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This is a list of enemies, hazards, and bosses that appear in Mega Man (Game Gear). Names between parentheses are different names from the game manual.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. The first number is the number of health points in Normal Mode, and the second is the number of health points in Hard Mode. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter. The first number is the damage taken in Normal Mode, and the second is the damage taken in Hard Mode.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, every weapon does the same amount of damage to any enemy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

GG100Watton
100 Watton
(Light Bulb)
A flying bug-like enemy that will drop bombs that explode into 5 sparks that go across the screen. They might also completely darken the room if killed.
Health Points: 1
Attack Damage: 2:4 (contact); 2:4 (pod); 2:4 (bullet spread)
Stage(s): Bright Man
GGApacheJoe
Apache Joe
(Chopper)
A large helicopter piloted by a Sniper Joe that follows Mega Man and occasionally fires towards him.
Health Points: 4:5
Attack Damage: 2:4 (contact); 2:4 (shot)
Stage(s): Napalm Man
GGBabyMetall
Baby Metall
A tiny Metall that will disperse in bunches of 3 when Mega Man kills a Mommy Metall, and they will bounce in different directions.
Health Points: 1
Attack Damage: 1:2 (contact)
Stage(s): Stone Man
GGBBitter
B Bitter
(Pop-up Cannon)
A cannon slightly above ground that will pop up and fire bullets when Mega Man is near. Mega Man can hit it when it's not firing by hitting the small part that's not below ground.
Health Points: 3
Attack Damage: 2:4 (shot); 1:2 (contact)
Stage(s): Star Man
GGBounder
Bounder
(Bouncebot)
An upside-down enemy that bounds on the ceiling and floor, occasionally firing 2 diagonal shots at Mega Man.
Health Points: 2:3
Attack Damage: 2:4 (shot); 2:4 (contact)
Stage(s): Star Man
GGHothead
Changkey Maker
A large enemy that lobs Changkeys at Mega Man. They also light the rooms they're in at Wily's Castle.
Health Points: 9
Attack Damage: 2:4 (Changkey); 2:4 (contact)
Stage(s): Fortress
GGDompan
Dompan
(Firework Thrower)
A small walking enemy that fires a couple of harmless fireworks to light the room when Mega Man kills it.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Bright Man
GGGiree
Giree
(Cog)
A small sawblade enemy that grinds on the floor going forward. It can also latch onto ceilings and walls if needed.
Health Points: --
Attack Damage: 1:2 (contact)
Stage(s): Wave Man
GGGyotot
Gyotot
(Robot Fish)
A fish enemy that leaps out of the water in hopes of hitting Mega Man.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Toad Man
GGHirarian427
Hirarian 427
(Crab Mine)
A bomb enemy that will hang from the ceiling until Mega Man gets near, from there it will drop and charge towards Mega Man and explode on him.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Wave Man
GGJetBombOrange
Jet Bomb
(Missile)
A missile that will go forward until Mega Man hits it and it breaks into 4 spreading shrapnel or until it hits a wall and breaks into 3 pieces of shrapnel angled toward Mega Man.
Health Points: 1
Attack Damage: 2:4 (contact); 2:4 (shrapnel)
Stage(s): Napalm Man
GGLyric
Lyric
(Homing Satellite)
An enemy acting exactly like a Telly that cannot respawn unlike Tellies usually.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Stone Man
GGMetallCannon
Metall Cannon
(Helmet Cannon)
A Metall upon a turret that will fire a single large cannonball if not shielded by its helmet.
Health Points: 5
Attack Damage: 2:4 (ball); 2:4 (contact)
Stage(s): Napalm Man
GGMetallMommy
Metall Mommy
(Helmet)
A Metall that will act the same, but upon Mega Man hitting one, it will split into 3 smaller "Baby Metalls" that bounce in different directions.
Health Points: 1 (Metall Mommy); 1 (Baby Metall)
Attack Damage: 2:4 (shots); 2:4 (contact); 2:4 (Baby Metall)
Stage(s): Stone Man
GGMinoan
Minoan
(Fan Blade)
An enemy that hangs from the ceiling and drops down and spins toward Mega Man.
Health Points: 2
Attack Damage: 2:4 (contact)
Stage(s): Bright Man
GGMizzile
Mizzile
(Rocket)
A large missile that will rise from pits and slowly fall down when Mega Man is near.
Health Points: 10
Attack Damage: 2:4 (contact)
Stage(s): Napalm Man
GGMousubeil
Mousubeil
(Robot Mice)
A small mouse enemy that crawls along the floor in a certain trajectory.
Health Points: 3
Attack Damage: 1:2 (contact)
Stage(s): Stone Man
Powermassler3
Power Muscler
(Robot Guard)
A large enemy that makes large leaps in hopes of hitting Mega Man. It will rocket down if Mega Man is underneath it while jumping.
Health Points: 8
Attack Damage: 2:4 (contact)
Stage(s): Napalm Man
GGPuyoyon
Puyoyon
(Amoeba)
An enemy encased in jelly that drops down from the ceiling and charges toward Mega Man.
Health Points: 2
Attack Damage: 2:4 (contact)
Stage(s): Toad Man
GGRackaser
Rackaser
(Umbrella Guard)
A small enemy that floats down with an umbrella and throws the umbrella at Mega Man once landed.
Health Points: 5
Attack Damage: 2:4 (contact); 2:4 (umbrella)
Stage(s): Toad Man
GGRatton
Ratton
(Robot Rat)
A rat enemy that makes small hops towards Mega Man in the sewers.
Health Points: 2
Attack Damage: 2:4 (contact)
Stage(s): Toad Man
GGJoe
Returning Sniper Joe
A renewed Sniper Joe that usually comes from the Sniper Armor, but doesn't jump or run towards Mega Man like in the original game.
Health Points: 2:4
Attack Damage: 2:4 (contact); 2:4 (shot)
Stage(s): Fortress
GGRiderJoe
Rider Joe
(Jetski)
A Sniper Joe riding a jet ski that will either come in front or behind Mega Man on his Marine Bike while firing occasional shots.
Health Points: 2
Attack Damage: 2:4 (contact); 2:4 (shot)
Stage(s): Wave Man
GGRockThrown
Rock Thrown
(Rock Thrower)
A rendition of the "Thrown" enemies that will lob rocks from its head toward Mega Man.
Health Points: 3
Attack Damage: 1:2 (rock); 1:2 (contact)
Stage(s): Stone Man, Napalm Man
GGScworm
Scworm
(Laser Thrower)
A small enemy that lobs out distorted iron pipes at Mega Man.
Health Points: 2 (pipe); 12 (Scworm)
Attack Damage: 1:2 (pipe); 2:4 (Scworm)
Stage(s): Fortress
GGSniperArmor
Sniper Armor
(Robot Walker)
A large walker containing a Returning Sniper Joe that jumps towards Mega Man and occasionally fires at him.
Health Points: 12
Attack Damage: 2:4 (contact); 2:4 (shots)
Stage(s): Fortress
GGSpaceMetall
Space Metall
(Jetpac Helmet)
A Metall that doesn't use its helmet, but rather flies towards Mega Man in short bursts.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Star Man
GGSpringer
Springer
(Spring Head)
An enemy similar to a Gabyoall that cannot be killed or even immobilized by any weapon, and will speed up and stop into Mega Man whenever he is on the same elevation.
Health Points: --
Attack Damage: 1:2 (contact)
Stage(s): Fortress
GGSubeil
Subeil
(Search Mine)
A cone-like enemy that will retract down to a small mine and rush forward when Mega Man gets near one.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Napalm Man
GGSumatran
Sumatran
(Tiger)
A large tiger enemy that, when Mega Man gets near, make multiple leaps at him.
Health Points: 2:3
Attack Damage: 2:4 (contact)
Stage(s): Napalm Man
GGSwallown
Swallown
(Rocket Bird)
A mother bird enemy that swoops down and directs her children, the Coswallowns, toward Mega Man.
Health Points: 4
Attack Damage: 2:4 (contact)
Stage(s): Toad Man
GGTaban
Taban
(Bat)
A enemy that will act like a Batton falling from a ceiling and hovering towards Mega Man, but will fire a shot occasionally.
Health Points: 1
Attack Damage: 2:4 (contact); 2:4 (shot)
Stage(s): Stone Man, Napalm Man
GGTakepakkan
Tatepakkan
(Shield Gun)
A turret that will occasionally lift its shield up to fire a straight shot.
Health Points: 2
Attack Damage: 1:2 (contact); 2:4 (shot)
Stage(s): Stone Man
GGTondeall
Tondeall
(Robot Patroller)
A flying enemy that moves back and forth, occasionally firing off 2 diagonal shots towards Mega Man.
Health Points: 1
Attack Damage: 2:4 (shot); 1:2 (contact)
Stage(s): Star Man
GGTossMachine
Toss Machine
(Lobber)
A stationary enemy that lobs shots at Mega Man.
Health Points: 2
Attack Damage: 2:4 (shot); 1:2 (contact)
Stage(s): Star Man
GGTotemPolen
Totem Polen
(Totem Pole)
A very tall totem enemy that fires from any one of its heads.
Health Points: 6:8
Attack Damage: 2:4 (shot); 2:4 (contact)
Stage(s): Bright Man
GGTwinCannon
Twin Cannon
(Cannon)
A cannon that will fire low straight shots and can fire a destructible projectile straight forward to shield itself from Mega Man's attacks.
Health Points: 1 (projectile); 2 (Twin Cannon)
Attack Damage: 2:4 (low shot); 2:4 (projectile); 2:4 (contact)
Stage(s): Wave Man, Fortress
GGV
V
(Cone)
A stationary "blocking" enemy that Mega Man encounters on the Marine Bike.
Health Points: 3
Attack Damage: 2:4 (contact)
Stage(s): Wave Man
GGYudon
Yudon
(Missile Robot)
A large enemy that fires homing missiles from its chest toward Mega Man and can only be damaged in the eyes.
Health Points: 1 (missile); 5 (Yudon)
Attack Damage: 2:4 (missile); 4:8 (contact)
Stage(s): Napalm Man

Note: As Missile and Rocket are similar, it is uncertain which one is which, Missile being assumed to be Jet Bomb due to missiles being more likely horizontal.

Hazards[]

GGAsteroid
Asteroid
An asteroid that will fly to the ground at certain angles at the start of Star Man's stage.
Health Points: 1
Attack Damage: 1:2 (contact)
Stage(s): Star Man
[Image needed]
Bright Platform
A platform that will go in a downward arc when Mega Man lands on it and will either drop or retract depending on the color of the platform.
Health Points: --
Attack Damage: --
Stage(s): Bright Man
GGBigBubble
Bubble
A platform that will come from small spouts in the floor at Wave Man's Stage and will rise until popped by spikes. The large ones will hold Mega Man completely, but the small ones will pop soon after landing on one.
Health Points: --
Attack Damage: --
Stage(s): Wave Man
[Image needed]
Daidine
A platform that will speed to a certain place when Mega Man lands on it, though it will drop once reaching that location.
Health Points: --
Attack Damage: --
Stage(s): Stone Man

"Darkness"
Covers the stage in darkness when a Changkey Maker isn't on the screen in certain parts of Quick Man's stage.
Health Points: --
Attack Damage: --
Stage(s): Fortress
[Image needed]
Force Beam
(Laser Beams)
These beams come from either side of the room in a quick orderly fashion that can easily kill Mega Man if he's not fast enough. The shimmer on the end of the beams will only damage Mega Man instead of killing him.
Health Points: --
Attack Damage: 2:4 (contact; shimmer); Instant Death (contact; beam)
Stage(s): Fortress
[Image needed]
Gas
A gas that will shoot out of cracks in parts of Wave Man's Stage periodically.
Health Points: --
Attack Damage: 2:4 (contact)
Stage(s): Wave Man
[Image needed]
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Bright Man, Napalm Man, Star Man, Wave Man, Toad Man
GGTeckyun
Teckyun
A large spiky object suspended by a chain that will swing in a semi-circle arc to hit Mega Man, though the chain is non-damaging.
Health Points: --
Attack Damage: 2:4 (contact)
Stage(s): Wave Man

Sub-Bosses[]

GGDachone
Dachone
(Scout Walker)
A large bipedal walker that acts as a sub-boss in this game and fires 4 shots in a diagonal row as opposed to lasers like the original. It will walk back and forth and the only weak point is the eye.
Health Points: 4:5
Attack Damage: 2:4 (shot); 2:4 (contact)
Weakness: Power Stone
Stage(s): Star Man
GGEscaroo
Escaroo
(Giant Snail)
A large snail-like sub boss that either fires off its eyes at Mega Man, or lobs bombs from its "shell" to Mega Man. Its weak point is the eyes, and they don't take damage when they are closed.
Health Points: 1
Attack Damage: 2:4 (bombs); 2:4 (contact; eyes)
Stage(s): Toad Man
OctoperOA gg
Octoper OA
(Octoboss)
A large octopus boss that will arise and sink while firing a large ball in Mega Man's direction. The only weak point is the orb on its head.
Health Points: 15
Attack Damage: 2:4 (shot); 2:4 (contact)
Weakness: Marine Bike
Stage(s): Wave Man

Bosses[]

Brightman gg
Bright Man
DWN-025
A Robot Master built by Dr. Cossack to explore dark areas with his lightbulb head. He can fire regular shots at a certain angle towards Mega Man, mostly in groups of 3, or he can use his Flash Stopper to freeze Mega Man and either jump into him or fire at him.
Health Points: 28
Attack Damage: 2:4 (shots); 3:6 (contact)
Special Weapon: Flash Stopper (Bright Weapon)
Weakness: Star Crash (Star Weapon)
Stage(s): Bright Man Stage
Stone Man gg
Stone Man
DWN-035
A Robot Master built by Dr. Wily to occupy a high mountain to help Gyro Man take over a hanging garden. He will constantly try and jump on Mega Man, using small and large hops (the latter turning him into an invincible pile of bricks), and if Mega Man is far enough, he will use his Power Stone to try and hit him.
Health Points: 28
Attack Damage: 3:6 (contact); 3:6 (Power Stone)
Special Weapon: Power Stone (Stone Weapon)
Weakness: Napalm Bomb (Bomb Weapon)
Stage(s): Stone Man Stage
Starman gg
Star Man
DWN-037
A Robot Master built by Dr. Wily for space exploration and combat and resides in an abandoned satellite. Star Man will jump in low gravity while having his Star Crash shield around him, though occasionally he will fire it out towards Mega Man.
Health Points: 28
Attack Damage: 1:2 (Star Crash); 3:6 (contact)
Special Weapon: Star Crash (Star Weapon)
Weakness: Power Stone (Stone Weapon)
Stage(s): Star Man Stage
Napalm Man gg
Napalm Man
DWN-039
A Robot Master built by Dr. Wily to help defend his large secret weapons factory. He lobs 2 of his Napalm Bombs at Mega Man if he's near him, and if he's far away, Napalm Man will fire 3 missiles directly at Mega Man.
Health Points: 28
Attack Damage: 3:6 (Napalm Bomb); 2:4 (missile); 3:6 (contact)
Special Weapon: Napalm Bomb (Bomb Weapon)
Weakness: Flash Stopper (Bright Weapon)
Stage(s): Napalm Man Stage
Waveman gg
Wave Man
DWN-034
A Robot Master built by Dr. Wily to take control of the water quality administration. Wave Man will fire a harpoon toward Mega Man while jumping towards him, and once he lands, he'll use his Water Wave underneath Mega Man.
Health Points: 28
Attack Damage: 2:4 (harpoon); 2:4 (Water Wave); 3:6 (contact)
Special Weapon: Water Wave (Wave Weapon)
Weakness: Mega Buster
Stage(s): Wave Man Stage
Toadman gg
Toad Man
DWN-026
A Robot Master built by Dr. Cossack to irrigate crops during droughts. He can jump towards Mega Man or use his Rain Flush that clears the whole screen. If Mega Man fires at him when he winds up the Rain Flush, it will be cancelled.
Health Points: 28
Attack Damage: 3:6 (contact); 3:6 (Rain Flush)
Special Weapon: Rain Flush (Rain Weapon)
Weakness: Water Wave (Wave Weapon)
Stage(s): Toad Man Stage
GGWilyCapsule
Wily Capsule II
The Wily Capsule in its second form, it still shrouds itself in darkness before teleporting to another location, but will now drop 2 energy orbs that track on the ground, as well as firing 4 energy orbs around it before teleporting again.
Health Points: 28
Attack Damage: 3:6 (energy orbs); 4:8 (contact)
Weakness: Mega Buster
Stage(s): Fortress


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