
  • Air Shot 1 *
  • Air Shot 1 *
  • Air Shot 1 *
  • Air Shot 1 *
  • Bubbler *
  • Bubbler *
  • Bubbler *
  • Bubbler *
  • Heat Shot *
  • Heat Shot *
  • Heat Shot *
  • Heat Shot *
  • Zap Ring 1 A
  • Zap Ring 1 M
  • Zap Ring 1 P
  • Zap Ring 1 *
  • Yo-Yo 1 C
  • Yo-Yo 1 E
  • Yo-Yo 1 G
  • Yo-Yo 1 *
  • Recovery 30 F
  • Recovery 30 H
  • Recovery 30 M
  • Recovery 80 D
  • Roll R
  • GutsMan G
N1-Folder C (N1-FldrC)
  • Mini Bomb *
  • Mini Bomb *
  • Single Bomb H
  • Single Bomb H
  • Single Bomb H
  • Single Bomb H
  • Cannon Ball P
  • Cannon Ball P
  • Cannon Ball P
  • Cannon Ball P
  • Hammer T
  • Hammer T
  • Panel Out 3 *
  • Panel Out 3 *
  • Panel Out 3 *
  • Panel Out 3 *
  • Recovery 10 *
  • Recovery 30 *
  • Recovery 50 *
  • Recovery 80 *
  • Panel Grab *
  • Panel Grab *
  • Area Grab E
  • Area Grab E
  • Repair *
  • Snake I
  • Snake I
  • Snake I
  • Attack +10 *
  • Wood +30 *
N1-Folder D (N1-FldrD)
  • Sword Y
  • Sword Y
  • Sword Y
  • Sword Y
  • Wide Sword L
  • Wide Sword L
  • Wide Sword L
  • Wide Sword L
  • Panel Grab *
  • Panel Grab *
  • Area Grab *
  • Single Bomb T
  • Cannon Ball P
  • Air Sword R
  • Shock Wave D
  • Guts Punch C
  • Dash Attack Z
  • Burner Q
  • Ratton 1 A
  • Hammer G
  • Zap Ring 1 M
  • Yo-Yo 1 F
  • Lance H
  • Boomerang 1 J
  • Plasma 1 B
  • Wind *
  • Fan *
  • Attack +10 *
  • FlashMan F
  • BubbleMan B
Hades Folder (HadesFldr)
  • Bubbler A
  • Bubbler A
  • Heat Shot B
  • Heat Shot B
  • Single Bomb D
  • Single Bomb D
  • Single Bomb D
  • Cannon Ball D
  • Cannon Ball D
  • Cannon Ball D
  • Burner S
  • Burner S
  • Burner S
  • Burner S
  • Boomerang 1 H
  • Boomerang 1 H
  • Boomerang 1 H
  • Boomerang 1 H
  • Wide Sword Q
  • Long Sword E
  • Fire Sword F
  • Aqua Sword N
  • Elec Sword V
  • Bamboo Sword W
  • Recovery 80 D
  • Recovery 80 D
  • Attack +10 *
  • Roll R
  • GutsMan G
  • GutsMan V2 G
XtraFldr
  • Cannon A
  • Cannon A
  • Cannon A
  • Cannon A
  • ShotGun J
  • ShotGun J
  • ShotGun J
  • ShotGun J
  • V-Gun D
  • V-Gun D
  • V-Gun D
  • V-Gun D
  • Side Gun S
  • Side Gun S
  • Side Gun S
  • Side Gun S
  • Air Shot 1 *
  • Air Shot 1 *
  • Air Shot 1 *
  • Air Shot 1 *
  • Mini Bomb B
  • Mini Bomb B
  • Mini Bomb B
  • Mini Bomb B
  • Sword L
  • Sword L
  • Sword L
  • Sword L
  • Wide Sword L
  • Area Grab L
Famous Folder (FamFoldr)
  • Zap Ring 1 A
  • Zap Ring 1 A
  • Metal Gel 1 C
  • Metal Gel 1 C
  • Metal Gel 1 C
  • Boomerang 1 F
  • Boomerang 1 F
  • Boomerang 1 F
  • Tornado T
  • Tornado T
  • Spice 1 S
  • Spice 1 S
  • Spice 1 S
  • Plasma 1 J
  • Plasma 1 J
  • Plasma 1 J
  • Burner Q
  • Lava Stage T
  • Ice Stage G
  • Grass Stage *
  • Sand Stage B
  • Fire +30 *
  • Aqua +30 *
  • Elec +30 *
  • Wood +30 *
  • FlashMan F
  • BubbleMan B
  • BeastMan B
  • FlameMan F
  • PlantMan P

Mega Man Battle Network 5[]

This game has 4 (6 in Double Team DS) in-game Extra Folders.

BnusFldr[]

Bonus Folder (BnusFldr) (オマケフォルダ Omake Foruda) is available from a Navi in Kitchen Comp via ACDC Area 2.

# Image Name Type Damage Memory Description
01 Cannon
(キャノン)
A 40 8 MB Cannon to attack 1 enemy
02 Cannon
(キャノン)
A 40 8 MB Cannon to attack 1 enemy
03 Cannon
(キャノン)
B 40 8 MB Cannon to attack 1 enemy
04 Cannon
(キャノン)
B 40 8 MB Cannon to attack 1 enemy
05 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
06 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
07 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
08 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
09 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
10 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
11 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
12 Vulcan1
(バルカン1)
D 10 6 MB 3-shot to pierce 1 panel!
13 MiniBomb
(ミニボム)
L 50 5 MB Throws a minibomb 3sq ahead
14 MiniBomb
(ミニボム)
L 50 5 MB Throws a minibomb 3sq ahead
15 MiniBomb
(ミニボム)
L 50 5 MB Throws a minibomb 3sq ahead
16 MiniBomb
(ミニボム)
L 50 5 MB Throws a minibomb 3sq ahead
17 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
18 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
19 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
20 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
21 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
22 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
23 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
24 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
25 CrakOut
(クラックアウト)
* - 4 MB Destroys 1 panel in front
26 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
27 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
28 Recov10
(リカバリー10)
A - 8 MB Recovers 10HP
29 Atk+10
(アタック+10)
* - 6 MB +10 for selected atk chip
30 Atk+10
(アタック+10)
* - 6 MB +10 for selected atk chip

MrFolder[]

Famous Folder (MrFolder) (メイジンフォルダ Meijin Foruda, Meijin Folder) is available in SciLab's OpRoom.

# Image Name Type Damage Memory Description
01 M-Cannon
(メガキャノン)
F 120 40 MB Cannon to attack 1 enemy
02 M-Cannon
(メガキャノン)
F 120 40 MB Cannon to attack 1 enemy
03 M-Cannon
(メガキャノン)
G 120 40 MB Cannon to attack 1 enemy
04 M-Cannon
(メガキャノン)
H 120 40 MB Cannon to attack 1 enemy
05 TankCan1
(センシャホウ1
Sensha-hō 1)
E 80 20 MB 3sq blast if hits end row
06 TankCan1
(センシャホウ1
Sensha-hō 1)
E 80 20 MB 3sq blast if hits end row
07 TankCan1
(センシャホウ1
Sensha-hō 1)
E 80 20 MB 3sq blast if hits end row
08 Thunder
(サンダーボール
Thunder Ball)
* 40 7 MB Paralyzing electric attack!
09 Thunder
(サンダーボール
Thunder Ball)
* 40 7 MB Paralyzing electric attack!
10 File:Battle Chip icon Grass Seed.png GrasSeed
(クサムラシード
Kusamura Seed)
* - 24 MB Makes 9 square meadow 3 squares ahead
11 File:Battle Chip icon Ice Seed.png IceSeed
(アイスシード)
* - 42 MB Makes 9 square ice zone 3 squares ahead
12 File:Battle Chip icon Sea Seed.png SeaSeed
(オーシャンシード
Ocean Seed)
* - 28 MB Makes 9 square wtr zone 3 squares ahead
13 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
E 90 23 MB Slices enemies around
14 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
E 90 23 MB Slices enemies around
15 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
E 90 23 MB Slices enemies around
16 YoYo
(ヨーヨー)
D 50 32 MB Yoyo attack reaches 3sq ahead
17 YoYo
(ヨーヨー)
E 50 32 MB Yoyo attack reaches 3sq ahead
18 YoYo
(ヨーヨー)
F 50 32 MB Yoyo attack reaches 3sq ahead
19 File:Battle Chip icon Hot Body 1.png HotBody1
(ヒートボディ1
Heat Body 1)
F 110 28 MB Burns all enemies around
20 File:Battle Chip icon Hot Body 1.png HotBody1
(ヒートボディ1
Heat Body 1)
F 110 28 MB Burns all enemies around
21 File:Battle Chip icon Hot Body 1.png HotBody1
(ヒートボディ1
Heat Body 1)
F 110 28 MB Burns all enemies around
22 File:Battle Chip icon Custom Volt 2.png CusVolt2
(カスタムボルト2
Custom Bolt 2)
G ??? 55 MB Consumes Custom Gauge
23 File:Battle Chip icon Custom Volt 2.png CusVolt2
(カスタムボルト2
Custom Bolt 2)
G ??? 55 MB Consumes Custom Gauge
24 File:Battle Chip icon Custom Volt 2.png CusVolt2
(カスタムボルト2
Custom Bolt 2)
G ??? 55 MB Consumes Custom Gauge
25 Lance
(バンブーランス
Bamboo Lance)
C 130 42 MB Lance through back line
26 Fanfare
(オウエンカ
Ōenka)
* - 20 MB Take no dmg for a while
27 File:Battle Chip icon Blinder.png Blinder
(ブラインド
Blind)
* - 9 MB Blinds enemy w/ light
28 SuprVulc
(スーパーバルカン)
S 10 75 MB 12-shot vulcan cannon
29 File:Battle Chip icon Ryuseigun.png Meteors
(リュウセイグン
Ryuseigun)
R 40 73 MB Drop many meteor on enmy area
30 NumbrBl
(ナンバーボール
Ryuseigun)
N ??? 69 MB Last 2 HP digits = atk pwr

Xfolder[]

Apprentice Folder (ミナライフォルダ Minarai Foruda), known as Xfolder in-game, is available in End City's Lily Room.

# Image Name Type Damage Memory Description
01 HiCannon
(ハイキャノン)
D 80 24 MB Cannon to attack 1 enemy
02 HiCannon
(ハイキャノン)
D 80 24 MB Cannon to attack 1 enemy
03 HiCannon
(ハイキャノン)
D 80 24 MB Cannon to attack 1 enemy
04 HiCannon
(ハイキャノン)
E 80 24 MB Cannon to attack 1 enemy
05 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
06 AirShot
(エアシュート
Air Shoot)
* 20 6 MB Knock enmy back 1 square
07 Vulcan2
(バルカン2)
A 10 18 MB 5-shot to pierce 1 panel!
08 Vulcan2
(バルカン2)
B 10 18 MB 5-shot to pierce 1 panel!
09 Vulcan2
(バルカン2)
C 10 18 MB 5-shot to pierce 1 panel!
10 Spreader
(スプレッドガン
Spread Gun)
C 30 10 MB Creates a large explosion
11 Spreader
(スプレッドガン
Spread Gun)
D 30 10 MB Creates a large explosion
12 Spreader
(スプレッドガン
Spread Gun)
E 30 10 MB Creates a large explosion
13 MrkCan1
(マークキャノン1)
S 70 18 MB DoomerEX locks on 3 rows
14 MrkCan1
(マークキャノン1)
S 70 18 MB DoomerEX locks on 3 rows
15 MrkCan1
(マークキャノン1)
S 70 18 MB DoomerEX locks on 3 rows
16 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
F 70 14 MB Sonic attack spreads when hits
17 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
F 70 14 MB Sonic attack spreads when hits
18 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
F 70 14 MB Sonic attack spreads when hits
19 WideSht1
(ワイドショット1)
L 70 10 MB Fires 3sq shotgun blast!
20 WideSht1
(ワイドショット1)
M 70 10 MB Fires 3sq shotgun blast!
21 WideSht1
(ワイドショット1)
N 70 10 MB Fires 3sq shotgun blast!
22 File:Battle Chip icon Cactus Ball 1.png CactBal1
(サボテンボール1
Saboten Ball 1)
H 30 10 MB Jumps forward 4 times
23 File:Battle Chip icon Cactus Ball 1.png CactBal1
(サボテンボール1
Saboten Ball 1)
I 30 10 MB Jumps forward 4 times
24 File:Battle Chip icon Cactus Ball 1.png CactBal1
(サボテンボール1
Saboten Ball 1)
J 30 10 MB Jumps forward 4 times
25 File:Battle Chip icon Custom Volt 1.png CusVolt1
(カスタムボルト1
Custom Bolt 1)
A ??? 40 MB Consumes Custom Gauge
26 File:Battle Chip icon Custom Volt 1.png CusVolt1
(カスタムボルト1
Custom Bolt 1)
A ??? 40 MB Consumes Custom Gauge
27 File:Battle Chip icon Custom Volt 1.png CusVolt1
(カスタムボルト1
Custom Bolt 1)
A ??? 40 MB Consumes Custom Gauge
28 SuprVulc
(スーパーバルカン)
S 10 75 MB 12-shot vulcan cannon
29 Guardian
(オジゾウサン
Ojizousan)
O 200 64 MB Statue punishes when hit
30 Roll
(ロール)
R 20 20 MB Attack an enmy, then heals you

BadFldr[]

Bad Folder (BadFldr) (アクニンフォルダ Akunin Foruda, "Bad Guy Folder") is available in Oran Area 3.

# Image Name Type Damage Memory Description
01 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
P 70 14 MB Sonic attack spreads when hits
02 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
P 70 14 MB Sonic attack spreads when hits
03 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
P 70 14 MB Sonic attack spreads when hits
04 File:Battle Chip icon Pulsar 1.png Pulsar1
(パルスビーム1
Pulse Beam 1)
P 70 14 MB Sonic attack spreads when hits
05 File:Battle Chip icon Static.png Static
(ノイズストーム
Noise Storm)
N 20 55 MB A static blast 2 squares ahead
06 File:Battle Chip icon Static.png Static
(ノイズストーム
Noise Storm)
N 20 55 MB A static blast 2 squares ahead
07 File:Battle Chip icon Static.png Static
(ノイズストーム
Noise Storm)
N 20 55 MB A static blast 2 squares ahead
08 File:Battle Chip icon Bug Bomb.png BugBomb
(バグボム)
T - 30 MB Throws a BugBomb 3 squares ahead
09 File:Battle Chip icon Bug Bomb.png BugBomb
(バグボム)
T - 30 MB Throws a BugBomb 3 squares ahead
10 File:Battle Chip icon Bug Bomb.png BugBomb
(バグボム)
T - 30 MB Throws a BugBomb 3 squares ahead
11 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
N 90 23 MB Slices enemies around
12 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
N 90 23 MB Slices enemies around
13 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
N 90 23 MB Slices enemies around
14 File:Battle Chip icon Moon Blade 1.png MoonBld1
(エンゲツクナイ1
Engetsu Kunai 1)
N 90 23 MB Slices enemies around
15 File:Battle Chip icon Drill Arm 1.png DrilArm1
(ドリルアーム1)
J 60 38 MB Knocks enmy 2sq away
16 File:Battle Chip icon Drill Arm 1.png DrilArm1
(ドリルアーム1)
J 60 38 MB Knocks enmy 2sq away
17 File:Battle Chip icon Drill Arm 1.png DrilArm1
(ドリルアーム1)
J 60 38 MB Knocks enmy 2sq away
18 Invisibl
(インビジブル)
* - 12 MB Invisibl for a while
19 Invisibl
(インビジブル)
* - 12 MB Invisibl for a while
20 VDoll
(ワラニンギョウ
Wara Ningyō)
Z - 58 MB Throws Vdoll ahead
21 AntiDmg
(カワリミ
Kawarimi)
M 120 31 MB Sets trap and throw stars
22 AntiSwrd
(シラハドリ
Shirahadori)
R 100 43 MB Retaliate for sword damage
23 AntiNavi
(ナビスカウト
Navi Scout)
T - 44 MB Takes the enemy's Navi away
24 AntiRecv
(バッドメディスン
Bad Medicine)
J - 37 MB Damages enemy in recovery
25 BlizMan
(ブリザードマン)
B 100 27 MB Snowball expands when hit
26 ShadeMan
(シェードマン)
S 120 44 MB CrshNoise attck all direction
27 CloudMan
(クラウドマン)
C 50 60 MB Thundr atk behind the enmy
28 DrkSword
(ダークソード)
Z 400 99 MB USE LARGE SWORD AND SLICE
29 DarkThnd
(ダークサンダー)
M 200 99 MB CORNER ENMY BY THUNDER
30 DarkInvs
(ダークインビジ)
I - 99 MB RELEASE YOUR DARKNESS

DuelFldr (Double Team DS only)[]

Duel Folder (DuelFldr) (タイセンフォルダ Taisen Foruda, "Match Folder") is a folder in Mega Man Battle Network 5: Double Team DS. It's available from a Heel Navi in Undernet 4, if the player started the game with a Mega Man Battle Network cartridge in the Slot-2 of the DS.

# Image Name Type Damage Memory Description
01 Thunder
(サンダーボール
Thunder Ball)
* 40 7 MB Paralyzing electric attack!
02 File:Battle Chip icon Reset Bomb.png ResetBom
(リセットボム)
O 100 50 MB Reduces power 3sq ahead
03 Sword
(ソード)
S 80 9 MB Cuts enmy in front! Range: 1
04 WideSwrd
(ワイドソード)
S 80 16 MB Cuts enmy in front! Range: 3
05 LongSwrd
(ロングソード)
S 80 25 MB Cuts enmy in front! Range: 2
06 File:Battle Chip icon Moon Blade 2.png MoonBld2
(エンゲツクナイ2
Engetsu Kunai 2)
O 110 36 MB Slices enemies around
07 File:Battle Chip icon Drill Arm 2.png DrilArm2
(ドリルアーム2)
S 70 51 MB Knocks enmy 2sq away
08 File:Battle Chip icon Drill Arm 2.png DrilArm2
(ドリルアーム2)
S 70 51 MB Knocks enmy 2sq away
09 File:Battle Chip icon Air Hockey 1.png AirHoc
(エアホッケー)
Q 40 40 MB Ricochet attack to right
10 File:Battle Chip icon Skully 1.png Skully1
(スカルチェーン1
Skull Chain 1)
S 100 34 MB Confuses enemy if it hits
11 File:Battle Chip icon Skully 1.png Skully1
(スカルチェーン1
Skull Chain 1)
S 100 34 MB Confuses enemy if it hits
12 AqWhirl2
(アクアワール2)
O 100 42 MB Whirlwind makes water sq
13 AqWhirl2
(アクアワール2)
O 100 42 MB Whirlwind makes water sq
14 File:Battle Chip icon Voltz 1.png Voltz1
(イナズマキング1
Inazuma King 1)
O 100 42 MB Sensor2 ElecShock 3sq ahead
15 File:Battle Chip icon Voltz 1.png Voltz1
(イナズマキング1
Inazuma King 1)
O 100 42 MB Sensor2 ElecShock 3sq ahead
16 Magnum
(マグナム)
O 130 52 MB Cursor destroys panels!
17 File:Battle Chip icon Boy Bomb 1.png BoyBomb1
(ボーイズボム1
Boy's Bomb 1)
S 130 30 MB BoyBomb 1sq ahead Push it!
18 File:Battle Chip icon Boy Bomb 1.png BoyBomb1
(ボーイズボム1
Boy's Bomb 1)
S 130 30 MB BoyBomb 1sq ahead Push it!
19 Fan
(スイコミ
Suikomi)
* - 10 MB Vacuum fan pulls enemy in
20 Timpani
(ティンパニー)
* - 20 MB Paralyzes enemies w/ music
21 Guard2
(メットガード2
Met Guard 2)
Q 100 10 MB Repels an enemy's attack
22 AreaGrab
(エリアスチール
Area Steal)
S - 8 MB Steals left edge from enmy
23 AreaGrab
(エリアスチール
Area Steal)
S - 8 MB Steals left edge from enmy
24 Invisibl
(インビジブル)
* - 12 MB Invisibl for a while
25 AntiElec
(ヒライシン
Hiraishin)
* 200 59 MB Elec atk damages you
26 AntiSwrd
(シラハドリ
Shirahadori)
O 100 43 MB Retaliate for sword damage
27 AntiNavi
(ナビスカウト
Navi Scout)
M - 44 MB Takes the enemy's Navi away
28 Guardian
(オジゾウサン
Ojizousan)
O 200 64 MB Statue punishes when hit
29 Jealousy
(ジェラシー)
J 80 35 MB More dmg if enemy has chip
29 Jealousy
(ジェラシー)
J 80 35 MB More dmg if enemy has chip
30 DjangoS
P

(ジャンゴ
)
D - 68 MB Burns with sunlight

BN5Fldr (Double Team DS only)[]

BN5Fldr (エグゼ5フォルダ Eguze Faibu Foruda, EXE5 Folder) is a folder in Mega Man Battle Network 5: Double Team DS. If the player starts the game with a Battle Network 5 cartridge in the Slot-2 of the DS, the player can port over one of the folders in the GBA save data to the DS game as their Extra Folder. This can speed up Library completion and allow the player to exploit endgame folders in very early parts of the game.

Mega Man Battle Network 6[]

This game has four in-game Extra Folders available in Class 1-1 Comp (GiftFldr), in Sky Town Force Room (ExptFldr), in ACDC Town (AprtcFld), and in Undernet 0 via Undernet 1's entrance (SoulFldr). A feature new to 6 allows trading your own folder to another game replacing the Extra Folder. It cannot include giga chips or an excess amount of mega chips that exceeds the default.


|Gift Folder (GiftFld)

  • Cannon A
  • Cannon A
  • Cannon B
  • Cannon B
  • Air Shot *
  • Air Shot *
  • Air Shot *
  • Air Shot *
  • Vulcan 1 D
  • Vulcan 1 D
  • Vulcan 1 D
  • Vulcan 1 D
  • Mini Bomb L
  • Mini Bomb L
  • Mini Bomb L
  • Mini Bomb L
  • Sword S
  • Sword S
  • Sword S
  • Sword S
  • Wide Sword S
  • Wide Sword S
  • Crack Shot *
  • Crack Shot *
  • Crack Shot *
  • Recovery 10 A
  • Recovery 10 A
  • Recovery 10 A
  • Attack +10 *
  • Attack +10 *

|Expert Folder (ExptFldr)

  • Wide Shot P
  • Wide Shot P
  • Wide Shot P
  • Bubble Star 2 C
  • Bubble Star 2 C
  • Bubble Star 2 C
  • Doll Thunder 2 C
  • Doll Thunder 2 C
  • Doll Thunder 2 C
  • Ice Seed *
  • Ice Seed *
  • Sword *
  • Wide Blade B
  • Wide Blade B
  • Long Blade B
  • Long Blade B
  • Variable Sword V
  • Variable Sword V
  • Variable Sword V
  • Golem Hit 2 P
  • Golem Hit 2 P
  • Golem Hit 2 P
  • AreaGrab *
  • Coming Road *
  • White Capsule *
  • White Capsule *
  • White Capsule *
  • Blast Man EX B
  • Dive Man EX D
  • Circus Man EX C

Apprentice Folder (AprtcFld) (ミナライフォルダ Minarai Foruda):

International

# Image Name Type Damage Memory Description
01 File:Battle Chip icon Gun del Sol 1.png GunDelS1 C - 15 MB Hits row 2pnl ahd w/sunshne
02 File:Battle Chip icon Gun del Sol 1.png GunDelS1 C - 15 MB Hits row 2pnl ahd w/sunshne
03 File:Battle Chip icon Gun del Sol 1.png GunDelS1 C - 15 MB Hits row 2pnl ahd w/sunshne
04 File:Battle Chip icon Gun del Sol 1.png GunDelS1 C - 15 MB Hits row 2pnl ahd w/sunshne
05 File:Battle Chip icon Gun del Sol 2.png GunDelS2 R - 30 MB Hits row 2pnl ahd w/sunshne
06 File:Battle Chip icon Gun del Sol 2.png GunDelS2 R - 30 MB Hits row 2pnl ahd w/sunshne
07 File:Battle Chip icon Gun del Sol 2.png GunDelS2 R - 30 MB Hits row 2pnl ahd w/sunshne
08 File:Battle Chip icon Wave Arm 1.png WaveArm1 F 80 15 MB Fllw enmy and fire trap wave
09 File:Battle Chip icon Wave Arm 1.png WaveArm1 F 80 15 MB Fllw enmy and fire trap wave
10 File:Battle Chip icon Wave Arm 1.png WaveArm1 F 80 15 MB Fllw enmy and fire trap wave
11 File:Battle Chip icon Air Raid 1.png AirRaid1 R 10 26 MB Attk enmy w/flying FgtrPlne.
12 File:Battle Chip icon Air Raid 1.png AirRaid1 R 10 26 MB Attk enmy w/flying FgtrPlne.
13 File:Battle Chip icon Air Raid 1.png AirRaid1 R 10 26 MB Attk enmy w/flying FgtrPlne.
14 File:Battle Chip icon Time Bomb 1 (MMBN6).png TimeBom1 F 150 20 MB Explodes 3 seconds later
15 File:Battle Chip icon Time Bomb 1 (MMBN6).png TimeBom1 F 150 20 MB Explodes 3 seconds later
16 File:Battle Chip icon Time Bomb 1 (MMBN6).png TimeBom1 F 150 20 MB Explodes 3 seconds later
17 Fanfare * - 20 MB Take no dmage for a while
18 Fanfare * - 20 MB Take no dmage for a while
19 Fanfare * - 20 MB Take no dmage for a while
20 Boomer J 100 16 MB Boomerang that circ btl field
21 Boomer J 100 16 MB Boomerang that circ btl field
22 Boomer J 100 16 MB Boomerang that circ btl field
23 Invisibl * - 30 MB Invisible for a while
24 Invisibl * - 30 MB Invisible for a while
25 Invisibl * - 30 MB Invisible for a while
26 Recov80 * - 24 MB Recovers 80HP
27 Recov80 * - 24 MB Recovers 80HP
28 Recov80 * - 24 MB Recovers 80HP
29 Recov80 * - 24 MB Recovers 80HP
30 Barr100 O - 30 MB Nullifies 100 HP of damage

Japanese

# Image Name Type Damage Memory Description
(Translation)
01 File:Battle Chip icon Gun del Sol 1.png Gun del Sol 1
(ガンデルソル1)
C - 15 MB
02 File:Battle Chip icon Gun del Sol 1.png Gun del Sol 1
(ガンデルソル1)
C - 15 MB
03 File:Battle Chip icon Gun del Sol 1.png Gun del Sol 1
(ガンデルソル1)
C - 15 MB
04 File:Battle Chip icon Gun del Sol 1.png Gun del Sol 1
(ガンデルソル1)
C - 15 MB
05 File:Battle Chip icon Wave Arm 1.png Wave Arm 1
(ウェーブアーム1)
F 80 15 MB
06 File:Battle Chip icon Wave Arm 1.png Wave Arm 1
(ウェーブアーム1)
F 80 15 MB
07 File:Battle Chip icon Wave Arm 1.png Wave Arm 1
(ウェーブアーム1)
F 80 15 MB
08 File:Battle Chip icon Air Raid 1.png Air Raid 1
(エアレイド1)
R 10 26 MB
09 File:Battle Chip icon Air Raid 1.png Air Raid 1
(エアレイド1)
R 10 26 MB
10 File:Battle Chip icon Air Raid 1.png Air Raid 1
(エアレイド1)
R 10 26 MB
11 File:Battle Chip icon Time Bomb 1 (MMBN6).png Count Bomb 1
(カウントボム1)
F 150 20 MB
12 File:Battle Chip icon Time Bomb 1 (MMBN6).png Count Bomb 1
(カウントボム1)
F 150 20 MB
13 File:Battle Chip icon Time Bomb 1 (MMBN6).png Count Bomb 1
(カウントボム1)
F 150 20 MB
14 Ōenka
(オウエンカ)
* - 20 MB
15 Ōenka
(オウエンカ)
* - 20 MB
16 Ōenka
(オウエンカ)
* - 20 MB
17 Boomerang
(ブーメラン)
J 100 16 MB
18 Boomerang
(ブーメラン)
J 100 16 MB
19 Boomerang
(ブーメラン)
J 100 16 MB
20 Invisible
(インビジブル)
* - 30 MB
21 Invisible
(インビジブル)
* - 30 MB
22 Invisible
(インビジブル)
* - 30 MB
23 Recovery 80
(リカバリー80)
* - 24 MB
24 Recovery 80
(リカバリー80)
* - 24 MB
25 Recovery 80
(リカバリー80)
* - 24 MB
26 Recovery 80
(リカバリー80)
* - 24 MB
27 Barrier 100
(バリア100)
O - 30 MB
28 Django
(ジャンゴ)
D 130 30 MB
29 Django
(ジャンゴ)
D 130 30 MB
30 Django
(ジャンゴ)
D 130 30 MB

Soul Folder (SoulFldr) (ソウルフォルダ Sōru Foruda):

# Image Name Type Damage Memory Description
(Translation)
01 M-Cannon
(メガキャノン)
R 180 38 MB Cannon attack to 1 enemy
02 M-Cannon
(メガキャノン)
S 180 38 MB Cannon attack to 1 enemy
03 M-Cannon
(メガキャノン)
T 180 38 MB Cannon attack to 1 enemy
04 FireBrn2
(ヘルズバーナー2)
S 110 21 MB Crcks 3 sqrs ahd with fire
05 FireBrn2
(ヘルズバーナー2)
T 110 21 MB Crcks 3 sqrs ahd with fire
06 FireBrn2
(ヘルズバーナー2)
U 110 21 MB Crcks 3 sqrs ahd with fire
07 File:Battle Chip icon Fire Hit 2.png FireHit2
(ファイアパンチ2
Fire Punch 2)
R 120 22 MB Slams closest enemy
08 File:Battle Chip icon Fire Hit 2.png FireHit2
(ファイアパンチ2
Fire Punch 2)
S 120 22 MB Slams closest enemy
09 File:Battle Chip icon Fire Hit 2.png FireHit2
(ファイアパンチ2
Fire Punch 2)
T 120 22 MB Slams closest enemy
10 File:Battle Chip icon Grass Seed.png GrasSeed
(クサムラシード
Kusamura Seed)
* - 19 MB Makes 9sq meadow 3sq ahead
11 File:Battle Chip icon Grass Seed.png GrasSeed
(クサムラシード
Kusamura Seed)
* - 19 MB Makes 9sq meadow 3sq ahead
12 File:Battle Chip icon Grass Seed.png GrasSeed
(クサムラシード
Kusamura Seed)
* - 19 MB Makes 9sq meadow 3sq ahead
13 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
14 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
15 Sword
(ソード)
S 80 8 MB Cuts enmy in front! Range: 1
16 WideSwrd
(ワイドソード)
S 80 12 MB Cuts enmy in front! Range: 3
17 WideSwrd
(ワイドソード)
S 80 12 MB Cuts enmy in front! Range: 3
18 WideSwrd
(ワイドソード)
S 80 12 MB Cuts enmy in front! Range: 3
19 LongSwrd
(ロングソード)
S 100 25 MB Cuts enmy in front! Range: 2
20 LongSwrd
(ロングソード)
S 100 25 MB Cuts enmy in front! Range: 2
21 LongSwrd
(ロングソード)
S 100 25 MB Cuts enmy in front! Range: 2
22 AreaGrab
(エリアスチール
Area Steal)
* - 8 MB Steals left edge from enmy
23 AreaGrab
(エリアスチール
Area Steal)
* - 8 MB Steals left edge from enmy
24 BusterUp
(バスターアップ)
* - 11 MB Power goes up by 1
25 BusterUp
(バスターアップ)
* - 11 MB Power goes up by 1
26 BusterUp
(バスターアップ)
* - 11 MB Power goes up by 1
27 BusterUp
(バスターアップ)
* - 11 MB Power goes up by 1
28 Roll
(ロール)
R 20 20 MB Attacks enmy, then heals you
29 Roll2
(ロールV2)
R 40 40 MB Attacks enmy, then heals you
30 Roll3
(ロールV3)
R 60 60 MB Attacks enmy, then heals you

|}

Mega Man Star Force 2[]

Sonia Folder (SniaFldr)

  • PlusCannon (Favorite)
  • PlusCannon
  • PlusCannon
  • PlsmaGun1
  • PlsmaGun1
  • PlsmaGun1
  • WideSword
  • LongSword
  • BooHat1 (Favorite)
  • BooHat1
  • VoltcEye1 (Favorite)
  • MadVulcn1
  • MadVulcn1
  • JetSki1
  • JetSki1
  • SnoBall1
  • SnoBall1
  • Recover50
  • Recover50
  • Recover50
  • Recover80 (Favorite)
  • Barrier
  • Barrier
  • Invisible
  • Invisible
  • ParlyzPlus
  • ParlyzPlus
  • Whistle
  • AttckPanel
  • AttckPanel

Folder Back[]

Folder Back, known as Folder Return (フォルダリターン Foruda Ritān) in Japan, is a Battle Chip exclusive to Mega Man Battle Network 3: Blue. It makes all previously used Battle Chips return to the Folder, including Folder Back itself, allowing an infinite use of the Battle Chips.

ID Battle Chip Description Code(s) Memory Location
Giga Chip 1 1 FoldrBak Restores all chips & folders * 99 MB BugFrag Trader in Undernet 2.

Other media[]

Folders appear to not exist or aren't shown in other media. However, in the MegaMan NT Warrior anime series, one of the new features of the Progress PET is the ability to store up to 25 chips in the memory for quick access, the screen displaying 5 of them at a time. This improvement gives the PET a function similar to the Folder and Custom Screen, without game restrictions like the Custom Gauge.

Gallery[]


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