Anko (Lantern Fish)
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A large angler fish that dispenses Shrink from its mouth in Bubble Man's Stage.
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Batton (Bubble Bat)
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A bat enemy that flies toward Mega Man. They are invulnerable when hanging.
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Health Points: |
1:2
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Attack Damage: |
4 (contact)
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Stage(s): |
Wood Man
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Big Fish
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A large fish enemy that leaps from pits dealing great damage to Mega Man.
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Blocky
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A tall blocky enemy that either dies in one hit in Normal Mode, or breaks apart and rebuilds itself in Difficult Mode.
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Changkey (Tackle Fire)
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An enemy originating from Mega Man, they only appear when Changkey Makers are throwing them.
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Health Points: |
--
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Attack Damage: |
3 (contact)
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Stage(s): |
Quick Man
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Changkey Maker (Hothead)
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A large enemy that lobs Changkeys at Mega Man. They also light the rooms they're in at Quick Man's Stage.
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Copipi
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A small bird enemy that appears from the eggs that a Pipi drops. They come in batches of 6.
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Claw (Snapper)
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A crab enemy that floats from the sky, bounces a couple of times, and charge at Mega Man.
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Health Points: |
1
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Attack Damage: |
4 (contact)
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Stage(s): |
Bubble Man
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Fly Boy (Prop-Top)
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A large enemy that propels itself up to slam back down onto Mega Man.
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Friender (Hot Dog)
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A large dog enemy that appears 3 times in Wood Man's Stage as a "sub boss" that fires large rows of flames.
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Health Points: |
10:20
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Attack Damage: |
4 (fire breath); 8 (contact)
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Weakness: |
Atomic Fire
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Stage(s): |
Wood Man
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Goblin (Air Tikki)
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A large enemy that it used as a platform in Air Man's Stage. It has horns that poke out, and it produces Petit Goblins.
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Health Points: |
--
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Attack Damage: |
2 (horns)
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Stage(s): |
Air Man
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Kaminari Goro (Lightning Lord)
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An enemy that lobs lightning at Mega Man, and Mega Man can use its platform by killing it.
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Kerog (Croaker)
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A large frog enemy that produces 3 Petit Kerogs from its mouth.
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Kukku (Atomic Chicken)
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A large chicken enemy that charges and leaps very quickly.
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M-445
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A jellyfish enemy that floats down until it reaches the same elevation as Mega Man, then it will float toward him.
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
Bubble Man
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Matasaburo (Fan Fiend)
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An enemy resembling Mega Man that blows Mega Man back.
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Mole
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A small enemy that either comes from the ceiling or the ground and drills to the opposite side.
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Monking (Mecha Monkey)
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A monkey enemy that hangs from certain platforms and eventually jumps toward Mega Man.
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Neo Metall
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A renewed version of the Metall that can now run towards Mega Man after firing.
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Petit Goblin (Gremlin)
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A small enemy that comes from a Goblin and floats toward Mega Man.
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
Air Man
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"Petit Kerog"
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A small enemy that comes from a Kerog and jumps toward Mega Man.
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Health Points: |
1
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Attack Damage: |
1 (contact)
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Stage(s): |
Bubble Man
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Pierrobot (Pierobot)
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A jester-like enemy that hops on a gear before dropping and rolling towards Mega Man.
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Health Points: |
1 (Pierrobot); 2:4 (gear)
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Attack Damage: |
4 (contact); 4 (contact, gear)
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Weakness: |
Crash Bomber (gear)
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Stage(s): |
Metal Man
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Pipi
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A bird enemy that drops an egg full of Copipis onto Mega Man.
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Returning Sniper Joe
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A renewed Sniper Joe that usually comes from the Sniper Armor, but doesn't jump or run towards Mega Man like in the original game.
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Robbit (Robo-Rabbit)
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A large rabbit enemy that hops towards Mega Man, occasionally firing carrots at him.
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Health Points: |
5:10
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Attack Damage: |
2 (carrot missile); 4 (contact)
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Weakness: |
Crash Bomber
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Stage(s): |
Wood Man
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Scworm
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A blue worm-like enemy that comes bouncing from a pipe.
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Shotman (Crazy Cannon)
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An enemy that fires either in a high arc or low arc, changing every 3 shots.
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Shrink
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A shrimp enemy that comes from Anko and thrusts itself toward Mega Man in short bursts.
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Sniper Armor
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A large walker containing a Returning Sniper Joe that jumps towards Mega Man and occasionally fires at him.
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Springer (Spring Head)
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An enemy similar to a Gabyoall that cannot be killed or even immobilized by most weapons, and will speed up and stop into Mega Man whenever he is on the same elevation.
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Tanishi (Crabbot)
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A shell enemy that either dies in one hit in Normal Mode, or loses its shell and runs around when hit in Difficult Mode.
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Telly
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A small enemy that floats toward Mega Man, usually coming from a certain part of terrain.
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