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Picket Man
Degraver

This section of MMKB is under construction.
Content is subject to change at any moment.

Mega Man 2 enemies | Mega Man 4 enemies →

A list of enemies and bosses that appear in Mega Man 3.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Most bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

Mm3bouncersprite
Bikky
A large stomping enemy similar to Big Eye, but now shields its eyes when on the ground.
Health Points: 6
Attack Damage: 8 (contact)
Weakness: Hard Knuckle
Stage(s): Gemini Man, Needle Man, Hard Man, Shadow Man (revisited), Wily Stage 3
Mm3nutandboltsprite
Bolton and Nutton
A nut and bolt that screw together in an invulnerable state before slowly floating towards Mega Man.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Top Man, Spark Man
Mm3hiddenbombsprite
Bomb Flier
A cloud-like enemy that floats until it turns into a fast bullet once Mega Man fires at it.
Health Points: 1 (cloud cover) + 3 (Bomb Flier)
Attack Damage: 2 (contact)
Weakness: Magnet Missile / Gemini Laser / Hard Knuckle / Shadow Blade
Stage(s): Snake Man
Mm3pengubombersprite
Bomber Pepe
A penguin enemy that hops towards Mega Man and occasionally fires an egg bomb that bounces before exploding.
Health Points: 6 (Bomber Pepe); 1 (egg)
Attack Damage: 6 (contact); 3 (egg); 6 (egg explosion)
Weakness: Hard Knuckle
Stage(s): Gemini Man
Mm3bubuffoonsprite
Bubukan
A small enemy that will first pole-vault over Mega Man, then runs back toward him once landing.
Health Points: 4 (Bubukan); 1 (pole vault)
Attack Damage: 4 (contact); 2 (pole vault)
Weakness: Top Spin / Shadow Blade
Stage(s): Snake Man, Needle Man (revisited)
Mm3cannonsprite
Cannon
A cannon that fires a projectile at Mega Man. It will be shielded until the barrel is extended.
Health Points: 3 (Cannon); 1 (ball)
Attack Damage: 2 (ball); 6 (contact)
Weakness: Magnet Missile / Hard Knuckle / Search Snake / Shadow Blade
Stage(s): Needle Man (both original and revisited)
Mm3chibeesprite
Chibee
A small bee that comes from the next that the Have "Su" Bee drops. It will fly towards Mega Man until he kills it.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Hard Man, Wily Stage 2
Mm3dadasprite
Dada
An enemy that only hops in a very quick motion towards Mega Man.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Snake Man
Mm3sparkysprite
Elec'n
A enemy resembling a plug that fires electric sparks all around the room when plugging it into itself.
Health Points: 1
Attack Damage: 4 (contact); 2 (sparks)
Stage(s): Spark Man (both original and revisited)
Mm3electrospinessprite
Electric Gabyoall
A Gabyoall that is completely invulnerable to all weapons, and it now has a companion on the ceiling that will make an electric wall together occasionally.
Health Points: --
Attack Damage: 4 (contact); 4 (electric arc)
Stage(s): Spark Man (both original and revisited)
MM3 Giant Springer sprite
Giant Springer
A large version of the Springer from Mega Man 2 that is now vulnerable to most weapons and can fire missiles that home in on Mega Man.
Health Points: 8 (Giant Springer); 1 (missile)
Attack Damage: 2 (missile); 6 (contact)
Weakness: Gemini Laser
Stage(s): Magnet Man, Spark Man (revisited), Needle Man (revisited), Shadow Man (revisited)
Mm3fishsubsprite
Gyoraibo
A large fish enemy that fires a missile up towards Mega Man.
Health Points: 2
Attack Damage: 6 (contact); 2 (torpedo); 4 (torpedo explosion)
Weakness: Magnet Missile / Hard Knuckle / Top Spin / Search Snake / Shadow Blade
Stage(s): Gemini Man
Mm3hammerjacksprite
Hammer Joe
A renewed Sniper Joe that now throws hammers straight forward. He can only be hit when his eye is open, and the hammer can block shots.
Health Points: 8
Attack Damage: 2 (hammer); 4 (contact)
Weakness: Hard Knuckle
Stage(s): Snake Man, Spark Man, Needle Man, Hard Man, Shadow Man (revisited), Wily Stage 1, Wily Stage 3
Mm3harriharrysprite
Hari Harry
A porcupine enemy that fires spines and rolls towards Mega Man. It is invulnerable to attacks when it is in a ball.
Health Points: 6 (Hari Harry); 1 (needle)
Attack Damage: 6 (contact); 6 (roll); 2 (needle)
Weakness: Gemini Laser / Top Spin
Stage(s): Needle Man (both original and revisited)
Mm3queenbeesprite
Have "Su" Bee
A large bee enemy that drops a nest full of Chibees onto Mega Man. The nest is invulnerable to all attacks.
Health Points: 3 (Have "Su" Bee); -- (hive)
Attack Damage: 6 (contact); 2 (hive)
Weakness: Gemini Laser / Hard Knuckle / Shadow Blade
Stage(s): Hard Man, Wily Stage 2
Mm3hologramsprite
Hologran
An enemy that covers the entire stage in a starry night until either Mega Man destroys it or it scrolls off screen.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Hard Knuckle / Search Snake / Shadow Blade
Stage(s): Shadow Man (both original and revisited), Wily Stage 3
Mm3antsprite
Jamacy
A small enemy that either crawls on ladders or scuttles on the ground.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Snake Man, Spark Man (revisited), Gemini Man (revisited)
Mm3junkgolemsprite
Junk Golem
A robot that was made in a hurry once Dr. Wily realized Mega Man was in his fortress. It throws junk blocks at Mega Man.
Health Points: 6 (Junk Golem); 8 (Junk Block)
Attack Damage: 4 (contact); 4 (junk block toss); 2 (junk block debris)
Weakness: Top Spin
Stage(s): Wily Stage 4
Mm3topfiendsprite
Komasaburo
An improved version of Matasaburo that fires tops that spins on the ground. He can fire up to 3 tops.
Health Points: 6 (Komasaburo); 1 (top)
Attack Damage: 6 (contact); 2 (top)
Weakness: Gemini Laser / Top Spin
Stage(s): Top Man, Wily Stage 1
Mm3magflysprite
Mag Fly
A fly that goes across the screen and can attract Mega Man towards it when he is underneath it.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Magnet Man
Mm3mechakerosprite
Mechakkero
A small enemy that hops toward Mega Man. It's too short for Mega Man to shoot it on the same elevation.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Top Man, Shadow Man (both original and revisited), Gemini Man
Mm3metdeluxesprite
Metall DX
A Metall that acts the same as the Neo Metall from Mega Man 2, but now has a retractable propellor that it only uses in the revisited Needle Man Stage.
Health Points: 1
Attack Damage: 2 (shots); 4 (contact)
Stage(s): Needle Man (both original and revisited), Top Man, Hard Man
Mm3shotheadsprite
New Shotman
An upgraded version of the Shotman in Mega Man 2. It now fires straightforward as well as in a lobbing arc depending on where Mega Man is.
Health Points: 3
Attack Damage: 2 (straight shot); 2 (arc shot); 4 (contact)
Weakness: Hard Knuckle / Top Spin / Shadow Blade
Stage(s): Magnet Man, Shadow Man, Wily Stage 3
Mm3nebulasprite
Nitron
A flying enemy that drops down to fire 3 flame pillars before retreating.
Health Points: 1
Attack Damage: 2 (fireball); 2 (fire pillar); 4 (contact)
Stage(s): Gemini Man (both original and revisited)
Mm3parachutesprite
Parasyu
An enemy that falls when its near Mega Man and deploys a parachute that makes it harder to dodge.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Magnet Missile / Gemini Laser / Hard Knuckle / Top Spin / Shadow Blade
Stage(s): Shadow Man (both original and revisited), Needle Man (revisited)
Mm3penpensprite
Penpen
A small penguin enemy that either is fired from a Penpen Maker or is in the water where it swims very quickly into Mega Man.
Health Points: 1
Attack Damage: 4 (contact, sliding); 4 (contact, swimming)
Stage(s): Gemini Man, Wily Stage 1
Mm3penpenmachinesprite
Penpen Maker
A large penguin enemy that fires Penpens from its opening. It can only be hurt in the eyes.
Health Points: 10
Attack Damage: 8 (contact)
Weakness: Hard Knuckle
Stage(s): Gemini Man
Mm3peterchysprite
Peterchy
An enemy that walks forward in hopes of hitting Mega Man.
Health Points: 3
Attack Damage: 4 (contact)
Weakness: Hard Knuckle / Top Spin
Stage(s): Magnet Man, Spark Man (both original and revisited), Shadow Man (both original and revisited)
Mm3petitsnakeysprite
Petit Snakey
A snake enemy that is part of the terrain but can still be killed. It fires a shot occasionally towards Mega Man.
Health Points: 2
Attack Damage: 2 (shot); 4 (contact)
Weakness: Magnet Missile / Hard Knuckle / Shadow Blade
Stage(s): Snake Man
Mm3picketmanbullsprite
Pickelman Bull
A large excavator piloted by a Pickelman from the original Mega Man. It can only be hurt by hitting the Pickelman head.
Health Points: 3
Attack Damage: 6 (contact)
Weakness: Gemini Laser / Hard Knuckle
Stage(s): Top Man, Hard Man, Shadow Man, Spark Man
Mm3polesprite
Pole
A small enemy that appears from the eggs that Mega Man has to destroy in Gemini Man's Stage. They slowly float toward Mega Man.
Health Points: 1
Attack Damage: 1 (contact)
Stage(s): Gemini Man (both original and revisited)
Mm3droppotsprite
Potton
A flying enemy that will drop itself from its shell when Mega Man is underneath it.
Health Points: 1 (whole Potton); 1 (body); 1 (shell)
Attack Damage: 2 (whole Potton); 4 (body); 2 (shell)
Stage(s): Snake Man, Gemini Man (revisited)
Mm3monkingsprite
Returning Monking
An improved version of the Monking from Mega Man 2. It hangs on a ceiling before dropping down and jumping on or around Mega Man.
Health Points: 8
Attack Damage: 3 (contact)
Weakness: Hard Knuckle / Top Spin
Stage(s): Hard Man
Mm3walkingbombsprite
Walking Bomb
A bomb enemy that charges towards Mega Man and will explode if he fires at it.
Health Points: 1
Attack Damage: 4 (contact); 6 (explosion)
Stage(s): Shadow Man (both original and revisited), Wily Stage 3
Mm3yambosprite
Yambow
A mosquito enemy that comes down to Mega Man's elevation and charges at him from behind.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Magnet Missile / Gemini Laser / Hard Knuckle / Top Spin / Shadow Blade
Stage(s): Shadow Man, Needle Man (both original and revisited), Gemini Man

Hazards[]

MM3AppearingBlock
Appearing Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Magnet Man, Wily Stage 1
MM3CloudLift
"Cloud Lift"
A platform that ascends from a "smokestack" in Snake Man's Stage. They ascend in a zig zag to emulate floatiness.
Health Points: --
Attack Damage: --
Stage(s): Snake Man
MM3DropPlatform
"Drop Platform"
A platform that only appears in Shadow Man's revisit. It opens itself up to drop Mega Man almost immediately after he jumps on one.
Health Points: --
Attack Damage: --
Stage(s): Shadow Man (revisited)
MM3JunkBlock
"Junk Block"
A block that falls from a chute in Spark Man's Stage that can crush Mega Man. Junk Golems can also be seen grabbing them and throwing them at Mega Man.
Health Points: 8
Attack Damage: Instant death (crush)
Stage(s): Spark Man (both original and revisited), Wily Stage 4
MM3LiftPlatform
"Lift Platform"
A small platform that immediately sends Mega Man straight up, usually into spikes.
Health Points: --
Attack Damage: --
Stage(s): Spark Man
MM3Magnet
"Magnet"
A large magnet that pulls Mega Man in a certain direction. They are only seen in Magnet Man's Stage.
Health Points: --
Attack Damage: --
Stage(s): Magnet Man
MM3MovingCog
"Moving Cog"'
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: --
Stage(s): Spark Man (revisited)
Mm3needlepresssprite
Needle Press
A stage obstacle that can press down onto Mega Man in a certain order.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Needle Man (both original and revisited)
MM3MagnetManSpikes
Spikes
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Spark Man (both original and revisited), Needle Man (both original and revisited), Top Man, Shadow Man (revisited), Magnet Man, Gemini Man (revisited), Wily Stage 1, Wily Stage 2, Wily Stage 3, Wily Stage 4
MM3TopPlatform
"Top Platform"
A slowly moving platform that either goes up and down. It doesn't actually spin Mega Man, it just moves him from side to side.
Health Points: --
Attack Damage: --
Stage(s): Top Man
Mm3wanaansprite
Wanaan
An enemy that comes up from its terrain and chomps at Mega Man if he is standing on them.
Health Points: --
Attack Damage: 4 (bite)
Stage(s): Hard Man, Wily Stage 2


Sub-Bosses[]

Mm3snakeysprite
Big Snakey
A larger version of the Petit Snakey that fires large energy balls at Mega Man while its "body" wriggles around making a shaky surface for Mega Man if he's on it.
Health Points: 10
Attack Damage: 2 (energy shots); 8 (contact, head)
Weakness: Hard Knuckle
Stage(s): Snake Man
Mm3giantmetsprite
Giant Metall
A larger version of the Metall that fires the same way as a Metall but larger and it can fly and only be damaged on the "+" mark on its helmet.
Health Points: 10 (Giant Metall); 1 (Metall)
Attack Damage: 8 (contact); 4 (Metall); 2 (giant shots)
Weakness: Hard Knuckle / Search Snake
Stage(s): Needle Man (revisited)
Mm3protomansprite
Proto Man
DLN-000
Mega Man's brother that jumps and shoots around the stage. He's "testing Mega Man" to see if he can beat Dr. Wily or not.
Health Points: 28
Attack Damage: 2 (shots); 4 (contact)
Weakness: Hard Knuckle
Stage(s): Magnet Man, Shadow Man, Hard Man
Mm3tabbysprite
Tama
A giant cat enemy that spews yarn balls at Mega Man, and if they're not on screen, he will fire fleas from his back that act similar to the Petit Kerogs from Mega Man 2.
Health Points: 10 (Tama); 8 (yarn ball); 1 (flea)
Attack Damage: 3 (yarn balls); 2 (fleas); 0 (contact)
Weakness: Hard Knuckle
Stage(s): Top Man

Robot Masters[]

Needlesprite
Needle Man
DWN-017
A Robot Master created to work in energy mines. He can fire his Needle Cannon at Mega Man, as well as extend his head piece when Mega Man is close to him.
Health Points: 28
Attack Damage: 3 (Needle shot); 4 (contact); 6 (Needle crown)
Special Weapon: Needle Cannon
Weakness: Gemini Laser; Needle Cannon (2nd encounter)
Stage(s): Needle Man, Wily Stage 4
Magnetsprite
Magnet Man
DWN-018
A Robot Master made to emit powerful magnetic forces. He can fire his Magnet Missile from above or emit a magnetic wave that will pull Mega Man in.
Health Points: 28
Attack Damage: 3 (Magnet Missile); 6 (contact)
Special Weapon: Magnet Missile
Weakness: Spark Shock / Shadow Blade; Magnet Missile (2nd encounter)
Stage(s): Magnet Man, Wily Stage 4
Geminisprite
Gemini Man
DWN-019
A Robot Master made by Dr. Light and Wily. He can create a clone of himself that will travel around the room with him, or he can fire his Gemini Laser that will bounce around the room.
Health Points: 28
Attack Damage: 6 (contact); 6 (contact, clone); 3 (shot); 6 (Gemini Laser)
Special Weapon: Gemini Laser
Weakness: Search Snake; Gemini Laser (2nd encounter)
Stage(s): Gemini Man, Wily Stage 4
Hardsprite
Hard Man
DWN-020
A Robot Master made by Dr. Light and Wily using ceratanium, a very durable material. He can either fire his Hard Knuckle that will come back to him, or he will slam into the ground causing earthquakes.
Health Points: 28
Attack Damage: 3 (Hard Knuckle); 6 (contact); 6 + 6 (Hard Slam)
Special Weapon: Hard Knuckle
Weakness: Magnet Missile; Hard Knuckle (2nd encounter)
Stage(s): Hard Man, Wily Stage 4
Topsprite
Top Man
DWN-021
A Robot Master made by Dr. Light and Wily for exploring planets. He can use his Top Spin to charge into Mega Man, or he can fire three tops out that will all shoot toward Mega Man at the same time.
Health Points: 28
Attack Damage: 4 (tops); 6 (contact); 6 (Top Spin)
Special Weapon: Top Spin
Weakness: Hard Knuckle; Top Spin (2nd encounter)
Stage(s): Top Man, Wily Stage 4
Snakesprite
Snake Man
DWN-022
A Robot Master made for surveying areas and topography. He can fire his Search Snakes that will slither towards Mega Man as well as run into him.
Health Points: 28 (Snake Man); 1 (Search Snake)
Attack Damage: 6 (contact); 4 (Search Snake)
Special Weapon: Search Snake
Weakness: Needle Cannon; Search Snake (2nd encounter)
Stage(s): Snake Man, Wily Stage 4
Sparksprite
Spark Man
DWN-023
A Robot Master made for charging equipment with his electricity. He can either fire several small Spark Shocks all around the room, or he can charge one up and fire a large Spark Shock directly at Mega Man.
Health Points: 28
Attack Damage: 4 (contact); 2 (mini sparks); 4 (Spark Shock)
Special Weapon: Spark Shock
Weakness: Shadow Blade; Spark Shock (2nd encounter)
Stage(s): Spark Man, Wily Stage 4
Shadowsprite
Shadow Man
DWN-024
A Robot Master found by Dr. Wily, supposedly from an ancient extraterrestrial civilization. He can fire his Shadow Blades into Mega Man, or he can slide into Mega Man.
Health Points: 28
Attack Damage: 4 (Shadow Blade); 4 (contact); 6 (slide)
Special Weapon: Shadow Blade
Weakness: Top Spin; Shadow Blade (2nd encounter)
Stage(s): Shadow Man, Wily Stage 4

Bosses[]

MM3-MetalMan-Sprite
Mm3docrobotsprite
Doc Robot
(Metal Man)
A Doc Robot that uses the same patterns as Metal Man. There is no conveyor on the floor unlike the original.
Health Points: 28
Attack Damage: 3 (Metal Blade); 6 (contact)
Weakness: Magnet Missile / Hard Knuckle
Stage(s): Spark Man (revisited)
MM3-QuickMan-Sprite
Mm3docrobotsprite
Doc Robot
(Quick Man)
A Doc Robot that uses the same patterns as Quick Man. The stage is flat unlike the bumpy floor of the original fight.
Health Points: 28
Attack Damage: 8 (contact); 2 (Quick Boomerang)
Weakness: Gemini Laser / Search Snake
Stage(s): Spark Man (revisited)
MM3-AirMan-Sprite
Mm3docrobotsprite
Doc Robot
(Air Man)
A Doc Robot that uses the same patterns as Air Man. The tornado patterns are actually harder to dodge even with the slide.
Health Points: 28
Attack Damage: 4 (Air Shooter); 8 (contact)
Weakness: Magnet Missile / Spark Shock
Stage(s): Needle Man (revisited)
MM3-CrashMan-Sprite
Mm3docrobotsprite
Doc Robot
(Crash Man)
A Doc Robot that uses the same pattern as Crash Man. This variation of Crash Man can actually jump and fire Crash Bombs even if Mega Man does nothing.
Health Points: 28
Attack Damage: 4 (contact); 4 (Crash Bomber); 4 (Crash Bomber explosion)
Weakness: Hard Knuckle / Top Spin
Stage(s): Needle Man (revisited)
MM3-FlashMan-Sprite
Mm3docrobotsprite
Doc Robot
(Flash Man)
A Doc Robot that uses the same pattern as Flash Man. The stage layout is very different from the original, having steps going up to the center.
Health Points: 28
Attack Damage: 4 (contact); 2 (shots)
Weakness: Needle Cannon / Gemini Laser
Stage(s): Gemini Man (revisited)
MM3-BubbleMan-Sprite
Mm3docrobotsprite
Doc Robot
(Bubble Man)
A Doc Robot that uses the same pattern as Bubble Man. The only difference is the larger hitbox of the Doc Robot.
Health Points: 28
Attack Damage: 4 (Bubble Lead); 2 (shots); 4 (contact)
Weakness: Spark Shock / Shadow Blade
Stage(s): Gemini Man (revisited)
MM3-WoodMan-Sprite
Mm3docrobotsprite
Doc Robot
(Wood Man)
A Doc Robot that uses the same pattern as Wood Man. The Leaf Shield is much larger and harder to dodge than the original.
Health Points: 28
Attack Damage: 4 (leaves); 8 (Leaf Shield); 8 (contact)
Weakness: Needle Cannon / Search Snake
Stage(s): Shadow Man (revisited)
MM3-HeatMan-Sprite
Mm3docrobotsprite
Doc Robot
(Heat Man)
A Doc Robot that uses the same pattern as Heat Man. This is the same fight except the larger hitbox on Doc Robot.
Health Points: 28
Attack Damage: 4 (Atomic Fire); 4 (Bodily Crash); 4 (contact)
Weakness: Top Spin / Shadow Blade
Stage(s): Shadow Man (revisited)
Break man
Break Man
Proto Man in disguise. He will use the exact same attacks and he will fight in the same arena as he did in Hard Man's Stage.
Health Points: 24
Attack Damage: 2 (shots); 4 (contact)
Weakness: None
Stage(s): "Break Man Stage"
Mm3turtlemachinesprite
Kamegoro Maker
A pod that is on a rail that dispenses Kamegoros from it. The Kamegoros bounce around the room one at a time and when they lose their shell, the shell explodes.
Health Points: 28: -- (Kamegoro Maker); 3 (Kamegoro); 1 (Kamegoro shell)
Attack Damage: 8 (contact, Kamegoro Maker); 0 (water current); 4 (contact, Kamegoro); 4 (Kamegoro shell); 0 (shell explosion)
Weakness: Hard Knuckle / Top Spin / Search Snake / Shadow Blade
Stage(s): Wily Stage 1
Mm3yellowdevilsprite
Yellow Devil MK-II
An improved version of the Yellow Devil from the original Mega Man. It gained a new block pattern and a new attack where the blocks get in groups of 4 and bounce to the other side of the stage. The weak point is still the eye.
Health Points: 28
Attack Damage: 4 (fragment); 8 (contact); 2 (shot); 4 (compacted fragment)
Weakness: Hard Knuckle
Stage(s): Wily Stage 2
MegamanSprite MegamanSprite MegamanSprite
Holograph Mega Mans
(Holograph Rockmans)
An improved version of the Copy Robot from the original Mega Man. It has 3 generators that spawn 3 Mega Man holograms that fire at Mega Man at the same time. Only one of the 3 can be hit, and the real one changes each time they respawn.
Health Points: 28
Attack Damage: 2 (shots); 6 (contact, real); 6 (contact, false)
Weakness: Search Snake
Stage(s): Wily Stage 3
Mm3wilymachinesprite
Wily Machine 3
1st Phase
An improved version of the Wily Machine. It has 2 nail-like legs that can crush Mega Man while on the bottom a cannon (which is the weak point) will fire a spiraling shot towards Mega Man.
Health Points: 28
Attack Damage: 4 (contact, legs); 8 (contact, body); 4 (spiral shot); 4 (contact, turret)
Weakness: Hard Knuckle / Spark Shock
Stage(s): Wily Stage 5
MM3-WilyMachine3Phase2-Sprite
Wily Machine 3
2nd Phase
A damaged version of the Wily Machine 3. Wily is now exposed and will use the holes from the destroyed crab eyes to fire lobbing shots at Mega Man. The weak point is the cockpit, and very few weapons can be use to hit him.
Health Points: 28
Attack Damage: 4 (contact, legs); 8 (contact, body); 4 (arc shot)
Weakness: Hard Knuckle
Stage(s): Wily Stage 5
Mm3gammasprite
Gamma
1st Phase
The large robot Dr. Light and Wily made for peace-keeping, now gone rogue. It will have a smaller robot on its head for the first phase that will fire the same as the New Shotman and it can only be hurt by hitting the small robot.
Health Points: 14
Attack Damage: 2 (arc shot); 4 (straight shot); 16 (contact, head)
Weakness: Hard Knuckle
Stage(s): Wily Stage 6
MM3 Gamma sprite2
Gamma
2nd Phase
The second form now has the eyes working as well as Dr. Wily on the top with the new head piece. He can fire an energy shot at Mega Man and the only way Mega Man can hit him is by Rush Jet or using his fist to get on the platform to hit Wily.
Health Points: 14
Attack Damage: 3 (energy shot); 8 (contact, head); Instant Death (arm spikes)
Weakness: Top Spin / Search Snake
Stage(s): Wily Stage 6
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