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This section of MMKB is under construction.
Content is subject to change at any moment.

Mega Man 4 enemies | Mega Man 6 enemies →

A list of enemies and bosses that appear in Mega Man 5.

Table Guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

Mm5chopperjoesprite
Apache Joe
A large helicopter piloted by a Sniper Joe that follows Mega Man and occasionally fires towards him.
Health Points: 4
Attack Damage: 3 (shot); 4 (contact)
Weakness: Gyro Attack / Beat
Stage(s): Napalm Man, Proto Stage 3
MM5-BabyMetall-Sprite
Baby Metall
A tiny Metall that will disperse in bunches of 3 when Mega Man kills a Mommy Metall, and they will bounce in different directions.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Stone Man, Wily Stage 2
Mm5popupcannonsprite
B Bitter
A cannon slightly above ground that will pop up and fire bullets when Mega Man is near. Mega Man can hit it when it's not firing by hitting the small part that's not below ground.
Health Points: 2
Attack Damage: 4 (shot); 4 (contact)
Stage(s): Gravity Man, Star Man, Wily Stage 1
Mm5bombersprite
Bombier
A flying enemy that will drop a bomb when right above Mega Man before retreating.
Health Points: 1
Attack Damage: 5 (contact); 6 (projectile)
Stage(s): Crystal Man, Proto Stage 2, Proto Stage 3
Mm5bombthrowersprite
Bomb Thrown
A rendition of the "Thrown" enemies that will lob bombs from its head towards Mega Man.
Health Points: 3 (Bomb Thrown); 1 (bomb)
Attack Damage: 6 (contact); 6 (bomb)
Weakness: Beat
Stage(s): Napalm Man, Charge Man
Mm5bouncebotsprite
Bounder
An upside-down enemy that bounds on the ceiling and floor, occasionally firing 2 diagonal shots at Mega Man.
Health Points: 3
Attack Damage: 3 (projectile); 4 (contact)
Weakness: Water Wave / Gyro Attack / Super Arrow
Stage(s): Star Man, Proto Stage 2, Proto Stage 3
Mm5monoroadersprite
Camon
A smaller version of the Mono Roader that only charge in a straight path.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Crystal Man
Mm5henbotsprite
Cocco
A stationary chicken enemy that dispenses Corocoros from its chest and has a weakpoint in the face.
Health Points: 6
Attack Damage: 7 (contact)
Weakness: Napalm Bomb
Stage(s): Charge Man, Gyro Man, Wily Stage 1, Wily Stage 2
Mm5walkingeggsprite
Corocoro
A small marching egg enemy that are dispersed from Coccos. They will march forward and make high jumps when needed.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Charge Man, Gyro Man, Wily Stage 1, Wily Stage 2
Mm5crystaljoesprite
Crystal Joe
A rendition of the "Joes" that will charge up a large crystal shard from which it will fire forward, being invincible while charging.
Health Points: 3
Attack Damage: 6 (contact); 8 (crystal)
Weakness: Gyro Attack / Napalm Bomb
Stage(s): Crystal Man, Proto Stage 2
Mm5scoutwalkersprite
Dachone
A large robot that will walk back and forth while firing 3 diagonal lasers towards Mega Man. The only weak point is the eye.
Health Points: 5
Attack Damage: 8 (contact); 6 (laser)
Weakness: Napalm Bomb
Stage(s): Star Man, Proto Stage 1, Wily Stage 4
Mm5dangersweepersprite
Foojeen
A vacuum enemy that will move back and forth, occasionally firing 3 pieces of debris in a spread-shot upwards.
Health Points: 3 (Foojeen); 1 (debris)
Attack Damage: 7 (contact); 3 (projectiles)
Weakness: Super Arrow / Beat
Stage(s): Crystal Man, Wily Stage 1
Mm5cogsprite
Giree
A small sawblade enemy that grinds on the floor going forward. It can also latch onto ceilings and walls if needed.
Health Points: -- (1 if destroyed by Beat)
Attack Damage: 6 (contact)
Weakness: Beat
Stage(s): Gyro Man, Wave Man, Proto Stage 1, Proto Stage 2, Wily Stage 1, Wily Stage 2
Mm5gravitonsprite
Graviton
An enemy that will drop small drips of liquid and the drips can either go up or down depending on the gravity.
Health Points: 3 (Graviton); 1 (drop)
Attack Damage: 4 (contact); 3 (drops)
Weakness: Gyro Attack / Napalm Bomb / Super Arrow / Beat
Stage(s): Gravity Man, Proto Stage 2
Mm5crabminesprite
Hirarian 427
A bomb enemy that will hang from the ceiling until Mega Man gets near, from there it will drop and charge towards Mega Man and explode on him.
Health Points: 1
Attack Damage: 5 (contact); 5 (explosion)
Stage(s): Stone Man, Proto Stage 1, Proto Stage 3, Wily Stage 2
Mm5dolphinsprite
Irucan
A small dolphin enemy that only appears on the Marine Bike segment of Wave Man's Stage and will make a large leap towards Mega Man and go offscreen.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Wave Man
Mm5rocketsprite
Jet Bomb
A missile that will go forward until Mega Man hits it and it breaks into 4 spreading shrapnel or until it hits a wall and breaks into 3 pieces of shrapnel angled toward Mega Man.
Health Points: 1
Attack Damage: 6 (contact); 3 (shrapnel)
Stage(s): Napalm Man, Star Man
Mm5spikedroppersprite
Kouker Q
A flying enemy that will move forwards until Mega Man is underneath, where it will then shoot down.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Gyro Man, Proto Stage 3
Mm5homingsatellitesprite
Lyric
An enemy acting exactly like a Telly that cannot respawn unlike Tellies usually do.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Stone Man, Gyro Man, Charge Man, Proto Stage 3, Wily Stage 1
Mm5metcannonsprite
Metall Cannon
A Metall upon a turret that will fire a single large cannonball if not shielded by its helmet.
Health Points: 4 (Met Cannon); 1 (ball)
Attack Damage: 4 (contact); 4 (ball)
Weakness: Beat
Stage(s): Napalm Man, Proto Stage 2, Proto Stage 3, Wily Stage 1
Mm5trainmetsprite
Metall K1000
A rendition of the "Metall" series that will sit in a train that moves slowly before popping out, firing 3 shots, and charging the train as hard as it can forward.
Health Points: 1
Attack Damage: 3 (shots); 4 (contact)
Stage(s): Charge Man, Proto Stage 2
Mm5fissionmetsprite
Metall Mommy
A Metall that will act the same, but upon Mega Man hitting one, it will split into 3 smaller "Baby Metalls" that bounce in different directions.
Health Points: 1
Attack Damage: 3 (shots); 4 (contact)
Stage(s): Stone Man, Wily Stage 2
Mm4snorkelmetsprite
Metall Swim
A Metall that can fire while swimming.
Health Points: 1
Attack Damage: 2 (shots); 5 (contact)
Stage(s): Wily Stage 2
Mm5missilesprite
Mizzile
A large missile that will rise from pits and slowly fall down when Mega Man is near.
Health Points: 10
Attack Damage: 1 (contact)
Weakness: Super Arrow
Stage(s): Napalm Man, Star Man
Mm5robotmousesprite
Mousubeil
A small mouse enemy that crawls along the floor in a certain trajectory.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: Gyro Attack / Napalm Bomb / Crystal Eye / Super Arrow / Beat
Stage(s): Charge Man, Stone Man, Crystal Man, Wily Stage 2
MM5NewShieldAttacker
New Shield Attacker
A newer rendition of the Shield Attacker from Mega Man 4 that has the same properties and new design.
Health Points: 6
Attack Damage: 6 (contact)
Weakness: Beat
Stage(s): Crystal Man
MM5Nobita
Nobita
A small enemy that can crawl on floors and ceilings, occasionally unscrewing its head to gain a taller height before re-screwing.
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Water Wave / Crystal Eye / Napalm Bomb / Super Arrow / Beat
Stage(s): Gravity Man
Mm5powermasslersprite
Power Muscler
A large enemy that makes large leaps in hopes of hitting Mega Man. It will rocket down if Mega Man is underneath it while jumping.
Health Points: 13
Attack Damage: 8 (contact)
Weakness: Gyro Attack / Napalm Bomb / Beat
Stage(s): Gravity Man, Gyro Man, Crystal Man, Napalm Man, Proto Stage 3, Wily Stage 2
Mm5crazyrazyballsprite
Pukapucker
A walking enemy that has a head floating over the body. If the body is destroyed first, the head will go bouncing along the floor, but if the head is destroyed first, the body will break with it.
Health Points: 3 (head); 2 (body)
Attack Damage: 3 (contact, body); 3 (contact, head)
Weakness: Gyro Attack / Napalm Bomb / Beat
Stage(s): Crystal Man
Mm5perisprite
Pukapelly
A small flying enemy that will float still, occasionally opening its eyes and flying in short bursts towards Mega Man.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: Gyro Attack / Star Crash / Crystal Eye / Super Arrow / Beat
Stage(s): Gravity Man, Gyro Man, Proto Stage 2, Proto Stage 3, Wily Stage 1
Mm5renbakunsprite
Rembakun
An enemy that will fly forward and when Mega Man gets underneath it, it will drop 3 bombs consecutively.
Health Points: 1
Attack Damage: 5 (contact); 6 (bombs)
Stage(s): Charge Man, Proto Stage 1
Mm5jetskijoesprite
Rider Joe
A Sniper Joe riding a jet ski that will either come in front or behind Mega Man on his Marine Bike while firing occasional shots.
Health Points: 2
Attack Damage: 4 (contact); 2 (shot)
Stage(s): Wave Man
Mm5rockthrowersprite
Rock Thrown
A rendition of the "Thrown" enemies that will lob rocks from its head toward Mega Man.
Health Points: 3 (Rock Thrown); 2 (boulder)
Attack Damage: 6 (contact); 6 (boulder); 5 (boulder explosion)
Weakness: Gyro Attack / Napalm Bomb / Beat
Stage(s): Stone Man
Mm5roundersprite
Rounder
A flying enemy that will orbit around 3 times before flying away. They will most likely only be able to eat Mega Man's shots rather than damage him.
Health Points: 5
Attack Damage: 5 (contact)
Weakness: Water Wave / Beat
Stage(s): Proto Stage 1
Mm5jetpacmetsprite
Space Metall
A Metall that doesn't use its helmet, but rather flies towards Mega Man in short bursts.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Star Man
Mm5searchminesprite
Subeil
A cone-like enemy that will retract down to a small mine and rush forward when Mega Man gets near one.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Napalm Man, Stone Man, Crystal Man, Proto Stage 1, Proto Stage 3
Mm5sumatigersprite
Sumatran
A large tiger enemy that, when Mega Man gets near, make multiple leaps at him.
Health Points: 3
Attack Damage: 6 (contact)
Weakness: Napalm Bomb / Beat
Stage(s): Napalm Man, Proto Stage 1, Proto Stage 2
Mm5octopusbatterygsprite
Suzy G
A "Suzy" that will be stationary unless the gravity changes, and it will occasionally fire shots.
Health Points: 3
Attack Damage: 2 (shot); 4 (contact)
Weakness: Charge Kick
Stage(s): Gravity Man
MM5Taban
Taban
A enemy that will act like a Batton falling from a ceiling and hovering towards Mega Man, but will fire a shot occasionally.
Health Points: 1
Attack Damage: 3 (shot); 4 (contact)
Stage(s): Stone Man, Charge Man, Napalm Man, Proto Stage 3, Wily Stage 1, Wily Stage 2
Mm5shieldgunsprite
Tatepakkan
A turret that will occasionally lift its shield up to fire a straight shot.
Health Points: 2
Attack Damage: 4 (projectile); 5 (contact)
Weakness: Super Arrow
Stage(s): Gyro Man, Stone Man, Proto Stage 2, Proto Stage 3, Wily Stage 1
Mm5rotorpatrollersprite
Tondeall
A flying enemy that moves back and forth, occasionally firing off 2 diagonal shots towards Mega Man.
Health Points: 1
Attack Damage: 4 (contact); 3 (shots)
Stage(s): Star Man, Gyro Man, Proto Stage 1, Proto Stage 2
Mm5lobbersprite
Toss Machine
A stationary enemy that lobs shots at Mega Man.
Health Points: 3
Attack Damage: 5 (contact); 4 (projectile)
Weakness: Super Arrow
Stage(s): Star Man, Wily Stage 1
Mm5twincannonsprite
Twin Cannon
A cannon that will fire low straight shots and can fire a destructible projectile straight forward to shield itself from Mega Man's attacks.
Health Points: 2 (Twin Cannon); 1 (large shot)
Attack Damage: 2 (small shot); 2 (large shot); 2 (contact)
Stage(s): Gyro Man, Wave Man, Proto Stage 1, Wily Stage 3, Wily Stage 4
Mm5conesprite
V
A stationary "blocking" enemy that Mega Man encounters on the Marine Bike.
Health Points: 3
Attack Damage: 4 (contact)
Stage(s): Wave Man
Mm5robotguardsprite
Yudon
A large enemy that fires homing missiles from its chest toward Mega Man and can only be damaged in the eyes.
Health Points: 5 (Yudon); 1 (missile)
Attack Damage: 4 (missile); 8 (contact)
Weakness: Napalm Bomb / Super Arrow
Stage(s): Napalm Man, Charge Man

Hazards[]

Mm5asteroidsprite
Asteroid
An asteroid that will fly to the ground at certain angles at the start of Star Man's stage.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Star Man
MM5Bubble
Bubble
A platform that will come from small spouts in the floor at Wave Man's Stage and will rise until popped by spikes. The large ones will hold Mega Man completely, but the small ones will pop soon after landing on one.
Health Points: --
Attack Damage: --
Stage(s): Wave Man
MM5CrystalSprite
Crystal
A crystal that will drop from large dispensers on the ceilings of Crystal Man's Stage.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Crystal Man
MM5-Daidine-Sprite
Daidine
A platform that will speed to a certain place when Mega Man lands on it, though it will drop once reaching that location.
Health Points: --
Attack Damage: --
Stage(s): Stone Man, Gyro Man, Crystal Man, Proto Stage 3
MM5GasSprite
Gas
A gas that will shoot out of cracks in parts of Wave Man's Stage periodically.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Wave Man
Mm5drillssprite
Rolling Drill
A large drill that will only move forward and will spawn indefinitely in a certain part of Napalm Man's Stage. The small drills on its front will instantly kill Mega Man.
Health Points: 3
Attack Damage: Instant Death (contact)
Weakness: Water Wave / Power Stone / Gyro Attack / Star Crash / Crystal Eye
Stage(s): Napalm Man
MM5StarmanSpike
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Charge Man, Crystal Man, Gravity Man, Gyro Man, Napalm Man, Star Man, Wave Man, Stone Man, Proto Stage 1, Proto Stage 2, Proto Stage 3, Proto Stage 4, Wily Stage 1, Wily Stage 2, Wily Stage 3
Mm5pendulumpresssprite
Teckyun
A large spiky object suspended by a chain that will swing in a semi-circle arc to hit Mega Man, though the chain is non-damaging.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Gravity Man, Wave Man

Sub-Bosses[]

Mm5octobosssprite
Octoper OA
A large octopus boss that will arise and sink while firing a large ball in Mega Man's direction. The only weak point is the orb on its head.
Health Points: 20
Attack Damage: 4 (contact); 3 (shot)
Weakness: Marine Bike
Stage(s): Wave Man

Robot Masters[]

Gravitysprite
Gravity Man
DWN-033
A Robot Master built by Dr. Wily to have the ability to control gravity. Gravity Man will be on the opposite ground of Mega Man, firing at him occasionally while trying to run above of below him to change gravity and hit Mega Man.
Health Points: 28
Attack Damage: 5 (contact); 4 (shot)
Special Weapon: Gravity Hold
Weakness: Star Crash
Stage(s): Gravity Man Stage
Wavesprite
Wave Man
DWN-034
A Robot Master built by Dr. Wily to take control of the water quality administration. Wave Man will fire a harpoon toward Mega Man while jumping towards him, and once he lands, he'll use his Water Wave underneath Mega Man.
Health Points: 28
Attack Damage: 3 (Water Wave); 4 (harpoon); 5 (contact)
Special Weapon: Water Wave
Weakness: Charge Kick
Stage(s): Wave Man Stage
Stonesprite
Stone Man
DWN-035
A Robot Master built by Dr. Wily to occupy a high mountain to help Gyro Man take over a hanging garden. He will constantly try and jump on Mega Man, using small and large hops (the latter turning him into an invincible pile of bricks), and if Mega Man is far enough, he will use his Power Stone to try and hit him.
Health Points: 28
Attack Damage: 6 (contact); 4 (Power Stone)
Special Weapon: Power Stone
Weakness: Napalm Bomb
Stage(s): Stone Man Stage
Gyrosprite
Gyro Man
DWN-036
A Robot Master built by Dr. Wily to invade the hanging garden and take the admission fees from guests. Gyro Man will throw his Gyro Blade at Mega Man before flying into the clouds, firing another Gyro Blade, then trying to land on top of Mega Man.
Health Points: 28
Attack Damage: 6 (Gyro Attack); 5 (contact)
Special Weapon: Gyro Attack
Weakness: Gravity Hold
Stage(s): Gyro Man Stage
Starsprite
Star Man
DWN-037
A Robot Master built by Dr. Wily for space exploration and combat and resides in an abandoned satellite. Star Man will jump in low gravity while having his Star Crash shield around him, though occasionally he will fire it out towards Mega Man.
Health Points: 28
Attack Damage: 4 (Star Crash); 5 (contact)
Special Weapon: Star Crash
Weakness: Water Wave
Stage(s): Star Man Stage
Chargesprite
Charge Man
DWN-038
A Robot Master built by Dr. Wily that is powered by coal and water, which makes him more costly. Charge Man will always walk towards Mega Man, sometimes either dropping down hot coals from the ceiling or go into an invincible state that will charge at Mega Man.
Health Points: 28
Attack Damage: 5 (Charge Kick); 5 (contact); 4 (coal)
Special Weapon: Charge Kick
Weakness: Power Stone
Stage(s): Charge Man Stage
Napalmsprite
Napalm Man
DWN-039
A Robot Master built by Dr. Wily to help defend his large secret weapons factory. He lobs 2 of his Napalm Bombs at Mega Man if he's near him, and if he's far away, Napalm Man will fire 3 missiles directly at Mega Man.
Health Points: 28
Attack Damage: 5 (missile); 4 (Napalm Bomb); 5 (contact)
Special Weapon: Napalm Man
Weakness: Crystal Eye
Stage(s): Napalm Man Stage
Crystalsprite
Crystal Man
DWN-040
A Robot Master built by Dr. Wily to sell artificial crystals for money. Crystal Man will hop around the stage either firing a bullet directly in Mega Mans direction or firing out 4 of his small Crystal Eyes that bounce around the room.
Health Points: 28
Attack Damage: 3 (Crystal Eye); 4 (shot); 5 (contact)
Special Weapon: Crystal Eye
Weakness: Gyro Attack
Stage(s): Crystal Man Stage

Bosses[]

MM5 Dark Man 1 sprite
Dark Man 1
The first rendition of the "Dark Man" series that cannot jump dues to its treads, but will crawl along the floor, getting faster the lower health it has. Dark Man 1 will fire shots on occasion, but if Mega Man hits it while it is moving, it will fire a faster shot in Mega Man's direction.
Health Points: 28
Attack Damage: 4 (shot); 5 (contact)
Weakness: Water Wave / Beat
Stage(s): Proto Stage 1
MM5 Dark Man 2 sprite
Dark Man 2
The second rendition of the "Dark Man" series that has gained the ability to walk, but now will not shoot nor jump, instead using a rotating shield around it that it will block shots and ram into Mega Man with.
Health Points: 28
Attack Damage: 5 (contact)
Weakness: Beat; Napalm Bomb / Crystal Eye / Super Arrow (without Beat)
Stage(s): Proto Stage 2
MM5 Dark Man 3 sprite
Dark Man 3
The third rendition of the "Dark Man" series that will lose the shield but now will be able to shoot and jump towards Mega Man. It will fire either 3 stunning rings or fire multiple shots in Mega Man's direction. If Mega Man gets hit by the rings, Dark Man 3 will either jump into Mega Man or will fire multiple shots at him.
Health Points: 28
Attack Damage: 4 (shots); 0, immobilize (stun beams); 5 (contact)
Weakness: Beat; Gyro Attack / Super Arrow (without Beat)
Stage(s): Proto Stage 3
MM5 Dark Man 4 sprite
Dark Man 4
The fourth and final rendition of the "Dark Man" series that now has most of the same abilities as the previous renditions. The shield will come back and when Dark Man 4 jumps, the shield will break away and reform to where Dark Man 4 is. This Dark Man can also fire shots occasionally at Mega Man.
Health Points: 28
Attack Damage: 6 (shots); 6 (electric barrier); 5 (contact)
Weakness: Beat; Power Stone / Star Crash (without Beat)
Stage(s): Proto Stage 4
Mm5towerrobotsprite
Big Pets
A very large boss that is segmented into 3 parts, 2 of which can be shot out if Mega Man fires at it. Those 2 segments can be used as platforms so Mega Man can shoot at the eyes, which are the only weakpoint, but they can also damage him. Small floating enemies will also be shot up and will slowly drift down trying to hit Mega Man.
Health Points: 28 (Big Pets); 1 (small robot)
Attack Damage: 5 (contact, segment); 10 (contact, head); 2 (small robot)
Weakness: Crystal Eye
Stage(s): Wily Stage 1
Mm5circlingq9sprite
Circring Q9
A large boss that will take up most of the screen, swinging down towards Mega Man while occasionally firing shots toward him. If Mega Man stands on one of the platforms at each end of the arena, they will slowly float up a short distance so Mega Man can shoot the boss when the side flaps open.
Health Points: 28
Attack Damage: 5 (contact); 5 (orbs); 5 (shot)
Weakness: Gyro Attack
Stage(s): Wily Stage 2
MM5-WilyPress-Sprite
Wily Press
One of the only vehicles to be manned by Dr. Wily that is not a Wily Machine or a Wily Capsule. This vehicle will move above Mega Man's head, and every so often both the ground and the Wily Press will compress together in hopes of hitting Mega Man. The only weakpoint is the cockpit Wily is in.
Health Points: 28
Attack Damage: 6 (contact)
Weakness: Star Crash
Stage(s): Wily Stage 3
Mm5wilymachinesprite
Wily Machine 5
The fifth iteration of the Wily Machine and the only one to have only 1 phase. This large skull-shaped tank will remain stationary on the right side of the screen, firing bouncing balls towards Mega Man while also firing 3 small pink missiles on occasion. The only weakpoint is the cannon in the skull's mouth.
Health Points: 28
Attack Damage: 3 (missiles); 4 (balls); 6 (contact)
Weakness: Super Arrow
Stage(s): Wily Stage 4
MM5WilyCapsule
Wily Capsule II
The Wily Capsule in its second form, it still shrouds itself in darkness before teleporting to another location, but will now drop 2 energy orbs that track on the ground, as well as firing 4 energy orbs around it before teleporting again.
Health Points: 28
Attack Damage: 3 (contact); 6 (energy balls)
Weakness: Beat; None (without Beat)
Stage(s): Wily Stage 4
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