The Grave Ruins Base is the headquarters and stronghold of the Rebellion Army. It is situated on a glacier, originally the harshest of all places on Giga City meant to test the limits of Reploids. The entire base is a maze filled of narrow hallways, filled with energy-beamed security systems that will force players to activate them when entering said hallways in order to proceed and escape. At the peak is the Hall of Glory, where the Maverick Hunters have a final confrontation with Scarface and Epsilon.
Areas[]
There are 35 items.
Area | Description | Item Boxes |
---|---|---|
Grave Base Main Gate | There a Save Device in this area. Area with the main gate security. There's 1 red pillar. If X get near it set off an alarm and have to fight a battle with some Preons. The beams deactivate the doors, but the beam is on a timer, take too long and it'll reset and the doors will lock again. | None |
Level E Security Zone | Area with 4 beams this time. Two of them unlock the door to the Level D Security Zone, and the others two unlocks the doors with item boxes. | Figure Token 5000 Ƶ |
Level D Security Zone | Hallway with 3 beams this time. There is a broken Bladey for Deployment Center. The panel deactivate the main gate security in Grave Base Main Gate. | Beam Miracle S |
Level C Security Zone | Large area with four rooms in each corner and 3 beams, where the beams that regenerates pretty fast. | Tank Energy 100 Figure Token 3000 FME Unlock Limiter Gain Hyper |
Level B Security Zone | U shaped hallway with two rooms on either side and 2 beams between them, where also the beams that regenerates pretty fast. | Cure All Backup |
Level A Security Zone | Is divided in two areas. There a Save Device in the first area. | None |
Battle Field | Circular area. | Build LE Build WE Build Power Build Armor Build Shield Build Speed Build Hyper |
Revolver Shaft Area | Is divided in three areas; the 2 corridors and the panels room. When in panels room, two columns will rise out of the floor. The left column will rotate the entire room clockwise 3 spaces (+3). The right will move the room counter-clockwise 2 spaces (-2). You need to enter the room you stop at to reset the pillars, and each room contains either an enemy or item. The entrance is the room number 1, and the exit is the room number 3. | First corridor: Tank Energy 25 Tank Energy 50 Second corridor: Tank Energy 50 |
Revolver Room No. 01 | Entrance room | None |
Revolver Room No. 02 | Event battle: 1 Preon S Epsilon and 2 Preon S Ferham. May run away of battle. | None |
Revolver Room No. 03 | Exit room | None |
Revolver Room No. 04 | Small room | Z Saber+++ |
Revolver Room No. 05 | Event battle: 1 Preon S Epsilon and 2 Preon S Botos. May run away of battle. | None |
Revolver Room No. 06 | Small room | Vitality Missiles |
Revolver Room No. 07 | Small room | Tank Parts |
Revolver Room No. 08 | Event battle: 1 Preon S Epsilon and 2 Preon S Face. May run away of battle. | None |
Level S Top Security Zone | Expansive area. There a Save Device in this area. Forced battle: 3 Preon S Epsilon. The 2 panels on the sides deactivate the door to Final Gate. | Figure Token (x4) Super Absorber Figure Token (x4) |
Final Gate | Is divided in two areas. The first is the entrance to Hall of Glory where are item boxes, and the second is after Hall of Glory room. | Tank Energy 100 Tank Energy 100 Gain Hyper |
Hall of Glory | The party face Scarface again and Epsilon in this area. X don't forget to steal the Build Hyper from Eject Epsilon, since only there are twelve Build Hypers in whole game. |
None |
Enemies[]
- Preon Chaser
- Preon Spark
- Preon Pod
- Preon Gunner (lv.16)
- Preon Elite
- Preon Nurse
- Preon Shielder
- Preon Soldier
- Preon S Botos
- Preon S Ferham
- Preon Doc
- Preon Gunner (lv.31)
- Preon Pressure
- Preon S Face
- Preon S Epsilon
- Boss: Scarface (v.2)
- Boss: Epsilon (Form 1)
- Boss: Eject Epsilon (Form 2)
Trivia[]
- Wild Jango's attack on Central Tower somehow left data behind that helped the Resistance to pinpoint its location. According to the Intelligence Team Reploid in the Data Backup Room at Central Tower, the decoding of this data took from Chapter 3 all the way to Chapter 9 to complete.
Mega Man X: Command Mission | |
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Main characters | |
X • Zero • Axl • Steel Massimo • Marino • Cinnamon • Spider | |
Other characters | |
Chief R • Nana • Aile • Professor Gaudile | |
Rebellion Army | |
Epsilon • Botos • Ferham • Scarface • Wild Jango • Silver Horn • Dr. Psyche • Mach Jentra • Incentas | |
Other Bosses | |
Hippopressor • Shadow • Depth Dragoon • Colonel Redips • Great Redips Duckbill Mole • Rafflesian • Tails Clan • Ninetails | |
Locations | |
Giga City • Lagrano Ruins • Central Tower • Tianna Camp • Gaudile Laboratory • Ulfat Factory • Gimialla Mine Vanallia Desert • Melda Ore Plant • Grave Ruins Base • Far East HQ • Orbital Elevator: Babel | |
Related Items | |
Action Trigger • Hyper Mode •Final Strike • Force Metal • Deployment Center • Sky Room Enemies • Item Box • Items • Script (NPC Dialogue) |