List of items available in Dr. Light's Laboratory in its appearances as a shop.
Mega Man 8[]
The Power Shield through Step Booster parts are available right away, while the Energy Saver through Exchanger power ups which are located on the second screen of the shop are only available after completing the Middle Stage of fighting Duo.
Due to the limited number of Bolts, item purchases are limited and no more than eight power ups can be purchased. Additionally, excluding the Exit part, all parts can be considered as general power-ups for Mega Man which can improve his abilities. For the Shot parts, they can replace Mega Man's original second-level Charge Shot if chosen in the menu during gameplay.
Item | Description | Bolts |
---|---|---|
Power Shield | You won't be pushed back when you receive a hit. | 6 |
Spare Extra | Four extra lives will be available when you start the game. | 6 |
Shooting Part | You can shoot up to 5 Mega Busters together. | 6 |
Energy Balancer | The weapon with the least amount of energy remaining will automatically be filled when you get an energy icon. | 5 |
Exit | Once you defeat the boss of that stage, you can exit from that stage at anytime. | 4 |
Laser Shot | Charge shot will be changed to the piercing laser shot. | 5 |
Arrow Shot | Charge shot will be changed to the powerful arrow shot. | 5 |
Auto Shoot | Mega Buster will be fired automatically while the energy is being charged. | 5 |
Step Booster | You will be able to climb a ladder faster. | 5 |
Energy Saver | It will save the exact amount of energy required for a special weapon. | 6 |
Super Recover | It increases the amount of energy or weapon energy you recover. | 5 |
Spare Charger | Spare bodies will be refilled automatically when you exit from a stage. | 4 |
Hyper Slider | Sliding will speed up. Be careful! |
5 |
H.Speed Charge | It shortens the charge time for the charge shot. | 7 |
Rapid Part | Three Mega Busters will be fired each time you press the shot button. | 6 |
Boost Part | The Mega Buster will speed up. | 5 |
Exchanger | If you obtain life energy while your life bar is full, it will be converted to weapon energy. | 4 |
Mega Man 9[]

The shop is exclusive to Mega Man, being unavailable for Proto Man.
Item | Roll's description | Screws |
---|---|---|
1 UP | This is a 1 UP. It will give you an extra life. | 20 |
Energy Tank | This is an Energy Tank. It will completely restore your energy. | 30 |
Mystery Tank | This is a Mystery Tank. It will completely restore your energy level and your weapons' energy levels. It also has some other effects I don't know about. | 50 |
Eddie Call | This is the Eddie Call. Use this to call Eddie, and he'll bring you an item. It can only be used once. | 50 |
Beat Call | This is the Beat Call. If you have this item, Beat will come and save you when you fall into a hole. It can only be used once. I repeat, it can only be used one time! | 50 |
Energy Balancer | This is an Energy Balancer. When you pick up a weapon capsule, this item will restore energy to the weapon with the lowest energy level. This is quite a handy item to have. | 100 |
Guard Power Up | This is a Guard Power Up. When you use it, you'll take half the usual damage for that stage. | 100 |
Shock Guard | This is a Shock Guard. This item will protect you if you make contact with any spikes. It can only be used once. I repeat, it can only be used one time! | 50 |
Costume | This is a costume. Would you like to see my favorite styles? | 200 |
Book of Hairstyles | This is a Book of Hairstyles. Even guys should try to look their best once in a while. | 20 (Both swap) |
Mega Man's Helmet | This is Mega Man's Helmet. You can go back to your old-school style anytime. |
Mega Man 10[]
Despite being listed here, the shops accessed by Proto Man and Bass aren't in Dr. Light's laboratory, but unknown locations run by ????? and Reggae, respectively. Items available and prices vary per character.
Mega Man 11[]
Not all the items are available at the beginning of the game and require different methods to unlock. Each time a new item is unlocked, Dr. Light states that he made a new breakthrough.
In Newcomer Mode, the amount of Beat Calls, Pierce Protectors, and Super Guards are unlimited, and the Energy Balancer is also part of Mega Man's standard equipment. As such, this negates the need to purchase any of these items along with the 1-UPs in the Shop during this Mode.
Name | Description | Bolts | Availability |
---|---|---|---|
Items/Support | |||
1-UP (1UP) | Gives you another chance to beat a stage. | 50 / 40 | Default. |
Energy Tank (E缶) | Refills your energy gauge. | 100 / 80 | |
Weapon Tank (W缶) | Refills all your weapon gauges. | 100 / 80 | |
Mystery Tank (M缶) |
Refills your energy and all weapon gauges. Using this when your gauges are all full will change all weak on-screen enemies into 1-UPs. | 300/240 | |
Super Guard (ガードアップ) |
Halves all damage taken during the stage where you used this item. The effect ends when you die or complete the stage. | 100 | |
Eddie Call (エディーコール) |
Summons Eddie to lend a hand by dispensing a random item. One summon uses one Eddie Call. | 20 / 16 | |
Beat Call (ビートコール) |
Beat will rescue you if you fall into a pit. While he flies you out, you can drift left or right, and jump to send him away. Each summon uses one Beat Call. | 50 / 40 | |
Pierce Protector (ショックガード) |
Spikes will not deal damage or kill you instantly. Hitting spikes once uses up one Pierce Protector, saving you from a potential death. | 50 | Die on spikes five times. |
Parts | |||
Energy Balancer (エネルギーバランサー) |
Automatically recharges the weapon with the least energy if you pick up a weapon capsule while your current weapon is full. | 100 | Default. |
Energy Balancer Neo (エネルギーバランサーNEO) |
Recharges all weapon gauges when you pick up a weapon capsule. | 250 / 125 | Obtain the Energy Balancer. |
Auto-Charge Chip (オートチャージチップ) |
Auto-charges the Mega Buster. Shooting normally while charging will reset the charge progress. | 300 | Default. |
Buster Plus Chip (バスタープラスチップ) |
Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. | 300 | Fire 500 shots with the Mega Buster (250 in Newcomer difficulty). |
Power Shield (パワーシールド) |
Lessens the amount you are pushed back when you take damage. | 300 | Took a total of 200 points of damage (100 in Newcomer difficulty). |
Spike Boots (スパイクブーツ) |
Adds grip-enhancing spikes to the soles of your boots, making you less likely to slip on icy surfaces. | 300 | Default. |
Shock Absorber (ショックアブソーバー) |
Negates the recoil when firing a high-powered Mega Buster shot. | 300 | |
Speed Gear Booster (スピードギアブースター) |
Allows you to move at normal speed while using the Speed Gear. | 300 | Activate Speed Gear 50 times (25 in Newcomer difficulty). |
Energy Dispenser (エネルギーディスチャージャー) |
An item for master players, this reduces your energy gauge but makes the ace-in-the-hole "Double Gear" technique available immediately. | 1000 | Default. |
Awakener Chip (覚醒チップ) |
Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. | 3000 | Finish the game. |
Bolt Catcher (スクリューキャプチャー) |
Makes bolts appear more frequently in stages. | 500 | Access the lab on a Saturday. |
Energy Catcher (リカバリーキャプチャー) |
Makes energy pellets appear more frequently in stages. | 500 | Get a Game Over 10 times. |
Capsule Catcher (エネルギーキャプチャー) |
Makes weapon capsules appear more frequently in stages. | 500 | Fully deplete the gauge from any Special Weapon or Rush 30 times. |
Cooling System (クールダウンシステム) |
Provides more efficient heat removal, so the gear gauge recharges faster. | 300 | Activate the Power Gear or Speed Gear 100 times (50 in Newcomer difficulty). |
Cooling System ∞ (クールダウンシステム∞) |
Allows you to use the Speed Gear and Power Gear without filling your gear gauge. | 3000 | Finish the game. |
Mystery Chip (ミステリーチップ) |
A mysterious device that provides a special bonus when you complete a stage in a short time. | 500 | Default. |
Buddy Call Plus (バディコール プラス) |
Increases the maximum number of Eddie Calls and Beat Calls you can hold. | 200 | |
Tank Container (缶袋) |
Increases the maximum number of Energy Tanks and Weapon Tanks you can hold. | 200 |
Mega Man & Bass[]

Auto runs a shop in Dr. Light's laboratory,[1] where he can create items in exchange for Screws that can be found throughout the stages. Only six items are available to purchase from the beginning, the six items in the second row will be added after defeating 3 Robot Masters, and the remaining items (6 with Bass and 8 with Mega Man) appear in the shop after defeating 6 Robot Masters.
Most of the items are available for both characters, but some are character-specific: respectively, seven for Mega Man and five for Bass. Mega Man's items focus on defense and on finding CDs, while Bass's items focus on dexterity.
While Rush, Eddie, Beat, or Treble are added to the first screen in the menu, the rest are added to the second area of the menu. While the items listed in the first row are items that are generally active, aside from the Item Presenter which must be re-purchased after use (along with the Shock Guard if it is used to protect against spikes), for the items in the second row, they are equip-based items to which only one may be equipped at a time.
Icon | Name | Screws | Auto's description | Availability |
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Spare Body | 50 | "It will add an extra life. Think of it like life insurance, the more you have, the better off you are." | Default. |
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E. Balance (Energy Balancer) |
120 | "When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled." | |
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Exit Unit ("Exit Parts" in Japan) |
50 | "It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage." | |
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S. Guard (Shock Guard) |
10 | "It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens." | |
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Com System ("Transceiver" in Japan) |
100 | "It allows you to talk with Roll. Just no marathon phone conversations, please..." | |
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I. Present (Item Presenter) |
60 | "It makes a special ball that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage." | |
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E. Analyze (Enemy Analyzer) |
50 | "It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points." | Defeat 3 Robot Masters. |
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S. Recover (Super Recover) |
200 | "It allows your energy to be recovered by a larger amount than usual." | |
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C. Attack (Counter Attacker) |
200 | "It makes your offensive power increase in a tight situation. You can turn the tables and win!" | |
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E. Saver (Energy Saver) |
200 | "It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..." | Defeat 6 Robot Masters. |
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D. Absorb (Damage Absorber) |
300 | "Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net." | |
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S. Armor (Super Armor) |
300 | "It reduces the amount of damage inflicted. However, please do not put too much confidence in it..." | |
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CD Counter | 100 | "It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage." | |
Mega Man only | ||||
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A. Charger (Auto Charger) |
50 | "It allows your Buster to be charged without holding the B Button down." | Defeat 3 Robot Masters. |
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Eddie | 150 | "This is Eddie's delivery service. When you use this item in a stage, Eddie will deliver an item to you." | |
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R. Search (Rush Search) |
100 | "Rush will dig out a hidden item for you. Believe me, he is a good Digger!" | |
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A. Recover (Auto Recover) |
450 | "It makes your life energy recover slowly. Remember that slow but steady always wins the race." | Defeat 6 Robot Masters. |
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H.S.C. (Hi-Speed Charge) |
150 | "It allows you to charge your Mega Buster quicker." | |
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Beat | 300 | "When you use this, Beat will deliver a barrier to you. Just be careful not to touch the spikes." | |
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CD Finder | 300 | "It allows you to know where the CDs are buried. Ask Rush to dig them out." | |
Bass only | ||||
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H.S.D. (Hi-Speed Dash) |
100 | "It allows you to dash faster." | Defeat 3 Robot Masters. |
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S. Booster (Step Booster) |
100 | "It allows you to climb the ladder faster. Hmm... Now that I think about it, I don't think the name "Booster" is exactly correct..." | |
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T. Boost (Treble Boost) |
200 | "Treble transforms into a booster-adapter for you. It allows you to fly, but be aware of its remaining energy." | |
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S. Buster (Super Buster) |
300 | "It enhances the offense power of the Bass Buster. It's truly a mighty powerful item!" | Defeat 6 Robot Masters. |
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H. Buster (Hyper Buster) |
300 | "It makes the Bass Buster's bullets fly through terrain or walls. It's truly a hyper convenient item!" |
Mega Man IV[]
Note: The Weapon Gauge Recovery ability will only be necessary once Mega Man reaches the last 4 Robot Masters, which are the four Robot Masters from Mega Man 5.
Icon | Name | Description | P Chips |
---|---|---|---|
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Mini Energy Tank | Collect 4 of these and you can get an Energy Tank. | 20 |
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Weapon Tank | You can fully recharge one of your weapons with this item. | 30 |
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Energy Tank | You can fully recover your vitality with this item. | 60 |
Weapon Gauge Full Recovery | All of your weapons will be immediately recharged. | 80 | |
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1-UP | Extra life | 50 |
Energy Balancer | With this last item, the weapon with the lowest energy level will automatically be refilled when you pick up a weapon capsule. | 150 | |
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Super Tank | You can fully recover your vitality and recharge all your weapons with this item. | 120 |
Mega Man V[]
Note: The Power Generator becomes available for free by collecting the 4 crystals in the stages of Jupiter, Saturn, Pluto and Uranus.
Icon | Name | Description | P Chips |
---|---|---|---|
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Mini Energy Tank | Collect 4 of these and you can get an Energy Tank. | 20 |
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Weapon Tank | You can fully recharge one of your weapons with this item. | 30 |
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Energy Tank | You can fully refill recover your vitality with this item. | 60 |
Weapon Gauge Fully Recovery | All of your weapons will be immediately recharged. | 80 | |
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1-UP | Extra life. | 50 |
Energy Balancer | With this item, the weapon with the least amount of energy will be refilled automatically when you pick up an weapon capsule. | 140 | |
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Super Tank | You can fully recover your vitality and recharge all your weapons with this item. | 120 |
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MH (Magic Hand) | This is a power-up item for the "Mega Arm". Once installed, you can grab an item from far away. | 90 |
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CL (Rock'n Claw) | This is a power-up item for the "Mega Arm". Once installed, you can grab and attack the enemy over and over. | 100 |
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Power Generator | This Power Generator was made from the 4 crystals you brought back. The Power Generator will reduce the amount of energy your special weapons use by half. | Free by collecting 4 crystals |
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Rockman Complete Works[]

In the Rockman Complete Works version of Rockman 4 to Rockman 6, there are eight power-up parts that can be unlocked by obtaining battle data for the game's database. They can only be used in Navi Mode and Mission Mode, and Rockman can equip two at a time.
Part | Description |
---|---|
Hyper Jump (ハイパージャンプ) |
Increases Rockman's jump height. |
Auto Charge (オートチャージ) |
The Rock Buster charges automatically. |
Energy Saver (エナジーセイバー) |
Halves the amount of energy used up from Special Weapons. |
Hyper Shot (ハイパーショット) |
Normal shots become faster. |
Hyper Charge Shot (ハイパーチャージショット) |
Charge shots become faster. |
Power Shot (パワーショット) |
Increases Rockman's attack power. |
Hyper Charge (ハイパチャージ) |
Increases the Rock Buster's charge speed. |
Speed Up (スピードアップ) |
Increases Rockman's moving speed. |
Rockman & Forte: Mirai Kara no Chōsensha[]

Dr. Right and Roll run a shop and create items in exchange for Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.
Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, which means they need to be purchased again after usage.
Item | Screws | Function | |
---|---|---|---|
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Spare Body | 200 | Gives one extra life. |
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Exit Parts | 50 | Allows the player to exit a stage that was already completed. |
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Energy Balancer | 150 | When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled. |
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Weapon Charge | 300 | Refills the energy of all the Special Weapons. |
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Energy Saver | 150 | Special Weapons use less energy. |
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Super Recover | 200 | It allows your energy to be recovered by a larger amount than usual. |
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Item Presenter | 50 | When activated, a Party Ball appears in one area of the stage. |
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Shock Guard | 20 | Protects from spikes once. |
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Super Armor | 300 | Reduces the amount of damage inflicted. |
Rockman only | |||
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Rush Coil | 100 | Rush appears to allow Rockman reach high areas with the Rush Coil. |
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Tango | 200 | Tango appears and rolls to attack enemies. |
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Beat | 300 | Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches. |
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Eddie | 150 | Eddie appears and drops one item. |
Forte only | |||
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Gospel Boost | 200 | Gospel transforms into a booster-adapter allowing Forte to fly for a limited time. |
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Super Buster | 300 | Doubles the power of the Forte Buster. |
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Hyper Buster | 300 | The Forte Buster shots can pass through walls. |
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Reggae | 150 | Reggae appears and drops one item. |
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See also[]
References[]
- ↑ Rockman & Forte manual, page 15.