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Mega Man II Enemies →

This is a list of enemies from Mega Man: Dr. Wily's Revenge.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Buster shots. Bosses with a health meter will always have an HP value of 19.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

MMDWROctopusBattery
Adhering Suzy
(Octopus Battery)
A one-eyed adhering barricade enemy that travels back and forth along a set path.
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Thunder Beam
Stage(s): Elec Man, Ice Man, Fire Man, Wily Castle
MmdrwrBigEye
Big Eye
A large one-eyed jumping enemy that tries to jump and crush Mega Man.
Health Points: 8
Attack Damage: 5 (contact)
Weakness: Thunder Beam
Stage(s): Cut Man, Ice Man, Elec Man, Wily Castle, Wily Station
MmdrwrBlader
Bunby Heli
(Blader)
A helicopter enemy that will follow and swoop down into Mega Man repeatedly.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Ice Man, Fire Man
Tackle Fire MMD
Changkey
(Tackle Fire)
A small invincible fire enemy that falls from a chute in Fire Man's Stage.
Health Points: --
Attack Damage: 2 (contact)
Stage(s): Fire Man
MMDRWChangkeyMaker
Changkey Maker
(Hothead)
A large enemy that lobs Changkeys at Mega Man. Changkeys will ding off Mega Man's shots.
Health Points: 10
Attack Damage: 2 (Changkey); 4 (contact)
Weakness: Thunder Beam
Stage(s): Fire Man, Wily Castle, Wily Station
GBCopipi
Copipi
A small bird enemy that appears from the eggs that a Pipi drops. They come in batches of 6.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Wily Castle, Wily Station
Mmdwrbuzzsawbladesprite
Cutting Wheel
A buzz saw enemy that can either stay stationary, crawl forward, or pursue Mega Man if he gets too close.
Health Points: 8
Attack Damage: 2 (contact)
Weakness: Fire Storm
Stage(s): Cut Man, Wily Station
MMDWRSpine
Gabyoall
(Spine)
An enemy that fires lightning straight at Mega Man, and Mega Man can use its platform by killing it.
Health Points: 1 (with Special Weapon)
Attack Damage: 3 (contact)
Weakness: Thunder Beam / Rolling Cutter / Fire Storm
Stage(s): Cut Man, Wily Castle, Wily Station
MMDRWKaminariGoro
Kaminari Goro
(Lightning Lord)
Health Points: 3
Attack Damage: 3 (lightning); 4 (contact)
Weakness: Rolling Cutter
Stage(s): Elec Man
MMDWRMetall
Metall
(Met)
A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man.
Health Points: 1
Attack Damage: 3 (shot); 3 (contact)
Stage(s): Elec Man, Wily Castle
Mole MMD
Mole
A small enemy that either comes from the ceiling or the ground and drills to the opposite side.
Health Points: 3
Attack Damage: 4 (contact)
Weakness: Thunder Beam
Stage(s): Wily Castle
MMDWRNeoMet
Neo Metall
A renewed version of the Metall that can now run towards Mega Man after firing.
Health Points: 1
Attack Damage: 3 (shot); 3 (contact)
Stage(s): Wily Castle, Wily Station
Pipi MMD
Pipi
A bird enemy that drops an egg full of Copipis onto Mega Man.
Health Points: 1 (egg); 1 (Pipi)
Attack Damage: 4 (contact); 4 (egg)
Weakness: Fire Storm
Stage(s): Wily Castle, Wily Station
DrWilyRevengeScrewBomber
Screw Driver
(Screw Bomber)
A small enemy that is installed in floors and ceilings, and when Mega Man gets close to it, spins and shoots in five different directions once.
Health Points: 3
Attack Damage: 3 (shot); 3 (contact)
Weakness: Thunder Beam
Stage(s): Fire Man, Cut Man, Wily Station
MMDRWScworm
Scworm
A small enemy that lobs out distorted iron pipes at Mega Man.
Health Points: 6 (Scworm); 2 (pipe)
Attack Damage: 4 (contact); 1 (pipe)
Weakness: Rolling Cutter
Stage(s): Ice Man, Wily Castle, Wily Station
Hjoe
Sniper Joe
A Sniper Joe that acts like a Returning Sniper Joe that stays stationary, but in the Wily stages they will bounce around.
Health Points: 10
Attack Damage: 3 (contact); 3 (shot)
Weakness: Rolling Cutter
Stage(s): Cut Man, Fire Man, Ice Man, Wily Castle, Wily Station
MMDRWSuperCutter
Super Cutter
A invincible stationary pair of scissors in the air that will go in a circular motion when Mega Man gets near them.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Cut Man, Wily Station
MMDRWDrillunStatic
Drillun
(Removed)
An enemy removed from the game that supposedly drilled up and down to hit Mega Man and could be used as a platform.
Health Points: ?
Attack Damage: ?
Stage(s): Wily Station

Hazards[]

MMDRWConveyor
Conveyor
Terrain that can motion Mega Man forward or back when he's on it.
Health Points: --
Attack Damage: --
Stage(s): Cut Man
MMDRWElecBlock
Elec Block
A bolt of electricity that appears periodically from a block. They usually go at all at the same time. They can also appear as just an electric beam.
Health Points: --
Attack Damage: 4 (electric beam)
Stage(s): Elec Man, Wily Castle
MMDRWFan
"Fan"
A singular block that pushes Mega Man back as long as its on screen with him.
Health Points: --
Attack Damage: --
Stage(s): Elec Man, Wily Castle, Wily Station
MMDRWFireBlock
Fire Block
A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Fire Man
MMDRWFireWave
"Fire Wave"
An array of flamethrowers on the ground making a single flame wave going right.
Health Points: --
Attack Damage: 4 (fire wave)
Stage(s): Fire Man
MMDRWIceBlock
"Ice Block"
A single tile platform that would melt rather quickly whenever Mega Man is on it.
Health Points: --
Attack Damage: --
Stage(s): Ice Man, Wily Station
MMDRWIcicle
"Icicle"
A platform that will materialize and fall from the ceiling in a certain pattern. It can hurt Mega Man by dropping on him.
Health Points: --
Attack Damage: 4 (crush)
Stage(s): Ice Man
MMDRWLava
Lava
Terrain that will kill Mega Man instantly if touched. Will not act like a pit, contrary to the original Mega Man.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Fire Man
MMDRWElecManSpikes
Spikes
Terrain that will kill Mega Man instantly if touched.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Elec Man, Ice Man, Wily Castle, Wily Station
MM1GBAppearingBlock
Yoku Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Elec Man, Wily Castle, Wily Station

Bosses[]

WCutMan
Cut Man
DLN-003
Originally created by Dr. Light to be a timber-felling robot for the lumber industry. He can fire his Rolling Cutter toward Mega Man and it will always go back to him. He now will not have knockback from getting shot.
Health Points: 19
Attack Damage: 3 (contact); 3 (Rolling Cutter)
Special Weapon: Rolling Cutter
Weakness: Fire Storm
Stage(s): Cut Man Stage
WIceMan
Ice Man
DLN-005
Built by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse. He can jump and fire 3 Ice Slashers upwards and downwards.
Health Points: 19
Attack Damage: 3 (contact); 8 (Ice Slasher)
Special Weapon: Ice Slasher
Weakness: Thunder Beam
Stage(s): Ice Man Stage
WFireMan
Fire Man
DLN-007
Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees. He runs across the screen occasionally shooting waves of fire at Mega Man that leave a flame on the ground.
Health Points: 19
Attack Damage: 4 (contact); 4 (Fire Storm)
Special Weapon: Fire Storm
Weakness: Ice Slasher
Stage(s): Fire Man Stage
WElecMan
Elec Man
DLN-008
Built by Dr. Light to control electrical operations, Elec Man previously managed a power plant facility. He runs and jumps quickly around the room, occasionally stopping to fire a Thunder Beam.
Health Points: 19
Attack Damage: 2 (contact); 3 (Thunder Beam)
Special Weapon: Thunder Beam
Weakness: Rolling Cutter
Stage(s): Elec Man Stage
WBubbleMan
Bubble Man
DWN-011
A Robot Master specifically designed for combat that can fire his Bubble Lead as well as water shots at Mega Man during their battle.
Health Points: 19
Attack Damage: 4 (contact); 2 (shots); 4 (Bubble Lead)
Special Weapon: Bubble Lead
Weakness: Quick Boomerang
Stage(s): Wily Castle
WQuickMan
Quick Man
DWN-012
A Robot Master designed specifically for combat that can fire his Quick Boomerangs that fly toward Mega Man in their battle.
Health Points: 19
Attack Damage: 4 (contact); 2 (Quick Boomerang)
Special Weapon: Quick Boomerang
Weakness: Time Stopper
Stage(s): Wily Castle
WFlashMan
Flash Man
DWN-014
A Robot Master made for combat by Dr. Wily that can freeze time with his Time Stopper so he can fire rapidly at Mega Man.
Health Points: 19
Attack Damage: 4 (contact); 0 (Time Stopper); 3 (shots)
Special Weapon: Time Stopper
Weakness: Ice Slasher / Atomic Fire
Stage(s): Wily Castle
WHeatMan
Heat Man
DWN-015
A Robot Master made for combat by Dr. Wily that can shoot flame pillars towards Mega Man as well as travel in a fiery beam toward Mega Man.
Health Points: 19
Attack Damage: 2 (Atomic Fire); 4 (contact); 4 (fiery sprint)
Special Weapon: Atomic Fire
Weakness: Bubble Lead
Stage(s): Wily Castle
Enkersprite
Enker
MKN-001
The first Mega Man Killer that will hop and charge at Mega Man and occasionally will stop to raise his staff in hopes of Mega Man firing at it, and depending on the amount of hits, the wave released from it will be bigger or smaller.
Health Points: 19
Attack Damage: 4 (contact); 2 (Mirror Buster; small); 4 (Mirror Buster; medium); 8 (Mirror Buster; large)
Special Weapon: Mirror Buster
Weakness: Mega Buster
Stage(s): Wily Castle
Wily Machine MMI
Wily Machine I
(1st Phase)
A new version of the Wily Machine that's supposedly incomplete because Dr. Wily wasn't expecting Mega Man so soon. The first phase opens its jaw to fire out Cutting Wheels at Mega Man and the only weakpoint is the jaw.
Health Points: 19
Attack Damage: 0 (contact); 4 (Cutting Wheel)
Weakness: Atomic Fire
Stage(s): Wily Station
WilyMachineIphase2
Wily Machine I
(2nd Phase)
A damaged version of the Wily Machine I with the cockpit exposed and the jaw destroyed. There is now a snapping claw that will occasionally fire at Mega Man and there's also now a small laser gun that will fire from 2 altitudes. The only way to hurt the machine is by firing the laser shots back at Wily with Mirror Buster.
Health Points: 19
Attack Damage: 0 (contact); 4 (claw); 2 (laser shot)
Weakness: Mirror Buster
Stage(s): Wily Station
MMWRPicoPico
Picopico-kun
(Removed)
A scrapped boss originating from Mega Man 2. It would seemingly work the same way, using the room to assemble several of itself and charging towards Mega Man.
Health Points: ?
Attack Damage: ?
Stage(s): Wily Station