Apache Joe
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A large helicopter piloted by a Sniper Joe that follows Mega Man and occasionally fires towards him.
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Baby Metall
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A tiny Metall that will disperse in bunches of 3 when Mega Man kills a Mommy Metall, and they will bounce in different directions.
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B Bitter
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A cannon slightly above ground that will pop up and fire bullets when Mega Man is near. Mega Man can hit it when it's not firing by hitting the small part that's not below ground.
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Bombier
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A flying enemy that will drop a bomb when right above Mega Man before retreating.
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Bomb Thrown
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A rendition of the "Thrown" enemies that will lob bombs from its head towards Mega Man.
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Health Points: |
3 (Bomb Thrown); 1 (bomb)
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Attack Damage: |
6 (contact); 6 (bomb)
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Weakness: |
Beat
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Stage(s): |
Napalm Man, Charge Man
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Bounder
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An upside-down enemy that bounds on the ceiling and floor, occasionally firing 2 diagonal shots at Mega Man.
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Camon
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A smaller version of the Mono Roader that only charge in a straight path.
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Health Points: |
1
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Attack Damage: |
3 (contact)
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Stage(s): |
Crystal Man
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Cocco
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A stationary chicken enemy that dispenses Corocoros from its chest and has a weakpoint in the face.
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Corocoro
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A small marching egg enemy that are dispersed from Coccos. They will march forward and make high jumps when needed.
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Crystal Joe
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A rendition of the "Joes" that will charge up a large crystal shard from which it will fire forward, being invincible while charging.
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Dachone
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A large robot that will walk back and forth while firing 3 diagonal lasers towards Mega Man. The only weak point is the eye.
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Foojeen
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A vacuum enemy that will move back and forth, occasionally firing 3 pieces of debris in a spread-shot upwards.
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Giree
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A small sawblade enemy that grinds on the floor going forward. It can also latch onto ceilings and walls if needed.
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Graviton
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An enemy that will drop small drips of liquid and the drips can either go up or down depending on the gravity.
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Hirarian 427
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A bomb enemy that will hang from the ceiling until Mega Man gets near, from there it will drop and charge towards Mega Man and explode on him.
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Irucan
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A small dolphin enemy that only appears on the Marine Bike segment of Wave Man's Stage and will make a large leap towards Mega Man and go offscreen.
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Health Points: |
1
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Attack Damage: |
4 (contact)
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Stage(s): |
Wave Man
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Jet Bomb
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A missile that will go forward until Mega Man hits it and it breaks into 4 spreading shrapnel or until it hits a wall and breaks into 3 pieces of shrapnel angled toward Mega Man.
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Kouker Q
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A flying enemy that will move forwards until Mega Man is underneath, where it will then shoot down.
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Lyric
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An enemy acting exactly like a Telly that cannot respawn unlike Tellies usually do.
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Metall Cannon
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A Metall upon a turret that will fire a single large cannonball if not shielded by its helmet.
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Metall K1000
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A rendition of the "Metall" series that will sit in a train that moves slowly before popping out, firing 3 shots, and charging the train as hard as it can forward.
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Metall Mommy
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A Metall that will act the same, but upon Mega Man hitting one, it will split into 3 smaller "Baby Metalls" that bounce in different directions.
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Metall Swim
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A Metall that can fire while swimming.
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Health Points: |
1
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Attack Damage: |
2 (shots); 5 (contact)
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Stage(s): |
Wily Stage 2
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Mizzile
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A large missile that will rise from pits and slowly fall down when Mega Man is near.
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Mousubeil
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A small mouse enemy that crawls along the floor in a certain trajectory.
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Nobita
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A small enemy that can crawl on floors and ceilings, occasionally unscrewing its head to gain a taller height before re-screwing.
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Power Muscler
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A large enemy that makes large leaps in hopes of hitting Mega Man. It will rocket down if Mega Man is underneath it while jumping.
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Pukapucker
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A walking enemy that has a head floating over the body. If the body is destroyed first, the head will go bouncing along the floor, but if the head is destroyed first, the body will break with it.
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Pukapelly
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A small flying enemy that will float still, occasionally opening its eyes and flying in short bursts towards Mega Man.
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Rembakun
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An enemy that will fly forward and when Mega Man gets underneath it, it will drop 3 bombs consecutively.
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Rider Joe
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A Sniper Joe riding a jet ski that will either come in front or behind Mega Man on his Marine Bike while firing occasional shots.
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Health Points: |
2
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Attack Damage: |
4 (contact); 2 (shot)
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Stage(s): |
Wave Man
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Rock Thrown
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A rendition of the "Thrown" enemies that will lob rocks from its head toward Mega Man.
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Rounder
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A flying enemy that will orbit around 3 times before flying away. They will most likely only be able to eat Mega Man's shots rather than damage him.
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Space Metall
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A Metall that doesn't use its helmet, but rather flies towards Mega Man in short bursts.
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Health Points: |
1
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Attack Damage: |
3 (contact)
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Stage(s): |
Star Man
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Subeil
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A cone-like enemy that will retract down to a small mine and rush forward when Mega Man gets near one.
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Sumatran
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A large tiger enemy that, when Mega Man gets near, make multiple leaps at him.
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Suzy G
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A "Suzy" that will be stationary unless the gravity changes, and it will occasionally fire shots.
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Taban
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A enemy that will act like a Batton falling from a ceiling and hovering towards Mega Man, but will fire a shot occasionally.
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Tatepakkan
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A turret that will occasionally lift its shield up to fire a straight shot.
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Tondeall
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A flying enemy that moves back and forth, occasionally firing off 2 diagonal shots towards Mega Man.
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Toss Machine
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A stationary enemy that lobs shots at Mega Man.
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Twin Cannon
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A cannon that will fire low straight shots and can fire a destructible projectile straight forward to shield itself from Mega Man's attacks.
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V
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A stationary "blocking" enemy that Mega Man encounters on the Marine Bike.
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Health Points: |
3
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Attack Damage: |
4 (contact)
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Stage(s): |
Wave Man
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Yudon
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A large enemy that fires homing missiles from its chest toward Mega Man and can only be damaged in the eyes.
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