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Picket Man
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Mega Man enemies | Mega Man 3 enemies →

A list of enemies, hazards and bosses that appear in Mega Man 2. Note that the names of the enemies in this page go by the names as those shown in the book Mega Man Official Complete Works. Names from the US instruction manual are listed below such names, written in parenthesis. Unofficial names are written with quotation marks.

Table guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. If the HP value has two numbers, the first number represents the HP value in Normal Mode; the second number represents Difficult Mode (the standard Japanese version). Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies

Anko
Anko
(Lantern Fish)
Health Points: 5:10
Attack Damage: 12 (contact)
Weakness: Leaf Shield
Stage(s): Bubble Man
Bubble Bat
Batton
(Bubble Bat)
Health Points: 1:2
Attack Damage: 4 (contact)
Stage(s): Wood Man
Big Fish
Big Fish
Health Points: 1
Attack Damage: 10 (contact)
Weakness: Quick Boomerang / Crash Bomber
Stage(s): Wily Stage 3
Blocky
Blocky
Health Points: 1:2
Attack Damage: 8 (contact); 4 (contact, block - Difficult only); 8 (contact, head - Difficult only)
Weakness: Crash Bomber
Stage(s): Metal Man, Crash Man, Flash Man
MM2Changkey.png
Changkey
(Tackle Fire)
Health Points: --
Attack Damage: 3 (contact)
Stage(s): Quick Man
Mm2hotheadsprite.png
Changkey Maker
(Hothead)
Health Points: 5:10
Attack Damage: 8 (contact)
Weakness: Air Shooter
Stage(s): Quick Man
Copipi
Copipi
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Crash Man, Wood Man, Air Man, Wily Stage 1
Mm2snappersprite.png
Claw
(Snapper)
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Bubble Man
Mm2proptopsprite.png
Fly Boy
(Prop-Top)
Health Points: 3:5
Attack Damage: 4 (contact)
Weakness: Metal Blade
Stage(s): Crash Man, Heat Man, Wily Stage 2
Mm2hotdogsprite.png
Friender
(Hot Dog)
Health Points: 10:20
Attack Damage: 4 (fire breath); 8 (contact)
Weakness: Atomic Fire
Stage(s): Wood Man
Goblin
Goblin
(Air Tikki)
Health Points: --
Attack Damage: 2 (horns)
Stage(s): Air Man
Mm2lighteninglordsprite.png
Kaminari Goro
(Lightning Lord)
Health Points: 2:3
Attack Damage: 2 (lightning bolt); 4 (contact)
Weakness: Bubble Lead / Leaf Shield
Stage(s): Air Man
Kerog
Kerog
(Croaker)
Health Points: 5:10
Attack Damage: 4 (contact)
Weakness: Metal Blade / Quick Boomerang
Stage(s): Bubble Man
Kukku
Kukku
(Atomic Chicken)
Health Points: 5:10
Attack Damage: 4 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
Mm2m445sprite.png
M-445
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Bubble Man
Mm2fanfiendsprite.png
Matasaburo
(Fan Fiend)
Health Points: 3:5
Attack Damage: 6 (contact)
Weakness: Leaf Shield
Stage(s): Air Man
Mm2molesprite.png
Mole
Health Points: 3:5
Attack Damage: 4 (contact)
Weakness: Leaf Shield
Stage(s): Metal Man, Wily Stage 2
Mm2mechamonkeysprite.png
Monking
(Mecha Monkey)
Health Points: 2:3
Attack Damage: 4 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
Mm2neometsprite.png
Neo Metall
Health Points: 1
Attack Damage: 2 (shots); 4 (contact)
Stage(s): Crash Man, Wily Stage 3, Wily Stage 4
Mm2gremlinsprite.png
Petit Goblin
(Gremlin)
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Air Man
MM2PetitKerog.png
"Petit Kerog"
Health Points: 1
Attack Damage: 1 (contact)
Stage(s): Bubble Man
Mm2pierobotsprite.png
Pierrobot
(Pierobot)
Health Points: 1 (Pierrobot); 2:4 (gear)
Attack Damage: 4 (contact); 4 (contact, gear)
Weakness: Crash Bomber (gear)
Stage(s): Metal Man
Mm2pippisprite.png
Pipi
Health Points: 1 (Pipi); 1 (egg)
Attack Damage: 4 (contact); 4 (egg)
Weakness: Leaf Shield
Stage(s): Crash Man, Air Man, Wood Man, Wily Stage 1
Mm2presssprite.png
Press
Health Points: --
Attack Damage: 8 (contact)
Stage(s): Metal Man, Wily Stage 2
Returningsniperjoe.gif
Returning Sniper Joe
Health Points: 5:10
Attack Damage: 2 (shots); 4 (contact)
Weakness: Leaf Shield
Stage(s): Flash Man (Armor only), Heat Man (Armor only), Quick Man (Armor only), Wily Stage 1, Wily Stage 4 (with and without the armor)
Mm2roborabbitsprite.png
Robbit
(Robo-Rabbit)
Health Points: 5:10
Attack Damage: 2 (carrot missile); 4 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
Mm2boomerangblowersprite.png
Scworm
Health Points: 3:5 (Scworm); 3:5 (pipe)
Attack Damage: 2 (contact); 2 (pipe)
Weakness: Metal Blade / Air Shooter / Leaf Shield
Stage(s): Flash Man, Air Man, Quick Man, Wily Stage 1
Shotman
Shotman
(Crazy Cannon)
Health Points: 3:5
Attack Damage: 2 (low arc shot); 2 (high arc shot); 4 (contact)
Weakness: Leaf Shield
Stage(s): Flash Man, Crash Man, Wily Stage 2, Wily Stage 3
Mm2squirtsprite.png
Shrink
Health Points: 2:3
Attack Damage: 2 (contact)
Weakness: Metal Blade / Crash Bomber / Leaf Shield
Stage(s): Bubble Man
Mm2robotwalkerjoesprite.png
Sniper Armor
Health Points: 10:20
Attack Damage: 8 (contact); 2 (shots)
Weakness: Air Shooter / Leaf Shield
Stage(s): Flash Man, Heat Man, Quick Man, Wily Stage 4
Mm2springheadsprite.png
Springer
(Spring Head)
Health Points: 2:3
Attack Damage: 4 (contact)
Weakness: Leaf Shield/ Bubble Lead/ Quick Boomerang
Stage(s): Metal Man, Quick Man, Heat Man, Wily Stage 1
Tanishi
Tanishi
(Crabbot)
Health Points: 1:2 (Tanishi); 1:2 (shell); 1 (shelless Tanishi)
Attack Damage: 4 (contact); 4 (shell)
Weakness: Crash Bomber / Leaf Shield
Stage(s): Bubble Man, Wily Stage 3
Mm2tellysprite.png
Telly
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Crash Man, Heat Man, Wily Stage 1, Wily Stage 4

Hazards

MM2-Acid-Sprite.png
"Acid"
Health Points: --
Attack Damage: 10 (contact)
Stage(s): Wily Stage 6
Force Beam.png
"Force Beam"
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Quick Man
Mm2presssprite.png
Press
Health Points: --
Attack Damage: 8 (contact)
Stage(s): Metal Man, Wily Stage 2
[Image needed]
Spikes
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Bubble Man, Wily Stage 3

Robot Masters

Metalsprite.png
Metal Man
DWN-009
Health Points: 28
Attack Damage: 3 (Metal Blade); 6 (contact)
Special Weapon: Metal Blade
Weakness: Quick Boomerang; Metal Blade (2nd encounter)
Airsprite.png
Air Man
DWN-010
Health Points: 28
Attack Damage: 4 (Air Shooter); 8 (contact)
Special Weapon: Air Shooter
Weakness: Leaf Shield
Bubblesprite.png
Bubble Man
DWN-011
Health Points: 28
Attack Damage: 4 (contact); 2 (shots); 4 (Bubble Lead)
Special Weapon: Bubble Lead
Weakness: Metal Blade
Quicksprite.png
Quick Man
DWN-012
Health Points: 28
Attack Damage: 4 (contact); 4 (Quick Boomerang)
Special Weapon: Quick Boomerang
Weakness: Time Stopper / Crash Bomber
Crashsprite.png
Crash Man
(Clash Man)
DWN-013
Health Points: 28
Attack Damage: 4 (contact); 4 (Crash Bomber); 4 (Crash Bomber explosion)
Special Weapon: Crash Bomber
Weakness: Air Shooter
Flashsprite.png
Flash Man
DWN-014
Health Points: 28
Attack Damage: 4 (contact); 0 (Time Stopper); 2 (shots)
Special Weapon: Time Stopper
Weakness: Crash Bomber / Metal Blade
Heatsprite.png
Heat Man
DWN-015
Health Points: 28
Attack Damage: 4 (Atomic Fire); 8 (contact); 8 (Bodily Crash)
Special Weapon: Atomic Fire
Weakness: Bubble Lead and Air Shooter
Woodsprite.png
Wood Man
DWN-016
Health Points: 28
Attack Damage: 8 (Leaf Shield); 4 (leaves); 8 (contact)
Special Weapon: Leaf Shield
Weakness: Atomic Fire

Bosses

Mm2mechadragonsprite.png
Mecha Dragon
Health Points: 28
Attack Damage: 28 (contact); 6 (fireball)
Weakness: Quick Boomerang
Mm2picopicomastersprite.png
Picopico-kun
Health Points: 28: 2:3 (each Picopico-kun)
Attack Damage: 8 (contact)
Weakness: Bubble Lead
Mm2gutsdozersprite.png
Guts Tank
(Guts-Dozer)
Health Points: 28 (Guts Tank); 1 (Metall)
Attack Damage: 4 (contact, treads); 4 (contact, fist); 4 (contact, body); 4 (Metall); 2 (shot)
Weakness: Quick Boomerang
Mm2buebeamtrapsprite.png
Boobeam Trap
Health Points: 28: 6 (each Boobeam Trap)
Attack Damage: 4 (shots); 4 (contact)
Weakness: Crash Bomber
Mm2wilymachinesprite.png
Wily Machine 2
1st Phase
Health Points: 28
Attack Damage: 6 (arc shot); 10 (contact)
Weakness: Crash Bomber / Atomic Fire
MM2WilyMachineB.png
Wily Machine 2
2nd Phase
Health Points: 28
Attack Damage: 6 (bouncing shot); 10 (contact)
Weakness: Crash Bomber
Mm2aliensprite.png
Alien
Health Points: 28
Attack Damage: 6 (shot); 20 (contact)
Weakness: Bubble Lead

Gallery


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