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This is a list of enemies, hazards, and bosses that appear in Mega Man (Game Gear). Names between parentheses are different names from the game manual.
Description/background information of an enemy or boss.
Health Points:
Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. The first number is the number of health points in Normal Mode, and the second is the number of health points in Hard Mode. Bosses with a health meter will always have an HP value of 28.
Attack Damage:
Attack damage Mega Man takes in bars of health from his life meter. The first number is the damage taken in Normal Mode, and the second is the damage taken in Hard Mode.
Special Weapon:
The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness:
The Weapon that will cause the most damage against a boss in units. For enemies, every weapon does the same amount of damage to any enemy.
A flying bug-like enemy that will drop bombs that explode into 5 sparks that go across the screen. They might also completely darken the room if killed.
A cannon slightly above ground that will pop up and fire bullets when Mega Man is near. Mega Man can hit it when it's not firing by hitting the small part that's not below ground.
A missile that will go forward until Mega Man hits it and it breaks into 4 spreading shrapnel or until it hits a wall and breaks into 3 pieces of shrapnel angled toward Mega Man.
An enemy similar to a Gabyoall that cannot be killed or even immobilized by any weapon, and will speed up and stop into Mega Man whenever he is on the same elevation.
Note: As Missile and Rocket are similar, it is uncertain which one is which, Missile being assumed to be Jet Bomb due to missiles being more likely horizontal.
A platform that will come from small spouts in the floor at Wave Man's Stage and will rise until popped by spikes. The large ones will hold Mega Man completely, but the small ones will pop soon after landing on one.
These beams come from either side of the room in a quick orderly fashion that can easily kill Mega Man if he's not fast enough. The shimmer on the end of the beams will only damage Mega Man instead of killing him.
Health Points:
--
Attack Damage:
2:4 (contact; shimmer); Instant Death (contact; beam)
A large bipedal walker that acts as a sub-boss in this game and fires 4 shots in a diagonal row as opposed to lasers like the original. It will walk back and forth and the only weak point is the eye.
A large snail-like sub boss that either fires off its eyes at Mega Man, or lobs bombs from its "shell" to Mega Man. Its weak point is the eyes, and they don't take damage when they are closed.
A Robot Master built by Dr. Cossack to explore dark areas with his lightbulb head. He can fire regular shots at a certain angle towards Mega Man, mostly in groups of 3, or he can use his Flash Stopper to freeze Mega Man and either jump into him or fire at him.
A Robot Master built by Dr. Wily to occupy a high mountain to help Gyro Man take over a hanging garden. He will constantly try and jump on Mega Man, using small and large hops (the latter turning him into an invincible pile of bricks), and if Mega Man is far enough, he will use his Power Stone to try and hit him.
A Robot Master built by Dr. Wily for space exploration and combat and resides in an abandoned satellite. Star Man will jump in low gravity while having his Star Crash shield around him, though occasionally he will fire it out towards Mega Man.
A Robot Master built by Dr. Wily to help defend his large secret weapons factory. He lobs 2 of his Napalm Bombs at Mega Man if he's near him, and if he's far away, Napalm Man will fire 3 missiles directly at Mega Man.
A Robot Master built by Dr. Wily to take control of the water quality administration. Wave Man will fire a harpoon toward Mega Man while jumping towards him, and once he lands, he'll use his Water Wave underneath Mega Man.
A Robot Master built by Dr. Cossack to irrigate crops during droughts. He can jump towards Mega Man or use his Rain Flush that clears the whole screen. If Mega Man fires at him when he winds up the Rain Flush, it will be cancelled.
The Wily Capsule in its second form, it still shrouds itself in darkness before teleporting to another location, but will now drop 2 energy orbs that track on the ground, as well as firing 4 energy orbs around it before teleporting again.