MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Advertisement
Picket Man
Degraver

This section of MMKB is under construction.
Content is subject to change at any moment.

Mega Man enemies | Mega Man 3 enemies →

A list of enemies, hazards and bosses that appear in Mega Man 2. Note that the names of the enemies in this page go by the names as those shown in the book Mega Man Official Complete Works. Names from the US instruction manual are listed below such names, written in parenthesis. Unofficial names are written with quotation marks.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. If the HP value has two numbers, the first number represents the HP value in Normal Mode; the second number represents Difficult Mode (the standard Japanese version). Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

Anko
Anko
(Lantern Fish)
A large angler fish that dispenses Shrink from its mouth in Bubble Man's Stage.
Health Points: 5:10
Attack Damage: 12 (contact)
Weakness: Leaf Shield
Stage(s): Bubble Man
Bubble Bat
Batton
(Bubble Bat)
A bat enemy that flies toward Mega Man. They are invulnerable when hanging.
Health Points: 1:2
Attack Damage: 4 (contact)
Stage(s): Wood Man
Big Fish
Big Fish
A large fish enemy that leaps from pits dealing great damage to Mega Man.
Health Points: 1
Attack Damage: 10 (contact)
Weakness: Quick Boomerang / Crash Bomber
Stage(s): Wily Stage 3
Blocky
Blocky
A tall blocky enemy that either dies in one hit in Normal Mode, or breaks apart and rebuilds itself in Difficult Mode.
Health Points: 1:2
Attack Damage: 8 (contact); 4 (contact, block - Difficult only); 8 (contact, head - Difficult only)
Weakness: Crash Bomber
Stage(s): Metal Man, Crash Man, Flash Man
MM2Changkey
Changkey
(Tackle Fire)
An enemy originating from Mega Man, they only appear when Changkey Makers are throwing them.
Health Points: --
Attack Damage: 3 (contact)
Stage(s): Quick Man
Mm2hotheadsprite
Changkey Maker
(Hothead)
A large enemy that lobs Changkeys at Mega Man. They also light the rooms they're in at Quick Man's Stage.
Health Points: 5:10
Attack Damage: 8 (contact)
Weakness: Air Shooter
Stage(s): Quick Man
Copipi
Copipi
A small bird enemy that appears from the eggs that a Pipi drops. They come in batches of 6.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Crash Man, Wood Man, Air Man, Wily Stage 1
Mm2snappersprite
Claw
(Snapper)
A crab enemy that floats from the sky, bounces a couple of times, and charge at Mega Man.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Bubble Man
Mm2proptopsprite
Fly Boy
(Prop-Top)
A large enemy that propels itself up to slam back down onto Mega Man.
Health Points: 3:5
Attack Damage: 4 (contact)
Weakness: Metal Blade
Stage(s): Crash Man, Heat Man, Wily Stage 2
Mm2hotdogsprite
Friender
(Hot Dog)
A large dog enemy that appears 3 times in Wood Man's Stage as a "sub boss" that fires large rows of flames.
Health Points: 10:20
Attack Damage: 4 (fire breath); 8 (contact)
Weakness: Atomic Fire
Stage(s): Wood Man
Goblin
Goblin
(Air Tikki)
A large enemy that it used as a platform in Air Man's Stage. It has horns that poke out, and it produces Petit Goblins.
Health Points: --
Attack Damage: 2 (horns)
Stage(s): Air Man
Mm2lighteninglordsprite
Kaminari Goro
(Lightning Lord)
An enemy that lobs lightning at Mega Man, and Mega Man can use its platform by killing it.
Health Points: 2:3
Attack Damage: 2 (lightning bolt); 4 (contact)
Weakness: Bubble Lead / Leaf Shield
Stage(s): Air Man
Kerog
Kerog
(Croaker)
A large frog enemy that produces 3 Petit Kerogs from its mouth.
Health Points: 5:10
Attack Damage: 4 (contact)
Weakness: Metal Blade / Quick Boomerang
Stage(s): Bubble Man
Kukku
Kukku
(Atomic Chicken)
A large chicken enemy that charges and leaps very quickly.
Health Points: 5:10
Attack Damage: 4 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
Mm2m445sprite
M-445
A jellyfish enemy that floats down until it reaches the same elevation as Mega Man, then it will float toward him.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Bubble Man
Mm2fanfiendsprite
Matasaburo
(Fan Fiend)
An enemy resembling Mega Man that blows Mega Man back.
Health Points: 3:5
Attack Damage: 6 (contact)
Weakness: Leaf Shield
Stage(s): Air Man
Mm2molesprite
Mole
A small enemy that either comes from the ceiling or the ground and drills to the opposite side.
Health Points: 3:5
Attack Damage: 4 (contact)
Weakness: Leaf Shield
Stage(s): Metal Man, Wily Stage 2
Mm2mechamonkeysprite
Monking
(Mecha Monkey)
A monkey enemy that hangs from certain platforms and eventually jumps toward Mega Man.
Health Points: 2:3
Attack Damage: 4 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
Mm2neometsprite
Neo Metall
A renewed version of the Metall that can now run towards Mega Man after firing.
Health Points: 1
Attack Damage: 2 (shots); 4 (contact)
Stage(s): Crash Man, Wily Stage 3, Wily Stage 4
Mm2gremlinsprite
Petit Goblin
(Gremlin)
A small enemy that comes from a Goblin and floats toward Mega Man.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Air Man
MM2PetitKerog
"Petit Kerog"
A small enemy that comes from a Kerog and jumps toward Mega Man.
Health Points: 1
Attack Damage: 1 (contact)
Stage(s): Bubble Man
Mm2pierobotsprite
Pierrobot
(Pierobot)
A jester-like enemy that hops on a gear before dropping and rolling towards Mega Man.
Health Points: 1 (Pierrobot); 2:4 (gear)
Attack Damage: 4 (contact); 4 (contact, gear)
Weakness: Crash Bomber (gear)
Stage(s): Metal Man
Mm2pippisprite
Pipi
A bird enemy that drops an egg full of Copipis onto Mega Man.
Health Points: 1 (Pipi); 1 (egg)
Attack Damage: 4 (contact); 4 (egg)
Weakness: Leaf Shield
Stage(s): Crash Man, Air Man, Wood Man, Wily Stage 1
Returningsniperjoe
Returning Sniper Joe
A renewed Sniper Joe that usually comes from the Sniper Armor, but doesn't jump or run towards Mega Man like in the original game.
Health Points: 5:10
Attack Damage: 2 (shots); 4 (contact)
Weakness: Leaf Shield
Stage(s): Flash Man, Heat Man, Quick Man, Wily Stage 1, Wily Stage 4
Mm2roborabbitsprite
Robbit
(Robo-Rabbit)
A large rabbit enemy that hops towards Mega Man, occasionally firing carrots at him.
Health Points: 5:10
Attack Damage: 2 (carrot missile); 4 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
Mm2boomerangblowersprite
Scworm
A blue worm-like enemy that comes bouncing from a pipe.
Health Points: 3:5 (Scworm); 3:5 (pipe)
Attack Damage: 2 (contact); 2 (pipe)
Weakness: Metal Blade / Air Shooter / Leaf Shield
Stage(s): Flash Man, Air Man, Quick Man, Wily Stage 1
Shotman
Shotman
(Crazy Cannon)
An enemy that fires either in a high arc or low arc, changing every 3 shots.
Health Points: 3:5
Attack Damage: 2 (low arc shot); 2 (high arc shot); 4 (contact)
Weakness: Leaf Shield
Stage(s): Flash Man, Crash Man, Wily Stage 2, Wily Stage 3
Mm2squirtsprite
Shrink
A shrimp enemy that comes from Anko and thrusts itself toward Mega Man in short bursts.
Health Points: 2:3
Attack Damage: 2 (contact)
Weakness: Metal Blade / Crash Bomber / Leaf Shield
Stage(s): Bubble Man
Mm2robotwalkerjoesprite
Sniper Armor
A large walker containing a Returning Sniper Joe that jumps towards Mega Man and occasionally fires at him.
Health Points: 10:20
Attack Damage: 8 (contact); 2 (shots)
Weakness: Air Shooter / Leaf Shield
Stage(s): Flash Man, Heat Man, Quick Man, Wily Stage 4
Mm2springheadsprite
Springer
(Spring Head)
An enemy similar to a Gabyoall that cannot be killed or even immobilized by most weapons, and will speed up and stop into Mega Man whenever he is on the same elevation.
Health Points: 2:3
Attack Damage: 4 (contact)
Weakness: Leaf Shield/ Bubble Lead/ Quick Boomerang
Stage(s): Metal Man, Quick Man, Heat Man, Wily Castle 1
Tanishi
Tanishi
(Crabbot)
A shell enemy that either dies in one hit in Normal Mode, or loses its shell and runs around when hit in Difficult Mode.
Health Points: 1:2 (Tanishi); 1:2 (shell); 1 (shelless Tanishi)
Attack Damage: 4 (contact); 4 (shell)
Weakness: Crash Bomber / Leaf Shield
Stage(s): Bubble Man, Wily Stage 3
Mm2tellysprite
Telly
A small enemy that floats toward Mega Man, usually coming from a certain part of terrain.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Crash Man, Heat Man, Wily Stage 1, Wily Stage 4

Hazards[]

MM2AppearingBlock
Appearing Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Heat Man

"Darkness"
Covers the stage in darkness when a Changkey Maker isn't on the screen in certain parts of Quick Man's stage.
Health Points: --
Attack Damage: --
Stage(s): Quick Man
MM2DropPlatform
"Drop Platform"
A platform in Bubble Man's Stage that falls right after Mega Man lands on it.
Health Points: --
Attack Damage: --
Stage(s): Bubble Man
Force Beam
Force Beam
These beams come from either side of the room in a quick orderly fashion that can easily kill Mega Man if he's not fast enough.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Quick Man
MM2Lift
Lift
A platform that is attached to a track and can take Mega Man to the ladders atop the screen in Crash Man's stage, as well as helping Mega Man avert the spikes in Wily Stage 4.
Health Points: --
Attack Damage: --
Stage(s): Crash Man, Wily Stage 4
Mm2presssprite
Press
A large stage obstacle that slams down on Mega Man in a certain order.
Health Points: --
Attack Damage: 8 (contact)
Stage(s): Metal Man, Wily Stage 2
MM2-Acid-Sprite
Red liquid
A stage obstacle that can only be found at the very end of the game in Wily Stage 6. The drips on the ceiling drop acid every couple seconds.
Health Points: --
Attack Damage: 10 (contact)
Stage(s): Wily Stage 6
MM2BubbleManSpikes
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Bubble Man, Wily Stage 2, Wily Stage 3, Wily Stage 4

Robot Masters[]

Metalsprite
Metal Man
DWN-009
The first Robot Master made by Dr. Wily. He is an improved version of Cut Man and can throw out Metal Blades towards Mega Man.
Health Points: 28
Attack Damage: 3 (Metal Blade); 6 (contact)
Special Weapon: Metal Blade
Weakness: Quick Boomerang; Metal Blade (2nd encounter)
Stage(s): Metal Man, Wily Stage 5
Airsprite
Air Man
DWN-010
A Robot Master specifically designed for combat that fires a screen-full of tornadoes towards Mega Man during his battle.
Health Points: 28
Attack Damage: 4 (Air Shooter); 8 (contact)
Special Weapon: Air Shooter
Weakness: Leaf Shield
Stage(s): Air Man, Wily Stage 5
Bubblesprite
Bubble Man
DWN-011
A Robot Master specifically designed for combat that can fire his Bubble Lead as well as water shots at Mega Man during their battle.
Health Points: 28
Attack Damage: 4 (contact); 2 (shots); 4 (Bubble Lead)
Special Weapon: Bubble Lead
Weakness: Metal Blade
Stage(s): Bubble Man, Wily Stage 5
Quicksprite
Quick Man
DWN-012
A Robot Master designed specifically for combat that can fire his Quick Boomerangs that fly toward Mega Man in their battle.
Health Points: 28
Attack Damage: 4 (contact); 4 (Quick Boomerang)
Special Weapon: Quick Boomerang
Weakness: Time Stopper / Crash Bomber
Stage(s): Quick Man
Crashsprite
Crash Man
(Clash Man)
DWN-013
A Robot Master made by Dr. Wily to fight Mega Man that can fire his Crash Bombs on the ground in hopes of Mega Man running into them.
Health Points: 28
Attack Damage: 4 (contact); 4 (Crash Bomber); 4 (Crash Bomber explosion)
Special Weapon: Crash Bomber
Weakness: Air Shooter
Stage(s): Crash Man
Flashsprite
Flash Man
DWN-014
A Robot Master made for combat by Dr. Wily that can freeze time with his Time Stopper so he can fire rapidly at Mega Man.
Health Points: 28
Attack Damage: 4 (contact); 0 (Time Stopper); 2 (shots)
Special Weapon: Time Stopper
Weakness: Crash Bomber / Metal Blade
Stage(s): Flash Man
Heatsprite
Heat Man
DWN-015
A Robot Master made for combat by Dr. Wily that can shoot flame pillars towards Mega Man as well as travel in a fiery beam toward Mega Man.
Health Points: 28
Attack Damage: 4 (Atomic Fire); 8 (contact); 8 (fiery sprint)
Special Weapon: Atomic Fire
Weakness: Bubble Lead / Air Shooter
Stage(s): Heat Man, Wily Stage 5
Woodsprite
Wood Man
DWN-016
A Robot Master made for combat by Dr. Wily that can fire his Leaf Shield at Mega Man while leaves fall from the sky in his fight.
Health Points: 28
Attack Damage: 8 (Leaf Shield); 4 (leaves); 8 (contact)
Special Weapon: Leaf Shield
Weakness: Atomic Fire
Stage(s): Wood Man, Wily Stage 5

Bosses[]

Mm2mechadragonsprite
Mecha Dragon
A large dragon that chases down Mega Man until they reach 3 blocks. From there it will spit fireballs and ram into Mega Man. The only weak point is the mouth.
Health Points: 28
Attack Damage: Instant death (contact); 6 (fireball)
Weakness: Quick Boomerang
Stage(s): Wily Stage 1
Mm2picopicomastersprite
Picopico-kun
A boss consisting of the walls of the room. 2 pieces from the wall will merge together and charge towards Mega Man until he kills them.
Health Points: 28: 2:3 (each Picopico-kun)
Attack Damage: 8 (contact)
Weakness: Bubble Lead
Stage(s): Wily Stage 2
Mm2gutsdozersprite
Guts Tank
(Guts-Dozer)
A large rendition of Guts Man from Mega Man, but now as a large tank that spews Neo Metalls from its chest while lobbing shots at Mega man from its mouth. Its weak point is the jaw.
Health Points: 28 (Guts Tank); 1 (Metall)
Attack Damage: 4 (contact, treads); 4 (contact, fist); 4 (contact, body); 4 (Metall); 2 (shot)
Weakness: Quick Boomerang
Stage(s): Wily Stage 3
Mm2buebeamtrapsprite
Boobeam Trap
A room consisting of 5 "Boobeams" that fire at Mega Man all at the same time periodically, and each one can only be hurt by Crash Bomber.
Health Points: 28: 6 (each Boobeam Trap)
Attack Damage: 4 (shots); 4 (contact)
Weakness: Crash Bomber
Stage(s): Wily Stage 4
Mm2wilymachinesprite
Wily Machine 2
1st Phase
An upgraded version of Wily Machine that can now fire shots from below in an arc to hit Mega Man. The weak point is the cockpit.
Health Points: 28
Attack Damage: 6 (arc shot); 10 (contact)
Weakness: Crash Bomber / Atomic Fire
Stage(s): Wily Stage 5
MM2WilyMachineB
Wily Machine 2
2nd Phase
A damaged version of the first phase with Wily now exposed. He will now fire bouncing shots towards Mega Man and his weak point is still the cockpit.
Health Points: 28
Attack Damage: 6 (bouncing shot); 10 (contact)
Weakness: Crash Bomber
Stage(s): Wily Stage 5
Mm2aliensprite
Alien
A hologram created by Wily to trick Mega Man into thinking he was an alien. It can only be damaged by Bubble Lead and almost instantly kills Mega Man if he runs into it. It also fire shots towards Mega Man.
Health Points: 28
Attack Damage: 6 (shot); 20 (contact)
Weakness: Bubble Lead
Stage(s): Wily Stage 6

Gallery[]


Advertisement